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 Title    Publisher    Price  
Kobolds of Frostwind Forest

Kobolds of Frostwind Forest


The Kobolds of Frostwind Forest This is a story about the underdogs, the little race that has long served not as the villains but rather the pushed aside annoying minions of villains. I suppose they haven't gotten that much better, but they are trying. In Frostwind Forest, the kobolds have become something a little more, guided and influenced by forces beyond them and having a teacher to elevate them,...   [click here for more]
Charke Publishing  $9.99

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System 7: Rulebook

System 7: Rulebook


System 7 is a LARP CCG where Players choose 7 cards each game that define their Character.  System 7 is made of 4 products; System 7 Rulebook (Free), The Shards, The Magic Items and the NPCs.  To provide the greatest control over prints, these are sold as three separate files. For best results 5 copies of the Shards are recomended and 2 copies of the Magic Items plus either 1 or 6...   [click here for more]
Charke Publishing  Pay What You Want

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Chronomancer: Time Travel for Everyone

Chronomancer: Time Travel for Everyone


   Chronomancer: Time Travel for Everyone is the definitive source for time travel in the d20/OGL system. At 330 pages, it contains 115 new spells, 88 new psionic powers, 29 new classes and prestige classes including their epic progression, 22 new feats and one new attitude. There is over a dozens forms of time and ways to time travel. Every class can find some way to participate...   [click here for more]
Charke Publishing  $29.95 $19.95

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Blue Water Hero (Novel)

Blue Water Hero (Novel)


When you are the best and worst superhero... ....because you are the only one." Bryan is a highly moral lifeguard who gains the ability to control water and decides to use this ability to become the world’s first superhero. With no one to help him, he must confront the public, the government, criminals while learning what he can, and can not do. Going out in a second hand firefighter’s...   [click here for more]
Charke Publishing  $9.99

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Broken: Exahaustion Magic

Broken: Exahaustion Magic


    Only 3 classes use what takes up the greatest portion of the rules in 3rd Edition; the spells. In this short 4 page document, a new way of using those spells is introduced by employing the little used spell failure mechanic and taking it to new extremes. There is a drawback to the system. You must be able to add percentages together. You will be doing it often, every time you cast a spell...   [click here for more]
Charke Publishing   FREE 

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Broken: The Crystal Castle

Broken: The Crystal Castle


    This is an adventure designed to kill a group of four 1st to 3rd level characters, challenge a group of 4th to 7th level characters or bore a group of 21st to 29th level characters.     Mystery abounds in this adventure expansion for the Broken: The Memory of Solaris. Warned away, the Players are bound to explore the Crystal Castle, a large keep locked in an island of ice with a massive...   [click here for more]
Charke Publishing  $1.00

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Broken: The Oldest Goblin

Broken: The Oldest Goblin


Meander is dying. He is the oldest living goblin in the Pipedream, the massive hot water and sewage system that survived being ejected from Solaris when that world was destroyed. Capped off and made air tight, it has become a floating space station inhabited by gnomes, goblins and glomes. Meander might last a few more years with Frigga’s blessing but it seems she hasn’t given it. Three...   [click here for more]
Charke Publishing  $1.00

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Broken: The Pipedream

Broken: The Pipedream


When the planet of Solaris was destroyed, a massive sewer and hotwater heating system survived, ejected intact, and left floating in void. Its inhabitants survived with it, those who serviced the systems, the gnomes above, managing the heating, and the goblins below, managing the waste. Now living together they have struggle for sixty long years to survive in space using steam technology to provide...   [click here for more]
Charke Publishing  $5.95

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Broken: The White Ghost

Broken: The White Ghost


  Charke Publishing is proud to present the 6th book for Broken - Broken: The White Ghost.   It's 60 years since the destruction of Solaris and the survivors are enjoying a Christmas of sorts. Don't expect Saint Nick or reindeer but instead stories of a giant eight legged horse ridden by Odin. This is, after all, a Norse tale. Survivors are visited by the most unlikely of angels,...   [click here for more]
Charke Publishing   FREE 

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Future Warfare: Cloning and Genetic Manipulation

Future Warfare: Cloning and Genetic Manipulation


    “As our military protects the bloated, pampered masses that make up society, science, crawling ever forward, unlocks secrets that makes their living even more easier and gives us the weapons we need to maintain that status quo. The secrets of the genetic code have truly been unlocked and the gun is no longer the foremost weapon in our arsenal.       “We can’t...   [click here for more]
Charke Publishing  $5.95

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Second Look: Arcane Trickster

Second Look: Arcane Trickster


The Arcane Trickster is my favourite class. It is the ideal blend of rogue and wizard. It is so popular that it was moved into the OGL (the core books) when the system upgraded to 3.5. That allowed this book could be produced. Second Look: Arcane Trickster re-writes the Arcane Trickster into three new 20 level classes. Each focuses on a different element. The Arcane Trickster of...   [click here for more]
Charke Publishing  $5.95

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Second Look: Barbarian

Second Look: Barbarian


            Grab your great axe, it’s time to unleash your war cry! Charke Publishing is proud to release Second Look: Barbarians. Long the haven for your lonely d12s, Second Look: Barbarians brings new prestige classes, feats and rules for this under-utilized class. Defy the elements with the Nature Walker; Define autonomy with the Barefoot Barbarian; Delve into the mystic secrets of...   [click here for more]
Charke Publishing  $5.95

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Second Look: Fallen

Second Look: Fallen


You screwed things up. In fact, you made things worse. You did something so unbelievably bad that you will never, ever, get a chance to try again. It’s over. The case is closed on you. You can not retire and train people on the subject, not even simply what they should avoid that you did. People do not want to hear about your good old days before things went wrong. They don’t...   [click here for more]
Charke Publishing  $2.95

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