Title |
Publisher |
Price |
Dockside Dogs is a modern-day, one-shot scenario for Call of Cthulhu for three to six players.
This was supposed to be a simple heist.
A group of well-dressed criminals arrive at a warehouse after pulling off an extraordinary crime. They know each other only by their pseudonyms - Mister Black, Mister Red, Mister Green, Mister Purple, Mister Beige and Mister Silver.
The plan is... [click here for more] |
Chaosium |
$6.99
|
A scenario by Paul Fricker. Taking inspiration from Moby Dick, Full Fathom Five puts the players aboard a whaling vessel in 1847. As the ship sails across the Pacific Ocean strange and terrible events unfold.
You’ve been at sea for 13 months. There’s salt in your beard, and weevils in your biscuits!
The scenario is intended for four to six players, with advice included... [click here for more] |
Chaosium |
$6.99
|
My Little Sister Wants You to Suffer
My Little Sister is a futuristic, one-shot Call of Cthulhu adventure for three to six players.
The investigators awaken to find themselves aboard a spaceship travelling away from Earth. How did they get here? The ship is not a safe environment, and the investigators face numerous challenges. As the investigators explore the ship,... [click here for more] |
Chaosium |
$6.99
|
The Blasphemous Tome is the semi-annual fanzine that we create for Patreon backers of The Good Friends of Jackson Elias podcast. It contains articles about RPGs, horror films and weird fiction, not to mention plenty of sanity-blasting artwork and original content for the Call of Cthulhu roleplaying game. Please read the 'Please Note' below before purchasing.
Featured in this issue is a new Call... [click here for more] |
Chaosium |
$50.00
|
The Blasphemous Tome is the semi-annual fanzine that we create for Patreon backers of The Good Friends of Jackson Elias podcast. It contains articles about RPGs, horror films and weird fiction, not to mention plenty of sanity-blasting artwork and original content for the Call of Cthulhu roleplaying game. Please read the 'Please Note' below before purchasing.
Featured in this issue is a new Call... [click here for more] |
Chaosium |
$50.00
|
The Blasphemous Tome is the semi-annual fanzine that we create for Patreon backers of The Good Friends of Jackson Elias podcast. It contains articles about RPGs, horror films and weird fiction, not to mention plenty of sanity-blasting artwork and original content for the Call of Cthulhu roleplaying game. Please read the 'Please Note' below before purchasing.
This issue sees the return... [click here for more] |
Chaosium |
$50.00
|
The Blasphemous Tome is the semi-annual fanzine that we create for Patreon backers of The Good Friends of Jackson Elias podcast. It contains articles about RPGs, horror films and weird fiction, not to mention plenty of sanity-blasting artwork and original content for the Call of Cthulhu roleplaying game. Please read the 'Please Note' below before purchasing.
This issue sees the return... [click here for more] |
Chaosium |
$50.00
|
The Blasphemous Tome is the semi-annual fanzine that we create for Patreon backers of The Good Friends of Jackson Elias podcast. It contains articles about RPGs, horror films and weird fiction, not to mention plenty of sanity-blasting artwork and original content for the Call of Cthulhu roleplaying game. Please read the 'Please Note' below before purchasing.
This issue sees the return... [click here for more] |
Chaosium |
$50.00
|
The Blasphemous Tome is the semi-annual fanzine that we create for Patreon backers of The Good Friends of Jackson Elias podcast. It contains articles about RPGs, horror films and weird fiction, not to mention plenty of sanity-blasting artwork and original content for the Call of Cthulhu roleplaying game. Please read the 'Please Note' below before purchasing.
This issue sees the return... [click here for more] |
Chaosium |
$50.00
|
The Blasphemous Tome is the semi-annual fanzine that we create for Patreon backers of The Good Friends of Jackson Elias podcast. It contains articles about RPGs, horror films and weird fiction, not to mention plenty of sanity-blasting artwork and original content for the Call of Cthulhu roleplaying game. Please read the 'Please Note' below before purchasing.
Featured in this issue... [click here for more] |
Chaosium |
$50.00
|
The Blasphemous Tome is the semi-annual fanzine that we create for Patreon backers of The Good Friends of Jackson Elias podcast. It contains articles about RPGs, horror films and weird fiction, not to mention plenty of sanity-blasting artwork and original content for the Call of Cthulhu roleplaying game. Please read the 'Please Note' below before purchasing.
Featured in this issue... [click here for more] |
Chaosium |
$50.00
|
The Blasphemous Tome is the semi-annual fanzine that we create for Patreon backers of The Good Friends of Jackson Elias podcast. It contains articles about RPGs, horror films and weird fiction, not to mention plenty of sanity-blasting artwork and original content for the Call of Cthulhu roleplaying game. Please read the 'Please Note' below before purchasing.
Featured in this issue... [click here for more] |
Chaosium |
$50.00
|
The Blasphemous Tome is the semi-annual fanzine that we create for Patreon backers of The Good Friends of Jackson Elias podcast. It contains articles about RPGs, horror films and weird fiction, not to mention plenty of sanity-blasting artwork and original content for the Call of Cthulhu roleplaying game. Please read the 'Please Note' below before purchasing.
Featured in this issue... [click here for more] |
Chaosium |
$50.00
|
The Blasphemous Tome is the semi-annual fanzine that we create for Patreon backers of The Good Friends of Jackson Elias podcast. It contains articles about RPGs, horror films and weird fiction, not to mention plenty of sanity-blasting artwork and original content for the Call of Cthulhu roleplaying game. Please read the 'Please Note' below before purchasing.
Featured in this issue... [click here for more] |
Chaosium |
$50.00
|
Originally published in 2016, The Blasphemous Tome is the semi-annual fanzine that we create for Patreon backers of The Good Friends of Jackson Elias podcast. Please read the 'Please Note' below before purchasing.
The Blasphemous Tome 1 is packed with articles, including a memoir of the shed, the secret history of Attract Fish, a graphic description of what Matt does to the dice that... [click here for more] |
Paul Fricker |
$50.00
|
Originally published in 2017, The Blasphemous Tome is the semi-annual fanzine that we create for Patreon backers of The Good Friends of Jackson Elias podcast. Please read the 'Please Note' below before purchasing.
The Blasphemous Tome 2 sees the return of several columns, as well as some new features.
Highlights include:
A Peek Inside the Recording Studio Cocktail Corner The Ludomancers... [click here for more] |
Paul Fricker |
$50.00
|
Episode 100 – The Good Friends ponder the appeal of Lovecraft
As Call of Cthulhuwriters, it’s no exaggeration to say that Lovecraft plays a central role in our lives. He is a larger presence than many people we actually know in person and who aren’t dead. But why is this the case? What is it about the man and his work that exerts such a hold on us?
Lovecraft was a complex figure,... [click here for more] |
Paul Fricker |
FREE
|
Episode 101 – The Good Friends disappear down the memory hole
We’re back and we’re indulging in some therapeutic negativity. Normally, we use the podcast to talk about things we like. This time we’re venting our bile ducts, spewing forth about aspects of gaming, books and films that give us dyspepsia. We are generally positive, or at least as positive as people who write about soul-crushing... [click here for more] |
Paul Fricker |
FREE
|
Episode 102 – The Good Friends are sucked into Event Horizon
We’re back and we’re heading out into uncharted space. Where better to talk about horror movies? This time it’s the turn of 1997’s Event Horizon, an ambitious film that blends science fiction, cosmic horror, religious imagery and extreme gore to create something that should have been exceptional. It is blessed with... [click here for more] |
Paul Fricker |
FREE
|
Episode 103 – The Good Friends puzzle out the appeal of investigative games
We’re back, and we’re polishing our magnifying glasses, scraping the gum off our shoes and hunting for clues. This is the first of two episodes delving into the appeal of investigative games. A big topic such as this demands extra resources, so we have brought in Mike Mason, line editor for Call of Cthulhu,... [click here for more] |
Paul Fricker |
FREE
|
Episode 104 – The Good Friends puzzle out more of the appeal of investigative games (Part 2)
We’re back and we’re wrapping up our investigation into, um, investigations. This is the second part of our look at investigative games. Once again, we are joined by Mike Mason, line editor for Call of Cthulhu. Following on from last episode‘s discussion of player techniques, this time we delve... [click here for more] |
Paul Fricker |
FREE
|
Episode 105 – The Good Friends illuminate the World of Darkness
We’re back and we’re sharpening our fangs, picking the nits out of our fur and preparing for some paradox. Born in 1991 out of Vampire: the Masquerade, the World of Darkness has grown, changed and completely reinvented itself many times since. As a result, our discussion covers only the very basics of its history. Simply cataloguing... [click here for more] |
Paul Fricker |
FREE
|
Episode 106 – The Good Friends create some non-player characters
We’re back and we’re poring over stat blocks, writing up physical descriptions and searching the internet for names. This is the first of two episodes about NPCs. Our focus this time is on how we create non-player characters that our players will remember (probably with muttered curses) for years to come. Next episode delves... [click here for more] |
Paul Fricker |
FREE
|
Episode 107 – The Good Friends play some non-player characters
We’re back and we’re putting on silly voices, adopting exaggerated mannerisms and making life as miserable as possible for the player characters. In other words, we’re playing NPCs. This is the follow-up to our discussion last episode about creating memorable non-player characters. Now we’re offering advice on how to bring... [click here for more] |
Paul Fricker |
FREE
|
Episode 108 – The Good Friends look for the magic in Mage: the Awakening
We’re back and we’re following up episode 105‘s discussion of the World of Darkness with a more detailed look at one of the core games that make up the current incarnation of the line. Mage: the Awakening is the reinvention of the RPG that started life as Mage: the Ascension. Onyx Path released a second, heavily... [click here for more] |
Paul Fricker |
FREE
|
Episode 109 – The Good Friends answer The Call of Cthulhu
We’re back and we’re talking about one of Lovecraft’s best-known stories. The Call of Cthulhu probably boasts more name recognition than any other Lovecraft tale. This is largely due to the ubiquity of old squidhead himself. Between the term “Cthulhu Mythos” and Chaosium using the story’s name for their groundbreaking RPG, Cthulhu... [click here for more] |
Paul Fricker |
FREE
|
Episode 110 – The Good Friends hold for The Call of Cthulhu
We’re back and we’re still being haunted by those hellish dreams surfacing from lost R’yeh like bubbles of pure madness. This is the second part of our discussion of Lovecraft’s classic weird tale, The Call of Cthulhu. Last episode we talked about the first two acts of the story. This time, we wrap up the synopsis, discuss adaptations... [click here for more] |
Paul Fricker |
FREE
|
Episode 111 – The Good Friends play R’lyeh Roulette: Monster Madness
We’re back and we’re giving the wheel of misfortune another spin. In our earlier R’lyeh Roulette episodes — 37 and 60 — we rolled for random spells from the spreadsheet that would one day become The Grand Grimoire of Mythos Magic. This time we’re using the Malleus Monstorum as our roulette wheel, rolling for... [click here for more] |
Paul Fricker |
FREE
|
Episode 112 – The Good Friends pick up their pacing
We’re back and we’re putting ourselves through our paces. Over on our Google+ Community, Tore Nielsen recently asked us to explain a little more about how we handle pacing in games. It’s a topic we touched upon back in our discussion of Beginnings, Middles and Ends. We hope there is enough new material here to justify a new episode. We certainly... [click here for more] |
Paul Fricker |
FREE
|
Episode 113 – The Good Friends solve the puzzle of Hellraiser
We’re back and we have such sights to show you. Or tell you. Can you really tell a sight? You can tell of it, but does that really convey the same visceral impact? This is all getting rather tortuous, appropriately enough. Regardless of which orifices you use to receive us, we are here to tell you all about Clive Barker’s 1987 horror... [click here for more] |
Paul Fricker |
FREE
|
Episode 114: The Good Friends resolve their social conflicts
We’re back and we’re intimidating goons, charming cult leaders and fast-talking the slow-witted. This is our look at the use of social conflicts in RPGs. By this, we don’t mean arguments over whose turn it was to bring the snacks or whether that roll of 00 was really cocked. Instead, we’re talking about the use of social skills in... [click here for more] |
Paul Fricker |
FREE
|
Episode 115 – The Good Friends are transformed by Shub-Niggurath
We’re back and we’re dancing around in the woods, bleating with ecstasy, smearing our mutating bodies with Mother’s milk. This episode is our discussion of the Lovecraftian deity, Shub-Niggurath. It is part of our ongoing look at the gods of the Mythos, continuing from our recent episode about Dagon.
Shub-Niggurath appealed... [click here for more] |
Paul Fricker |
FREE
|
Episode 116 – The Good Friends dig into The Shunned House
We’re back and we’re digging into another Lovecraft story, looking for the horrors that lie beneath. The Shunned House is one of the more minor of Lovecraft’s major stories, if that makes any sense. It is a lengthy, substantial piece that certainly shares thematic elements with his Mythos tales, if not any explicit continuity.... [click here for more] |
Paul Fricker |
FREE
|
Episode 117 – The Good Friends conjure up their thoughts on Sorcerer
We’re back and we’re scratching pentagrams into the floor, muttering blasphemous incantations and making ill-advised pacts with demons. This episode is our discussion of Ron Edwards’ influential indie RPG, Sorcerer. Kicking off a self-publishing revolution in the late 1990s, Sorcerer was arguably a manifesto as much as a... [click here for more] |
Paul Fricker |
FREE
|
Episode 118 – The Good Friends get some of that old-time Mythos religion
We’re back and we’re making offerings to twisted idols, praying in inhuman tongues and performing rites passed down through strange aeons. This is our look at the role religion plays in the Cthulhu Mythos. Specifically, we try to make sense of how worship of the Great Old Ones relates to more wholesome beliefs. To do so,... [click here for more] |
Paul Fricker |
FREE
|
Episode 119 – The Good Friends get more of that old-time Mythos religion
We’re back and we’re starting a cult. No, worse than that — we’re starting three of them! Last episode, we looked at how real religions and their practices might inform our depiction of Mythos sects in Call of Cthulhu. Now we’re taking things one step further. Building on what we’ve learnt, we try to picture what... [click here for more] |
Paul Fricker |
FREE
|
Episode 120 – The Good Friends play back The Stone Tape
We’re back and we’re watching in helpless terror as echoes of the dead past haunt us, screaming endlessly. This is our look at the classic 1972 British horror film, The Stone Tape. Fittingly, the BBC originally broadcast it as a ghost story for Christmas. We may be a day late on that front, but the nights are still cold and dark, and the... [click here for more] |
Paul Fricker |
FREE
|
Episode 121 – The Good Friends delve into System Matters
We’re back and we’re wondering just what it is we’ve been doing with all these dice. Inspired by our mention of Ron Edwards’ System Does Matter essay in our recent episode on Sorcerer, we give some thought to how mechanics shape play.
As well as talking about theory, we also try to provide some concrete examples.... [click here for more] |
Paul Fricker |
FREE
|
Episode 122 – The Good Friends observe the rituals of folk horror
We’re back and we’re hiding in the hedgerows, weaving twisted little corn dollies and performing unspeakable acts of Morris dancing. This episode is our discussion of the very British subgenre of folk horror. In particular, we’re looking into the Folk Horror Revival and how it ties into the childhood fears of those old enough... [click here for more] |
Paul Fricker |
FREE
|
Episode 123: The Good Friends rekindle their love for The Wicker Man
We’re back and we’re erecting monstrous effigies, playing deadly games and proclaiming that Sumer is Icumen In. OK, it’s February, but we’re sure that summer is out there somewhere. In fact, as we mention, the cast and crew of The Wicker Man had to pretend that a Scottish November offered the warmth of late spring. We Britons... [click here for more] |
Paul Fricker |
FREE
|
Episode 124: The Good Friends open up to inspiration and development
We’re back and we’re baring all. The most common thing people seem to ask writers is “Where do you get your ideas?” Apparently, “By eating the brains of more talented writers” isn’t as helpful an answer as we’d hoped. Maybe discussing our creative process in depth might prove more useful. Please forgive us if we... [click here for more] |
Paul Fricker |
FREE
|
Episode 125 – The Good Friends open the way to Yog-Sothoth
We’re back, standing atop Sentinel Hill, chill wind whipping under our robes, shrieking until our lungs hurt. Damn, that wind’s cold! This is our discussion of Yog-Sothoth, the All-in-One, the Gate, the Key, the Lurker at the Threshold and any number of other names. You can tell Yog-Sothoth is an important deity: he has almost as... [click here for more] |
Paul Fricker |
FREE
|
Episode 126 – The Good Friends celebrate The Last Feast of Harlequin
We’re back and we’re touching up our greasepaint, frolicking with wild abandon and preparing for an unspeakable transformation. This episode is our look at Thomas Ligotti’s weird tale The Last Feast of Harlequin. While Ligotti may arguably have written stronger stories, this established his reputation as one of the finest... [click here for more] |
Paul Fricker |
FREE
|
Episode 127 – The Good Friends have a laugh over comedy in RPGs
We’re back and we’re splitting our sides, busting a gut and otherwise rupturing ourselves in the pursuit of comedy. It’s rare to find a gaming table where no one is laughing, even if the subject of the game is grim or horrible. Whether we like it or not, humour is a big part of RPGs. We may play Call of Cthulhu to scare ourselves,... [click here for more] |
Paul Fricker |
FREE
|
Episode 128 – The Good Friends fuss over cats in Call of Cthulhu
We’re back and we’re chasing our tails, trying to lick our nether regions and hissing at anyone who looks at us funny. Meow. This is our look into the role of cats in Call of Cthulhu. Lovecraft was famously fond of cats. He kept them as pets throughout his life, and wrote about their exploits in his letters and stories. Inevitably,... [click here for more] |
Paul Fricker |
FREE
|
Episode 129 – The Good Friends brave the terrors of survival horror
We start out by trying to define what survival horror is, using examples from media. It’s a surprisingly hard thing to pin down. What are the common factors that define the genre and only the genre? Where do slasher movies end and survival horror begin? Who ate the last protein bar, probably condemning the rest of us to death?... [click here for more] |
Paul Fricker |
FREE
|
Episode 130 – The Good Friends undergo The Ritual
We’re back and we’re lost in the woods. There seem to be some familiar landmarks, however. If we look to the left, there’s The Blair Witch Project. Over there on the right is The Wicker Man. And sneaking up behind us is just about every rural horror film made. What, if anything, makes The Ritualstand out in this... [click here for more] |
Paul Fricker |
FREE
|
Episode 131 – The Good Friends peer into subterranean spaces in Call of Cthulhu
We’re back and we’re strapping on our headlamps, checking our harnesses and spelunking like our lives depended upon it. This is our look into subterranean spaces in Call of Cthulhu and Lovecraft. From his work, Lovecraft seemed to be both drawn to and disturbed by deep, dark holes and the mysteries lurking within.
... [click here for more] |
Paul Fricker |
FREE
|
Episode 132 – The Good Friends lock onto player engagement
This is our discussion of player engagement, specifically what engages us, the things we do to foster it and how we cope when players disengage.
In the discussion, we offer some personal insight into what draws us to play a game, which factors keep our enthusiasm fired and what turns us off a game. It’s too often easier to focus on... [click here for more] |
Paul Fricker |
FREE
|
Episode 133 – The Good Friends try on Masks of Nyarlathotep
This is our spoiler-free discussion of the new edition of Masks of Nyarlathotep, with all four of the authors of the revision offering their inside views. Next episode, we shall remove the mask completely and take a good look at what lurks underneath. Get ready for that 1D10/1D100 SAN roll!
The bulk of the episode is an extended... [click here for more] |
Paul Fricker |
FREE
|