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Title |
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They Say Everyone Has a Game Inside Them
Almost everyone who’s ever played a game has had an idea for how to make it better. To tweak it, improve it, or even build something new from its miniatures, cards, cubes, and concepts.
We think making games is awesome. We believe it's one of the most challenging, fun, rewarding things you can do. If you’ve ever thought about making a game of your own,... [click here for more] |
Pelgrane Press |
$7.99
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Build the Store Your Community Deserves.
Tabletop gaming is on the rise. If you love games like Catan,, Magic: The Gathering, or Dungeons & Dragons; like the sound of being your own boss; and are willing to dive deep into what it takes to build a successful business, then this is a book for you.
In Friendly Local Game Store, you’ll learn what you need to know... [click here for more] |
Pelgrane Press |
$9.95
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"This is the single most valuable resource to date for the design of cooperative games."
— Raph Koster, author of A Theory of Fun
"Meeples Together is a must read for any emerging game designer, and an interesting read for all hobby gamers."
— Richard Launius, designer of Arkham Horror
“Required reading for game designers of any kind, bursting at... [click here for more] |
Pelgrane Press |
$9.95
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They Say Everyone Has a Game Inside Them
Almost everyone who’s ever played a game has had an idea for how to make it better. To tweak it, improve it, or even build something new from its miniatures, cards, cubes, and concepts.
We think making games is awesome. We believe it's one of the most challenging, fun, rewarding things you can do. If you’ve ever thought about making a game of... [click here for more] |
Pelgrane Press |
$14.99
|
See How Stories Work
The most compelling stories move us emotionally. Up and down, between hope and fear, in ways we don’t always expect—but that you can harness as a writer, editor, and critic. This book shows you how to track, map, and understand the rhythm of a story. Whether you’re writing or rewriting, editing a manuscript or dismantling your favorite television episode, Beating... [click here for more] |
Pelgrane Press |
$7.95
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See Your Stories Like Never Before
Hamlet's Hit Points presents a toolkit that helps make storytelling in any RPG easier and more fun by classifying story beats and letting you track their ups and downs from hope to fear and back.
Armed with these tools, you'll be equipped to lay compelling track for an emotional roller-coaster that will keep everyone at your game table involved, excited,... [click here for more] |
Pelgrane Press |
$9.95
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A 21st CENTURY BESTIARY
The magic of bestiaries, or dictionaries of mythological creatures, has been captivating the human imagination since ancient times. Now, Stone Skin Press brings a fresh take on these compendiums of the fantastic with its latest anthology—Gods, Memes and Monsters. Featuring over sixty authors, this stunning international volume offers entries and short stories that range from... [click here for more] |
Pelgrane Press |
$6.40 $3.20
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EIGHTEEN WHISPERS TO THE DARKNESS
‘The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.’
So begins H. P. Lovecraft’s essay “Supernatural Horror in Literature,” arguably the most important analysis of horror ever written. Yet while hordes of writers have created works based on Lovecraft’s... [click here for more] |
Pelgrane Press |
$6.40
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Schemers
Betrayal Knows No Boundaries
A cruel lover who refashions her prey. A bioengineered warrior on the run. An internet mapping service with a stalker’s eye. A carjacker with a conscience. A Victorian thespian turned super-criminal. A murderer of video game characters. All these and more meet in the poison-soaked pages of Schemers, a genre-spanning short fiction exploration of grand schemes, Machiavellian... [click here for more] |
Pelgrane Press |
$6.40
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What hope has a humble adventurer when faced with a fight against Cthulhu himself? No matter; the true swordsperson cares only for the bite of steel against flesh, whether that flesh be eldritch or more conventional. So, grab your khukuri knife, your iklwa spear, or a legendary blade and journey with us from ancient Rome to feudal Japan, from the Dreamlands to lands there are no names for in any of... [click here for more] |
Pelgrane Press |
$6.40
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A Man Without A Past
Cipher is a monk: a master of the Deadly Arts, able to dismantle enemies using his bare hands. He is immune to lies, and can see volumes of information in the smallest detail.
Unfortunately, that’s all he knows. His real name, his history – all stolen by an unknown foe.
Without memory or purpose, Cipher can only follow his instinct to find bad people, and hit them... [click here for more] |
Pelgrane Press |
$5.57
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Don't embrace the darkness. Fear it.
The Gothic is the most enduring literary tradition in history, but in recent years friendly ghosts and vegetarian vampires threaten its foundations.
The New Gothic is a collection of short stories which revisits the core archetypes of the Gothic - the rambling, secret-filled building, the stranger seeking answers, the black-hearted tyrant - and reminds us not... [click here for more] |
Pelgrane Press |
$6.40
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A novel by Robin D. Laws
A new day has dawned, and elections are coming. The corrupt, covertly supernatural regime of the Castaigne family has been consigned to history. After a century of American dictatorship, the hard work of self-government begins.
Reluctantly, one of the revolutionary heroes who helped put them away has agreed to run for public office. How else can he put the Government... [click here for more] |
Pelgrane Press |
$6.40
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"Come on, natural 20! Daddy needs a new sword of wounding!"
This isn’t about math. It’s about unlucky breaks and victory against all odds.
This isn’t about percentiles and probabilities. It’s about late-night game-ending rolls where everything hinges on that climactic moment when one single die skitters across the table and determines the fate of a hero, a city, an empire…... [click here for more] |
Pelgrane Press |
$8.00
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Imperial America has fallen.
Emperor Castaigne, who ruled the nation with secret police and even more secret sorcery, has fled. The portals that connected him to his rumored source of power, the alien realm of Carcosa, have been destroyed. After a century of tyranny, democracy has returned to the USA—if those who fought for it have what it takes to keep it. Along with his loyal crew, the man they... [click here for more] |
Pelgrane Press |
$6.40
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In THE THRILL OF DRACULA, Kenneth Hite takes apart Dracula — the novel, the movies, the myth, even the history — into his component pieces: characters, tropes, symbols, story beats, effects. With those pieces, Ken shows you how to build new yet mythic stories about the King of the Vampires or about your own creatures of the night, tuned for thriller adventure, cosmic horror, or even intense personal... [click here for more] |
Pelgrane Press |
$6.95
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This special bundle product contains the following titles. The White Box Essays Regular price: $7.99 Bundle price: $6.59 Format: Multiple File Formats They Say Everyone Has a Game Inside Them
Almost everyone who’s ever played a game has had an idea for how to make it better. To tweak it, improve it, or even build something new from its miniatures, cards,... [click here for more] |
Pelgrane Press |
$22.98 $18.95
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"An unholy mixture of helpful guidebook and jabbing provocation, [Things We Think About Games] will earn its right to rattle around your brain. It is essential reading for designer, critic, and straight-up rank 'n' file gamer alike."
—Robin D. Laws, creator of HeroQuest and Feng Shui
Will Hindmarch and Jeff Tidball think a lot about... [click here for more] |
Pelgrane Press |
$8.00
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