A traditional roleplaying experience, without the dice. The RoShamBo Diceless System is designed to keep the story moving and keep the interaction between the GameMaster and the players at a quick and constant pace.
The basic mechanic of the game work like this: When a player encounters something that requires a resolution, they choose one of the available options. In Combat, for... [click here for more]
No one really knows how the plague began. Some say it was a government experiment gone wrong. Others claim ancient curses; alien involvement; a sinister corporate conspiracy; or possibly some long forgotten cheese sandwich found late one night at the back of a lab fridge by a hungry grad-student.
Regardless of how it began, the plague has been unleashed and the shambling dead haunt the land, looking... [click here for more]
Because every roleplaying system needs its wizards, warriors, elves, spells and dragons. It might actually be a law somewhere.
Also contains the adventure "The Silver Cave". It's a riveting and nonstop, nail-biting adventure where the characters confront friendly townsfolk, farmers and sheep as they search a peaceful farming community for a missing prince!
A roleplaying supplement... [click here for more]
A pirate ship lost in a storm. An evil curse placed on the crew by a doomed African slave condems them all to a fate far, far worse than death.
The first in a new set of adventure modules for the Zombies Ago-Go! Roleplaying Game. Zombies Ago-Go! differs from most horror rpgs in that the players do not assume the roles of survivors or zombie-hunters, but of the zombies themselves looking to feast... [click here for more]