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CT-ST-Starter Traveller

CT-ST-Starter Traveller


Starter Traveller. GDW produced Starter Traveller as an introductory version of the game. It included a book of core rules, a separate set of charts, and a book of adventures (there are three separate download files). ...   [click here for more]
Far Future Enterprises - Traveller  $9.99

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CT-G03a Azhanti High Lightning Original Draft Drawing

CT-G03a Azhanti High Lightning Original Draft Drawing


Uncovered after years in the GDW game archives, this is original draft drawings for the Frontier Cruiser Azhanti High Lightning, and used as the basis for creating that game and set of deck plans. For scale, it includes side views of the Gazelle class Close Escort, and the Kinunir class Colonial Cruiser. Provided as four files: a 300-DPI JPG (approximately 23.5 x 14 inches), and a PDF reduced to...   [click here for more]
Far Future Enterprises - Traveller  $9.99

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CT- DT-Deluxe Traveller

CT- DT-Deluxe Traveller


  Deluxe Traveller. GDW published Deluxe Traveller as a larger format boxed game (primarily to be more visible on the shelf in game stores). The box included the basic Books 1, 2, and 3, plus Book 0 Introduction to Traveller, and an Introductory Adventure, plus a poster map of the Spinward Marches. ...   [click here for more]
Far Future Enterprises - Traveller  $19.99

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CT-TTA-The Traveller Adventure

CT-TTA-The Traveller Adventure


The Traveller Adventure provides a massive adventure with multiple episodes set throughout the Spinward Marches. Notably, the adventure included Vargr character generation, details of the Aramis subsector, and a variety of library data. The players in The Traveller Adventure are the crew of the Fat Trader March Harrier.  ...   [click here for more]
Far Future Enterprises - Traveller  $19.99

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CT-TTB-The Traveller Book

CT-TTB-The Traveller Book


The Traveller Book consolidated the core rules (Books 1-2-3) into a single 8.5 x 11 book and added additional material on how-to-play the game. It also added the short adventures Shadows (from Double Adventure 1) and Exit Visa. It weighs in at 160 pages. Classic Traveller (indeed, all Traveller editions, including later editions) was inducted into the Adventure...   [click here for more]
Far Future Enterprises - Traveller  $14.99 $10.00

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Classic Traveller-CT- B01-Characters and Combat

Classic Traveller-CT- B01-Characters and Combat


Traveller Book 1- Characters and Combat.  The core character rules... character generation using Traveller's unique prior career system, plus personal combat. For Classic Traveller, the term Books has a special meaning: Books present additional rules on specific subjects, expanding on Traveller's basic concepts. Books run 48 to 56 pages and may be used independently or together, but...   [click here for more]
Far Future Enterprises - Traveller  $6.00

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CT- Charted Space Map

CT- Charted Space Map


GDW produced a map of the Imperium (and surrounding territories) as a poster. This is a set of one JPG and PDF of the map in the original Black background, and a similar set of JPG and PDF with the colors inverted to create an easily printable White background. ...   [click here for more]
Far Future Enterprises - Traveller  $1.00

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Journal of the Travellers’ Aid Society. Issue No. 6

Journal of the Travellers’ Aid Society. Issue No. 6


Journal of the Travellers’ Aid Society. Issue No. 6 The award-winning Classic Traveller magazine from GDW Game Designers’ Workshop. This issue includes (by issue and page number): 06-02, From the Management (Editorial), Loren Wiseman 06-05, Traveller News Service (Traveller News Service), Marc Miller 06-06, Fleshing Out The Belt (Variant), Roberto Camino 06-11, The Imperial Interstellar Scout...   [click here for more]
Far Future Enterprises - Traveller  $2.00

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Classic Traveller-CT- B02-Starships

Classic Traveller-CT- B02-Starships


Traveller Book 2- Starships. The core rules for starship design and operation, interstellar travel, and space combat.   For Classic Traveller, the term Books has a special meaning: Books present additional rules on specific subjects, expanding on Traveller's basic concepts. Books run 48 to 56 pages and may be used independently or together, but all require the basic rules sets. The...   [click here for more]
Far Future Enterprises - Traveller  $6.00

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Classic Traveller-CT- B03-Worlds and Adventures

Classic Traveller-CT- B03-Worlds and Adventures


  Traveller Book 3. Worlds and Adventures. The core rules for creating worlds using Traveller's unique Universal World Profile, plus animal encounters, and adventure creation.   For Classic Traveller, the term Books has a special meaning: Books present additional rules on specific subjects, expanding on Traveller's basic concepts. Books run 48 to 56 pages and may be used independently...   [click here for more]
Far Future Enterprises - Traveller  $6.00

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Classic Traveller-CT- B04-Mercenary

Classic Traveller-CT- B04-Mercenary


Book 4: Mercenary set the stage for Traveller's continuing emphasis on the military. It was a natural expansion of two character types: Army and Marines, and led ultimately to the Traveller miniatures rules set: Striker. For Classic Traveller, the term Books has a special meaning, presenting additional rules on specific subjects, expanding on Traveller's basic concepts. Books run 48 to 56 pages...   [click here for more]
Far Future Enterprises - Traveller  $6.00

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Classic Traveller-CT- B05-High Guard

Classic Traveller-CT- B05-High Guard


Book 5: High Guard applies the Mercenary expanded character generation concepts to the interstellar navy, and adds an expanded ship design and ship combat system. For Classic Traveller, the term Books has a special meaning, presenting additional rules on specific subjects, expanding on Traveller's basic concepts. Books run 48 to 56 pages and may be used independently or together, but all require...   [click here for more]
Far Future Enterprises - Traveller  $6.00

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Classic Traveller-CT- B06-Scouts

Classic Traveller-CT- B06-Scouts


Book 6: Scouts addressed in detail the Imperial Interstellar Scout Service, its organisation, duties, and operations, plus an expanded star system generation sequence. For Classic Traveller, the term Books has a special meaning, presenting additional rules on specific subjects, expanding on Traveller's basic concepts. Books run 48 to 56 pages and may be used independently or together, but all require...   [click here for more]
Far Future Enterprises - Traveller  $6.00

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Classic Traveller-CT- B07-Merchant Prince

Classic Traveller-CT- B07-Merchant Prince


Book 7: Merchant Prince expands the merchant character generation system, and adds a detailed trade and commerce system with details on how merchant companies are organised. For Classic Traveller, the term Books has a special meaning, presenting additional rules on specific subjects, expanding on Traveller's basic concepts. Books run 48 to 56 pages and may be used independently or together, but all...   [click here for more]
Far Future Enterprises - Traveller  $6.00

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Classic Traveller-CT- B08-Robots

Classic Traveller-CT- B08-Robots


Book 8: Robots  addresses an aspect of the future which Traveller had acknowledged, but rarely covered. Based on material from the first three issues of Travellers' Digest, it expanded and elaborated on the role of robots in the game. For Classic Traveller, the term Books has a special meaning, presenting additional rules on specific subjects, expanding on Traveller's basic concepts. Books run...   [click here for more]
Far Future Enterprises - Traveller  $6.00

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CT- B00-Introduction To... Traveller

CT- B00-Introduction To... Traveller


Book 0: Introduction To Traveller presents basic information about roleplaying for the novice player, specifically relating to Classic Traveller For Classic Traveller, the term Books has a special meaning, presenting additional rules on specific subjects, expanding on Traveller's basic concepts. Books run 48 to 56 pages and may be used independently or together, but all require...   [click here for more]
Far Future Enterprises - Traveller  $6.00

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Classic Traveller-CT-A01-The Kinunir

Classic Traveller-CT-A01-The Kinunir


A mysterious gentleman approaches your group with a proposition - obtain certain trade secrets from a local shipyard, and earn up to Cr200000. Easy, right? Maybe, but the job leads your group across several parsecs, into conflict with the Imperial authorities, and onto the trail of a 7,200-ton starship. The Kinunir is a detailed adventure for Traveller characters, complete with four distinct situations,...   [click here for more]
Far Future Enterprises - Traveller  $5.00

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CT-A00-The Imperial Fringe

CT-A00-The Imperial Fringe


Classic Traveller Adventure 0- The Imperial Fringe.      The beginning adventure included in Deluxe Traveller. This adventure was not sold independently. This adventure includes the Spinward Marches Map. ...   [click here for more]
Far Future Enterprises - Traveller  $5.00

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JG Sector Lite (Traveller Sectors Overview)

JG Sector Lite (Traveller Sectors Overview)


Sector Lite: an overview of the four Traveller sectors from Judges Guild (Ley, Maranantha, Glimmerdrift, and Crucis). Includes 8.5 x 11 maps of each sector and in index of world names (with hex location) for each. This is an excellent introduction to the full sector maps also available. ...   [click here for more]
Far Future Enterprises - Traveller  $6.00

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Classic Traveller CT-D01a-Annic Nova

Classic Traveller CT-D01a-Annic Nova


Annic Nova: the mystery ship encountered by most Traveller players at the beginnings of their adventures. Detailed with deck plans. But its mystery is never fully revealed. ...   [click here for more]
Far Future Enterprises - Traveller  $4.00

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Classic Traveller-CT-A02-Research Station Gamma

Classic Traveller-CT-A02-Research Station Gamma


The alien needs help... wounded, frightened, reluctant, the little birdlike creature can only slowly be coaxed into telling its story. Out there, in a research station in the middle of the sea, its sister and brother are being held for terrible experiments, vivisection, and ultimately death! The alien makes its plea; please, can someone help? Can you? ...   [click here for more]
Far Future Enterprises - Traveller  $5.00

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Classic Traveller-CT-A03-Twilight's Peak

Classic Traveller-CT-A03-Twilight's Peak


From a clue in an old worn book, from a rumour in a starport bar... the adventurers are led across the sector in pursuit of a century-old treasure worth millions. Meanwhile, unknown to anyone, the secret of Twilight's Peak is not a fortune, but death, and death in unexpected ways. ...   [click here for more]
Far Future Enterprises - Traveller  $5.00

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Classic Traveller-CT-A04-Leviathan

Classic Traveller-CT-A04-Leviathan


Welcome to the Outrim Void - beyond the Imperial border, and beyond the law. Step aboard the merchant cruiser Leviathan, for a trading voyage in search of new markets and personal fortunes. ...   [click here for more]
Far Future Enterprises - Traveller  $5.00

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Classic Traveller-CT-A05-Trillion Credit Squadron

Classic Traveller-CT-A05-Trillion Credit Squadron


The fighting arms of the navy are the fists of empires and Trillion Credit Squadron allows players to construct, deploy and engage these fleets. Includes the Islands Cluster campaign, set in the Great Rift where players can lay waste to entire fleets and worlds without disrupting ongoing games. ...   [click here for more]
Far Future Enterprises - Traveller  $5.00

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Classic Traveller-CT-A06-Expedition To Zhodane

Classic Traveller-CT-A06-Expedition To Zhodane


Looking for work is a constant chore for Travellers. On Utoland, they find that the help wanted ads in the local paper may give them more than they bargained for... terrible jobs that pay next to nothing, great jobs that can bring them fortunes, and the start of an adventure that takes them across the border into Zhodani territory. ...   [click here for more]
Far Future Enterprises - Traveller  $5.00

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Classic Traveller-CT-A07-Broadsword

Classic Traveller-CT-A07-Broadsword


Broadsword - the first in a new class of 800-ton mercenary cruisers devoted to keeping the peace and restoring order, for a price. Included are detailed deck plans, tables of organisation and equipment for the strike team, and four exciting scenarios (one for use with High Guard, and three for use with Striker and Mercenary), all set in the Vilis subsector, against the backdrop of the Fifth Frontier...   [click here for more]
Far Future Enterprises - Traveller  $5.00

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Classic Traveller-CT-A08-Prison Planet

Classic Traveller-CT-A08-Prison Planet


Featuring an entire planetary prison, Prison Planet will integrate new arrivals into a life behind bars, working dangerous mines, surviving feuding factions and, possibly, allow an escape.  This book promises several sessions of tense, fraught challenges where the players find themselves cut off from the rest of society. ...   [click here for more]
Far Future Enterprises - Traveller  $5.00

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Classic Traveller-CT-A09-Nomads of the World Ocean

Classic Traveller-CT-A09-Nomads of the World Ocean


On the waterworld Bellerophon live the giant sea-creatures called the Daghadasi. The adventurers are hired to investigate claims that Seaharvester Corporation is hunting the Daghadasi to extinction, threatening worldwide eco-catastrophe. They must contend with the hostile corporation as well as the many factions among the Aramakilar nomads who follow the Daghadasi. ...   [click here for more]
Far Future Enterprises - Traveller  $5.00

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Classic Traveller-CT-A10-Safari Ship

Classic Traveller-CT-A10-Safari Ship


An amateur scientist obsessed with his science is hiring adventurers to accompany his expedition to a distant planet ion search of a rare and extremely beautiful animal. He knows the planet it comes from, but that still leaves an immense area to search. Safari Ship includes deck plans and descriptions for the Animal Class Safari Ship, maps and data a subsector and planet, encounter information, and...   [click here for more]
Far Future Enterprises - Traveller  $5.00

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Classic Traveller-CT-A11-Murder on Arcturus Station

Classic Traveller-CT-A11-Murder on Arcturus Station


When a corporate executive is murdered on Station Three of Arcturus Belt, the adventurers must solve the crime. It's up to the referee to decide which of the 9 suspects is guilty. Was it the executive's estranged wife? His mistress? The Solomani rebel? The Aslan noble? This adventure explains how to construct each of the possible crimes, complete with motives, clues, alibis, and even misleading clues...   [click here for more]
Far Future Enterprises - Traveller  $5.00

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Classic Traveller-CT-A12-Secret of the Ancients

Classic Traveller-CT-A12-Secret of the Ancients


Who were the Ancients? What were they doing when they roamed the galaxy 300,000 years ago? Why did they destroy themselves in a cataclysmic Final War that annihilated entire planets? The answer lies hidden somewhere, and the clues are all around. Join an band of adventurers confronted with the greatest puzzle of the ages as they try to solve it. ...   [click here for more]
Far Future Enterprises - Traveller  $5.00

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Classic Traveller-CT-A13-Signal GK

Classic Traveller-CT-A13-Signal GK


Signal GK - the Vilani interstellar distress signal. When starships are in trouble, they use it like SOS or Mayday. Now Travellers can embark on adventure through the Solomani Rim, and never be sure when they will hear the signal, or need to send it. Who would have thought that this adventure contains the seeds of the dreaded Virus in Traveller: The New Era! ...   [click here for more]
Far Future Enterprises - Traveller  $5.00

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Classic Traveller-CT-S01- 1001 Characters

Classic Traveller-CT-S01- 1001 Characters


 1001 Characters Traveller Supplement 1       Contains 1001 pre-generated Traveller characters ready for use as non-player characters, quick characters for a spur-of-the-moment game, or to supplement the work of the referee. Plus a bonus of nine characters drawn from science-fiction. 44 pages ...   [click here for more]
Far Future Enterprises - Traveller  $5.00

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Classic Traveller-CT-S02-Animal Encounters

Classic Traveller-CT-S02-Animal Encounters


Animal Encounters Traveller Supplement 2       This supplement provides a general set of animal encounter tables for use in most common situations. 48 pages. ...   [click here for more]
Far Future Enterprises - Traveller  $5.00

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Classic Traveller-CT-S03-The Spinward Marches

Classic Traveller-CT-S03-The Spinward Marches


The Spinward Marches Traveller Supplement 3        Maps and world data for the 16 subsectors of the Spinward Marches Sector. 48 pages. ...   [click here for more]
Far Future Enterprises - Traveller  $5.00

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Classic Traveller-CT-S04-Citizens of the Imperium

Classic Traveller-CT-S04-Citizens of the Imperium


Citizens of the Imperium Traveller Supplement 4       Character generation for twelve new character types. Wet Navy, Orbital Forces, Barbarians, Belters, and more. Plus 40 pre-generated examples of each. 48 pages. ...   [click here for more]
Far Future Enterprises - Traveller  $5.00

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Classic Traveller-CT-S06-76 Patrons

Classic Traveller-CT-S06-76 Patrons


76 Patrons contains sixty separate patron encounter situations for everyone from a single adventurer to a dozen of more, each one with three or more possible resolutions, over two hundred possible combinations. In addition, sixteen mercenary job offers: four each of security, commando, cadre and striker tickets for the aspiring mercenary leader. Enough ideas to keep a Traveller campaign busy for...   [click here for more]
Far Future Enterprises - Traveller  $5.00

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Classic Traveller-CT-S07-Traders and Gunboats

Classic Traveller-CT-S07-Traders and Gunboats


Traders and Gunboats Traveller Supplement 7       Detailed deck plans for common starships within and without the Imperium. Plus, High Guard statistics for each starship. 48 pages. ...   [click here for more]
Far Future Enterprises - Traveller  $5.00

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Classic Traveller-CT-S08-Library Data A-M

Classic Traveller-CT-S08-Library Data A-M


Library Data (A-M) Traveller Supplement 8       From the data banks and the galactic encyclopedias of the Imperium, a compilation of important facts of interstellar society, culture, history and science. Included are data entries A through M, plus essays on the Imperium, its Emperors, and more! 48 pages. ...   [click here for more]
Far Future Enterprises - Traveller  $5.00

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Classic Traveller-CT-S09-Fighting Ships

Classic Traveller-CT-S09-Fighting Ships


Fighting Ships Traveller Supplement 9    The ships of the Imperial Navy. 48 pages. ...   [click here for more]
Far Future Enterprises - Traveller  $5.00

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Classic Traveller-CT-S10-The Solomani Rim

Classic Traveller-CT-S10-The Solomani Rim


The Solomani Rim contains sixteen pre-generated subsectors for Traveller, complete with subsector maps, world data, and background information. The Solomani Rim is an old and civilised sector, high in population and technological sophistication. It contains nearly 400 inhabited worlds, including Earth. It forms the setting for many of the published Traveller adventures and makes an excellent...   [click here for more]
Far Future Enterprises - Traveller  $5.00

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Classic Traveller-CT-S11-Library Data N-Z

Classic Traveller-CT-S11-Library Data N-Z


Library Data (N-Z) Traveller Supplement 11       With its companion booklet, Library Data (A-M), this booklet completes the basic encyclopedia of the Traveller universe.Included are data entries N through Z. 48 pages. ...   [click here for more]
Far Future Enterprises - Traveller  $5.00

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Classic Traveller-CT-S12-Forms and Charts

Classic Traveller-CT-S12-Forms and Charts


Forms and Charts Traveller Supplement 12        Blank forms for common activities, and to add atmosphere to adventures. 48 pages. ...   [click here for more]
Far Future Enterprises - Traveller  $5.00

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Classic Traveller-CT-S13-Veterans

Classic Traveller-CT-S13-Veterans


Veterans Traveller Supplement 13        Over two hundred characters generated using the rules in Book 4, Mercenary, with resumes for the players to see and a separate section containing information reserved for the referee. The veterans come from all branches of the Army and Marines; tech levels run from 7 to 15. 48 pages. ...   [click here for more]
Far Future Enterprises - Traveller  $5.00

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Classic Traveller-CT-SS4- The Lost Rules Special Supplement

Classic Traveller-CT-SS4- The Lost Rules Special Supplement


 The Lost Rules Traveller Special Supplement 4   This special supplement examines and interpolates various Lost Rules tucked away and forgotten in various Traveller sources, and was produced to complement the Classic Traveller Reprints from Far Future Enterprises. 26 pages. ...   [click here for more]
Far Future Enterprises - Traveller  $2.00

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CT-AM1-Aslan

CT-AM1-Aslan


Spinward of the Imperium, a species of ferocious carnivores has evolved intelligence and rules hundreds of star systems. They are the Aslan, interstellar neighbours of the Imperium. This warrior civilisation has long been a mystery to the ordinary human, and now it is possible to learn more about their culture and society. ...   [click here for more]
Far Future Enterprises - Traveller  $9.99

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CT-AM2-K'kree

CT-AM2-K'kree


One of the Imperium's interstellar neighbours is a six-limbed vegetarian species known as the K'kree. Their empire includes hundreds of star systems, and their rule is absolute. Rough similarities to creatures of human legend prompt some humans to call them Centaurs. This enigmatic, fanatically vegetarian species has long been a mystery to the ordinary human, and now it is possible to learn more...   [click here for more]
Far Future Enterprises - Traveller  $9.99

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CT-AM3-Vargr

CT-AM3-Vargr


Terran canines, genetically manipulated to intelligence and transferred to another world by the mysterious and enigmatic civilisation called the Ancients. These are the Vargr, interstellar neighbours of the Imperium. Their seemingly irrational species has long been a mystery to the ordinary human, and now it is possible to learn more about their culture and their society. This book describes...   [click here for more]
Far Future Enterprises - Traveller  $9.99

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CT-AM4-Zhodani

CT-AM4-Zhodani


In a culture where psionics is an accepted talent, available to all with high enough potential, the very fabric of society is changed. Those with the talent are naturally the elite; those without are the proletariat. Such a society can naturally evolve to oppress the masses. but a psionic society also allows perfect communication, and can produce a better society for everyone. The Zhodani, humans...   [click here for more]
Far Future Enterprises - Traveller  $9.99

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CT-AM5-Droyne

CT-AM5-Droyne


Reptilian aliens with the potential to rule the entire galaxy; we know that because they did some 300,000 years ago. Now, the Droyne seem content to farm the fields of their few planets and maintain a much lower profile. Are they biding their time? Do they plan to again rule every planet they can see? Or is there some reason why they have retreated to their few worlds? The Droyne are known...   [click here for more]
Far Future Enterprises - Traveller  $9.99

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