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Swift Swords Underworld PnP

Swift Swords Underworld PnP


This is the base game, with 6 decks. It is fully playable. A set of expansion decks will be offered to allow you to expand the games options. SS/Underworld is a multi-player card game in which you play a fantasy Hero in search of a legendary treasure, guarded by a legendary Monster.  Players compete with each other to reach the Treasure Vault, fighting the other players, the terrain,...   [click here for more]
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Dwarven Keep - Maps Play Aid

Dwarven Keep - Maps Play Aid


Dwarven Keep is a set of basic maps for use any any fantasy role playing game. The maps are without adornment, GMs can add their own final touches to them as they see fit. They are also hand drawn and deliberately left ‘rough' in some areas. I could have gone over them with a graphics tool but I personally like the hand drawn look&feel. The maps are designed with a square grid for use...   [click here for more]
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Green Dragon Fortress - Maps Play Aid

Green Dragon Fortress - Maps Play Aid


The Green Dragon Fortress is a set of basic maps for use with any fantasy role playing game. The maps are without adornment, GMs can add their own final touches to them as they see fit. They are also hand drawn and deliberately left ‘rough' in some areas. I could have gone over them with a graphics tool but I personally like the hand drawn look&feel. The maps are designed with a square...   [click here for more]
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Mapping Cards - Ancient Temple

Mapping Cards - Ancient Temple


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the...   [click here for more]
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Mapping Cards - BUGS!

Mapping Cards - BUGS!


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the...   [click here for more]
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Mapping Cards - Chase Cards

Mapping Cards - Chase Cards


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the...   [click here for more]
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Mapping Cards - Common Cards

Mapping Cards - Common Cards


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the...   [click here for more]
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Mapping Cards - Dark Forest

Mapping Cards - Dark Forest


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the...   [click here for more]
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Mapping Cards - Deserted Island

Mapping Cards - Deserted Island


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the...   [click here for more]
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Mapping Cards - Dirigible

Mapping Cards - Dirigible


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the...   [click here for more]
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Mapping Cards - Egyptian Tomb

Mapping Cards - Egyptian Tomb


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being...   [click here for more]
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Mapping Cards - Fantasy Dungeon

Mapping Cards - Fantasy Dungeon


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the...   [click here for more]
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Mapping Cards - Fantasy Player's Base

Mapping Cards - Fantasy Player's Base


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the...   [click here for more]
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Mapping Cards - Guide to using.

Mapping Cards - Guide to using.


Mapping Cards are a simple way of quickly constructing a random dungeon like adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the first...   [click here for more]
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Mapping Cards - Haunted Mansion

Mapping Cards - Haunted Mansion


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the...   [click here for more]
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Mapping Cards - Hospital

Mapping Cards - Hospital


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the...   [click here for more]
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Mapping Cards - Industrial Plant

Mapping Cards - Industrial Plant


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the...   [click here for more]
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Mapping Cards - Journey to the Fortress - AWMC036

Mapping Cards - Journey to the Fortress - AWMC036


Journey to the Fortress is an adventure set, three decks representing the Path, the Encounters and the Monsters, as you make your way to a forbidding fortress through a dark forest. Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic.  Using a set of standard sized cards with simple words or symbols the players/GM can draw cards...   [click here for more]
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Mapping Cards - Mad Science Player's Base

Mapping Cards - Mad Science Player's Base


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the...   [click here for more]
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Mapping Cards - Medieval Castle

Mapping Cards - Medieval Castle


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the...   [click here for more]
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Mapping Cards - Mountain Climb - AWMC035

Mapping Cards - Mountain Climb - AWMC035


Mountain Climb is a set of cards you can use to simulate your party making a difficult climb, with various challenges and paths along the way. Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic.  Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The...   [click here for more]
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Mapping Cards - Necropolis

Mapping Cards - Necropolis


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the...   [click here for more]
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Mapping Cards - Ocean Liner

Mapping Cards - Ocean Liner


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the...   [click here for more]
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Mapping Cards - Oil Refinery

Mapping Cards - Oil Refinery


Mapping Cards are a simple way of quickly constructing a random dungeon like adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the first...   [click here for more]
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Mapping Cards - Orbital Station

Mapping Cards - Orbital Station


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the...   [click here for more]
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Mapping Cards - SciFi Player's Base

Mapping Cards - SciFi Player's Base


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the...   [click here for more]
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Mapping Cards - Secret Base

Mapping Cards - Secret Base


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the...   [click here for more]
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Mapping Cards - Sewers Cards

Mapping Cards - Sewers Cards


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the...   [click here for more]
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Mapping Cards - Shopping Mall

Mapping Cards - Shopping Mall


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the...   [click here for more]
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Mapping Cards - Sky Scraper

Mapping Cards - Sky Scraper


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the...   [click here for more]
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Mapping Cards - Spaceship

Mapping Cards - Spaceship


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the...   [click here for more]
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Mapping Cards - Street Life

Mapping Cards - Street Life


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the...   [click here for more]
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Mapping Cards - SuperHero's Player Base

Mapping Cards - SuperHero's Player Base


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the...   [click here for more]
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Mapping Cards - The Desert

Mapping Cards - The Desert


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the...   [click here for more]
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Mapping Cards - The Dragon's Lair

Mapping Cards - The Dragon's Lair


The Dragon’s Lair Is an experiment in using Mapping Cards as a one off ready to play dungeon adventure. All you have to do is set up the group cards, fill in the random cards, tell the players the opening story and off you go. Would be great if it was that simple, but GMs will still have to populate this dungeon with mobs (although some are implied). The cards give you the BIG picture, you have...   [click here for more]
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Mapping Cards - The Swamp

Mapping Cards - The Swamp


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the...   [click here for more]
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Mapping Cards - Victorian Player's Base

Mapping Cards - Victorian Player's Base


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the...   [click here for more]
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Mapping Cards - Village Cards

Mapping Cards - Village Cards


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the...   [click here for more]
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Mapping Cards Bundle - Files 1-33

Mapping Cards Bundle - Files 1-33


This is a combined file of the 33 existing Mapping Cards sets - only one download. Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck....   [click here for more]
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Runequest 2 Character Sheet

Runequest 2 Character Sheet

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Swift Swords Underworld Advantages&Disadvantages Expansion Deck PnP

Swift Swords Underworld Advantages&Disadvantages Expansion Deck PnP


The Advantages and Disadvantages expansion includes the rules for using Adv&Disadv, and the card files to allow you to print your own copy.  There are 40 A&D cards in this deck. Should you wish to buy the full game it is available at Drivethru.com as a Print&Play download, and on DriveThruCards as a physical copy (soon). Please visit us at: google.com/+AustwizSSU PnP versions of...   [click here for more]
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Swift Swords Underworld Enchantments Expansion Deck PnP

Swift Swords Underworld Enchantments Expansion Deck PnP


The Enchantments expansion includes the rules for using Enchantments, and the card files to allow you to print your own copy.  There are 52 Enchantment cards in this deck. Should you wish to buy the full game it is available at Drivethru.com as a Print&Play download, and on DriveThruCards as a physical copy (soon). Please visit us at: google.com/+AustwizSSU PnP versions of this game can...   [click here for more]
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Swift Swords Underworld Potions Expansion Deck PnP

Swift Swords Underworld Potions Expansion Deck PnP


The Potions expansion includes the rules for using Potions, and the card files to allow you to print your own copy.  There are 52 Potion cards in this deck. Should you wish to buy the full game it is available at Drivethru.com as a Print&Play download, and on DriveThruCards as a physical copy (soon). Please visit us at: google.com/+AustwizSSU PnP versions of this game can be found at DriveThruRPG....   [click here for more]
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Swift Swords Underworld Powers Expansion Deck PnP

Swift Swords Underworld Powers Expansion Deck PnP


The Powers expansion includes the rules for using Powers, and the card files to allow you to print your own copy.  There are 48 Power cards in this deck. Should you wish to buy the full game it is available at Drivethru.com as a Print&Play download, and on DriveThruCards as a physical copy (soon). Please visit us at: google.com/+AustwizSSU PnP versions of this game can be found at DriveThruRPG....   [click here for more]
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Swift Swords Underworld Retinues Expansion Deck PnP

Swift Swords Underworld Retinues Expansion Deck PnP


The Retinues expansion includes the rules for using Retinues, and the card files to allow you to print your own copy.  There are 26 unique cards, 52 cards in the deck. A Retinue is a skilled follower or group of followers that serve you in a specific area, with abilities or bonuses. Armourers, Wizards, Tax Collectors etc. Should you wish to buy the full game it is available at Drivethru.com as a...   [click here for more]
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Swift Swords Underworld Rules

Swift Swords Underworld Rules


Explore the Dungeon, defeat the Vault. Multi-player competitive/co-operative card game for 2-8 players, where players gather clues to allow them to enter The Vault. Along the way they can attack monsters or other players, gain loot and gold and grow stronger. Once the Vault Clues have been discovered the Vault Monster must be overcome to win the game. Players can go it alone, or bring in allies to...   [click here for more]
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Swift Swords Underworld Summary Sheet

Swift Swords Underworld Summary Sheet


Updated Summary Sheet, all expansions. Two page sheet with all the latest available Actions and Sequence of Play. You can purchase a Print&Play verison of the game from DriveThruRPG. Should you wish to buy the full game it is available at Drivethru.com as a Print&Play download, and on DriveThruCards as a physical copy (soon). For information or questions please see: google.com/+AustwizSSU...   [click here for more]
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Swift Swords Underworld Traps Expansion Deck PnP

Swift Swords Underworld Traps Expansion Deck PnP


The Traps PnP expansion includes the rules for using Traps, and the card files to allow you to print your own copy.  There are 40 Trap cards in this deck. Should you wish to buy the full game it is available at Drivethru.com as a Print&Play download, and on DriveThruCards as a physical copy (soon). Please visit us at: google.com/+AustwizSSU PnP versions of this game can be found at DriveThruRPG....   [click here for more]
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The Castle of the Hand - Maps Play Aid

The Castle of the Hand - Maps Play Aid


The Castle of the Hand is a set of basic maps for use any any fantasy role playing game. The maps are without adornment, GMs can add their own final touches to them as they see fit. They are also hand drawn and deliberately left rough in some areas. I could have gone over them with a graphics tool but I personally like the hand drawn look&feel. The maps are designed with a square grid for use...   [click here for more]
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