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Eve of Judgment

Eve of Judgment


Rio de Janeiro is a city divided, its poor and dispossessed crowded into favela slums that occupy the surrounding hills and ridges. The slums are ruled by violence: armed drug gangs for the majority, and brutal occupation by police for those that become political liabilities. The Arisen concealed in the slums remain hidden, ignoring the bloodshed whenever they can and using it to hide their own struggles....   [click here for more]
Onyx Path Publishing  $2.99

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Storytelling Adventure System Guide

Storytelling Adventure System Guide


White Wolf's Storytelling Adventure System (SAS for short) is a series of stories in PDF format for our various Storytelling game lines. Think of a Storytelling Adventure System product (SAS) as a story kit, as if you’d bought a piece of modern furniture and brought it home in a big flat box. The basic parts that make up most SAS stories are simple: Storyteller characters, scenes and some...   [click here for more]
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The Fear-Maker's Promise (Changeling: The Lost)

The Fear-Maker's Promise (Changeling: The Lost)


This, the first SAS story kit for Changeling: The Lost, takes players' characters into the weirdly fantastic realm of the Hedge, where the terrors and wonders of the Fae lurk, and into the passion and courtly conflict of those who have escaped the Faerie lands and back into our world. They — and your characters — are changelings. Forever hunted by their former slave-masters from the Faerie...   [click here for more]
White Wolf  $6.99

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A Night With Jack

A Night With Jack


A Night with Jack is a free one-scene SAS written by developer Eddy Webb for the 100th issue of Game Trade Magazine. A new monster, Spring-Heeled Jack, is ready to be used in your World of Darkness chronicle, complete with character sheet, scene elements and a scene card to add to your SAS reference library. ...   [click here for more]
White Wolf  $0.00

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Bad Night at Blackmoon Farm (Hunter: The Vigil)

Bad Night at Blackmoon Farm (Hunter: The Vigil)


In the distance, it all seems quiet. Night has fallen. Clouds wreathe the moon, then engulf it. The shapes of the farm buildings up on the rounded knoll look like dark cutouts pasted against a matte blue midnight sky. It’s peaceful. Pastoral. Nothing could be wrong here, could it? Then: a gunshot. A scream. A child’s cry. Hissing shadows gather with blinking yellow eyes, and incomprehensible...   [click here for more]
White Wolf  $6.99

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Blood Drive (Hunter: The Vigil)

Blood Drive (Hunter: The Vigil)


Everything is blood. The heartland gushes. Highways like arteries. The map darkens with spreading red. At night, it’s all a great big bloody nowhere, a yawning mouth, a hungry shadow. And you have to cross it. It feels like a bad dream. It is a bad dream. This can’t be real. This can’t be what they want you to do. Of course, you know as soon as you wake up it doesn’t change...   [click here for more]
White Wolf  $6.99

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Blood Red + Ash Gray (Vampire: The Requiem)

Blood Red + Ash Gray (Vampire: The Requiem)


This story about consequences, murder, lies, and the ethics of guilt pits players against the tangled motives of vengeful vampires. Does it compound the sin of a crime to benefit from it? Is it a new sin to deny a victim her vengeance, when you’re guilty of the crime she’s avenging? Will you hold onto your Humanity by accepting punishment or use your own sins for personal gain in the Danse...   [click here for more]
White Wolf  $8.99

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Chicago Workings (World of Darkness)

Chicago Workings (World of Darkness)


To Frankie that quarter-moon sky looked darker and all the iron apparatus of the El taller than ever. The artificial tenement light sweeping across the tracks made even the snow seem artificial, like snow off a dime-store counter. Only the rails seemed real, and to move a bit with terrible intent. — Nelson Algren, The Man With The Golden Arm When a new neighbor moves into the characters'...   [click here for more]
White Wolf  $7.99

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City in the Sand (Mind's Eye Theatre)

City in the Sand (Mind's Eye Theatre)


Another night in City of Angels Dangerous secrets were hidden in the sand ninety years ago. It’s a blink in time for the vampires of Los Angeles. But discovery is not always a good thing. The set of Cecil DeMille’s The Ten Commandments has been found in Guadalupe, CA, and a group of movie archeologists have started to excavate the site as an important find in film preservation...   [click here for more]
White Wolf  $8.99

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Collection of Horrors: Empty Space

Collection of Horrors: Empty Space


Jason Webber’s story is a tragedy. Victim of the bizarre Sendack Case. Orphaned by the mysterious murder of his parents. Lost his home to fire. Now he’s in state care, surrounded by kids whose futures likely lie in running the streets. His caseworker tries desperately not to let him slip away, but he won’t talk to her, or to anyone. Yet the boys in the home gather around him, protecting...   [click here for more]
White Wolf  $1.49

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Collection of Horrors: Frankenstein's Mobster

Collection of Horrors: Frankenstein's Mobster


The apartment still reeks of burning carpet and melted plastic, even a year after the fire. People don’t go in there any more, not since the Andropov boy snuck in on a dare and came out sick. No one will buy the building, and so it squats on its corner lot, decaying, rotting like a corpse left in the sun.   No one goes there any more, and people cross the street rather...   [click here for more]
White Wolf  $1.49

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Collection of Horrors: Getting Her Back

Collection of Horrors: Getting Her Back


Everyone’s read the reports, seen her picture on the evening news, beautiful blue eyes and pageant-queen smile. Emily Gillen is dead. The police finally tracked down the woman responsible for the brutal torture and murder of several local children; she died resisting arrest.   But that’s not the end of the story. A hatred as virulent as Emily’s doesn’t...   [click here for more]
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Collection of Horrors: Host of the Clutter

Collection of Horrors: Host of the Clutter


Mallory couldn’t recall how she’d ended up in the middle of the woods, but she was becoming used to finding herself in strange locations with no memory of how she’d arrived. She was a little more annoyed than usual about it, though. She had been in the shelter, looking for the tape. It was important. If they found it, they would learn about the Clutter, and then they would come...   [click here for more]
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Collection of Horrors: Meeting the Frostbite Girl

Collection of Horrors: Meeting the Frostbite Girl


The first thing he notices when he takes her hand is just how cold she is. Not merely chilly, but unnaturally cold, like a statue cut from Arctic ice. He shudders noticeably. She offers a sad half-smile.   “I’m sorry about that, but I want you to know what you’re dealing with, here, so that there are no misunderstandings.” He nods once in reply. She slowly...   [click here for more]
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Collection of Horrors: Mother of All Wrong Turns

Collection of Horrors: Mother of All Wrong Turns


It happens to everyone, or so Lou told himself.   Every day in this city, someone takes a wrong turn on a walk he’s taken a hundred times. Sooner or later, everyone is bound to take the wrong short cut between the wrong two Chinese restaurants and end up lost.   Only Lou didn’t know of any wrong turn anyone could take off Broad Street that ends...   [click here for more]
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Collection of Horrors: Mother to Monsters

Collection of Horrors: Mother to Monsters


A monster in the womb. A frantic 911 call. A dead body. But that’s just the start. What begins as a call from a damsel in distress leads to violence, horror and perhaps a monstrous conspiracy about to bear gruesome fruit.   The Collection of Horrors is an anthology of Storyteller tools inspired by the Horror Recognition Guide that you can either use in conjunction...   [click here for more]
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Collection of Horrors: Razorkids

Collection of Horrors: Razorkids


“This might be my last report, but it’s gonna be a career maker. I’m going right into the den of the monsters, I’m going to record them on their home turf. It’s a great night for the media; it’s a great night for…” The recording ends.   Indie newspaper reporter Eddie Ford vanished without a trace. He’s been following The...   [click here for more]
White Wolf  $1.49

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Collection of Horrors: The Man with the Gray Beard

Collection of Horrors: The Man with the Gray Beard


There are moments in any hunter’s life when she misses the important details and loses the bigger picture. There are moments in any hunter’s life where the detail that she missed, no matter how small, will result in her failure or even her death.   For the lucky few hunters, there is the Man with the Gray Beard. He’s been called a hundred names: Our Deepthroat,...   [click here for more]
White Wolf  $1.49

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Criminal Intent (Vampire: The Requiem)

Criminal Intent (Vampire: The Requiem)


How far will you go to preserve the Masquerade? The Masquerade is one of the most important and disputed Traditions among the laws of the Kindred. Upholding the secrecy of undead society is paramount to the safety and security of all vampires – it is why it is the First Tradition in every Prince’s court. But not all Kindred consider the costs of such preservation. A devoted...   [click here for more]
White Wolf  $6.99

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Daughter of Nexus (Exalted)

Daughter of Nexus (Exalted)


Nexus: jewel of the Scavenger Lands. In the city of Nexus, a god-blood is about to become more important than the Emissary himself. With powers both mortal and immortal seeking her, what’s a lonely little child of the past to do? Will she find hope in the arms of the circle, or suffer a long, slow descent into death’s cool embrace? When all is said and done, what stories will she tell...   [click here for more]
White Wolf  $6.99

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Dem Bones (Geist: The Sin-Eaters)

Dem Bones (Geist: The Sin-Eaters)


The Bound, gifted as they are with a second chance at life, do not die easily. A Sin-Eater’s attendant geist can hold the most dreadful injuries at bay, and can even manipulate the laws of death so that another dies in the Sin-Eater’s place. But what happens when that blessing isn’t what the mortal side wants? What happens to poor Regan Anderson, driven mad by her bond to a geist...   [click here for more]
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Disease of an Evil Conscience (Exalted)

Disease of an Evil Conscience (Exalted)


Contagion. Plague. Survival. Out in the Scavenger Lands life is difficult, and compassion can seem like a dangerously unaffordable luxury. But despite the propaganda you might hear in the Realm about the savagery of those beyond the Threshold, most of the folk who call the Confederation of Rivers their home consider themselves good people. But what happens when the imperative to survive challenges...   [click here for more]
White Wolf  $6.99

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Fallen is Babylon

Fallen is Babylon


A demon is nothing but sin given will and power A man who makes a deal with a demon is inviting that sin into him. It does more than consume him - it defines him. It wears him. It rots away at the core of his being. Demons can do it to places, too - whole cities, given the chance. They can alter the supernatural landscape. Here, then, is the result of sin, hubris and impatience, and here is a chance...   [click here for more]
White Wolf  $4.99

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Fear-Maker’s Promise Compendium

Fear-Maker’s Promise Compendium


This SAS compilation for Changeling: The Lost takes the players’ characters into the weirdly fantastic realm of the Hedge, where the terrors and wonders of the Fae lurk, and into the passion and courtly conflict of those who have escaped the Faerie lands and back into our world. Both adventures showcase different aspects of the world of the changelings, as well as providing a ready-made motley...   [click here for more]
White Wolf  $9.99

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Harvesters Compilation

Harvesters Compilation


The belief in a supernatural source of evil is not necessary. Men alone are quite capable of every wickedness.   - Joseph Contrad, Under Western Eyes In the Harvesters, the characters are pitted against a group of kidnappers that prey upon the forgotten people and sell them off to the highest bidder. They visit upon those lost souls any torment that pleases them, so long...   [click here for more]
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Into the Void

Into the Void


Everybody talks about getting rid of the Prince. Few actually make it happen. At the top of it all, sitting comfortably at the zenith of the city's nocturnal hierarchy, is the Prince. The Prince is a bastard and monster, yes, but he is also the cork in a bottle. The Prince has been holding this city back from its own baser instincts for decades now. And now somebody's gone and fucked that all up....   [click here for more]
White Wolf  $6.99

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Lines of Power (Mage: The Awakening)

Lines of Power (Mage: The Awakening)


Even Mages are Afraid of Someone Breaking into their Home A mage’s Sanctum is his home, and the Hallow is the soul of it. When bereft of these two things, the mage is not only robbed of her sanctuary but also the Mana that replenishes her magic. Wars have been waged among mages for centuries over the right to call a Hallow their own, and bitter enemies have been forged from the fires of dying...   [click here for more]
White Wolf  $6.99

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Murder Will Out (Hunter: The Vigil)

Murder Will Out (Hunter: The Vigil)


Murder Most Foul What at first seems a case of an insane but isolated killer expands to put the cell at the mercy of an enemy that lives off violence itself, and can only be defeated by an act that could make the hunters killers on a par with the mass murderers they oppose. The story pits the players’ hunters against implacable killers of every stripe, and leads them into the grisly secret...   [click here for more]
White Wolf  $6.99

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Parlor Games (Werewolf: The Forsaken)

Parlor Games (Werewolf: The Forsaken)


"If you ain't just a little scared when you enter a casino, you are either very rich or you haven't studied the games enough." — Terrence "VP Pappy" Murphy There are things in this world that come from somewhere else. Hungry things. They scrabble in the dark places, reaching out to draw in prey. Sometimes it's human prey. Sometimes it's the People. One of those things is reaching out...   [click here for more]
White Wolf  $6.99

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Paterfamilias

Paterfamilias


"Kindred of Rome, but no Kindred of mine:   "Know this, that I am Flavius Paullus Gaudens, sworn of the Temple of Minerva. Know that it is my right as the shepherd of your kind for these three decades to pronounce judgment upon you. Know that it is my right as a father to claim vengeance for the murder of my virgin daughter.   "You shall not...   [click here for more]
White Wolf  $6.99

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Ruins of Ur (World of Darkness)

Ruins of Ur (World of Darkness)


In war, there are no unwounded soldiers. Beneath the deserts of Iraq, among the ruins of the ancient Babylonian civilization, lie secrets. The ancient servants of a dead god stir again. Forgotten magic waits to be claimed. Evil spirits yearn for souls to consume. At the heart of it all is a terrible hunger – for power, for servitude, but most of all for blood. A squad of soldiers escorting...   [click here for more]
White Wolf  $6.99

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SAS Support Kit (interactive version)

SAS Support Kit (interactive version)


Interested in using our Storytelling Adventure System format for your own chronicles? Then download this free SAS Support Kit. It has a few pages of suggestions on how to write stories in the SAS format (culled from the same document that White Wolf freelancers get to write our professional SAS stories), and dozens of sheets and forms for you to print up and fill out, covering all of the World...   [click here for more]
White Wolf   FREE 

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SAS Support Kit (standard version)

SAS Support Kit (standard version)


Interested in using our Storytelling Adventure System format for your own chronicles? Then download this free SAS Support Kit. It has a few pages of suggestions on how to write stories in the SAS format (culled from the same document that White Wolf freelancers get to write our professional SAS stories), and dozens of sheets and forms for you to print up and fill out, covering all of the World...   [click here for more]
White Wolf   FREE 

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Scenes of Frenzy (Vampire: The Requiem)

Scenes of Frenzy (Vampire: The Requiem)


A collection of six stand-alone scenes for Vampire: The Requiem, designed by Will Hindmarch. Use these scenes to play out moments of vampiric frenzy, whether you expected them to happen or not. Each scene is presented with a potential cause of frenzy in mind — a sudden wound, an infuriating betrayal, a gluttonous euphoria — but the heart of each scene really lies in those dramatic...   [click here for more]
White Wolf  $2.99

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Scenes of the Embrace

Scenes of the Embrace


Welcome to Scenes of the Embrace, a collection of fourteen stand-alone scenes based on the seven Vices for your use in any Vampire: The Requiem chronicle. Although some suggestions for mechanics are included with this anthology, these scenes have a strong emphasis on dramatic storytelling. Each Embrace focuses on a sire's struggle with her Vice. As such, you will find that these scenes...   [click here for more]
White Wolf  $2.99

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Seeds of Tomorrow (Scion)

Seeds of Tomorrow (Scion)


Children Are Our Future Before the Visitation of a Scion’s divine parent, the Scion in question is mortal, and as vulnerable to physical, mental and emotional danger as any other child. Yet they are also potential sources of great power, and (to those who might be able to identify them as such) prospective pawns. Someone has developed a way to detect such Scions-to-be, and is poised to take...   [click here for more]
Onyx Path Publishing  $6.99

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Skinner SAS

Skinner SAS


A flayed body is found in a landfill. This is no cadaver of a helpless victim, though — the corpse is Garou. The People remember. A man killed werewolves, taking their skins. A blasphemous rite bound the skins of Garou to the body of a Kinfolk, creating a new werewolf. A Skin Dancer. The Skinner is dead, though. Samuel Haight tried for too much power and was obliterated forever. The children...   [click here for more]
Onyx Path Publishing  $6.99

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Spearfinger (Hunter: The Vigil)

Spearfinger (Hunter: The Vigil)


The old woman totters off to enjoy her breakfast, as tiny drops of bile patter on the street behind her. People are turning up dead with their organs missing, but there’s no evidence of scars or surgery. The deaths are clearly unusual and perhaps even supernatural, and when one victim dies right in front of the hunters, their involvement becomes crucial. While the hunters may at first believe...   [click here for more]
White Wolf  $6.99

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Storytelling Adventure System Bundle

Storytelling Adventure System Bundle


Three Storytelling Adventure System adventures in one package: Chicago Workings (for the World of Darkness), The Resurrectionists (for Vampire: The Requiem) and Parlor Games (for Werewolf: The Forsaken) for a discounted price. Includes these three products: Chicago Workings (World of Darkness) To Frankie that quarter-moon sky looked darker and all the iron apparatus of the El taller than...   [click here for more]
White Wolf  $22.99

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The Abedju Cipher (Mage: The Awakening)

The Abedju Cipher (Mage: The Awakening)


Who do you trust?<o:p></o:p> A millennia-long search for an ancient Atlantean artifact, the Abedju Cipher, is about to come to an end. Pentacle mages to the Seers of the Throne have sought out the Cipher over the centuries, using both overt and covert means to track down it or its previous owners. Tensions have risen over it more often than...   [click here for more]
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The Harvesters (World of Darkness)

The Harvesters (World of Darkness)


People Disappear All The Time. Will You Be One Of Them? In The Harvesters, the characters are pitted against a group of kidnappers that prey upon the forgotten people and sell them off to the highest bidder. They visit upon those lost souls any torment that pleases them, so long as they don’t compromise the bottom line. But all isn’t as it seems, and what at first appears to be...   [click here for more]
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The House Always Wins (Geist: The Sin-Eaters)

The House Always Wins (Geist: The Sin-Eaters)


Angelo looks around the joint, seeing only marks. Back-room poker is always a mug’s game. Every card dealt brings the unlucky ones closer to losing everything—the shirt on their backs, next month’s rent and more. Some schmucks end up with a gun in their hand, doing some of Lucky Joe’s less pleasant work to pay off their debt.   The hand’s over. One...   [click here for more]
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The Hungry Streets

The Hungry Streets


Jonas Craft is dead, nothing left of him but grimy ash and a charred stake. His coterie's eyes have turned on his neighbors: you. Do they seek justice or something else? Is Jonas' murder an isolated incident or just the tip of the iceberg? Why have the living suddenly taken an active interest in a safer, cleaner neighborhood? Just who killed Jonas Craft and what did they want? When answers lead...   [click here for more]
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The New Kid (World of Darkness: Innocents)

The New Kid (World of Darkness: Innocents)


Suddenly, there's a new kid at school today. No one has lived in the Mayfair House for as long as you can remember, maybe even as long as you’ve been alive. Like a big gray toad nestled into the woods, it gazes down on the corner, eyes empty and soulless. But that’s all changed. You didn’t see the moving van yourself, but everyone at school’s talking about it. There’s...   [click here for more]
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The Resurrectionists (Vampire: The Requiem)

The Resurrectionists (Vampire: The Requiem)


The Resurrection Man — to use a byname of the period — was not to be deterred by any of the sanctities of customary piety. It was part of his trade to despise and desecrate the scrolls and trumpets of old tombs, the paths worn by the feet of worshippers and mourners, and the offerings and the inscriptions of bereaved affection. To rustic neighbourhoods, where love is more than commonly...   [click here for more]
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The Resurrectionists Collection

The Resurrectionists Collection


Two nights among the undead. They say an infamous old vampire is buried in an overgrown old cemetery outside the city. But his hiding spot was lost, even by his own cult...until tonight. You've got the only known clues to his whereabouts, a sealed box containing something of his that'll supposedly wake him up, and one night to find his grave, dig him up and bring him back to the city. A devoted...   [click here for more]
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The Rose-Bride's Plight (Changeling: The Lost)

The Rose-Bride's Plight (Changeling: The Lost)


A cold war between Spring and Winter threatens to tear the freehold apart. Broken oaths, betrayals and bitter memories have widened the chasm between the two Courts for decades, with each transition from Onyx to Emerald becoming an ever more frigid and hostile affair. In the past, fanatics on either side have taken overt action against their enemies and tensions have swelled. Members of the freehold...   [click here for more]
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Through the Ebon Gate (Geist: The Sin-Eaters)

Through the Ebon Gate (Geist: The Sin-Eaters)


Sin-Eaters know that their strange existence is a complicated one. They stand at the crossroads between life and death and endure all the complications of both. But there are others, desperate for something to believe in, who believe that a Sin-Eater’s bond with her geist is a blessed state of unification and a triumph over the limitations of the human form. These souls make up the brethren...   [click here for more]
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To the Flame

To the Flame


Can You Prevent Another Great Fire? Something disturbs the slumber of a quiet, rural town. Sixty years ago, this monster scarred the town in a terrible inferno. Now nearly rebuilt, the sightings have returned. The monster, known locally as Moth, was considered nothing more than a boogeyman to scare children. But those older folk who lived through his first visit know better. They know that Moth brings...   [click here for more]
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Under the Skin (Hunter: The Vigil)

Under the Skin (Hunter: The Vigil)


Something is inside my skin. Shifting, itching and scrabbling for purchase. It takes me over, pushing me down to darkness. My voice is not my voice; my steps are not my steps. I see my friends… it sees my friends. I cannot scream. I cannot warn them. I am powerless and small in my own body.   Help. Please. Someone help me, before it’s too late. I am all alone....   [click here for more]
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