Title |
Publisher |
Price |
Twenty Years and Counting...
Add the Traditions in your Awakening game, or bring the ten Arcana to Mage: The Ascension. Pit the Seers of the Throne against the Technocracy for dominion over the world, and let your Nephandi call forth the Abyss. This guide will help you translate the feel and core elements from each version of Mage into the other's game... [click here for more] |
Onyx Path Publishing |
$4.99
|
Magic is Everywhere
Completely revised and updated for GURPS Fourth Edition, this PDF combines the spells from the Third Edition GURPS Magic and GURPS Grimoire, plus dozens of all-new spells, for the ultimate tome of magic!
Within these virtual pages, crackling with mystic energies, you'll find:
The core magic system for... [click here for more] |
Steve Jackson Games |
$25.00
|
A World of Infinite Shadows The world has a Shadow, an invisible reflection where archetypes are made solid. Too often, the spirits of the Shadow slip unseen through the cracks in the wall between worlds, manipulating or possessing luckless humans to alien ends. Are you willing to look into the broken mirror and see what awaits? A Setting Book for The World of Darkness™... [click here for more] |
White Wolf |
$17.99
|
Nature is FED UP with us. In fact, she’d like to have a chat With you. So lay right there And let’s begin. I’ll do the talking And you do the SCREAMING. This book is for The Beast inside Each one of us. This book includes: • A thrilling and revealing run through the hidden world of shapechanging werebeasts. • Complete rules and insightful advice for creating shapechanging... [click here for more] |
White Wolf |
$17.99
|
Save the World . . . or Destroy It!
GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods!
Written by GURPS... [click here for more] |
Steve Jackson Games |
$25.00
|
Are You Looking For a Good Fantasy?
Fantasy - from ancient myths to popular films, stories of heroes and magic have captured the human imagination. Now GURPS offers roleplayers a comprehensive guide to the entire Fantasy genre. Building on the flexible, streamlined Fourth Edition rules, it helps you develop a campaign to explore the world of your favorite book or... [click here for more] |
Steve Jackson Games |
$25.00
|
The Dragon’s Talon Existence is war. The Exarchs’ power cannot be thrown off by calm words and gentle gestures. The Banishers won’t relent if they see you’re harmless. Sometimes you need to fight harder than you’ve ever fought before — swift and unbreakable, like arrows made of adamantine. A Character Book for Mage: The Awakening™
The history, society and culture of... [click here for more] |
White Wolf |
$18.99
|
Fighting Around the World
Every culture has warriors who hone their strength, tactics, and aggression to a deadly edge. Legionaries, knights, samurai, fencers, wrestlers . . . all are martial artists. GURPS Martial Arts gives you the tools to create and play these dedicated fighters:
Descriptions and statistics for over 100 fighting styles of all kinds.
Nearly 100... [click here for more] |
Steve Jackson Games |
$28.00
|
The Future is Alive
"Who needs chrome, pal? Meat is where it's at now. Mother Nature always did it best - she just needed a little help. Get down to the black clinic, old-timer, and you can be 15 again. That is, if you still want to be human at all."
It's the technology of the posthuman age: biotech! Upgrade your old body with steroids and smart drugs, transplants, and viral nano . . . or... [click here for more] |
Steve Jackson Games |
$25.00
|
For ages untold, a gemstone monolith has pierced the heart of the Echo Wood. Now, as civilization intrudes upon this enigmatic splinter, a strange life once again stirs in the depths—one with ties to undying evils and a might beyond time itself. The promise of wealth and power calls to glory-seekers from across the Inner Sea region, tempting them into a labyrinth of monster-haunted vaults, defiled... [click here for more] |
Paizo |
$40.69
|
Hunt or be Hunted The world of werewolves is fear made flesh. Pain, terror and hatred all take physical form, and all hunt for prey. The Forsaken are well aware of these horrific threats, and pit themselves against their enemies when the moon rises. But are werewolves the predators... or are they the prey? Blood Flows Under a Full Moon An antagonists supplement for Werewolf: The Forsaken,... [click here for more] |
White Wolf |
$14.99
|
Heart of the Predator What's it like to have the soul of a beast and the calling of a monster, all concealed within the skin of a person? How do you live among the human herd when your instincts tell you they're prey? What sort of strain does shapeshifting have on your system? What does it mean to have the blood of the wolf? A character book for Werewolf: The Forsaken™
Practical... [click here for more] |
White Wolf |
$16.99
|
"We stand as brothers and sisters tonight. Pack beside pack, rival beside rival, bound by blood and moon against the forces that would come here and murder us all and our kin. Someday we may have the luxury of fighting amongst ourselves again, but not tonight. Tonight we are one. Tonight we go to war." --Ruth Hundred-Scars, Blood Talon This book includes: * Tactics, tools, weaponry and... [click here for more] |
White Wolf |
$15.99
|
"We lie when we call them Gifts. A gift is something given freely, an act of love or friendship. We tell each other, and ourselves, that the power we pull from the Shadow was meant to be ours, that each time a spirit deigns to grant us a portion of its power then we're one step closer to salvation. It's funny. You wouldn't think we were such good liars." Brokedown Val, Crescent Moon THIS... [click here for more] |
White Wolf |
$16.99
|
They hunted the moors and forests in the days before Caesar came, and they prowl the towns and cities even now.
For millennia, supernatural creatures have walked these islands.
From the Scottish Highlands to the London streets, danger waits for the unwary.
Note: The Black & White print editions of this book are not full-bleed. Because of printing requirements there is a small... [click here for more] |
White Wolf |
$17.99
|
"Is there some sort of appeal to being ignorant? Do you sleep better without the knowledge of things outside your tiny boundaries? Perhaps it suits you not knowing why you should be afraid. If you die having only known a single beautiful lie, perhaps you'll be happier. Or perhaps that will be the worst regret to haunt you in hell." -- Olivia Citysmith Blasphemies is a supplement for... [click here for more] |
White Wolf |
$16.99
|
Infinite Worlds . . . Infinite Adventure!
The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn't like us.
The shuttles of Infinity Unlimited jump between parallel Earths, seeking adventure, profit, knowledge, and even entertainment. But a parallel called Centrum has also developed the technology to hop between the worlds . . . and they... [click here for more] |
Steve Jackson Games |
$25.00
|
"You have lain in the earth. You have walked in the Shadow. You have ascended your own funeral pyre. You have looked upon the face of the Death that awaits you, and you have returned to life carrying that knowledge with you. Come and take your rightful place among us, and know fear no longer." … from the rites of initiation of the Lodge of Death Brotherhood of Wolves Channel the primal... [click here for more] |
White Wolf |
$16.99
|
"At the moment of our birth - if that's the word - we make a choice. Life of Death. Division or Unity. Madness or Sanity. Flux or Azoth. Do we really make that choice? Does something in a creator's makeup determine whether we sunder our flesh and slither away, or rise up to begin a new Pilgrimage? I don't know. But I do plan to find out, with your help. Yes, it might hurt a bit." - Dr. Brine,... [click here for more] |
White Wolf |
$16.00
|
"Welcome to our land, my brothers in the blood of the wolf. It was wise of you to approach us humbly, for we are generous and kind to those who do not draw our anger. Come and tell us stories of the beasts you have torn apart, the foes you have defeated, the men and women you have loved. And then we shall hunt together, host and guest, and we shall see who the dakini fear more." Karna Blood-Armor,... [click here for more] |
White Wolf |
$14.99
|
Humans Are Only A Suggestion
A big part of what makes a game world interesting is its inhabitants – especially the nonhumans. This doesn't just mean the elves and dragons of fantasy, the aliens and robots of science fiction, the zombies and werewolves of horror, and the "toons" of animated features . . . GURPS lets you define real-world animals, plants, and machines... [click here for more] |
Steve Jackson Games |
$11.00
|
Give the night something to fear.
Even with your silver sword and iron dagger, sometimes you need an extra edge. Augment your fight against the forces of darkness with GURPS Monster Hunters Power-Ups 1. In addition to over a dozen abilities suitable for any champion, this supplement features power-up possibilities for champions who don't rely on paranormal traits, especially... [click here for more] |
Steve Jackson Games |
$6.00
|
Stylish Spell-Slingers
Some traditional fantasy wizards learn their art as apprentices to archmages, some attend formal academies, and still others are guided by philosophies rather than teachers. This influences what spells and tricks of the trade the magic-user learns, and what guild, brotherhood, or order he eventually joins. Two equally talented mages might master specialties so different that... [click here for more] |
Steve Jackson Games |
$9.00
|
Plus que des esprits et des sorts...
La Magie des Ombres est le livre de règles avancées sur la magie pour Shadowrun, Quatrième édition. Il fournit des détails sur tout ce que l'on sait de la magie en 2070, de la nature du mana à l'espace astral, en passant par leurs effets sur la société et les Éveillés. Il couvre également certaines choses qui restent inconnues -... [click here for more] |
Black Book Editions |
$10.68 $5.34
|
Some mysteries are begging to be solved.
Others will destroy those who try.
The Edge of Midnight is full of mysteries. Some hold the key to abilities that let you stop bullets in midair and ignite gas tanks with a wave of your hand. Others lead to the identity of a killer or a trail of dirty money. But whatever the mystery, there are men and women who simply can't let it be. Whether pursuing raw... [click here for more] |
Studio 2 Publishing |
$29.99 $18.00
|
In The Edge of Midnight universe, crime pays. Con artists bilk the rich of untold wealth, thieves and robbers snatch purses or steal priceless works of art, and organized crime rings control entire cities from behind the scenes. No one has mastered the fine art of crime better than the gaunts, real-life monsters whose hideous appearance makes them targets of hatred and prejudice. What the world refuses... [click here for more] |
Studio 2 Publishing |
$29.99 $18.00
|
Edizione Italiana - Italian Editio
Studia, Fai Baldoria, Salva il Mondo!
L’East Texas University vi offre docenti prestigiosi, ex-alunni influenti, lo splendido clima di Pinebox in Texas... e compagni di camera fastidiosi, professori che vogliono la vostra morte (in senso letterale) e creature che si aggirano nel cuore della notte. Iscrivetevi a vostro rischio e pericolo.
East... [click here for more] |
SpaceOrange42 |
$10.63
|