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Pirates of the Caribbean—campaign setting

Pirates of the Caribbean—campaign setting


This book provides all the details needed to fully explore the Caribbean. Listings of towns and cities provide targets and havens for pirate crews, animals provide both beasts of burden and surprise enemies in the jungles and on the seas, advanced rules for Character creation according to time period draw one further into the fabled world of the Spanish Main, and the dark shadows of superstitions add...   [click here for more]
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Pirates of the Mediterranean—campaign setting

Pirates of the Mediterranean—campaign setting


This book provides all the details needed to fully explore the Mediterranean. Listings of towns and cities provide targets and havens for pirate crews, clashing cultures provide both allies and enemies for pirates as they are all pirates themselves, advanced rules for Character creation according to time period draw one further into the ancient world of the Barbary Coast, and the dark shadows of old...   [click here for more]
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Pirates of the Open Seas—campaign setting

Pirates of the Open Seas—campaign setting


This book provides all the details needed to fully explore the open seas of the world, from Madagascar in the Indian Ocean to the far north of Europe. Listings of towns and cities provide targets and havens for pirate crews and advanced rules for Character creation according to different regions of the world draw one further into vast seas at the edges of the maps, where adventure awaits in realms...   [click here for more]
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Pirates: Blood And War--Adventure pack C3

Pirates: Blood And War--Adventure pack C3


In this booklet are three separate adventures set in the 1640s in the Caribbean, a time when the nations of Europe were ever at war with one another, and pirates embarked on many dangerous adventures, for their crown or for themselves. Never before was war so profitable. Requires the Caribbean Campaign Setting sourcebook....   [click here for more]
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Pirates: Captain Blood--Adventure pack N2

Pirates: Captain Blood--Adventure pack N2


The classic novel by Rafael Sabatini converted into an Adventure for your role-playing enjoyment. Live the classic! Make it your own! The greatest pirate in the Caribbean and perhaps the entire world wants you to join his crew and share in the fortunes of his incredible adventures! Requires the Caribbean Campaign Setting sourcebook. ...   [click here for more]
New Dimension Games  $2.95 $2.21

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Pirates: Downloads Pack One--free mini-adventures

Pirates: Downloads Pack One--free mini-adventures


This book contains six mini-adventures for the Pirates game system, though they are generic enough to be easily converted to most any RPG system. Just our way of saying thanks. Enjoy!...   [click here for more]
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Pirates: Drake's Inferno--Adventure pack C6

Pirates: Drake's Inferno--Adventure pack C6


In this booklet are five individual Adventures set in the Caribbean. They can be played as isolated but profitable ventures, or as a series, but whatever the combination, they inevitably lead the party to a bonus Adventure. That final chapter will bind these tales together, for they have all been shadows of a ship, a phantom, Drake’s Inferno. What is the truth that leads to this legendary vessel?...   [click here for more]
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Pirates: Endless Enemies--Supplement G6

Pirates: Endless Enemies--Supplement G6


In this booklet are a greater variety of people to run through than ever before! Guards, natives, children, anyone. Expanding on the basic statistics given to NPCs in the gamebooks, there have never before been so many enemies for your Character to blow away (and no better an opportunity for easy XP and treasure . . .)...   [click here for more]
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Pirates: Fabled Treasures--Adventure pack C2

Pirates: Fabled Treasures--Adventure pack C2


In this booklet are three separate adventures set in the 1560s in the Caribbean, three tales of adventure deep into the steamy, sweltering jungles in search of Incan and Aztec gold! These Adventures can be played separately, but are also designed to work as a series of daring journeys. Requires the Caribbean Campaign Setting sourcebook....   [click here for more]
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Pirates: Forbidden Gold--Adventure pack C1

Pirates: Forbidden Gold--Adventure pack C1


In this booklet are three separate adventures set in the 1660s in the Caribbean, three tales of high adventure leading to fabled treasures. These Adventures can be played separately, but are also designed to work as a series of journeys. Requires the Caribbean Campaign Setting sourcebook....   [click here for more]
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Pirates: Hellish Havens--Supplement S4

Pirates: Hellish Havens--Supplement S4


In this booklet are detailed a dozen pirate ports, safe havens from the law filled with colorful characters, local legends, historical notes, rules unique to their township, and much more!...   [click here for more]
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Pirates: Love And Duty--Adventure pack C4

Pirates: Love And Duty--Adventure pack C4


In this booklet are three separate adventures set in the 1680s in the Caribbean, three tales of high adventure begun by and bound with love and duty. These Adventures can be played separately, but are also designed to work as a series of journeys. Requires the Caribbean Campaign Setting sourcebook....   [click here for more]
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Pirates: Master's Voyage--Adventure pack O2

Pirates: Master's Voyage--Adventure pack O2


In this booklet are four individual Adventures ranging across the world. They can be played as isolated but profitable ventures, or as a series, but whatever the combination, they inevitably lead the party to a bonus Adventure, when they gather all four pieces of a legendary map, a map leading to perhaps the greatest hoard of pirate plunder ever known.Requires the Mediterranean Campaign Setting sourcebook....   [click here for more]
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Pirates: The Barbary Coast--Supplement G2

Pirates: The Barbary Coast--Supplement G2


This book provides all the details needed to fully explore the Mediterranean. Listings of towns and cities provide targets and havens for pirate crews, clashing cultures provide both allies and enemies for pirates as they are all pirates themselves, advanced rules for Character creation according to time period draw one further into the ancient world of the Barbary Coast, and the dark shadows of old...   [click here for more]
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Pirates: The Bloodiest Yarns--Supplement G5

Pirates: The Bloodiest Yarns--Supplement G5


In this booklet are a hundred stories of piracy, indeed of stories told once enough rum and wenches have loosened tongues in port, stories of treasure, legends of lost cities, rumors of phantom vessels, indeed all manner of unfinished accounts just waiting for a Game Captain ambitious enough to chart their course with the map of his imagination....   [click here for more]
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Pirates: The Curse Of Montezuma -- Adventure C8

Pirates: The Curse Of Montezuma -- Adventure C8


Montezuma! The very name conjures imagery of the deepest jungles, ruined cities, and the most fabulous hoard of treasure ever in the Caribbean! Perhaps you have listened to these tales too long. Perhaps you are a fool. Or perhaps, just perhaps, it is you who shall be the first to defeat the ancient evils of Montezuma’s lost city, its traps, its magics, and claim its legendary wealth! Can you...   [click here for more]
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Pirates: The Devil's Fleet--adventure pack O1

Pirates: The Devil's Fleet--adventure pack O1


In this booklet are three separate adventures set in the 1800s in the Open Seas, including Australia, India, and China, three tales of high adventure that all involve the Devil’s Fleet. These Adventures can be played separately, but are also designed to work as a series of journeys, their supernatural element increasing according to the passage of years....   [click here for more]
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Pirates: The Fountain Of Youth -- Adventure C7

Pirates: The Fountain Of Youth -- Adventure C7


The Fountain of Youth! No other legend, tale or truth holds such power in pirate lore. Yet is it a legend only? Many have found exotic pools, wells and fountains which feed the stories, but still none of them offer eternal life. For the pirate who could find it would live, and plunder, forever. The Fountain, the water of eternal life, it is real, and finally, it is within your grasp. Chance, fate,...   [click here for more]
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Pirates: The Lost Kingdom--Adventure pack M1

Pirates: The Lost Kingdom--Adventure pack M1


In this booklet are three separate adventures set in the 1630s in the Mediterranean, three tales of high adventure leading to most mythical treasures. These Adventures can be played separately, but are also designed to work as a series of journeys, their order of difficulty arranged according to the years. Dare you walk in the footsteps of the ancients to claim the treasures of their gods? Requires...   [click here for more]
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Pirates: The Lost Treasures--Adventure pack C5

Pirates: The Lost Treasures--Adventure pack C5


In this booklet is an epic adventure set in the Caribbean, a grand tale of high adventure leading to lost and most wondrous treasures. This Adventure can be played in parts, but has been designed to work as epic spanning two generations, for their prizes may be too much for any pirate to handle even in one lifetime. Requires the Caribbean Campaign Setting sourcebook....   [click here for more]
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Pirates: The New Crusades--Adventure pack M2

Pirates: The New Crusades--Adventure pack M2


In this booklet are three separate adventures set in the 1520s in the Mediterranean, three tales of high adventure of most holy rewards. These Adventures can be played separately, or as a continual crusade.Requires the Mediterranean Campaign Setting sourcebook. ...   [click here for more]
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Pirates: The Seven Seas--Supplement G3

Pirates: The Seven Seas--Supplement G3


In this booklet are 100 unique Encounters designed for adventures of all kinds in the vastness of the open seas, from the Americas to Madagascar to the mysterious Orient, Encounters that can be used to add excitement to an ongoing adventure, or simply allow the Game Captain to play the game on the fly, building an adventure as he goes along. From legends to laughter, from treasure to terror, Encounters...   [click here for more]
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Pirates: The Spanish Main--Supplement G1

Pirates: The Spanish Main--Supplement G1


In this booklet are 100 unique Encounters designed for adventures of all kinds in the legendary Caribbean, Encounters that can be used to add excitement to an ongoing adventure, or simply allow the Game Captain to play the game on the fly, building an adventure as he goes along. Encounters in the jungles, in towns, and on the high seas provide adventure no matter in which direction the party sets sail....   [click here for more]
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Pirates: Treasure Island--Adventure pack N1

Pirates: Treasure Island--Adventure pack N1


The classic novel by Robert Louis Stevenson converted into an Adventure for your role-playing enjoyment. Live the classic! Make it your own! The original and perhaps greatest treasure hunt in the entire world now lies before you! How shall you tell the tale?...   [click here for more]
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Pirates: Ye Olde Core Rules

Pirates: Ye Olde Core Rules


Avast there! There be grand adventure ahead, mateys! Where some other Game Captains be leadin' adventurous souls ta battles where there be nothing but blood, this 'ere game sets sail fer rich waters, where there be gold and glory awaitin' ye. The secret coves and rich cities charted in these 'ere books be a gamer's paradise. For this 'ere game won't be a tellin' ya ta...   [click here for more]
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Pirates: Ye Olde Core Rules--Errata

Pirates: Ye Olde Core Rules--Errata


Suggestions and requests from fans have prompted a few changes and clarifications to the Pirates core rules, and here they are! These changes have been incorporated into the Pirates Core Rules PDF, so if you download that book from May 6th 2008 on, you're all set. For those who have purchased Pirates Core Rules in PDF format prior to that date, this free download includes only those pages you need...   [click here for more]
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Starquest: Celendrian system—campaign setting

Starquest: Celendrian system—campaign setting


Adventure! Countless alien races and planetary systems make up the civilization known throughout all of space as the Celendrian System. For within these worlds and along the light-lines which bind them are endless opportunities for those who quest amongst the stars. Everything that one needs to adventure in the vast reaches of this solar system are to be discovered within the pages of this book. It...   [click here for more]
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Starquest: Exploring Other Worlds--Supplement S1

Starquest: Exploring Other Worlds--Supplement S1


Space . . . an infinite frontier. Now, you can take the adventure in new directions not charted in any storyline’s text. For contained within these pages are 100 open-ended Encounters for use in all the settings common to habitable worlds; deserts, moons, arctic, tropical, ruined civilizations and many, many more! Use these Encounters at your discretion to add to any ongoing adventure, or to...   [click here for more]
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Starquest: In Search Of The Nebulous Crystal--Adventure C1

Starquest: In Search Of The Nebulous Crystal--Adventure C1


It is a time of civil war and insurrection, when the evil Empire of Thaetis has declared conquest of the Inner Ring of the solar system. Polarizing the capital with energy from an unknown source, they cannot be fought off and total defeat is only a matter of time. While the senate endlessly debates futile efforts of diplomacy and maverick captains fruitlessly fight in space against the Imperial fleet,...   [click here for more]
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Starquest: Outer-Rim system - campaign setting

Starquest: Outer-Rim system - campaign setting


Exploration! Let cowards and treasure hunters battle within the prison of civilization. The die-hard adventurer knows the greatest wonders of the universe are far beyond the borders of his own ken, indeed the Outer-Rim Systems. The strange, the bizarre, the truly alien worlds which lie out there remain unknown and hold untold adventure for those brave enough to set their crystal-compass to the farthest...   [click here for more]
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Starquest: The Last Flight Of MS-TK3000--Adventure C4

Starquest: The Last Flight Of MS-TK3000--Adventure C4


They said it could never be built. They said it would never complete its mission. Then they said it would never be found. A legendary space explorer was constructed over a century ago, and still have the greatest scientists in the galaxy been unable to duplicate its engines. It became lost, and then became a legend. The source of its engine’s power has become the driving force behind many myths...   [click here for more]
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Starquest: Universal Rules—core rules

Starquest: Universal Rules—core rules


May the dice be with you! At long last there is a game made for space fantasy rather than science-fiction. Designed for fast-paced play, these rules allow for all the story details one could ever want to explore any popular mythos of space opera, but not slow down the game's playability. This game focuses on magic above machines, heroics above hyperspace. All the guns, gadgets, fighters, freighters,...   [click here for more]
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