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Fantasia: The Road of Myst--Module M26

Fantasia: The Road of Myst--Module M26


Roads are the lifeblood of the world, but this one, an old merchant route through many towns, has for years uncounted been plagued with evil. The towns have disappeared and the castles which once served to guard it have been abandoned. Nobody goes this way anymore. Tales say it leads on through fen and forest, swamp and death. If you could be the first to survive this road, surely along the way you...   [click here for more]
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Fantasia: Orinach Tor--Module M27

Fantasia: Orinach Tor--Module M27


Its walls are never dinned by night. For the ramparts of this legendary keep have been strengthened by stone and spell for over a thousand years. And, in this day and Age, an army of the dead is marching on the fabled keep. Though they can not break its walls, the Templar Knights who hold the keep are powerless to rout the invaders. It has now become a stalemate. What the defenders need most is a hero....   [click here for more]
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Fantasia: Vallenheim--Module M28

Fantasia: Vallenheim--Module M28


Vikings in this frozen frontier tell of the son of the Sun, the Heart of the Traitor, and the Sapphire of Countless Facets. Like such a jewel indeed, these are all different ways to see the same treasure, kept by the Giants beyond the sea in their ice castle of Vallenheim. The Lord of Ravensfjord entrusts you alone to brave the seas and the world of ice. Shall you dare to enter the ice castle where...   [click here for more]
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Fantasia: The Lost City--Module M29

Fantasia: The Lost City--Module M29


Lost at sea! Daring the sea-gods’ realm in the mightiest ship Men can make, it is nonetheless cast down by the storms and claimed by the depths. All you can do is swim for shore, where a strange tale begins. For the island is the height of an Ancient, lost city, a paradise sunk beneath the waves before time began. Is there some means here to return to the world you know? Or is there perhaps a...   [click here for more]
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Fantasia: Zarclabeth--Module M30

Fantasia: Zarclabeth--Module M30


Under the shadow of cloudy mountains, where Men fear to travel and the only laws are of sword and spell, legends speak of a maze beneath the earth, a city and a great underground empire. Men shun this ruin and keep clear of its crumbling walls. Rumors speak of beast-men hungering for living flesh and the unquiet dead who patrol the deepest chambers. Yet no matter the source, all stories have at their...   [click here for more]
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Fantasia: Lord Of The Dragonstone--Quest Q1

Fantasia: Lord Of The Dragonstone--Quest Q1


Lost for centuries, sought by Kings, feared by Dragons, prized by Wizards, and the heart of battle that has spilled the blood of many armies, the Dragonstone at last is found . . . or is it? Can your party be the first to find this treasure, and if you can, what will you do with it? Will you be King? Slayer of Dragons? Lord of Wizards? Of armies? A great battle is coming, a battle in which only the...   [click here for more]
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Fantasia: Dawn Of The Desert Fates--Quest Q2

Fantasia: Dawn Of The Desert Fates--Quest Q2


Far out in the desert, the endless dunes of the Great Waste are steeped in legend, myth, and blood, keeping buried both secrets and dreams which sleep for all time . . . or do they? The fears of Men are crowned with the stone fortress of Hell’s Cauldron, so distant it is never seen save in dreams, yet now its armies are on the march, and the lands of Men may awaken into a reality worse than any...   [click here for more]
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Fantasia: The Last King Of Roland--Quest Q3

Fantasia: The Last King Of Roland--Quest Q3


The Kingdom of Roland is bracing for war! Fires leap up atop hills and peaks to signal the defenders of the realm, armies remote and without union. It is said that in Ages past, Dragonkind met their plight in the land of Roland, the same War which claimed the last King. And now, his surviving heir, his daughter the Queen Daphine has disappeared, and with her has gone the last hope of the realm. The...   [click here for more]
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Fantasia: The Eye Of The Arcmage--Quest Q4

Fantasia: The Eye Of The Arcmage--Quest Q4


In the center of the Known World rises one of the greatest strongholds ever known, a castle no army have ever conquered, no wise man has ever explained, and no living being has ever dwelled in. It is a keep of legends, a dungeon of wild rumors. Since the dawn of the Second Age, tales abound about the Arcmage, giving him a hundred different faces over a thousand years of wars and quest. Those who seek...   [click here for more]
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Fantasia: Wilderlands--Supplement S1

Fantasia: Wilderlands--Supplement S1


The world is a vast place, and the road of adventure can lead anywhere. And, one may live their life for endless years or even find rebirth upon that road. And now you can walk that road too, for this booklet explores the wide world of Fantasia like no other! Contained within these pages are role-playing notes, lore, survival tactics and open-ended Encounters for use in all the world's roads, plains,...   [click here for more]
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Fantasia: Dungeoneering--Supplement S2

Fantasia: Dungeoneering--Supplement S2


There is another world than the one we know, and any cave and any door can lead there. It is a world where great monsters and greater treasures await! Now, you can enter this world too, for this booklet opens the doors to all the secret chambers and nameless deeps under the earth! Contained within these pages are role-playing notes, lore, tactics and open-ended Encounters for all the different types...   [click here for more]
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Fantasia: Adventurers--Supplement S3

Fantasia: Adventurers--Supplement S3


An adventure party is more than just a group of adventures, it is a fellowship, where Warriors and Wizards walk side-by-side, where Thieves and Burglars share secrets, and mysterious Elves and iron-armed Dwarves share a lasting friendship. Perhaps your fellowship is lacking strength. Perhaps you need a few more companions to assault the Dragon's lair. Now, your call to arms is answered, for this...   [click here for more]
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Fantasia: Storytelling--Supplement S4

Fantasia: Storytelling--Supplement S4


Tales are the meat and drink of the soul, for without the stories of adventure and indeed those who undertake them, there is no colour left in life. Those adventurers are you and your friends, and those tales are yours to tell. However, what sort of tale one tells is not as important as how they tell it, and that is where this book shall help you. For contained within these pages are sample names,...   [click here for more]
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Fantasia: Legends--Supplement S5

Fantasia: Legends--Supplement S5


Tales are told of deeds great and small, and of heroes and cowards, and of great beasts, greater monsters, and truths that turn out to be false. Those which are true are for you to discover, these tales yours to explore. However, what sort of truth one shall find depends on Fate, indeed of a Master’s design and of the impudence of chance. For contained within these pages are legends from throughout...   [click here for more]
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Fantasia: Villains--Supplement S6

Fantasia: Villains--Supplement S6


Tales are nothing without evil, victories are to remain hollow without peril, and heroes shall never be without villains which swing the first stroke. Truly, no adventure suffers from the suffering of its heroes, indeed for the addition of a villain, and that is how this book shall help you. For lurking within these pages are foes that can stand against any party of adventurers, each with their own...   [click here for more]
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Fantasia: Novelettes--Supplement S7

Fantasia: Novelettes--Supplement S7


The world is teeming with adventure, in the wilds and within ruins alike. Sometimes, adventure lies just outside one's front door, or down the haunted lane from the tavern. Indeed, any road in any land can lead to this book, for within these pages are twenty 'mini-adventures' that can be played anywhere, anytime. They can be used for simple and short game sessions, or as chapters in larger...   [click here for more]
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Fantasia: Downloads Book One--free mini-adventures

Fantasia: Downloads Book One--free mini-adventures


This book contains six mini-adventures for the Fantasia game system, though they are generic enough to be easily converted to any medieval RPG system. Just our way of saying thanks. Enjoy!...   [click here for more]
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Pirates: Ye Olde Core Rules

Pirates: Ye Olde Core Rules


Avast there! There be grand adventure ahead, mateys! Where some other Game Captains be leadin' adventurous souls ta battles where there be nothing but blood, this 'ere game sets sail fer rich waters, where there be gold and glory awaitin' ye. The secret coves and rich cities charted in these 'ere books be a gamer's paradise. For this 'ere game won't be a tellin' ya ta be honorable or chivalrous while...   [click here for more]
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Pirates of the Caribbean—campaign setting

Pirates of the Caribbean—campaign setting


This book provides all the details needed to fully explore the Caribbean. Listings of towns and cities provide targets and havens for pirate crews, animals provide both beasts of burden and surprise enemies in the jungles and on the seas, advanced rules for Character creation according to time period draw one further into the fabled world of the Spanish Main, and the dark shadows of superstitions add...   [click here for more]
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Pirates of the Mediterranean—campaign setting

Pirates of the Mediterranean—campaign setting


This book provides all the details needed to fully explore the Mediterranean. Listings of towns and cities provide targets and havens for pirate crews, clashing cultures provide both allies and enemies for pirates as they are all pirates themselves, advanced rules for Character creation according to time period draw one further into the ancient world of the Barbary Coast, and the dark shadows of old...   [click here for more]
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Pirates of the Open Seas—campaign setting

Pirates of the Open Seas—campaign setting


This book provides all the details needed to fully explore the open seas of the world, from Madagascar in the Indian Ocean to the far north of Europe. Listings of towns and cities provide targets and havens for pirate crews and advanced rules for Character creation according to different regions of the world draw one further into vast seas at the edges of the maps, where adventure awaits in realms...   [click here for more]
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Pirates: Ye Olde Core Rules--Errata

Pirates: Ye Olde Core Rules--Errata


Suggestions and requests from fans have prompted a few changes and clarifications to the Pirates core rules, and here they are! These changes have been incorporated into the Pirates Core Rules PDF, so if you download that book from May 6th 2008 on, you're all set. For those who have purchased Pirates Core Rules in PDF format prior to that date, this free download includes only those pages you need...   [click here for more]
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Pirates: The Spanish Main--Supplement G1

Pirates: The Spanish Main--Supplement G1


In this booklet are 100 unique Encounters designed for adventures of all kinds in the legendary Caribbean, Encounters that can be used to add excitement to an ongoing adventure, or simply allow the Game Captain to play the game on the fly, building an adventure as he goes along. Encounters in the jungles, in towns, and on the high seas provide adventure no matter in which direction the party sets sail....   [click here for more]
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Pirates: The Barbary Coast--Supplement G2

Pirates: The Barbary Coast--Supplement G2


This book provides all the details needed to fully explore the Mediterranean. Listings of towns and cities provide targets and havens for pirate crews, clashing cultures provide both allies and enemies for pirates as they are all pirates themselves, advanced rules for Character creation according to time period draw one further into the ancient world of the Barbary Coast, and the dark shadows of old...   [click here for more]
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Pirates: The Seven Seas--Supplement G3

Pirates: The Seven Seas--Supplement G3


In this booklet are 100 unique Encounters designed for adventures of all kinds in the vastness of the open seas, from the Americas to Madagascar to the mysterious Orient, Encounters that can be used to add excitement to an ongoing adventure, or simply allow the Game Captain to play the game on the fly, building an adventure as he goes along. From legends to laughter, from treasure to terror, Encounters...   [click here for more]
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Pirates: Hellish Havens--Supplement S4

Pirates: Hellish Havens--Supplement S4


In this booklet are detailed a dozen pirate ports, safe havens from the law filled with colorful characters, local legends, historical notes, rules unique to their township, and much more!...   [click here for more]
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Pirates: The Bloodiest Yarns--Supplement G5

Pirates: The Bloodiest Yarns--Supplement G5


In this booklet are a hundred stories of piracy, indeed of stories told once enough rum and wenches have loosened tongues in port, stories of treasure, legends of lost cities, rumors of phantom vessels, indeed all manner of unfinished accounts just waiting for a Game Captain ambitious enough to chart their course with the map of his imagination....   [click here for more]
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Pirates: Endless Enemies--Supplement G6

Pirates: Endless Enemies--Supplement G6


In this booklet are a greater variety of people to run through than ever before! Guards, natives, children, anyone. Expanding on the basic statistics given to NPCs in the gamebooks, there have never before been so many enemies for your Character to blow away (and no better an opportunity for easy XP and treasure . . .)...   [click here for more]
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Pirates: Forbidden Gold--Adventure pack C1

Pirates: Forbidden Gold--Adventure pack C1


In this booklet are three separate adventures set in the 1660s in the Caribbean, three tales of high adventure leading to fabled treasures. These Adventures can be played separately, but are also designed to work as a series of journeys. Requires the Caribbean Campaign Setting sourcebook....   [click here for more]
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Pirates: Fabled Treasures--Adventure pack C2

Pirates: Fabled Treasures--Adventure pack C2


In this booklet are three separate adventures set in the 1560s in the Caribbean, three tales of adventure deep into the steamy, sweltering jungles in search of Incan and Aztec gold! These Adventures can be played separately, but are also designed to work as a series of daring journeys. Requires the Caribbean Campaign Setting sourcebook....   [click here for more]
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Pirates: Blood And War--Adventure pack C3

Pirates: Blood And War--Adventure pack C3


In this booklet are three separate adventures set in the 1640s in the Caribbean, a time when the nations of Europe were ever at war with one another, and pirates embarked on many dangerous adventures, for their crown or for themselves. Never before was war so profitable. Requires the Caribbean Campaign Setting sourcebook....   [click here for more]
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Pirates: Love And Duty--Adventure pack C4

Pirates: Love And Duty--Adventure pack C4


In this booklet are three separate adventures set in the 1680s in the Caribbean, three tales of high adventure begun by and bound with love and duty. These Adventures can be played separately, but are also designed to work as a series of journeys. Requires the Caribbean Campaign Setting sourcebook....   [click here for more]
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Pirates: The Lost Treasures--Adventure pack C5

Pirates: The Lost Treasures--Adventure pack C5


In this booklet is an epic adventure set in the Caribbean, a grand tale of high adventure leading to lost and most wondrous treasures. This Adventure can be played in parts, but has been designed to work as epic spanning two generations, for their prizes may be too much for any pirate to handle even in one lifetime. Requires the Caribbean Campaign Setting sourcebook....   [click here for more]
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Pirates: Drake's Inferno--Adventure pack C6

Pirates: Drake's Inferno--Adventure pack C6


In this booklet are five individual Adventures set in the Caribbean. They can be played as isolated but profitable ventures, or as a series, but whatever the combination, they inevitably lead the party to a bonus Adventure. That final chapter will bind these tales together, for they have all been shadows of a ship, a phantom, Drake’s Inferno. What is the truth that leads to this legendary vessel?...   [click here for more]
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Pirates: The Fountain Of Youth -- Adventure C7

Pirates: The Fountain Of Youth -- Adventure C7


The Fountain of Youth! No other legend, tale or truth holds such power in pirate lore. Yet is it a legend only? Many have found exotic pools, wells and fountains which feed the stories, but still none of them offer eternal life. For the pirate who could find it would live, and plunder, forever. The Fountain, the water of eternal life, it is real, and finally, it is within your grasp. Chance, fate,...   [click here for more]
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Pirates: The Curse Of Montezuma -- Adventure C8

Pirates: The Curse Of Montezuma -- Adventure C8


Montezuma! The very name conjures imagery of the deepest jungles, ruined cities, and the most fabulous hoard of treasure ever in the Caribbean! Perhaps you have listened to these tales too long. Perhaps you are a fool. Or perhaps, just perhaps, it is you who shall be the first to defeat the ancient evils of Montezuma’s lost city, its traps, its magics, and claim its legendary wealth! Can you succeed...   [click here for more]
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Pirates: The Lost Kingdom--Adventure pack M1

Pirates: The Lost Kingdom--Adventure pack M1


In this booklet are three separate adventures set in the 1630s in the Mediterranean, three tales of high adventure leading to most mythical treasures. These Adventures can be played separately, but are also designed to work as a series of journeys, their order of difficulty arranged according to the years. Dare you walk in the footsteps of the ancients to claim the treasures of their gods? Requires...   [click here for more]
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Pirates: The New Crusades--Adventure pack M2

Pirates: The New Crusades--Adventure pack M2


In this booklet are three separate adventures set in the 1520s in the Mediterranean, three tales of high adventure of most holy rewards. These Adventures can be played separately, or as a continual crusade.Requires the Mediterranean Campaign Setting sourcebook. ...   [click here for more]
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Pirates: The Devil's Fleet--adventure pack O1

Pirates: The Devil's Fleet--adventure pack O1


In this booklet are three separate adventures set in the 1800s in the Open Seas, including Australia, India, and China, three tales of high adventure that all involve the Devil’s Fleet. These Adventures can be played separately, but are also designed to work as a series of journeys, their supernatural element increasing according to the passage of years....   [click here for more]
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Pirates: Master's Voyage--Adventure pack O2

Pirates: Master's Voyage--Adventure pack O2


In this booklet are four individual Adventures ranging across the world. They can be played as isolated but profitable ventures, or as a series, but whatever the combination, they inevitably lead the party to a bonus Adventure, when they gather all four pieces of a legendary map, a map leading to perhaps the greatest hoard of pirate plunder ever known.Requires the Mediterranean Campaign Setting sourcebook....   [click here for more]
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Pirates: Treasure Island--Adventure pack N1

Pirates: Treasure Island--Adventure pack N1


The classic novel by Robert Louis Stevenson converted into an Adventure for your role-playing enjoyment. Live the classic! Make it your own! The original and perhaps greatest treasure hunt in the entire world now lies before you! How shall you tell the tale?...   [click here for more]
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Pirates: Captain Blood--Adventure pack N2

Pirates: Captain Blood--Adventure pack N2


The classic novel by Rafael Sabatini converted into an Adventure for your role-playing enjoyment. Live the classic! Make it your own! The greatest pirate in the Caribbean and perhaps the entire world wants you to join his crew and share in the fortunes of his incredible adventures! Requires the Caribbean Campaign Setting sourcebook. ...   [click here for more]
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Pirates: Downloads Pack One--free mini-adventures

Pirates: Downloads Pack One--free mini-adventures


This book contains six mini-adventures for the Pirates game system, though they are generic enough to be easily converted to most any RPG system. Just our way of saying thanks. Enjoy!...   [click here for more]
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Phenomenon: Official Rules—core rules

Phenomenon: Official Rules—core rules


Dare you to read this book? The government may not want you to. Who knows what malevolent spirits this forbidden text might release? You may be led off the path of righteousness into the realm of the supernatural. But if you dare, you may now secure your copy of this secret book, which provides all the rules of reality and beyond. But be forewarned: this is a 'Majic' project, classified 38...   [click here for more]
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Phenomenon: 20000 Years Under The Earth--Adventure pack A1

Phenomenon: 20000 Years Under The Earth--Adventure pack A1


We know there isn’t anything ‘out there’ since the globe has been explored top to bottom . . . or has it? An entire lost continent, Antarctica, holds secrets a scientist can only dream of, treasures a thief could only hope for, and alien beings that an adventurer, such as yourself, is about to meet face-to-face . . ....   [click here for more]
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Phenomenon: Evil And Dead--Adventure pack B1

Phenomenon: Evil And Dead--Adventure pack B1


Zombies! The Church of Evil! Mystery at Misty Lake! The Quest for God's Underwear! There is so much evil in the world to be rooted out, ripped up, chainsawed, shredded and consecrated. What are you waiting for?...   [click here for more]
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Phenomenon: Ghost Stories--Adventure pack D1

Phenomenon: Ghost Stories--Adventure pack D1


Everybody's heard ghost stories around the fire. Ghosts like to haunt our dreams, our fantasies, and now your lives! Delve into some of the most haunted locations in the world with these three open-ended adventures, wherein the door that separates this world from the next will be ripped off its hinges!...   [click here for more]
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Phenomenon: Haunted Heartland--Adventure pack H1

Phenomenon: Haunted Heartland--Adventure pack H1


Fear is the oldest and most fundamental emotion of mankind . . . But, is the world truly understood? Can tales of the dead still challenge or even change our world and our lives? Three separate Adventures into the land of the supernatural will ask this question with such power as to demand either truth or horror....   [click here for more]
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Phenomenon: Sightings--Supplement H2

Phenomenon: Sightings--Supplement H2


A shadow in the corner, nothing more. An odd blur on a photograph, strange. Footsteps echoing behind you . . . beware! Ghosts are everywhere. Some people can see them, some can even speak to them. But what tales have they to tell? Why do they linger in this world? These are questions only the most determined and clever characters can answer, if they ask the right questions. All the open-ended Events...   [click here for more]
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Phenomenon: Triangles Of Terror--Adventure pack X1

Phenomenon: Triangles Of Terror--Adventure pack X1


What lies beyond the sky? Where do those who vanishe in the triangular zones around the world really go? Where do the triangular ships come from? The voyage into the paranormal world is not a linear one, but like a triangle itself a 3-dimensional plotting through space, time, and wonder. Of course, this leaves the normal world behind along with everyone in it who will fail to see the truth of all these...   [click here for more]
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