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 Hottest Sci-Fi, Miniature/Board/Card Games from Two Hour Wargames

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All Things Zombie - Final Fade Out

All Things Zombie - Final Fade Out


Winner of the Origins Award for Best Game of 2006 ZOMBIES. YOU KNOW WHAT WE’RE TALKING ABOUT Everyone knew about Zombies. The fun new boogie man you couldn’t get away from. They were everywhere. On the Web, on your television screen, everywhere you looked. Yep, nothing but fun and brains for all! Right up until they became real. HOW’D...   [click here for more]
Two Hour Wargames  $20.00

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5150 : Star Army

5150 : Star Army


5150: Star Army "JOIN THE STAR ARMY!" It's not a job, it's an adventure! "Yeah right, whatever. Okay, listen up kid. I'm not going to sugar-coat it for you. The Star Army is hell. You're the first to arrive and the last to leave. What do you really do? Well let me tell you son..." Simply put you're a Platoon Leader trying to keep your men...   [click here for more]
Two Hour Wargames  $20.00

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5150 : New Beginnings - Urban Renewal

5150 : New Beginnings - Urban Renewal


A supplement for Urban Renewal New Hope City, PI Welcome to New Hope City 5150 New Beginnings Urban Renewal is our Sci-Fi RPG. Players adventure in and around New Hope City gaining Fame and Fortune while increasing their abilities. NHC is a complete Blade Runnereque urban environment inhabited by over 50 professions, with humans and aliens alike. The game includes a...   [click here for more]
Two Hour Wargames  $20.00

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5150 : Battalion Commander

5150 : Battalion Commander


Congratulations Colonel! You've just been promoted. In 5150 Star Army you were a Platoon Leader in charge of three squads and with a little experience it became a company. But now all that’s changed. In 5150 Battalion Commander you’re in control of a battalion. Three companies! But don’t worry; it’s a bit of a learning curve so...   [click here for more]
Two Hour Wargames  $20.00

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High Rise to Hell - ATZ Supplement

High Rise to Hell - ATZ Supplement


Vampires, Werewolves, and Zombies Oh My! Since Day One you've stayed in the City. After the Army left, you stayed. After the broadcasts stopped, you stayed. You stayed and fought the Zeds. You stayed and fought the misguided souls that stood in your way. But now you've heard about the "black Hummers". About the night time raiders that roll around the City taking what and who...   [click here for more]
Two Hour Wargames  $14.00

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5150: New Hope City, PI

5150: New Hope City, PI


When the Cops Just Won't Do. New Hope City PI is our first supplement for 5150 Urban Renewal our Sci Fi RPG In NHC, PI you're a Private Investigator that handles the jobs that the cops won't take. Relative kidnapped and can't tell the cops? Yep, I'll do it. Track a cheating husband and get the "goods" on him? You bet. Find some stolen "property" that...   [click here for more]
Two Hour Wargames  $15.00

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After the Horsemen

After the Horsemen


After the Horsemen Time to rebuild the world but this time with you in charge! After the Horsemen is the Post Apocalypse (PA) immersion game from Two Hour Wargames. Your role is to thrive and survive in this PA world. You can choose to go it alone as a Lone Wolf or lead a band of survivors as the leader of...   [click here for more]
Two Hour Wargames  $20.00

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5150:  Star Navy - Space Fleet Combat

5150: Star Navy - Space Fleet Combat


"Without the Star Navy there is no Star Army!" "The Star Army motto is “We take the war to the enemy; one planet at a time.” They do a fine job of it but we take them to those planets and we get them back. And unless we do our job they can’t do their job. So listen up Cadet and I’ll tell you how we do it…”   ********************************...   [click here for more]
Two Hour Wargames  $17.00

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5150 Alien Fight Night

5150 Alien Fight Night


Alien Fight Night - the Game within a Game for 5150 New Beginnings! NO ONE LIKES A PUNCH IN THE FACE! Well, except for the crowds in New Hope City. Because of the demographics in New Hope City the entertainment entrepreneurs wanted a sporting event that would appeal to everyone, both Basics (Humans) and Aliens. To level the playing field between races the promoters...   [click here for more]
Two Hour Wargames  $7.00

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5150:  Fighter Command- Spaceship Combat

5150: Fighter Command- Spaceship Combat


Fighter Command! It's not a job, it's an adventure! Fighter Command - What is it? 5150: Fighter Command is a complete set of miniature rules that allows you to take your spacecraft into combat across known (and unknown) space. It's a game about Pilots, Fighters, Capital Ships, strafing runs, torpedoes, minefields, asteroids and much more. While it’s designed for the...   [click here for more]
Two Hour Wargames  $17.00

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Machinas

Machinas


Machinas is our Post-Apocalypse RPG Death Races in the Wasteland In Machinas, players race vehicles across the Wasteland in search of Fame and Fortune and more importantly, Salvageable Parts. Players own one or more vehicles, outfitted as they desire. By using Signatures, peculiar traits exhibited when driving, we make your characters unique. We also have a variety...   [click here for more]
Two Hour Wargames  $20.00

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Chain Reaction 3.1 - Final Version

Chain Reaction 3.1 - Final Version


Welcome to the world of THW! What:A free introduction to the Reaction System used by Two Hour Wargames. Scale: Man-to-man modern combat. 1 figure equals 1 man. Your Role: You lead a small group of 1 to 5 figures in a series of man-to-man scenarios. Playability: Designed for solo, same side and head to head play. Chain Reaction 3.1...   [click here for more]
Two Hour Wargames   FREE 

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Mass Hysteria - All Things Zombie

Mass Hysteria - All Things Zombie


All Things Zombie – This Time It’s War! How it got to this point no one knows. All you need to know is that after the outbreak, the City was divided into areas. The plan was to defend the important areas first, stop the zombies, then take back the unimportant areas. Which areas were important was hotly debated, but that’s the plan and you are in command of the...   [click here for more]
Two Hour Wargames  $10.00

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Qwik - Game of the Wasteland

Qwik - Game of the Wasteland


The Four Horsemen have arrived.Now what? HOW ABOUT A GAME OF QWIK? In the despair known simply as the Wasteland, mankind still craves its sport and its sport is called Qwik. Every village, every town has its own team. WHAT IS QWIK? To learn about the game you must first learn about the people that play it, the Qwikers. Qwikers come in all size, age, and sex. If you can play,...   [click here for more]
Two Hour Wargames  $12.00

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I, Zombie - All Things Zombie Source and Campaign Book

I, Zombie - All Things Zombie Source and Campaign Book


The Four Horsemen Have Arrived The government had developed an antidote to the Zombie Virus called the Lazarus Agent. Within hours planes flew over the major population centers spreading the cure. Or so they thought… Instead of delivering salvation they delivered annihilation. They delivered the end of the world. The...   [click here for more]
Two Hour Wargames  $10.00

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