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Classic Spycraft: Spycraft Espionage Handbook

Classic Spycraft: Spycraft Espionage Handbook


Imagine that the world stands poised at the brink of oblivion, one press of a button from total annihilation. Now imagine that you're the only one who can stop it.   The fate of the entire world is in your hands. As a superspy working for MI6, the CIA, or an Agency of your own creation, only you have the skills, the experience, and the gadgets to take on the greatest threats the...   [click here for more]
Crafty Games  $10.00

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The Hammer and The Stake: The Workers' Primer (Player's Quickstart)

The Hammer and The Stake: The Workers' Primer (Player's Quickstart)


PLEASE NOTE: THIS IS NOT THE FULL RULEBOOK! The Workers' Primer contains ONLY the basic rules and character creation.  This book is designed to allow players who do not want to pay for the full book to get into the game at a discounted price.    The Full Manifesto is the core book with all the rules (basic and advanced) + setting background. ...   [click here for more]
Weaponized Ink  $5.00

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Accounting for the Dead: The Savage Age Volume One

Accounting for the Dead: The Savage Age Volume One


The Stone Age Revealed! The Fera are old and so are their mysteries.  It is time to explore those events and mysteries first-hand with Werewolf: the Savage Age.   With this book you now have the tools to play in a game of Werewolf: the Apocalypse set in prehistory.  Hunt mammoths, walk with your ancestors, and fight in the War of Rage.   The Khara,...   [click here for more]
White Wolf  $15.00 $10.00

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Tribebook: Khara

Tribebook: Khara


The Khara, Once Lost are Now Found!   Tribebook Khara is a look into the buried mysteries of the extinct WereSabretooth Cats. Within are 36 pages of insight into the Khara, and their connections to ancient humanity and their sabretoothed kin.   With this book, you can set the stage for epic conflicts and crushing tragedies as Gaia's most powerful secret keepers march to their...   [click here for more]
White Wolf  $5.00

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The Rise of the Garou: The Savage Age Volume Two

The Rise of the Garou: The Savage Age Volume Two


Explore How The Garou Became a Nation There was a time many, many centuries ago when 'Garou' and the 'Garou Nation' were radical and unproven concepts.  With this Savage Age book you will explore the Fera who came together to form the Garou Nation... and laid the framework for the modern Garou Tribes.    Savage Age Volume 2...   [click here for more]
White Wolf  $10.00

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Ghost Lineages: The Advanced Players' Guide to the Savage Age

Ghost Lineages: The Advanced Players' Guide to the Savage Age


A Book Worthy of the Apocalypse! This book is a love poem and spirit whisper to the veteran Savage Age fans who want more.  More Gifts.  More Rites.  More Fetishes.  More lore.  More Fera.  More on the War of Rage.  More ways to play!    Inside Ghost Lineages is a detailed timeline of the Savage Age -- starting with the creation of the very first Fera more than 300 million years ago.  After...   [click here for more]
White Wolf  $26.00

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Tribebook: Naghaluu

Tribebook: Naghaluu


What If There Was Another?  A Breed Lost to the March of Time?  Similar to the Garou, but Like the Nuwisha, Not of the Garou...   Tribebook Naghaluu is an exploration into an all new dire wolf fera for Werewolf: the Apocalypse.  This all-new 59 page book is filled with the history, legends, and character options needed to play one of the Naghaluu.  The Naghaluu...   [click here for more]
White Wolf  $8.00

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Tribebook: Corax-Rapax

Tribebook: Corax-Rapax


Dinosaurs Live Alongside Us!  Tribebook Corax-Rapax is two books in one!  The first part, Tribebook: Corax, reimagines the were-ravens to make them the true heirs of the dinosaur legacy.  Modern science tells us that the dinosaurs never fully went extinct.  Instead, they live on in the form of birds.  What does this mean for the humble Corax of the Savage Age?  It certainly means they deserve...   [click here for more]
White Wolf  $14.00

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Tribebook: Kor

Tribebook: Kor


The Very First Fera!  Tribebook Kor gives you the opportunity to play a were-Dimetrodon in the Savage Age!  The Kor hail from a drastically different era, and their expansive Gaian mandate connects them through eons of time to the coming apocalypse.  Gaia will need them once again.   Inside Tribebook: Kor is an extensive look at age of glory - a time that predated even the Mokole.  The Kor...   [click here for more]
White Wolf  $10.00

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Tribebook: Urkama

Tribebook: Urkama


The Camazotz - At Their Greatest!  Tribebook Urkama is your opportunity to play a were-bat in the Savage Age!  Inside is an extensive look at how the War of Rage defined the Urkama and how the Urmaka eventually evolved into the modern Camazotz.     The Urkama held a special mandate -- to protect Gaia from the predations of the Deep Umbra.  Secretive and focused on the Umbra, the Urkama made...   [click here for more]
White Wolf  $12.00

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Tribebook: Wlewa

Tribebook: Wlewa


An Enemy So Vicious and Feared the Garou Erased Their Memory From Existence.  Tribebook Wlewa is an exploration into the new Were Cave Lion Bastet for Werewolf: the Savage Age and Werewolf: the Apocalypse.  This all-new 72 page book is filled with the history, legends, and character options needed to play a Wlewa in the prehistoric Savage Age (and bring story elements into the Moden Nights). ...   [click here for more]
White Wolf  $10.00

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The Hammer and The Stake: The Full Manifesto (Core Book)

The Hammer and The Stake: The Full Manifesto (Core Book)


Welcome to an alternate 1922 Budapest where Dracula rules and the people fight!     The Hammer and the Stake is a new stand-alone tabletop roleplaying game with a core mechanic that focuses on player cooperation and wagering to overcome obstacles.  The Full manifesto collects all of the rules and setting background in one place! A fantastic alternate history setting: Following...   [click here for more]
Weaponized Ink  $25.00 $16.00

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101 Savage Kinfolk

101 Savage Kinfolk


Savage Age Kinfolk - The People of the War of Rage. Garou, Bastet, Gurahl, and Many Others!      Weaponized Ink continues to expand the prehistoric civilization found in Werewolf the Savage Age by partnering with Neal Litherland and the 100 Kinfolk Project to provide more than one hundred kinfolk writeups, art, and story ideas. ...   [click here for more]
White Wolf  $5.00

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The Hammer and the Stake: Words Confound Us

The Hammer and the Stake: Words Confound Us


It is Up to You to Recover an Important Symbol of the Resistance and Score a Key Victory Against the Cryptocracy! In Words Confound Us, the first official adventure for The Hammer and the Stake, the player characters are sent into the heart of the city of Pest (under the baleful eye of the Dracula government) to recover a legendary printing press.  The printing press is on display by a particularly...   [click here for more]
Weaponized Ink  $10.00 $7.00

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Classic Spycraft: Shadowforce Archer Worldbook

Classic Spycraft: Shadowforce Archer Worldbook


What if James Bond Quit the Service, M couldn't be trusted, and Q worked for the bad guys?   This official Spycraft setting rips back a shroud of conspiracy concealing a century of lies, and presents a thrilling world of incredible movie action, psychic spies, mystic artifacts, and world-spanning criminal organizations, threatening to topple the global order. You play a shadow operative...   [click here for more]
Crafty Games  $10.00

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Tales of the Savage Age: A Fera Anthology

Tales of the Savage Age: A Fera Anthology


These Are The Tales The Garou Will Not Sing, These Words Are The Echoes Of The Past, Here Are The Deeds Of Those Who Cannot. Tales of the Savage Age is a new collection of eighteen (!) stories set during the War of Rage and Pleistocene Era. These tales and poems cover a wide range of the Fera, from the Gurahl, to the Grondr, to the Urkama, to the...   [click here for more]
White Wolf  $10.00

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Under the Scale (5E)

Under the Scale (5E)


The Lament of the Apocalypse Dragons and the Fight for the Ember’d Crown The once vibrant and expansive cultures of Taragainya ended with the coming of the Great Dragons.  For decades now, the small folk concentrated on little more than survival.  Communities fragmented into ever-smaller groups to hide from the agents of the Dragons.  Many Elves, Humans and Dwarves retreated into magical fortresses...   [click here for more]
Weaponized Ink  $12.00 $8.00

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Ready Zero, Alpha Iteration

Ready Zero, Alpha Iteration


Strap in, Pilot Ready Zero is a game about mecha fighting inhuman bio-mechanoids.  It is July 2191 and you are a mecha pilot posted aboard Colossus Station Xibalba. You are at the forefront for the re-establishment of contact with the lost colonies. At your fingertips is the most advanced mecha ever designed; the Military Nonspecific Tactical Armor / Universal Role (MiNoTAUR). ...   [click here for more]
Weaponized Ink  $4.75

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  Journal d'Indochine, Volume 1