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Novus 2e - Bare Bones Editions

Novus 2e - Bare Bones Editions


Welcome to Novus 2e! Taking Novus to the next level, Novus 2e is a skill based system with no levels or classes. NOTE: This is the Bare Bones edition. This means that there is no artwork or cover to the PDF, and that some of the internal links and/or bookmarks may not be up to snuff compared to the normal version. The basic mechanics are simple, roll 2d10, add mods and meet or beat...   [click here for more]
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Character Generation Overview

Character Generation Overview


If you are interest in Novus 2e and wanting to know how to make a character and what one might look like before taking the plunge, then just download this Character Generation Overview! In it, I walk you through making a a character. This includes choosing for the character to be part Gnome, but not a Half-Gnome, so we see how Kindred Talents work. I also chose to make this character a Monk, a spell...   [click here for more]
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Critters - Issue 01

Critters - Issue 01


Every game needs creatures and beasts for the adventures to test themselves against. In this product, the first of a series, we produce just that. A plethora of animals and creatures that you, as Game Master (GM), can throw against your player’s characters to either hunt or be hunted by. The information provided in this work is designed specifically, and unofficially, to be used with Against the...   [click here for more]
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Critters - Issue 02

Critters - Issue 02


Every game needs creatures and beasts for the adventures to test themselves against. In this product, the second of this series, we produce just that. A plethora of animals and creatures that you, as Game Master (GM), can throw against your player’s characters to either hunt or be hunted by. The information provided in this work is designed specifically, and unofficially, to be used with Against...   [click here for more]
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Fantasy Express

Fantasy Express


Welcome to Fantasy Express Open Beta! What is an Open Beta? and/or Why an Open Beta rather than a Kickstarter? Since I don't do Kickstarter, as I never want to promise something I may not be able to deliver, I prefer doing an Open Beta. In short, you get an early copy, that will be subject to updates as I receive feedback from you, the folks who purchase these rules...   [click here for more]
Firehawk Games  $15.00 $10.00

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Fantasy Express - 3 page Character Sheet

Fantasy Express - 3 page Character Sheet


This is a more detailed 3 page character sheet for Fantasy Express Updated - March 23rd, 2024 Updated the Difficulty Level Modifiers on the FEAT table ...   [click here for more]
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Fantasy Express - 3 Page Form Fillable Character Sheet

Fantasy Express - 3 Page Form Fillable Character Sheet


This is a Form Fillable Version of the 3 page Character Sheet for Fantasy Express Updated - March 23rd, 2024 Updated the Difficulty Level Modifiers on the FEAT table Updated March 01st Corrected where 3 cells shared the same name. ...   [click here for more]
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Fantasy Express - Combat Example

Fantasy Express - Combat Example


The whole purpose of this Combat Example is to provide you with an idea of how combat works and how it flows. It showcases the use of Martial Moves, and resolving both Critical Damage and other Combat Success Level option results. It also includes the full pre-generated characters used in the example. Updated - March 23rd, 2024 Corrected some typos Updated to use the current (Fantasy...   [click here for more]
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Fantasy Express Character Sheet

Fantasy Express Character Sheet


This is a blank character sheet for use with with Fantasy Express Updated - March 23rd, 2024 Updated the Difficulty Level Modifiers on the FEAT table ...   [click here for more]
Firehawk Games   FREE 

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Fantasy Express Form-fillable Character Sheet

Fantasy Express Form-fillable Character Sheet


This is the Fantasy Express Character sheet that is form-fillable. Updated - March 23rd, 2024 Updated the Difficulty Level Modifiers on the FEAT table ...   [click here for more]
Firehawk Games   FREE 

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Fantasy Express Lite

Fantasy Express Lite


Welcome to Fantasy Express Lite Open Beta! What is an Open Beta? and/or Why an Open Beta rather than a Kickstarter? Since I don't do Kickstarter, as I never want to promise something I may not be able to deliver, I prefer doing an Open Beta. In short, you get an early copy, that will be subject to updates as I receive feedback from you, the folks who purchase these...   [click here for more]
Firehawk Games  $8.00 $4.00

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Herbalism

Herbalism


In this product, we are giving you a simple system to add Herbalism to your Game. Herbs are an excellent way to provide more intriguing elements to healing and alternatives to stardard healing magic. The information provided in this work is designed specifically, and unofficially, to be used with Against the Darkmaster, but it can also be used with many other fantasy role-playing systems. It...   [click here for more]
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In Search Of Jafry - A Quicktstart Adventure!

In Search Of Jafry - A Quicktstart Adventure!


Verun, the innkeeper and apothecary. His precocious twelve year old son, Jafry, has gone missing while out searching for herbs. It has been 2 days now. You and your friends had been traveling, escorting a merchant from one town to another, and stopped for the night in this quaint village, at the inn owned by his friend Verun. During your first day of searching, you have found...   [click here for more]
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In Search of Jafry - An FX Quickstart Adventure

In Search of Jafry - An FX Quickstart Adventure


Verun, the innkeeper and apothecary. His precocious twelve year old son, Jafry, has gone missing while out searching for herbs.  You and your friends had been traveling, escorting a merchant from one town to another, and stopped for a few days in this quaint village, at the inn owned by his friend Verun. The day after you arrive, Jafry goes out to collect herbs and never comes...   [click here for more]
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Libram Arcanis

Libram Arcanis


Libram Arcanis is The Book of Magic for Novus 2e! Within the covers of this book you will find the following: 8 Pure Caster Training Paths - Each Training Path for Casters provides you access to one of the 8 Schools of Magic. 3 Multi-School Casters - Considered as Pure Casters, these 3 Training Paths allow access to more than one School of Magic. Two of them actually allow access to all Schools of...   [click here for more]
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Libram Arte Arma

Libram Arte Arma


Libram Arte Arma is quite simply, The Book of Skill at Arms for Novus 2e! Within the covers of this book you will find the following: 13 Fighter Training Paths - Each Training Path for Fighters allows for customization and for focusing on different martial aspects. 12 Adept Training Paths - Adepts combine skill at arms with other skills to provide you a wide variety...   [click here for more]
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Libram Bundle #1 [BUNDLE]

Libram Bundle #1 [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... ...   [click here for more]
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Libram Bundle #2 [BUNDLE]

Libram Bundle #2 [BUNDLE]


This special bundle product contains the following titles. Libram Novus #10 (Alchemy 101) Regular price: $5.00 Bundle price: $3.50 Format: PDF Welcome to the tenth issue of Libram Novus. In this issue we go back to school. And the name of the class we are attending is Alchemy 101. In this issue we will go over the various specialties of the Magecraft skill required...   [click here for more]
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Libram Novus #1

Libram Novus #1


Libram Novus #1 is the first in a line of small PDF bringing you new rules and material for use with Novus. In this, the first issue, we bring you a set of Spell Creation rules that not only allows you to make new spells for your game, but which can also be used to create and cast spells on the fly, and to even Unlock and modify existing spells at the time of casting. Can you master the...   [click here for more]
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Libram Novus #10 (Alchemy 101)

Libram Novus #10 (Alchemy 101)


Welcome to the tenth issue of Libram Novus. In this issue we go back to school. And the name of the class we are attending is Alchemy 101. In this issue we will go over the various specialties of the Magecraft skill required for crafting magical items and go into how such items are made using the rules. And finally we will end up with an updated listing of the magical items from the core Novus...   [click here for more]
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Libram Novus #11

Libram Novus #11


Welcome to the eleventh issue of Libram Novus. In this issue we bring you an alternative to the standard Combat Moves and Combat Styles found in the core Novus rules. These alternatives also bring a host of smaller changes to the system, such as the implementation of Damage Caps, and additional weapons, and even minor changes to many classes to compensate for the new lack of Combat Moves. ...   [click here for more]
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Libram Novus #2

Libram Novus #2


Libram Novus #2 continues expanding your Novus universe. In this issue, we bring you three new classes. The Shaman - an adventurer who delves into the spirit world. The Sorcerer - a spellcaster who takes a more scientific view of magic The Warlock - a practitioner of Black Magic We also give you spells for both the Shaman and the Sorcerer for thier 2 new schools of magic, and a few new spells...   [click here for more]
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Libram Novus #3

Libram Novus #3


Libram Novus #3 continues expanding your Novus universe. In this issue, we bring you the following: Class Creation Rules - including a breakdown on how the core classes were created. New Options - Options for playing without Character Classes, and for allowing Multi-Classing. New Talents - We add 56 new Talents to the game, all the better to enjoy it!! This addition...   [click here for more]
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Libram Novus #4

Libram Novus #4


Welcome to the fourth issue of Libram Novus! In this issue, we present you with 4 new Classes for your enjoyment!! We have: Beastmaster - he has the uncanny ability to speak with and control animals. Monk - The Monk has the ability to channel his Chi energy into spells in interesting ways. Ranger - This guardian of the outdoors makes for...   [click here for more]
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Libram Novus #5

Libram Novus #5


Welcome to the 5th issue of Libram Novus. Inn this issue, we start off with a large article called Playing with Skill that covers both many types of Crafting and Herbcraft. Additionally, we add a new type of magical item, Herbal Elixirs, that is also created using herbs. Next up, we introduce the concept of Training Paths. These are goals that players can use to unlock Talents and other benefits....   [click here for more]
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Libram Novus #6

Libram Novus #6


Welcome to the sixth issue of Libram Novus. In this issue, we have decided to offer a few optional rules that could be used to enhance your game in various ways. To start off, we give you a section entitled, Casting Options, and in this section, we present you with several options for spell casting. First up is Spell Drain, which gives you a couple of options for having spell casting without using...   [click here for more]
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Libram Novus #7

Libram Novus #7


Welcome to the seventh issue of Libram Novus. In this huge, 29 page issue, we are going to start off with rules for creating your own races, and then show you how we made the PC and monster races for Novus, and then to round things out we will give you a couple of example races made using these same rules. Some of the new races we give you make for good monster races, so we give you the monster...   [click here for more]
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Libram Novus #8

Libram Novus #8


Welcome to the eighth issue of Libram Novus. We start off by presenting you with a group of options that can be used to enhance your game. These options run the gamut from being a way of encouraging players to have reasons why their characters travel together to an expansion of the Action Point rules. Then we round out the issue by presenting you with an alternative manner of creating and defining...   [click here for more]
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Libram Novus #9

Libram Novus #9


Welcome to the ninth issue of Libram Novus. In this issue we bring you 4 new classes for use in your Novus games; the Bard, Mage Hunter, Paladin, and Shadowkin. We have also included the Class Spells for all 4 new Classes. Additionally, we bring you Cantrips! Simple magic that almost anybody can learn! Cantrips are the simplest of magics, and they can add a lot of flavor to your game! ...   [click here for more]
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Libram Secundus #01

Libram Secundus #01


Welcome to the first installment of the Libram series of products for Novus 2e! In this first issue, we provied you with 5 new races for your enjoyment. We also have comprehensive guidelines for creating new races of your own, and a breakdown of all 12 races so far released under Novus so that you can see real examples of those guidelines in action. ...   [click here for more]
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Libram Secundus #02

Libram Secundus #02


Introduction Welcome to the 2nd issue of Libram Secondus. This is an open-ended series of PDF products designed to bring you, our valued customer, new rules, guidelines and other game related material in a manner that allows you to pick and choose those elements that you want to add to your game. Each issue will focus on a single topic or a series of smaller articles focused around...   [click here for more]
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Libram Secundus #03

Libram Secundus #03


Welcome to the third issue of Libram Secundus! We have packed this PDF with a treasure trove of things to add to your game. This includes 8 new Training Paths, 2 new Combat Moves, 2 new Combat Styles, 23 new spells and 2 new creatures (with 24 variations between the two). New Training Paths As mentioned, we have 8 of them, two of each type. Casters    Magus...   [click here for more]
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Libram Secundus #04

Libram Secundus #04


Welcome to the fourth issue of Libram Secundus. In this issue, we are going to expand upon the Money and Equipment section from the core rules. I have two goals for this issue. The first is to expand the equipment lists to include a number of additional items that will of interest to adventurers. In doing this, I realized that I needed to better balance some of the costs, so I decided to rework all...   [click here for more]
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Libram Secundus #05

Libram Secundus #05


Welcome to Alchemy 101! In this issue we provide guides for the creation of magical items in Novus 2e. We include a new Training Path, the Enchanter, and a couple of new Gifts as well.  We will then go over the various specialties of the Magelore skill required for crafting magical items and go into how such items are made using the rules. ...   [click here for more]
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Libram Secundus Bundle 01 [BUNDLE]

Libram Secundus Bundle 01 [BUNDLE]


This special bundle product contains the following titles. Libram Secundus #01 Regular price: $2.00 Bundle price: $1.60 Format: PDF Welcome to the first installment of the Libram series of products for Novus 2e! In this first issue, we provied you with 5 new races for your enjoyment. We also have comprehensive guidelines for creating new races of your own, and...   [click here for more]
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Map Folio 01 - Adventurer's Home

Map Folio 01 - Adventurer's Home


This is an underground home built by a band of adventures and maintained by a group of hirelings. A GM could use it as the hideout of some bandits, or the PCs could be looking to see what happened to them. The complex contains a barracks for the hirelings, a chapel, a kitchen and dining room, several bedrooms, an armory and a casting laboratory. The zip file contains 4 copies of each map, 2 black...   [click here for more]
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Map Folio 02 - The Continent of Comia

Map Folio 02 - The Continent of Comia


This is a generic setting map that can be customized however you like. The "continent" of Comia consists of 3 large land masses and several smaller islands. The maps contained in this zip file contain both a 1920 x 1080 version and a 3840 x 2160 version. Maps are available for both personal and commercial used. The licence is within the zip file itself. ...   [click here for more]
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Map Folio 03 - Goblin's Cave

Map Folio 03 - Goblin's Cave


This map was originally used in the QuickStart Module "In Search of Jafry" and it is the base of several Goblins and a Hobgoblin who have found and kidnapped a local boy. You could use this for any sort of bandit hideout or similar. The zip file contains 4 copies of each map, 2 black & white, and 2 in color. One of each has a grid on it, while other does not. All images are formatted for...   [click here for more]
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Map Folio 04 - Ironfall Crypt

Map Folio 04 - Ironfall Crypt


This is a basic crypt. It does not have any contents in the map, to allow the GM to add whatever he wants to it. The zip file contains 4 copies of each map, 2 black & white, and 2 in color. One of each has a grid on it, while other does not. All images are formatted for use with Roll20. Maps are available for both personal and commercial used. The licence is within the zip file itself. ...   [click here for more]
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Map Folio 05 - The Continent of Kaioke

Map Folio 05 - The Continent of Kaioke


Kaioke is a single land mass, over 1,000 miles from east to west, and about 500 miles north to south. You can make it the core land of your setting or a new place for them to explore. This is a generic setting map that can be customized however you like. The maps contained in this zip file contain both a 1920 x 1080 version and a 3840 x 2160 version. Maps are available for both personal and commercial...   [click here for more]
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Map Folio 06 - Inn/Tavern

Map Folio 06 - Inn/Tavern


This Inn/tavern makes a good starting point for an adventure. You have the tavern on the ground floor (the rooms on the ground floor belong to the innkeeper and his staff), and there is even a stable around the back. The upper floor of the stable even has a common room where some folks can sleep if the inn if full. The upper floor of the tavern even includes a huge bathing chamber and private lounge...   [click here for more]
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Map Folio 07 - Buried Tomb

Map Folio 07 - Buried Tomb


Note: the maps in this product can also be found in the module, The Tomb of Aosath Bak This tomb is out in the wilderness. In the adventure in which it was used, it had guardians on the outside, as well as those on the inside. The upper chamber of the tomb holds 3 sarcophigi, and one of the three can be slid to the center chamber to reveal stairs down to the lower level and primary occupant of the...   [click here for more]
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Map Folio 08 - Tomb 02

Map Folio 08 - Tomb 02


This small tomb is basically 3 sarcophagi and chests of grave goods hidden in a cave that has been closed up. The zip file contains 4 copies of each map, 2 black & white, and 2 in color. One of each has a grid on it, while other does not. All images are formatted for use with Roll20. Maps are available for both personal and commercial used. The licence is within the zip file itself. ...   [click here for more]
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Map Folio 09 - Tomb 03

Map Folio 09 - Tomb 03


This is another crypt within a cave. Unfortunately, something has found its way in, and so did at least one grave robber, though this turned out to be his tomb as well. The zip file contains 4 copies of each map, 2 black & white, and 2 in color. One of each has a grid on it, while other does not. All images are formatted for use with Roll20. Maps are available for both personal and commercial...   [click here for more]
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Map Folio 10 - Tomb 04

Map Folio 10 - Tomb 04


This is another tomb holding 3 sarcophagi. The zip file contains 4 copies of each map, 2 black & white, and 2 in color. One of each has a grid on it, while other does not. All images are formatted for use with Roll20. Maps are available for both personal and commercial used. The licence is within the zip file itself. ...   [click here for more]
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Map Folio 11 - Tomb 05

Map Folio 11 - Tomb 05


This is a larger tomb. It has a large round chamber with two smaller chambers on each side. There are a total of 7 sarcophagi within this tomb. There is also a couple of small caves on either side, one of which is inhabited by by a giant spider, something that has kept the crypt safe from most tomb robbers in the past. The zip file contains 4 copies of each map, 2 black & white, and 2 in color....   [click here for more]
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Map Folio 12 - The Continent of Trinete

Map Folio 12 - The Continent of Trinete


This map contains two small continents and a couple of large islands that could be the perfect place to make for an adventuring location. This is a generic setting map that can be customized however you like. The maps contained in this zip file contain both a 1920 x 1080 version and a 3840 x 2160 version. Maps are available for both personal and commercial used. The licence is within the zip file...   [click here for more]
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Map Folio 13 - Bonecarver's Shop

Map Folio 13 - Bonecarver's Shop


Scrimshaw, the art of carving bones into tools or works of art.  The owner of this shop has earned a lot over the years. He also buys bones of unusual creatuers from adventurers. The zip file contains 4 copies of each map, 2 black & white, and 2 in color. One of each has a grid on it, while other does not. All images are formatted for use with Roll20. Maps are available for both personal...   [click here for more]
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Map Folio 14 - Hermit's Cave

Map Folio 14 - Hermit's Cave


This small cave is home to a wise old hermit. Perhaps the adventurers need to get some advice or learn a bit of knowledge they cannot learn others. The zip file contains 4 copies of each map, 2 black & white, and 2 in color. One of each has a grid on it, while other does not. All images are formatted for use with Roll20. Maps are available for both personal and commercial used. The licence...   [click here for more]
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Map Folio 15 - Healer's House

Map Folio 15 - Healer's House


This healer makes his living treating those who need it. He even runs a small hospital in his front room of his two story building.  The zip file contains 4 copies of each map, 2 black & white, and 2 in color. One of each has a grid on it, while other does not. All images are formatted for use with Roll20. Maps are available for both personal and commercial used. The licence is within the...   [click here for more]
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