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A Guide to Thieves' Guilds

A Guide to Thieves' Guilds


This book provides an abstract system for running thieves' guilds in any OSR-style game. While written for Old School Essentials, the system contained is easily adapted to other rulesets. It provides guidelines for establishing and recruiting for a guild, generating revenue, and resolving conflicts with rival Guilds, with a focus on higher-level play for thief and assassin characters. ...   [click here for more]
Third Kingdom Games  $5.95

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Basilisk Hills Compiled

Basilisk Hills Compiled


This book compiles the seven hexes that make up the Basilisk Hills cluster of the Populated Hexes series into a single book: 14.22 Lair of the Troglodytes 13.22 The Plateau of Sighs 14.23 The Basilisk Knights 15.22 The Toppled King 15.21 The River’s Source 14.21 The Gateway to the Pallid Fields 13.21 The Gangrenous Orcs Together, they form an adventuring location that can keep your players busy...   [click here for more]
Third Kingdom Games  $15.95

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Basilisk Hills Map Packet

Basilisk Hills Map Packet


This packet contains 18 .hxm files for the nine hexes in the Basilisk Hills hex cluster; a player's and a DM's map for each hex This includes hexes: 13.21 13.22 14.21 14.22 14.23 15.21 15.22 16.21 16.22 ...   [click here for more]
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Basilisk Hills Supplemental Hexcrawl

Basilisk Hills Supplemental Hexcrawl


Consisting of 98 6-mile hexes that surround the main Basilisk Hills cluster, this supplemental book provides enough dungeons, lairs, and interesting features to keep your players exploring for months of game time. Written for Old School Essentials, but useable in any old-school system, the book also contains background on the world of Absalom as well as tips on how to run the hexcrawl. This book is...   [click here for more]
Third Kingdom Games  $13.95

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Basilisk Hills Supplemental Hexcrawl Preview

Basilisk Hills Supplemental Hexcrawl Preview


This is an unformatted and unedited preview copy of the Basilisk Hills Supplemental Hexcrawl Book, scheduled to be Kickstarted this August. It is about three-quarters of the way complete. It details 98 hexes surrounding the original Basilisk Hills cluster, but in less detail, with no more than one lair or feature per hex. It is, however, written in a manner that will easily allow a Referee to add more...   [click here for more]
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Basilisk Hills Ultimate Hexcrawl

Basilisk Hills Ultimate Hexcrawl


This book combines the Compiled Basilisk Hills cluster with the Supplemental book, creating a hexcrawl region of 107 total 6-mile hexes. Populated Hexes Monthly Issue 0 is a free gazetteer that provides information on the setting, although this hexcrawl can be easily plugged into any existing fantasy world. Supplemental Hexcrawl Consisting of 98 6-mile hexes that...   [click here for more]
Third Kingdom Games  $22.96

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Basilisk Hills Ultimate Map Pack

Basilisk Hills Ultimate Map Pack


Contains all of the maps used in the Basilisk Hills Ultimate book, including dungeon maps. Hex maps are in both pdf and hxm formats. ...   [click here for more]
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BX Advanced Bestiary Vol. 1 Preview

BX Advanced Bestiary Vol. 1 Preview


This is a free preview of an upcoming bestiary. Written for Old School Essentials, but usable by any osr-system, this book examines and expands existing monsters, providing them with additional options and types to confound players with. ...   [click here for more]
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BX Advanced Bestiary, Vol 1

BX Advanced Bestiary, Vol 1


Volume 1 of the BX Advanced Bestiary takes the monster entries A-D from the OSE Basic book and expands them with options, added details, use for monster parts, additional monsters, and playable classes based upon the same theme. A sample preview of the book can be found here. Each entry is illustrated.  It includes rules for monster and animal training, several new race-as-class options (advanced...   [click here for more]
Third Kingdom Games  $13.95

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Classing Up The Joint

Classing Up The Joint


Classing Up the Joint is written for Necrotic Gnome's Old School Essentials but can be easily adapted to any OSR-style game. It provides a basic framework for determining the XP requirements of custom classes. This document has been revised and compiled as part of Into the Wild, a book containing five of the free or lower cost document I have put out: Classing up the Joint, Domain...   [click here for more]
Third Kingdom Games  $0.50

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Domain Building

Domain Building


Domain Building is a sourcebook for OSR-style games that focuses on the mechanical aspects of founding and building a domain as part of higher-level play. From gaining multiple retainers to manage aspects of one's domain, to clearing and claiming land, to building strongholds and towns, to using the natural resources that a hex provides, Domain Building explores some of the oft hand-waved...   [click here for more]
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Filling in the Blanks

Filling in the Blanks


Filling in the Blanks is a guide to populating hexes with lairs and features to use in fantasy role-playing games. While written specifically for Necrotic Gnome's Old School Essentials it is compatible with virtually all OSR-style games, and can be used with more modern versions of the game with little effort. It provides tables for randomly generating the number and type of lairs and features that...   [click here for more]
Third Kingdom Games  $10.95

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Filling in the Blanks Preview

Filling in the Blanks Preview


Preview for the upcoming Filling in the Blanks supplement that is being Kickstarted right now, which provides a quick and easy method for generating random lairs and features to fill out a hexcrawl or sandbox campaign. ...   [click here for more]
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Forest of Plenty -- Hex 16.24

Forest of Plenty -- Hex 16.24


The Forests of Plenty is another hex in the Populated Hexes series drawn from the Lake of Abominations cluster. It features the eponymous hex as well as a bonus hex adjacent to it. These two contain the lair of a medusa and her children, a sounder of aggressive boars, a village of sprites that contains a gateway to the Pallid Fields hexcrawl, and more, including rules for adding spellcasting levels...   [click here for more]
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Hex 07.36 -- Slow Waters

Hex 07.36 -- Slow Waters


Hex 07.36 features a frogling-inhabited marsh created by ancient and hidden piece of magitech, originally designed to distill a potent alchemical substance from an underground reservoir. In the years since the device was abandoned it continued to run, flooding the surrounding land and creating the current landscape. This hex contains two frogling race-as-class playable classes, a small dungeon containing...   [click here for more]
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Hex 13.21 -- The Village of the Gangrenous Orcs

Hex 13.21 -- The Village of the Gangrenous Orcs


Hex 13.21 -- the Village of the Gangrenous Orcs features a hex dominated by an orcish village made up of five distinct clans as well as an orcish shaman race-as-class to complement the orcish warlock and reaver introduced in Hex 16.23 This title has been bundled into: The Basilisk Hills Compiled Hexcrawl (https://www.drivethrurpg.com/product/374420/Basilisk-Hills-Compiled) The Basilisk Hills Ultimate...   [click here for more]
Third Kingdom Games  $3.95

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Hex 13.22 -- The Plateau of Sighs

Hex 13.22 -- The Plateau of Sighs


Hex 13.22 -- The Plateau of Sighs -- features an old triceratops, out of place and out of time, and a plateau currently affected by a petrification curse caused by a gateway to the plane of earth. The gateway is at the end of a mini-dungeon, an abandoned druidic shrine to a powerful elemental prince. It includes rules for introducing ley lines into an Old School Essentials -- or any other OSR-style...   [click here for more]
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Hex 13.39 -- The Domain of Deepwater

Hex 13.39 -- The Domain of Deepwater


Hex 13.39 -- the Domain of Deepwater -- is an entire cluster of seven hexes that details a small, developing domain and the surrounding hexes. It provides the small village of Deepwater, the nearby Keep, and plot hooks that a Referee can use to establish either a starting location or a settlement to place in play. The book uses the domain rules from Into the Wild and provides concrete examples of...   [click here for more]
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Hex 14.21 -- The Gateway to the Pallid Fields

Hex 14.21 -- The Gateway to the Pallid Fields


This hex is another in the Basilisk Hills cluster, and also ties in with the Pallid Fields mini-hexcrawl in Faery. It features the eponymous gateway to Faery, a feral damselfly automaton, and a mad hermit, among other features. It also has rules for high-level ritual spells, spell research and mishaps, in addition to founding and running clerical temples. This title has been bundled into: The Basilisk...   [click here for more]
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Hex 14.22 -- The Keep of the Troglodytes

Hex 14.22 -- The Keep of the Troglodytes


Another in the Basilisk Hills hexcrawl series, the Keep of the Troglodytes includes the eponymous keep, inhabited by a band of vicious troglodytes. Also includes two race as class troglodyte classes, new spells, and several other encounter locations. This title has been bundled into: The Basilisk Hills Compiled Hexcrawl (https://www.drivethrurpg.com/product/374420/Basilisk-Hills-Compiled) The Basilisk...   [click here for more]
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Hex 14.23 -- The Basilisk Knights

Hex 14.23 -- The Basilisk Knights


Another hex in the Basilisk Hills cluster, Hex 14.23 features the town of Liwil, home to the Basilisk Knights, a much diminished order dedicated to the protection of the surrounding lands. It includes a map of Liwil with important locations and NPCs noted, an alternate Knight class for use in old-school games, rules on dryads in Absalom, and a half-dryad race-as-class option; the Grove Guardian. This...   [click here for more]
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Hex 14.42 -- Troll Mountain

Hex 14.42 -- Troll Mountain


This hex is in the Keep of the Rawhide Gang cluster and includes: *Two small dungeons. *Wilderness encounters including with a chimera, mountain goats, manticore, and roper. *Expanded information on trolls, ropers, a mutative alchemical mineral called bertuberite, and more! ...   [click here for more]
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Hex 14.43 -- Eyrie of the Eaglefolk

Hex 14.43 -- Eyrie of the Eaglefolk


This hex -- a neighbor to 15.42, Keep of the Rawhide Gang -- features a monastery of eagle-folk monks perched above a mountain lake containing a portal to the plane of water. includes two race-as-class eaglefolk options as well as rules for generating elemental creatures. ...   [click here for more]
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Hex 15.21 -- The River's Source

Hex 15.21 -- The River's Source


Hex 15.21 is another hex in the Basilisk Hills hex cluster, featuring the source of a river and the spirit that dwells within, a unicorn grove and rules for expanding unicorns, and bonus hex containing a mini-dungeon inhabited by morlocks, as well as two morlock race-as-class options. This title has been bundled into: The Basilisk Hills Compiled Hexcrawl (https://www.drivethrurpg.com/product/374420/Basilisk-Hills-Compiled)...   [click here for more]
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Hex 15.22 -- The Toppled King

Hex 15.22 -- The Toppled King


Hex 15.22 is another in the Basilisk Hills cluster of 6-mile Populated Hexes. It features a fallen statue of Zaphisdreal the Mighty -- a king of old -- a giant ant colony, and a young dragon, among other threats. Additionally, it provides rules for making dragons more interesting. This hex uses Old School Essentials but can be easily adapted to any OSR-style game. This title has been bundled into:...   [click here for more]
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Hex 15.41 -- The Valley of the Rock Baboons

Hex 15.41 -- The Valley of the Rock Baboons


The Valley of the Rock Baboons is another hex in the Rawhide Gang cluster. It features three dungeons (a mini-shrine to a baboon god, a brigand outpost, and the redoubt of a long-dead illusionist) as well as rules for creating animated objects, legendary weapons (magical items that grow more powerful along with the wielder) and a monk class for Old School Essentials or other similar games. ...   [click here for more]
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Hex 15.43 -- The Crypts of the Aimascurs

Hex 15.43 -- The Crypts of the Aimascurs


Hex 15.43 -- the Crypt of the Aimascurs, is a hex in the Rawhide Gang cluster of hexes. It features a hill giant camp, a greater medusa with oracular powers, and the eponymous crypt, populated with a variety of mummies. Includes rules for making mummies more interesting. ...   [click here for more]
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Hex 16.23 -- The Doom of Cthedrak

Hex 16.23 -- The Doom of Cthedrak


Another Hex in the Lake of Abominations cluster, the Doom of Cthedrak features a crashed spaceship from another dimensions inhabited by a scheming naga. The wreckage -- called the Dome of the Library -- received an honerable mention in the 2019 One Page Dungeon Contest. This location also features a small orcish camp, and rules for a standard orc race-as-class as well as an orcish warlock race-as-class...   [click here for more]
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Hex 16.42 -- Into the Stewpot

Hex 16.42 -- Into the Stewpot


Hex 16.42 -- Into the Stewpot, is another hex in the Rawhide Gang cluster. It features a family of wereboar farmers, led by a devil swine matriarch, as well as a kobold warren, along with three playable race-as-class kobold option: the regular kobold, the warrenguard, and the beguiler. With art by Carlos Castilho and cartography by Ryan Thomason. ...   [click here for more]
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Hex 16.43 -- Cave of the Elder Gargoyles

Hex 16.43 -- Cave of the Elder Gargoyles


Part of the Rawhide Gang cluster of hexes, the Cave of the Elder Gargoyles features a small cavern complex inhabited by elder gargoyles, a breed of construct first created by the ancient crocodile kings. A flight of wyverns and an old and fat hydra also lairs in the hex. Also includes rules for creating constructs using Old School Essentials or other OSR-style games. ...   [click here for more]
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Hex 17.22 -- The Valley of the Sunken Sun

Hex 17.22 -- The Valley of the Sunken Sun


Hex 17.22 -- the Valley of the Sunken Sun -- features a goblin village in an abandoned manor house at the edge of the Lake of Abominations. A mutated carcass crawler dwells in a well at the center of the village and is worshipped as a god by the goblins. The book also contains optional combat maneuvers to customize fighting classes and provides rules for the creation of charms and fetishes -- minor...   [click here for more]
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Hex 17.24 -- The Village of the Owl-folk

Hex 17.24 -- The Village of the Owl-folk


South of the Lake of the Abominations is a village of owl-people living on the outskirts of a haunted forest. The owl-folk are a race of seers and visionaries, spending much of their time in drug-induced states that bring on prescient trances. This hex includes Highglade, the owl-folk village, the northern tip of the Darkwoods, a haunted forest, rules for drugs and drug addiction, and two race-as-class...   [click here for more]
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Hex 18.23 -- The Trails of Cabulech

Hex 18.23 -- The Trails of Cabulech


Hex 18.23, part of the Lake of Abominations cluster, features a giant snail leaving trails of alchemical slime, a gnoll village, two gnoll race-as-class options, and rules for creating magical items. ...   [click here for more]
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Hex 18.24 -- The Deadwoods

Hex 18.24 -- The Deadwoods


The Deadwoods hex is another in the Lake of Abominations series. It features a spur of the Darkwood called the Deadwood, ruled by an undead treant, and a small goblin village established at the edge of the Deadwood, hoping that their proximity to such a fell place will grant them a measure of safety from a larger goblin village to the north. It also features two goblin race-as-class options: the goblin...   [click here for more]
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Hex 24.26 -- The Temple of Bathrymrala

Hex 24.26 -- The Temple of Bathrymrala


Hex 24.26 -- the Temple of Bathrymrala, is the start of a new cluster of hexes. Two rivers join in this hex, creating a swamp in which can be found the remains on an ancient temple to Chaotic gods, now inhabited by a variety of creatures. The hex features five mini-dungeons that make up part of the partially flooded complex, new undead and plant creatures for use in Old School Essentials or other OSR-style...   [click here for more]
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Hex 26.35 -- The Camp of the Horsefolk

Hex 26.35 -- The Camp of the Horsefolk


One of the stretch goal hexes from the Filling in the Blanks Kickstarter, Hex 26.35 explores a new corner of the region covered by the Populated Hexes. It features several barrow mounds, one containing a powerful undead horror and introduces the horsefolk with two race-as-class options, the standard caballi and the caballi destrier. The horsefolk are a nomadic peoples, following the...   [click here for more]
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Hexcrawl Basics

Hexcrawl Basics


This supplement is a guide to the mechanical methods of running a hexcrawl style campaign. It is written for OSR-style games, specifically Necrotic Gnome's Old School Essentials, but can easily be adapted to fit others. It includes methods of both traveling through hexes and exploring within a hex, clarifications on rules for getting lost, populating a hex with lairs, determining the...   [click here for more]
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Into the Wild

Into the Wild


Into the Wild is written for Old School Essentials but can be easily adapted for use with any OSR-style game. It combines and expands on six books by Third Kingdom Games: Classing up the Joint, Domain Building, Hexcrawl Basics, Random Weather Generation, OSR Expanded Classes, and Wealth by NPC level. Designed to be used alone or as a companion book to Filling in the Blanks and a Guide to Thieves'...   [click here for more]
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Into the Wild Advance Preview

Into the Wild Advance Preview


Into the Wild, a book containing five of the free or lower cost document I have put out, is now live: Classing up the Joint, Domain Building, Hexcrawl Basics, Random Weather Generation, and Wealth by NPC Level. https://www.drivethrurpg.com/product/353949/Into-the-Wild This preview will remain live. Please keep in mind that the preview document has seen NO editing...   [click here for more]
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Into the Wild Omnibus

Into the Wild Omnibus


This 380+ page book combines three volumes into one: A Guide to Thieves' Guilds, Filling in the Blanks, and Into the Wild, all geared towards aiding Referees and characters in venturing out into the wilderness and high-level domain activities. A Guide to Thieves' Guilds provides guidance on forming and running guilds, both for the PC interested in establishing a guild and for the Referee wanting to...   [click here for more]
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Into the Wild Tracking Sheets

Into the Wild Tracking Sheets


The four tracking sheets provided with Into the Wild -- City, Domain, Hex, and Stronghold -- illustrated by JV West and formatted as a form-fillable pdf. ...   [click here for more]
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Keep of the Rawhide Gang -- Hex 15.42

Keep of the Rawhide Gang -- Hex 15.42


Hex 15.42 in the Populated Hexes series features a brigand keep in the hills to the south of a trade road. It includes a fully fleshed out brigand gang, an alternate brigand character class for use in your Old School Essentials or similar OSR-style game, and expanded rules for adding Brigandry to the thieves' guild options presented in A Guide to Thieves' Guilds. ...   [click here for more]
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Lake of Abomination Map Packet

Lake of Abomination Map Packet


This zipped file includes 16 .hxm files that correspond to the eight hexes in the Lake of Abominations cluster. Each hex has a DM's and a Player's version that can be opened and edited with Inkwell Ideas Hexographer or Worldographer. ...   [click here for more]
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Lake of Abominations Compiled Hexcrawl

Lake of Abominations Compiled Hexcrawl


This book compiles the seven hexes in the Lake of Abominations hex cluster into a single book. It also appears in the Lake of Abominations Ultimate book, that combines the Supplemental and Compiled Hexcrawls. It includes: *Hex 17.23 The Lake of Abominations. A ruined mage's tower on an island. Includes rules for a simple skill system, expanded poison options, and an overview of magic item creation....   [click here for more]
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Lake of Abominations Supplemental Hexcrawl

Lake of Abominations Supplemental Hexcrawl


This is a companion to the Lake of Abominations hex cluster and Compiled Hexcrawls. It also appears in the Lake of Abominations Ultimate book, that combines the Supplemental and Compiled Hexcrawls. It includes: *82 additional 6-mile hexes, populated with lairs and features. *Guidelines for Referees to create cross-breed creatures. *A werewolf race-as-class option. *10 bonus dungeons waiting to...   [click here for more]
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Lake of Abominations Ultimate Hexcrawl

Lake of Abominations Ultimate Hexcrawl


This massive book contains the contents of the Lake of Abominations Compiled and Supplemental Hexcrawls, with eight detailed, fully fleshed out hexes and 82 additional hexes painted in broad strokes. It includes: Compiled *Hex 17.23 The Lake of Abominations. A ruined mage's tower on an island. Includes rules for a simple skill system, expanded poison options, and an overview of magic...   [click here for more]
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Lake of Abominations Ultimate Map Pack

Lake of Abominations Ultimate Map Pack


This zipped folder contains all of the maps used in the Basilisk Hills Ultimate Hexcrawl Book in digital form. When Worldographer was used for maps they are available in both png and worldographer formats.  ...   [click here for more]
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OSE Spooktacular Bundle [BUNDLE]

OSE Spooktacular Bundle [BUNDLE]


This special bundle product contains the following titles. DD-01 The Darkness Beneath Dalentown for 1st Edition and BX Regular price: $4.95 Bundle price: $2.00 Format: Watermarked PDF The Darkness Beneath Dalentown is an OSR adventure for characters of levels 8-12 featuring hordes of oozes, undead, and demons festering for years in an ancient dwarven mining stronghold....   [click here for more]
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OSR Alternative Classes

OSR Alternative Classes


This document provides alternate classes for the four base human classes in OSR-style fantasy rpgs. It is written for Necrotic Gnome's Old School Essentials but can be used with Labyrinth Lord or any other BX compatible game. It includes the following classes: cleric, fighter, magic-user, thief, assassin, scout, dervish, berserker, cerves brave (deer-folk race as class), witch, ironskin (race as class),...   [click here for more]
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PHM #10 -- The Dreaming City of Kahudbar

PHM #10 -- The Dreaming City of Kahudbar


The 10th issue of Populated Hexes Monthly remains at the base of the Plateau of Leng and visits the Dreaming City of Kahudbar, the only place where the mysterious Denizens of Leng meet to trade with humanity. Includes stats for the Leng-folk as well as the valuable moon-rubies the Denizens use to trade. ...   [click here for more]
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