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 Title    Publisher    Price  
Mutants & Masterminds Deluxe Hero's Handbook

Mutants & Masterminds Deluxe Hero's Handbook


Fly into super-heroic battle with Mutants & Masterminds! You and your friends take on the roles of super-powered heroes in a world of criminal masterminds, paranormal terrorists, destructive brutes, and other insidious villains. You get to thwart their evil plans and bring them to justice! Since 2002, Mutants & Masterminds has earned its title as the World’s Greatest Superhero RPG, inspiring...   [click here for more]
Green Ronin Publishing  $19.95

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Mutants & Masterminds Deluxe Gamemaster's Guide

Mutants & Masterminds Deluxe Gamemaster's Guide


THE GM'S BEST FRIEND The Deluxe Gamemaster’s Guide is an expanded resource creating exciting campaigns and worlds for the Mutants & Masterminds Superhero Roleplaying Game. In this book you’ll find a collection of useful tools and references for the M&M Gamemaster, including: Villains! Detailed information on how to create, design, and run villainous foes for your M&M...   [click here for more]
Green Ronin Publishing  $23.95

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Mutants & Masterminds Gamemaster's Guide

Mutants & Masterminds Gamemaster's Guide


While Mutants & Masterminds players create heroes, the Gamemaster creates the villains, the adventures, and the entire world where the series takes place. That can be a lot of work, but the Mutants & Masterminds Gamemaster's Guide is here to help you. This book has everything an M&M Gamemaster needs, from guidelines on creating challenges and adventures to advice on designing...   [click here for more]
Green Ronin Publishing  $17.95

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Hero High, Revised Edition

Hero High, Revised Edition


High-school heroes! The Shadow Academy is on the loose downtown, but the prom is tonight and, worse yet, you’ve got a make-up test tomorrow! But then nobody said things were simple at Hero High! Teenaged superheroes have hard lives ... just ask them. After all, being a normal teenager is difficult enough: school, work, parents, friends, dating, and more without complicating matters by adding...   [click here for more]
Green Ronin Publishing  $17.95

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Mutants & Masterminds Hero's Handbook

Mutants & Masterminds Hero's Handbook


The Mutants & Masterminds Hero's Handbook is the core rulebook of the game's third edition and it gives you everything you need to have your own superheroic adventures. The detailed character creation system lets you create the hero you want to play, choosing from a wide range of skills, advantages, and power effects. Customize your hero's powers with modifiers to create an almost endless...   [click here for more]
Green Ronin Publishing  $17.95

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Call to Arms: Infernalist

Call to Arms: Infernalist


The Call to Arms series brings exciting new classes and other character options to your Fantasy Craft table. This installment presents the Infernalist, a witch or warlock who barters with evil forces for knowledge, love, and conquest. Driven by dark desires to risk his greatest possession - his immortal soul - the Infernalist seeks nothing short of ultimate arcane power. Depending on your campaign,...   [click here for more]
Crafty Games  $1.75

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Call to Arms: Martial Artist

Call to Arms: Martial Artist


The Call to Arms series brings exciting new classes and other character options to your Fantasy Craft table. This installment presents the Martial Artist, who wages a beautiful, bloody dance across the battlefield, keeping tempo with a dazzling array of graceful maneuvers and crushing assaults. He marries inner peace with intense personal discipline, achieving a level of physical perfection...   [click here for more]
Crafty Games  $2.00

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Call to Arms: Monk

Call to Arms: Monk


The Call to Arms series brings exciting new classes and other character options to your Fantasy Craft table. This installment presents the Monk, who champions his beliefs through mastery and commitment to a core set of ideals. In a world of compromise and pragmatism, the Monk is a paragon of virtue - and his fidelity is rewarded with supernatural powers well beyond his mortal ken. Depending...   [click here for more]
Crafty Games  $1.50

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Call to Arms: Deadeye

Call to Arms: Deadeye


The Call to Arms series brings exciting new classes and other character options to your Fantasy Craft table. This installment presents the Deadeye, who stands apart from his foes - a quarter-mile apart. Unlike most of his peers, this savvy sniper relies on ambush tactics, keen eyesight, and unmatched mastery with bolt or bullet to take down enemies at range. Some may think him cowardly...   [click here for more]
Crafty Games  $1.75

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Call to Arms: Gallant

Call to Arms: Gallant


The Call to Arms series brings exciting new classes and other character options to your Fantasy Craft table. This installment presents the Gallant, who trades dank dungeon halls for resplendent castle corridors, and pragmatic survival skills for keen insight into the machinations of high society. Wealthy, handsome, and brave, he fights for honor, land, and title with a vast arsenal of weapons...   [click here for more]
Crafty Games  $1.75

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Call to Arms: Monster Slayer

Call to Arms: Monster Slayer


The Call to Arms series brings exciting new classes and other character options to your Fantasy Craft table. This installment presents the Monster Slayer, a brave (and perhaps foolhardy) adventurer taking up arms against terrifying creatures subjugating the weak and defenseless. Depending on your campaign, a Monster Slayer could be... A blessed knight defending his realm against ancient draconic...   [click here for more]
Crafty Games  $1.75

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Call to Arms: Mist Dancer

Call to Arms: Mist Dancer


From superstitious gossips to the stoutest city guardsmen, rumors spread of rogues emerging from the night fog blanketing the streets - invisible, untouchable wraiths prowling rooftops and alleys in search of treasure and glory. The truth, as it happens, is nearly as audacious - through an uncanny combination of illusion, stealth, and deception, the Mist Dancer excels at the larcenous arts....   [click here for more]
Crafty Games  $1.75

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Call to Arms: Force of Nature

Call to Arms: Force of Nature


The power of nature is unquestioned: wild beasts stalk the dark woods, druids bend primal forces with devastating effect, and the forces of the world can even take physical form as elementals charged with restoring the Great Balance. The Force of Nature is a product of the most basic forces of life itself, a champion whose intimate connection with the physical world can be channeled to unleash...   [click here for more]
Crafty Games  $1.75

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Call to Arms: Bloodsworn

Call to Arms: Bloodsworn


Death can lurk anywhere: around the next dungeon corner, in the shadows of a dark alley, or even in the cellars and gardens of noble homes. The Bloodsworn is blessed with preternatural awareness and uncanny toughness, and stands at eternal vigil to defend the weak and helpless. With a select few he shares a supernatural bond, a union that binds them in body and soul. Depending on the campaign,...   [click here for more]
Crafty Games  $1.75

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Book of Magic

Book of Magic


A Manual of Mysterious Magics! By the Shining Sigil of Sirrion! The Book of Magic is the complete Mutants & Masterminds sourcebook on the Arts Arcane, all that is magical and mysterious. It is a guide to comic book magic, providing everything players and Gamemasters need to run games based on magical comics ranging from light-hearted to dark post-modern and everything in-between....   [click here for more]
Green Ronin Publishing  $14.95

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Danger Zones: School

Danger Zones: School


Danger Zones: School Atop a rushing subway car, trapped in a raging apartment fire, crushed beneath the animated oaks of a possessed parkland, superheroes face as much danger from the world around them as they do from their most nefarious villains. “Invisigrrl...? Invisigrrl? Can one of you please respectfully determine if Ms Invisigrrl's desk is occupied this morning?”...   [click here for more]
Green Ronin Publishing  $2.99

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Iron Age

Iron Age


The Best at What They Do... ...and what they do isn't very pretty. Go back to the grim days of the 1980s and '90s, when super-vigilantes in leather and chains dispensed harsh justice on the mean streets. Iron Age looks at the darkest era of comic book history and how you can bring it to life in your Mutants & Masterminds game. In this book you'll find a history of the Iron Age of comics, an overview...   [click here for more]
Green Ronin Publishing  $14.95

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Time of High Adventure

Time of High Adventure


Three full-size adventures bring the excitement of Fantasy Craft to your gaming table: protect the crossroads of Fels Cut from a new undead menace in The Darkest Hour; put to rest ancient horrors in The Cleansing of Black Spur; and face the ultimate dungeon challenge in The Vault. Sliding DCs and adversaries scale to challenge any level, allowing you to run all three adventures...   [click here for more]
Crafty Games  $14.99

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Worlds of Freedom

Worlds of Freedom


Infinite worlds, infinite possibilities: Freedom City is an eminently adaptable setting and this book proves it! Worlds of Freedom presents many visions of Mutants & Masterminds' most famous metropolis, from the Revolutionary and Civil War eras to the distant future, from parallel Earths where the Axis won World War II to a world of funny cartoon animals, and more! Worlds of Freedom...   [click here for more]
Green Ronin Publishing  $14.95

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Adventures into Darkness: M&M Superlink

Adventures into Darkness: M&M Superlink


What If Lovecraft Wrote Comic Books? Somewhere, somewhen, he did. In this sourcebook, for the first time ever, Kenneth Hite gives H.P. Lovecraft’s comics writing the loving RPG adaptation it deserves. Adventures Into Darkness includes: A complete historical overview of H.P. Lovecraft’s comics career, and How It Came To Be. Plus! Full M&M Superlink...   [click here for more]
Atomic Overmind Press  $9.95

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Adventures Into Darkness: Hero System

Adventures Into Darkness: Hero System


What If Lovecraft Wrote Comic Books? Somewhere, somewhen, he did. In this sourcebook, for the first time ever, Kenneth Hite gives H.P. Lovecraft’s comics writing the loving RPG adaptation it deserves. Adventures Into Darknessincludes: A complete historical overview of H.P. Lovecraft’s comics career, and How It Came To Be. Plus! Full HERO System statistics for seventeen...   [click here for more]
Atomic Overmind Press  $11.95

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Mutants & Masterminds - Manuel du héros

Mutants & Masterminds - Manuel du héros


Le plus grand Jeu de rôle de super-héros Avec Mutants & Masterminds, vivez des aventures super-héroïques ! Invitez vos amis à vous rejoindre et devenez des héros aux super-pouvoirs dans un monde regorgeant de génies du crime, de terroristes paranormaux, de brutes destructrices et autres vilains perfides. Votre mission : contrecarrer leurs plans diaboliques et les livrer à la...   [click here for more]
Black Book Editions  $21.65

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Adventures into Darkness: Truth & Justice

Adventures into Darkness: Truth & Justice


What If Lovecraft Wrote Comic Books? Somewhere, somewhen, he did. In this sourcebook, for the first time ever, Kenneth Hite gives H.P. Lovecraft’s comics writing the loving RPG adaptation it deserves. Adventures Into Darkness includes: A complete historical overview of H.P. Lovecraft’s comics career, and How It Came To Be. Plus! Full Truth & Justice/PDQ...   [click here for more]
Atomic Overmind Press  $9.95

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