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One Knight Games
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One Knight Games, Free Rules

One Knight Games, Free Rules


When you need a game for just one night, One Knight Games provides everything you need. From reading the rules to making characters to playing the adventure, everything is geared towards having it all happen in a single night. The game rules are free, so download the system and check it out. Then come back here and buy some adventures! The adventures of One Knight Games contain story, maps, and...   [click here for more]
Avalon Game Company  $1.00

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One Knight Games, Vol 1, Issue 1

One Knight Games, Vol 1, Issue 1


Adventures in The Old World Adventure and Intrigue! The Old World: Peace has broken out all across the vast Bezian Empire, and adventuring work has dried up along with it. However, in the hinterlands of the Empire, there is always work to be found . . . for those willing to get their hands a little dirty. The Silver Henge: In the northern reaches of the Bezian...   [click here for more]
Avalon Game Company  $2.99

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One Knight Games, Vol 1, Issue 10

One Knight Games, Vol 1, Issue 10


The Golden Tomb: The Bezian Empire survives on loot it prizes off the various peoples it has conquered, and one of the sources of that loot is raiding the tombs of the conquered people's ancient kings. On the far northern fringes of the Empire, the Imperial Army has latched onto a prize prisoner, one who may know the location of the burial mound of one of her tribe's greatest kings – a...   [click here for more]
Avalon Game Company  $2.99

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One Knight Games, Vol 1, Issue 11

One Knight Games, Vol 1, Issue 11


End of the Line: Enough is enough. The Outlaws are getting on a bit these days, they've lost too many friends over the years to a hail of gunfire, and the Law's been doggin' them ever closer every year – they want outta the life. But they don't want to end their days coughing up their lungs in some mine or factory somewheres, neither, so they decide to quit outlawin' after making...   [click here for more]
Avalon Game Company  $2.99 $1.79

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One Knight Games, Vol 1, Issue 12

One Knight Games, Vol 1, Issue 12


Death Whine: The racing season is nearly over. Somehow, newly arrived to racing, swamped with debt, disliked by the sponsoring company and the other racers – somehow, the Kid has persevered and has nearly finished a full year of racing. Even better, the Kid has started to become a Star. Yet, as the racing season prepares to climax in the Grand Cyclon, the Kid happens to learn who it was that...   [click here for more]
Avalon Game Company  $2.99

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One Knight Games, Vol 1, Issue 13

One Knight Games, Vol 1, Issue 13


Chariot of Gold: The Bezian Empire has been looting its conquered territories of all of their treasures for many generations now, all without too much incident. A little insurrection here, a little rebellion there, all easily put down. But local resentment has only built over the years with each incident. Until, on the far northern fringes of the Empire, the Imperial Army looted the burial mound...   [click here for more]
Avalon Game Company  $2.99

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One Knight Games, Vol 1, Issue 14

One Knight Games, Vol 1, Issue 14


The Book and the Law: The (now former) Outlaws have settled into their lives as rich folk in a settled town. They've even each become an important personage of their town, one of the movers-and-shakers. And it starts to look like this is how they're going to be whiling away their latter years. Only, while the Law has cleaned up just about all of the old gangs of the West, a couple of young and...   [click here for more]
Avalon Game Company  $2.99

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One Knight Games, Vol 1, Issue 15

One Knight Games, Vol 1, Issue 15


In Service to the Law: Once, there was a famous band of outlaws who did the impossible – they ripped off the army's pay train, and then they went and disappeared afore anyone could hunt them down. Them Outlaws haven't been heard from in donkey's years, and many folk have gone and forgotten them. ...But not the Law. The Law has never forgotten 'em. And at last, after all these years, they've...   [click here for more]
Avalon Game Company  $2.99

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One Knight Games, Vol 1, Issue 2

One Knight Games, Vol 1, Issue 2


Adventures in The Old West Adventure & Outlawin' Gamblers and Gunslingers The Old West: After the Civil War ends, a group of former soldiers quickly finds themselves at the end of their means. Their meager pay-out from the war doesn't last long, and herding cattle and sheering sheep is seasonal work. Eventually, then, these former soldiers begin to supplement their incomes...   [click here for more]
Avalon Game Company  $2.99

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One Knight Games, Vol 1, Issue 3

One Knight Games, Vol 1, Issue 3


Adventures in The Cyclon Futuristic Cycle Racing and Drama! The Cyclon: High-speed cycle racing on the ever-changing plasti-tracks of the Cyclon. It's high-speed thrills and danger in the deadly motorcycle racetracks of the future. Racers may live the high life, but it can all evaporate in an instant in a burst of fire and smoke. The fire and smoke of a deadly...   [click here for more]
Avalon Game Company  $2.99

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One Knight Games, Vol 1, Issue 4

One Knight Games, Vol 1, Issue 4


The Lonely Fortress A recent uprising amongst the local tribes of the far north has upset the careful string of alliances that the Bezian Empire has worked so hard to forge. The uprising was, of course, put down harshly and easily by the Imperial Army. But the peace has been broken. Without the Imperial Peace, the locals tribes have resumed their perpetual infighting. And one of those tribes...   [click here for more]
Avalon Game Company  $2.99

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One Knight Games, Vol 1, Issue 4

One Knight Games, Vol 1, Issue 4


The Lonely Fortress A recent uprising amongst the local tribes of the far north has upset the careful string of alliances that the Bezian Empire has worked so hard to forge. The uprising was, of course, put down harshly and easily by the Imperial Army. But the peace has been broken. Without the Imperial Peace, the locals tribes have resumed their perpetual infighting. And one of those tribes...   [click here for more]
Avalon Game Company  $2.99

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One Knight Games, Vol 1, Issue 5

One Knight Games, Vol 1, Issue 5


Adventures in The Old West Adventure & Outlawin', Gamblers and Gunslingers The Old West:  After the Civil War ends, a group of former soldiers quickly finds themselves at the end of their means. Their meager pay-out from the war doesn't last long, and herding cattle and sheering sheep is seasonal work. Eventually, then, these former soldiers begin to supplement their incomes...   [click here for more]
Avalon Game Company  $2.99

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One Knight Games, Vol 1, Issue 6

One Knight Games, Vol 1, Issue 6


Adventures in The Cyclon Futuristic Cycle Racing and Drama! The Cyclon:  High-speed cycle racing on the ever-changing plasti-tracks of the Cyclon. It's high-speed thrills and danger in the deadly motorcycle racetracks of the future. Racers may live the high life, but it can all evaporate in an instant in a burst of fire and smoke. The fire and smoke of a deadly wreck. In...   [click here for more]
Avalon Game Company  $2.99

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One Knight Games, Vol 1, Issue 7

One Knight Games, Vol 1, Issue 7


Adventure and Intrigue The Old World:  Peace has broken out all across the vast Bezian Empire, and adventuring work has dried up along with it. However, in the hinterlands of the Empire, there is always work to be found . . . for those willing to get their hands a little dirty. Temple of Bronze: Though the Druidic faith has been outlawed and driven out of all Imperial-controlled...   [click here for more]
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One Knight Games, Vol 1, Issue 8

One Knight Games, Vol 1, Issue 8


Larceny and Old Lace: After an unfortunate confluence of events, the Outlaws have found themselves out of means in a little town farther to the east (thus, closer to civilization and the Law) than they'd ever like to be. But, thing is, they do have a possible way out of their jam, 'cause they've got themselves something along the lines of a treasure map.   Regrettably, though, the treasure...   [click here for more]
Avalon Game Company  $2.99

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One Knight Games, Vol 1, Issue 9

One Knight Games, Vol 1, Issue 9


Showboat Run: If a racer pushes his cycle to get out in front early, it usually means he's going to lose the race. But doing just that is what the sponsors want. A racer who races like that is called (derisively) a showboater. ...The Kid's Parent was a famed Cyclon racer, but died on the track in a ball of flames. The Kid has come of age and now races the Parent's old racing seat. Yet,...   [click here for more]
Avalon Game Company  $2.99

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One Knight Games, Vol 2, Issue 1

One Knight Games, Vol 2, Issue 1


The Ultrapolis Powered Armor and Vigilantes! Mecha Combat in a Dystopian Future! The Ultrapolis: The Ultrapolis is a city that dwarfs all other cities ever to exist. Not everyone who works in the Ultrapolis lives in the Ultrapolis, though. Many live just outside the Ultrapolis, in the Sticks. The Sticks has largely been abandoned by the Powers that Be. Police...   [click here for more]
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One Knight Games, Vol 2, Issue 10

One Knight Games, Vol 2, Issue 10


Rigidity: While they are alone, isolated from the rest of the team, each of the Vigilantes is simultaneously targeted by assassins. But, the assassins weren't counting on just how resilient these Vigilantes are. What's more, while the attacks are almost simultaneous, they aren't quite. So each survivor (should there be any), utilizing the latest in communications technology, will be able...   [click here for more]
Avalon Game Company  $2.99

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One Knight Games, Vol 2, Issue 11

One Knight Games, Vol 2, Issue 11


Seize the Crown: Two sons were born to an Emperor – one light and one dark. The light son was the Emperor's favorite, and the Emperor had no shame in showing it. And so, as they grew up, the younger, darker brother seethed with jealousy. Until one day the dark brother decided that he would make himself Emperor. Through dark machinations, he saw his brother exiled and his father isolated....   [click here for more]
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One Knight Games, Vol 2, Issue 12

One Knight Games, Vol 2, Issue 12


Green in the Emperor's Eye: Thanks to heroic action in the arena, one of the Blues has been singled out for praise by the Emperor. Indeed, so pleased is the Emperor with this racer that an offer is made to let this Blue ride for the Greens for a race, as the Greens are currently in need of an extra pair of hands due to an injury. It is never said, but it is implied, that should the Blue run...   [click here for more]
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One Knight Games, Vol 2, Issue 13

One Knight Games, Vol 2, Issue 13


Control: Some person or organization or conglomerate – exactly what is unknown – has targeted one of the Vigilantes, and has systematically been destroying that Vigilante's life. It started small, with an assault upon the Vigilante's credit and records, but quickly accelerated into forcing them out of their job, and then out of the Ultrapolis altogether. And as the team's investigation...   [click here for more]
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One Knight Games, Vol 2, Issue 14

One Knight Games, Vol 2, Issue 14


The Color of Freedom: All of the best racers from all across the Empire have been invited to Rome for the last, and most prestigious, race of the season. This year, the Blues of Alexandria are amongst those who have been invited. Their fame has grown much this past season, and now it has brought them to Rome. The fame, favor, and fortune that can be won here in Rome is far and away above any...   [click here for more]
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One Knight Games, Vol 2, Issue 15

One Knight Games, Vol 2, Issue 15


Hopelessness: For all of their efforts in the defense of the Sticks, the Vigilantes have been branded criminals. And not just petty criminals, either – they have been labeled terrorists. Which means that they now face an opponent like no other: the entire might of the Ultrapolis. They are to be hunted down and executed. Their hidden benefactor is already dead. The Vigilante group is finished....   [click here for more]
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One Knight Games, Vol 2, Issue 15

One Knight Games, Vol 2, Issue 15


Hopelessness: For all of their efforts in the defense of the Sticks, the Vigilantes have been branded criminals. And not just petty criminals, either – they have been labeled terrorists. Which means that they now face an opponent like no other: the entire might of the Ultrapolis. They are to be hunted down and executed. Their hidden benefactor is already dead. The Vigilante group is finished....   [click here for more]
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One Knight Games, Vol 2, Issue 2

One Knight Games, Vol 2, Issue 2


Last Stand Adventures Heroism and Glory! Last Stands: The Adventures of the Last Stands do NOT share a common story. The only thing that they have in common is that someone somewhere is making a final stand. These are epic adventures of individuals who are sacrificing themselves for a cause greater than them. Few will survive, maybe none. But whether they survive...   [click here for more]
Avalon Game Company  $2.99

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One Knight Games, Vol 2, Issue 3

One Knight Games, Vol 2, Issue 3


The Roman Coliseum Chariot Racing and Intrigue! Win the Brass Ring The Roman Coliseum: There are four chariot racing teams that run the arena – the Red, the Blue, the Green, and the Purple. Those who race the arenas are owned by the coliseum, bought and paid for. The only ways out are death, old age, or, once in a great while, being awarded the brass ring...   [click here for more]
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One Knight Games, Vol 2, Issue 5

One Knight Games, Vol 2, Issue 5


Falling to Ruin: A few dozen stalwart souls stand at the edge of the ruin of Haggard Keep. Ahead lies the horde of the Fen Hag, their pennons and campfires and fell magics filling the entirety of the valley below. Behind are the refugees, the last people of the kingdom who are not already enslaved by the Hag, fleeing for their lives. All that stands between that army and the refugees is these...   [click here for more]
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One Knight Games, Vol 2, Issue 6

One Knight Games, Vol 2, Issue 6


The Roman Coliseum Chariot Racing and Intrigue! Win the Brass Ring The Roman Coliseum: There are four chariot racing teams that run the arena – the Red, the Blue, the Green, and the Purple. Those who race the arenas are owned by the coliseum, bought and paid for. The only ways out are death, old age, or, once in a great while, being awarded the brass ring...   [click here for more]
Avalon Game Company  $2.99

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One Knight Games, Vol 2, Issue 7

One Knight Games, Vol 2, Issue 7


The Ultrapolis Powered Armor and Vigilantes! Mecha Combat in a Dystopian Future! The Ultrapolis: The Ultrapolis is a city that dwarfs all other cities ever to exist. Not everyone who works in the Ultrapolis lives in the Ultrapolis, though. Many live just outside the Ultrapolis, in the Sticks. The Sticks has largely been abandoned by the Powers that Be. Police...   [click here for more]
Avalon Game Company  $2.99

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One Knight Games, Vol 2, Issue 8

One Knight Games, Vol 2, Issue 8


Against the Ancients: The Ancients – creatures of incredible and wondrous power. The war against the Ancients in nigh unto being lost. The elder races are fallen, their last remnants put to full flight. The human civilization is nearly crushed. And now, the Ancients approach Durin, the last defense that humanity has to offer. The remnants of the elder races have joined the humans there,...   [click here for more]
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One Knight Games, Vol 2, Issue 9

One Knight Games, Vol 2, Issue 9


Seeing Red: Of the four racing team, the Reds and the Blues are the eldest. Yet, despite their long pedigree, both have fallen upon hard times. The Reds have had an even worse time of it than the Blues, though, and the Reds have become the dregs of the coliseum: penniless, hopeless,  a laughingstock. In the end, they have come so far down that they will do anything to get back up. Anything...   [click here for more]
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One Knight Games, Vol 3, Issue #2, Wrecking Iron

One Knight Games, Vol 3, Issue #2, Wrecking Iron


Destruction Derby: Building iron and wrecking your opponents. That's what Destruction Derby is all about. Well, that and how fast and loose you can play with the rulebook. A new season of bashes and crashes begins soon! Wrecking Iron: Buy an old vehicle. Fix it up. Prepare it for racing. Decide whether or not you're going to cheat. Try to sneak your cheats past the inspectors. Then...   [click here for more]
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One Knight Games, Vol 3, Issue #3, Dust in the Wind

One Knight Games, Vol 3, Issue #3, Dust in the Wind


The Aerial Recon Search Team: The ARST are a specialized unit of mercenary airborne cavalry. The kinds of jobs on offer from such groups are often a bit dodgy and are under-compensated for the level of danger involved. But the mercs of the ARST will take those jobs, and they will do them well, because they are professionals. More than that, though, this is the only kind of life they care to...   [click here for more]
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One Knight Games, Vol 3, Issue 1

One Knight Games, Vol 3, Issue 1


The Final Road Seven generations have passed since the world fell apart. Only the gutsy few dare walk the wastelands that lie outside the isolated settlements still in existence. Those rare individuals are fools, as there is no reward to be found out there; there is only risk. Even those who somehow survive their journey usually succumb to whatever wasting disease they pick up in their travels....   [click here for more]
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One Knight Games, Vol 3, Issue 10: Plains of Rust

One Knight Games, Vol 3, Issue 10: Plains of Rust


Plains of Rust: The once glittering glass and steel towers of the City of Dreams have fallen into disrepair and neglect. Thousands upon thousands of skyscrapers, dominating the horizon, their steel slowly turning to rust and decay, which the wind picks up and sends cascading down upon the plains in huge clouds, covering everything in flakes of red. To reach the City of Dreams, one must first...   [click here for more]
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One Knight Games, Vol 3, Issue 11: Criss Cross

One Knight Games, Vol 3, Issue 11: Criss Cross


Criss Cross Crash: Not all derbies are raced with cars. A large, solid vehicle that is difficult to control and turn – such as a semi cab – can make for an exceedingly crazy and exciting derby. Make the track mud, and it will add even more to the craziness! ...Semi cabs, a mud arena, and a brother aching for revenge all in the next exciting edition of Destruction Derby! ...   [click here for more]
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One Knight Games, Vol 3, Issue 12: Never Comin’ Back

One Knight Games, Vol 3, Issue 12: Never Comin’ Back


Never Comin' Back: The merc team are transporting a large stash of a variety of military goods to a remote outpost in the middle of a warzone. Some of those goods aren't quite kosher, as well. But it's all in a day's work for a mercenary company. To carry all those goods at once, the mercs have stripped their copter of a lot of their usual equipment. But they're well behind the battle lines,...   [click here for more]
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One Knight Games, Vol 3, Issue 13, Broken City

One Knight Games, Vol 3, Issue 13, Broken City


Never Comin' Back: The merc team are transporting a large stash of a variety of military goods to a remote outpost in the middle of a warzone. Some of those goods aren't quite kosher, as well. But it's all in a day's work for a mercenary company. To carry all those goods at once, the mercs have stripped their copter of a lot of their usual equipment. But they're well behind the battle lines,...   [click here for more]
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One Knight Games, Vol 3, Issue 14, Derby Duels

One Knight Games, Vol 3, Issue 14, Derby Duels


Derby Duels: In a derby duel, there are no officials, no fixed tracks, and no rules. There is only survival. And that is the question for this edition of Destruction Derby – when a brutal rival forces a derby duel out on the open road, who will be the ones to survive? ...Vengeance and derby duels in this, the final edition of Destruction Derby for this racing season! ...   [click here for more]
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One Knight Games, Vol 3, Issue 15, Going Down South

One Knight Games, Vol 3, Issue 15, Going Down South


Going Down South: A copter has gone down in an illegal military operation in the far-eastern country of Seora. By the terms of the peace treaty that concluded an international war back in the 60's, none of the signatory foreign powers are allowed to perform military maneuvers of any kind in or near Seora. Which is the trouble. A crashed military copter and its captured crew would be absolute...   [click here for more]
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One Knight Games, Vol 3, Issue 16, the Final Road

One Knight Games, Vol 3, Issue 16, the Final Road


The Final Road: The long and terrible journey has all been for naught. Poisoned by the diseases of the wastelands, the illusion of finding a paradise fading like a mirage before their very eyes, all those who come this far find only regret. ...Yet, there may actually be a paradise out here. There is one last road still left to walk. However, the wastelands have long kept a secret hidden, and that secret...   [click here for more]
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One Knight Games, Vol 3, Issue 17, Wrecking Crew

One Knight Games, Vol 3, Issue 17, Wrecking Crew


Wrecking Crew: General Philip Dermarco, a failed dictator and an old enemy of the ARST, has gone into hiding with many of the millions he looted from his country. For the most part, he has been living in retirement. However, from time to time he has attempted to have those he blames for his failed schemes killed. That includes the ARST. While he remains in hiding, though, the ARST hasn't been...   [click here for more]
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One Knight Games, Vol 3, Issue 18, Ends of War

One Knight Games, Vol 3, Issue 18, Ends of War


Ends of War: The civil war in Daol has gone on for two, nearly three, decades now, barring a brief one-month respite when there were peace talks back in '79. It's one of the longest wars on record. Some people even started to think the war would never end. But the PRO faction suddenly collapsed. The ARST, who were working for the PRO at the time, are on their way out of country when they are...   [click here for more]
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One Knight Games, Vol 3, Issue 4: Mountains of Ash

One Knight Games, Vol 3, Issue 4: Mountains of Ash


Mountains of Ash After it has crossed much of the Trackless Wastes, the Ember Road abruptly ends. What it once led to, no one knows, as there is not even a remnant left anymore. Beyond the end of that road is a wasteland of ash and rotten earth. However, it is said that somewhere far beyond those mountains of ash there lies a land not yet utterly laid to waste. There are those fool enough...   [click here for more]
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One Knight Games, Vol 3, Issue 5: Smashing Around the Bend

One Knight Games, Vol 3, Issue 5: Smashing Around the Bend


  Many demolition derbies occur on a normal racetrack, though they are often modified in order to add muddy patches and crossovers. The rules for such tracks are much like any other race, with the first vehicle across the finish line being declared the winner. Of course, in a destruction derby, you can be the first across the line by bashing all of the other vehicles until no one else can move, thus...   [click here for more]
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One Knight Games, Vol 3, Issue 6: Truckin’

One Knight Games, Vol 3, Issue 6: Truckin’


Truckin': There's always war somewhere, and there's always First World nations lining up to sell arms to one side or the other. Or both. However, certain nations can't be “seen” to be trading with the aggressive, despotic, belligerent, and mass-grave-producing country of Pinquay. Which is why mercenary companies get hired to make the deliveries. The thing is, the corporation acting...   [click here for more]
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One Knight Games, Vol 3, Issue 7: Red Cross

One Knight Games, Vol 3, Issue 7: Red Cross


End of Civilization: A row of short, stubby watchposts marks the edge of civilization, what little there is of civilization out in the wastelands. The Yuli tribe are the only ones fool enough to live out this far and man those towers. But the Yuli never speak to anyone, and do little other than watch the lines of the desert and record things on their stone tablets. Succumb out in the no-man's...   [click here for more]
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One Knight Games, Vol 3, Issue 8: Mud Bashing

One Knight Games, Vol 3, Issue 8: Mud Bashing


Mud Bashing: Mud-bogging – some consider it to be the ultimate form of destruction derby, and they will travel hundreds of miles just to get into a mud-bogging race. Audiences often don't feel the same way about standing around in the middle of a swamp, but that just makes the fans of mud-bogging claim it to be a purer and more elite form of derby, a form that outsiders just don't...   [click here for more]
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