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Founded in 1998, Louis Porter, Jr. Design, Inc. is a dedicated game publishing company specializing in the development of high-energy action and hyper-kinetic adventure settings.  Louis Porter, Jr. Design has developed into several other brand imprints most recently, Devil’s Workshop. Focusing on innovative and groundbreaking design and development, Louis Porter, Jr. Design games are enjoyable for both veteran and new gamers alike.
 
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Secret Societies of NeoExodus: Section Omega (PFRPG)

Secret Societies of NeoExodus: Section Omega (PFRPG)


The people of modern Exodus fear and distrust psionic powers and those with it. The psion’s ability to read or even control minds without even the scant visible trappings of wizardry - the wilder’s unpredictable and spontaneous destructive powers - these mind-spawned mysteries are the stuff of nightmares for common folk from the Wyldlands of Bal to the deserts of Cordel. Even the widely...   [click here for more]
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Shots Rang Out

Shots Rang Out


An adventure for d20 Modern and Haven: City of Violence d20 Modern. The Santucci family has had Senator Matthew Rivers, the Democrats' leading presidential candidate, assassinated, and have framed the Carluccis in the process. The unfortunate PCs, witnesses to the assassination, become targets for the Santucci and Carlucci families. The Santuccis know the PCs saw the shooter and he could easily...   [click here for more]
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Sidetrek Adventure Module #1: Sacrifices of the Demon Queen (PFRPG)

Sidetrek Adventure Module #1: Sacrifices of the Demon Queen (PFRPG)


The peaceful farming village of Vestor is on the verge of hysteria! Hours ago, brigands kidnapped five ladies of the village, alarming the entire community with the news that the young women were to be gifts for a demon queen! These hard working people of the land are in need of heroes, and fast! Written by Ken Austin, Sacrifices of the Demon Queen (PRGP) is an adventure for four players of 4th level....   [click here for more]
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Sidetrek Adventure Weekly #00: To Slay a Dragon

Sidetrek Adventure Weekly #00: To Slay a Dragon


When a formerly peaceful dragon begins ravaging the countryside, heroes must step forward to put the beast in its place. But all is not as it seems in Vellumthrax’s lair. The noble dragon’s den now houses undead horrors, deadly traps, and three murderous sisters who would love nothing more than to add the adventurers to their list of victims. Our brave heroes may find they’ve taken...   [click here for more]
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Sidetrek Adventure Weekly #01: Blood on the Waterfront

Sidetrek Adventure Weekly #01: Blood on the Waterfront


When a clan of masked monks ambushes an illicit exchange in a dilapidated dockside warehouse, their onslaught hurls the heroes into a chaotic, explosion-rent fracas. Thrust into one fast-paced, deadly clash after another, they slowly piece together the truth: apocalypse threatens, and only they can stop it! Each Sidetrek Adventure Weekly episode throws characters into an action-packed encounter designed...   [click here for more]
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Sidetrek Adventure Weekly #02: Blood Stained Trail

Sidetrek Adventure Weekly #02: Blood Stained Trail


The chase is on as the heroes follow the villains from a hidden dock below a ruined warehouse. Flooded tunnels connecting the sewers to the hideout of one of the city’s violent gangs hide many secrets. Braving the dark unknown, the heroes begin to follow The Blood Stained Trail. Each Sidetrek Adventure Weekly episode throws characters into an action-packed encounter designed to electrify your...   [click here for more]
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Sidetrek Adventure Weekly #03: The Bloody Dog’s Den

Sidetrek Adventure Weekly #03: The Bloody Dog’s Den


Hot on the heals of Nyaiss, Vav and Marrowgnasher our heroes find themselves facing a determined group of orc demolition “cleaners” tasked with collapsing the Ghost Dog’s Den and sealing off any pursuit. All is not well in the abandoned dog’s den however as the adventurers and the cleaners find the walls riddled with slime covered holes. Something has driven off the Ghost Dogs...   [click here for more]
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Sidetrek Adventure Weekly #04: Enlightenment at the Dim Spire

Sidetrek Adventure Weekly #04: Enlightenment at the Dim Spire


Trapped behind collapsed ceilings our heroes traverse cramped tunnels hoping to find a way out of the Ghost Dogs den. Emerging through a trap door our intrepid adventurers find themselves in the remains of a crumbling lighthouse, standing on a tall cliff, meekly shining a dim light into the rough sea. Perhaps within the crumbling remains lies Enlightenment at the Dim Spire! Each Sidetrek Adventure...   [click here for more]
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Sidetrek Adventure Weekly #05: Attack of the Trigga Noir

Sidetrek Adventure Weekly #05: Attack of the Trigga Noir


Exhausted from their excursions in the dungeons den of the Ghost Dogs our heroes find themselves enjoying some well-earned rest at the Burnt Ember Inn. A visit from an old “friend” quickly turns into a ambush by a deadly band of ancient assassins, intent on recovering the mythic Key of Troodon… will our heroes survive the Attack of the Trigga Noir? Each Sidetrek Adventure Weekly...   [click here for more]
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Sidetrek Adventure Weekly #06: Dangers in the Abyss

Sidetrek Adventure Weekly #06: Dangers in the Abyss


In a race against time to prevent a powerful gateway from being unsealed, a descent into the abyss beneath Black Dog Pit turns into a frantic battle against hordes of winged terrors. When our intrepid explorers reach the ancient cavern floor, they still have to face a vastly superior force, in the Dangers in the Abyss! Each Sidetrek Adventure Weekly episode throws characters into an action-packed...   [click here for more]
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Sidetrek Adventure Weekly #07: Race for the Vault of Time

Sidetrek Adventure Weekly #07: Race for the Vault of Time


Vav escaped! He fled through the towering doors and down the Great Stair into the misty darkness below. He has Aniso’s notes pointing the way to the Troodonic Gateway. He has the Key. He knows which dark path to follow, what hazards lie in wait, and what terrible guardians watch that road. Our heroes know nothing of the dangers before them but must pursue nonetheless. They must catch the blackguard...   [click here for more]
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Sidetrek Adventure Weekly #08: The Scales of Time

Sidetrek Adventure Weekly #08: The Scales of Time


After racing across the land fighting for the Troodonic Key our heroes find themselves before a giant statue of a saurian humanoid in the sacred sanctum of the Temple of the Troodon. The inner sanctum holds a gilded monument to the first Troodon to cross both space and time without the use of a portal. Before this statue lies the Scales of Time, doors through time and Space to infinite other worlds....   [click here for more]
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Sidetrek Adventure Weekly #09: Death in the Jungle

Sidetrek Adventure Weekly #09: Death in the Jungle


Trapped on the other side of the gate our stalwart heroes emerge from the ruined temple to find themselves staring out over the troodons ancient home world. In the distance a mysterious mountain range rises up to the heavens. Setting off for the mountains the PCs must travel through a humid jungle infested with terrible monsters and other dangers, a trip that will test them to the very limits of their...   [click here for more]
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Sidetrek Adventure Weekly #10: The Mogur and the Monkey

Sidetrek Adventure Weekly #10: The Mogur and the Monkey


Still trapped on the strange dinosaur infested world of the mysterious Troodons, our heroes find themselves on the edge of a majestic mountain range. Having survived the depredations of a dinosaur eating spider, and the onslaught of stampeding dinosaurs, the PCs arrive at the base of the eastern peaks, where a small village of primitives worship a massive termite spire. Our heroes must still locate...   [click here for more]
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Sidetrek Adventure Weekly #11: Secrets of Trodoon Mountain

Sidetrek Adventure Weekly #11: Secrets of Trodoon Mountain


Trapped on the Trodoon home world, the heroes finally find the key to bring them home…broken in half! Entering an ancient frozen magical station, they discover the power source behind the Trodoon’s artifacts and the secret to their world-spanning empire. Can they repair the artifact and return safely to their home world before the station’s latest inhabitant returns? Welcome to Sidetrek...   [click here for more]
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Sidetrek Adventure Weekly #12: An Uncertain Jungle Extraction

Sidetrek Adventure Weekly #12: An Uncertain Jungle Extraction


On the Trodoon home world, atop a snow covered peak, in the isolated outpost of a fallen civilization, our heroes repaired the portal key that will take them home – only to trigger an avalanche! Can they escape the tsunami of snow and rock, survive the primordial jungle below, traverse the void separating time and space, and reach home? Welcome to Sidetrek Adventure Weekly -- all the heart-pounding,...   [click here for more]
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Sidetrek Adventure Weekly 2: The Undead Chronicles Player’s Guide

Sidetrek Adventure Weekly 2: The Undead Chronicles Player’s Guide


The Sidetrek Adventure Weekly 2: The Undead Chronicles Player’s Guide is the guide which PC can use to understand and create more intersting character for the Sidetrek Adventure Weekly 2: The Undead Chronicles series. The Sidetrek Adventure Weekly 2: The Undead Chronicles Player’s Guide includes: Player Characters Introduction History Of Merzel’s Fall Overview Of Merzel’s Fall...   [click here for more]
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Sidetrek Adventure Weekly 2: The Undead Chronicles – #1 The Blood Rush

Sidetrek Adventure Weekly 2: The Undead Chronicles – #1 The Blood Rush


When a corpse floats to the heroes feet in a gold panner’s stream, frozen horrors erupt from the waters and ravenous wolves close in. A chaotic chase leads the adventures to the abandoned town of Merzel’s Fall where an apex predator stands between them and a celebratory bonfire with a disturbing omen. Will anyone survive The Blood Rush! Welcome to Sidetrek Adventure Weekly 2: The Undead...   [click here for more]
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Sidetrek Adventure Weekly 2: The Undead Chronicles – #2 A Feast of Flesh

Sidetrek Adventure Weekly 2: The Undead Chronicles – #2 A Feast of Flesh


As the celebration at Merzel’s Fall reaches its fiery culmination, dozens of zombies come lurching into the firelight towards the townsfolk, their moans rending the air. As panic ensues, it is up to the new heroes in town to protect the terrified locals and survive the feast of flesh until dawn. Welcome to Sidetrek Adventure Weekly 2: The Undead Chronicles tosses our heroes into a zombie hot...   [click here for more]
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Sidetrek Adventure Weekly 2: The Undead Chronicles – #3 The Strangulating Rill

Sidetrek Adventure Weekly 2: The Undead Chronicles – #3 The Strangulating Rill


Surviving a harrowing night of attacks by waves of zombie’s the people of Merzel’s Fall finally have a chance to catch their breath and assess their situation. The realization that legendary local Caba Dell has not yet arrived in town leads to a mad chase throughout the country side. Confronted by the unexpected, can our heroes survive the Strangulating Rill? Welcome to Sidetrek Adventure...   [click here for more]
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Sidetrek Adventure Weekly 2: The Undead Chronicles – #4 The Harvest

Sidetrek Adventure Weekly 2: The Undead Chronicles – #4 The Harvest


No one could possibly foresee the flurry of undead activity. Now Merzell’s Fall is in ruins, overrun by hordes of undead seeking living flesh; worse, several Rushers and suppliers are missing. Caba Dell, the cagey undead hunter, tells of tales of the zombies dropping back every spring to a clearing. There, they harvest their own flesh, but for what purpose nobody knows. Perhaps this harvest area...   [click here for more]
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Sidetrek Adventure Weekly 2: The Undead Chronicles – #5 Chasing the Last Breath

Sidetrek Adventure Weekly 2: The Undead Chronicles – #5 Chasing the Last Breath


Tracking the trail of harvested flesh, the tireless adventurers arrive at the mouth of a decrepit mine. The stench alone tells the heroes that they are in the right place. Rotten body parts lay strewn and forgotten, and a ring of red smears cover the entrance, making it appear like a hungry mouth caked with gobbled food. Splintered crates suggest that the zombies were bringing their mysterious glowing...   [click here for more]
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Sidetrek Adventure Weekly 2: The Undead Chronicles – #6 Descent into Hell

Sidetrek Adventure Weekly 2: The Undead Chronicles – #6 Descent into Hell


What started as an undead horde attack on the prospecting town of Merzell’s Fall quickly spiraled out of control and left the heroes hip deep in zombie gore. Directed by the hermit and undead hunter Caba Dell, the heroes went to investigate a clearing known as the Harvest Zone. There, they witnessed a disgusting harvest as brain-eating zombies flayed the flesh from zombies. Even worse, they extracted...   [click here for more]
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Sidetrek Adventure Weekly Presents: The Trodoon Gate Saga

Sidetrek Adventure Weekly Presents: The Trodoon Gate Saga


Sidetrek Adventure Weekly Presents: The Trodoon Gate Saga throws the characters into an action-packed encounter designed to electrify your game. When a clan of masked monks ambushes an illicit exchange in a dilapidated dockside warehouse, their onslaught hurls the heroes into a chaotic, explosion-rent fracas. Thrust into one fast-paced, deadly clash after another, they slowly piece together the truth:...   [click here for more]
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Sidetrek Adventure Weekly Presents: The Undead Chronicles

Sidetrek Adventure Weekly Presents: The Undead Chronicles


When a corpse floats to the heroes feet in a gold panner’s stream, frozen horrors erupt from the waters and ravenous wolves close in. A chaotic chase leads the adventures to the abandoned town of Merzel’s Fall where an apex predator stands between them and a celebratory bonfire with a disturbing omen. Will anyone survive? The Undead Chronicles tosses our heroes into a zombie hot zone...   [click here for more]
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Skyships of Nova Avalon (PFRPG)

Skyships of Nova Avalon (PFRPG)


The skies are filled with Skyships of all kinds and conflict between the powers is most often fought in the skies between their lands. Pirates and privateers swoop down upon merchantmen and warships alike to destroy and plunder all that they can, to build their own fleets and carve out their niche in the world. Power stems from the thunder of your cannons, the skill of your crew and the reputation...   [click here for more]
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Spell Vs. Spell 1: Fireball vs. Lightning Bolt (PFRPG)

Spell Vs. Spell 1: Fireball vs. Lightning Bolt (PFRPG)


Imagine you are playing an arcane spellcaster and you have just gained the ability to cast 3rd-level spells. You smile as you take a quick glance at the spell list and you decide you want one that deals damage. Lots of damage. You have two obvious choices, each of them classic spells harkening back to the old days of the world’s oldest role-playing game: they are fireball and lightning bolt....   [click here for more]
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Super Powered Adventure Planner

Super Powered Adventure Planner


This is the one thing that all GMs are going to have to have, if they are planning to run adventures in OGL & D20 Superhero systems and genres. Super Powered Adventure Planner includes any and all forms you will need to run adventures and keep order. The Super Powered Adventure Planner contains the following forms: Campaign Overview: Including Published PDFs or Sourcebooks Used & Changes...   [click here for more]
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Super Powered Origin Feats

Super Powered Origin Feats


As a long part of comic book history and lore, the origin of a superhero is the foundation of what make a superhero super. The origin of a superhero determines what drives that hero or heroine normally for the rest of their adventuring and how they relate to the rest of the world. This 8-page sourcebook has over new 50 feats that are perfect for creation of new superheroes looking to start their...   [click here for more]
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Super Powered Templates

Super Powered Templates


How do you do Venom without a template (Symbiote)? How do you do Wolverine without a template (Combat Endoskeleton)? How do you do Firestorm without a template (Gestalt)? How do you do Ghost Rider without a template (Demon Possession)? How do you do Dark Phoenix without a template (Touched by Cosmic Force)? These characters are templates, not archetypes. Super Powered Templates contains: Nearly...   [click here for more]
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Super Powered Vehicles: Alpha Men’s Whitebird

Super Powered Vehicles: Alpha Men’s Whitebird


Every super hero group has one. The X-Men have Blackbird, The JSA have the Silver Eagle, the Fantastic Four have the Fansticar. But what do your superheroes have? The next vehicle in the series of vehicles for super powered super hero teams: Super Powered Vehicles. And with this release we give you the Alpha Men’s Whitebird. This set gives you over tiles with everything you need to build...   [click here for more]
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Super Powered Vehicles: Red Scarab’s Scarab Bug

Super Powered Vehicles: Red Scarab’s Scarab Bug


Every super hero group has one. The X-Men have Blackbird, The JSA have the Silver Eagle, the Fantastic Four have the Fansticar. But what do your superheroes have? The next vehicle in the series of vehicles for super powered super hero teams: Super Powered Vehicles. And with this release we give you the Red Scarab’s Scarab Bug. This set gives you everything you need to build and use a multi-level...   [click here for more]
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Super Powered Vehicles: The Revenger’s Quadjet

Super Powered Vehicles: The Revenger’s Quadjet


Every super hero group has one. The X-Men have Blackbird, The JSA have the Silver Eagle, the Fantastic Four have the Fansticar. But what do your superheroes have? Introducing the new series of vehicles for super powered super hero teams: Super Powered Vehicles. And with this first release we give you the Revenger’s Quadjet. This set gives you over tiles with everything you need to build...   [click here for more]
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Support 3rd Party Publishers of Pathfinder Banners (PFRPG)

Support 3rd Party Publishers of Pathfinder Banners (PFRPG)


Support the cause! Support 3rd Party Publishers of Pathfinder! These banners easily brands and makes support of 3rd Party Publishers of Pathfinder easy to identify with these banners so people can tell on sight your support for 3rd Party Publishers of Pathfinder. The initial concept of the Pathfinder Roleplaying Game was to make the gaming industry stronger by making it possible for more people...   [click here for more]
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Tactics & Strategies: Attacks of Opportunity

Tactics & Strategies: Attacks of Opportunity


Attacks of opportunity are important in many d20 games, as they introduce a strategic element that forces players to consider carefully the consequences of their characters' actions in combat. Unfortunately, this added layer of complexity may prove daunting to some gamers. The mechanic often falls by the wayside as an afterthought, used only with great reluctance, and as a result, many gaming groups...   [click here for more]
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Tactics & Strategies: Trip Attack

Tactics & Strategies: Trip Attack


Like the attack of opportunity, the trip attack is often ignored or underutilized in many d20 games. Many gamers find its value somewhat dubious, choosing instead to focus on other aspects of combat with more immediately obvious benefits. Even among those who do make use of trip attacks, many only bother in dire circumstances, almost as a last resort. This, however, means that many gaming troupes...   [click here for more]
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Template: Eternals

Template: Eternals


They are very much like us. They eat, drink, sleep, and dream like any other man or woman. They live and work in the same cities, breathe the same air, share the same feelings. But they do not die as we do. They are eternals, individuals blessed with perpetual life. The eternals have skirted the edges of society throughout much of history, taking advantage of their long lives to better pursue their...   [click here for more]
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The True Arcane Story: Boots of Striding and Springing

The True Arcane Story: Boots of Striding and Springing


One of the most common pieces of magic that many adventurers seem to come across in their travels is the boots of striding and springing. These simple and utilitarian magic items allow the wearer speed and maneuverability that are unmatched in other lesser magic items. Though they seem to have become a common thing in the market of magical items, they did not start as such a thing. The first pair of...   [click here for more]
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The True Arcane Story: Cape of the Mountebank

The True Arcane Story: Cape of the Mountebank


One of the more interesting and coveted magic items familiar to adventurers is the cape of the mountebank, which combines high fashion and a flair for the dramatic with the powerful magic of teleportation. Such an item allows its wearer to perform daring feats of heroism, or to escape impending justice, and has certainly assisted in a fair share of both in the years since its design. This supplement...   [click here for more]
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The True Arcane Story: Cloak of Arachnida

The True Arcane Story: Cloak of Arachnida


Steeped in legend and superstition is the cloak of arachnida, a powerful magic item with several uses. People from all walks of life could have use for such an item, though it has a special appeal to those of a more vile persuasion, so linked is it to the spider. This supplement includes: Creator Of the True Arcane Story: Cloak of ArachnidaHistory Of the True Arcane Story: Cloak of Arachnida Avatar...   [click here for more]
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The True Arcane Story: Darkskull

The True Arcane Story: Darkskull


Harboring greater and greater hatred for the living, waiting as his necromantic army grew, Grife Franke discovered that if he carved a skull out of ebony bathing it with necromantic energies and ceremonial herbs and oils the skull would grant various area effect abilities. This supplement includes: Creator Of the True Arcane Story: Darkskull History Of the True Arcane Story: Darkskull New Fauna:...   [click here for more]
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The True Arcane Story: Goggles of Night

The True Arcane Story: Goggles of Night


Adventurers tend to spend a great deal of time in dark places, from the deepest dungeons and caves to the dark of night hunting, or being hunted by, terrible monsters. For dwarves, half-orcs and other races blessed with darkvision, this is no problem. But for the majority, who aren’t born with such abilities, goggles of night can be a blessing, even a lifesaver. This supplement includes: Creator...   [click here for more]
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The True Arcane Story: Monk's Belt

The True Arcane Story: Monk's Belt


Often mistaken as a sign of poverty, the monk’s belt, a simple rope tied around its wearer’s waist, is a powerful tool in the hands of any adventurer. It imparts upon anyone that wears it the considerable combat abilities of a trained monk, and when worn by such a practitioner of the martial arts imbues them with an unearthly speed and skill which makes them nearly unstoppable in melee...   [click here for more]
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The True Psionic Story: Boots of Landing

The True Psionic Story: Boots of Landing


Many adventurers have found the Boots of Landing to be an important accessory in their respective careers. Rogues and swashbucklers have used such devices to make dramatic entrances and exits through windows and from rooftops, while the more acrobatic adventurer finds the boots to be an important safeguard in case his vaunted agility fails him. The actual origin of these boots would surprise the student...   [click here for more]
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Trade Routes: Expanded Caravan Rules Sourcebook (PFRPG)

Trade Routes: Expanded Caravan Rules Sourcebook (PFRPG)


A train of camels, carrying a thousand vials of puum dust - the wealth of nations - strides slowly across the desert, its lookouts alert for the shadow of a dragon, passing high overhead. On a king's road crossing the old growth forests of the North, just ten miles from the sanctuary city of Hillsboro Downs, bandits waylay a twenty-horse team carrying casks of fine Halfling cheese and Dwarven brandy....   [click here for more]
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Treasures of NeoExodus: Aegis of Makash (PFRPG)

Treasures of NeoExodus: Aegis of Makash (PFRPG)


Service in the Imperial blockade of Unthara is a difficult and thankless job. Danger threatens from many directions: the Brotherhood, grim and greedy mercenaries lured by Khaynite gold to break the blockade, and—perhaps worst of all—the foul necromancer Xon and his quickslaver allies. Despite this, the commander of the marines aboard the Imperial Alliance warship Cassandra’s Smile...   [click here for more]
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Treasures of NeoExodus: Claw of Xon (PFRPG)

Treasures of NeoExodus: Claw of Xon (PFRPG)


Over the course of the Twilight War, the Reis Confederacy committed many atrocities; chief among them was the employment of the necromancer Xon. His undead legions and horrific experiments served the Confederacy well, as he developed a powerful weapon for his reanimated troops. This weapon’s dark origins were steeped in blood; foul necromantic rituals gave it the power to tear forth the souls...   [click here for more]
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Treasures of NeoExodus: Daemonwatch Blade (PFRPG)

Treasures of NeoExodus: Daemonwatch Blade (PFRPG)


The Var Shaal religion of the desert-dwelling gevet is inscrutable to those not of the people. It is said that a great temple lies in the desert where the gevet race was supposedly born. According to one fragmentary report from a zealous daemonslayer, the temple is guarded by fierce warriors that bear deadly blades and mercilessly hunt interlopers that threaten or defile their people’s sacred...   [click here for more]
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Treasures of NeoExodus: Dancing Dragons (PFRPG)

Treasures of NeoExodus: Dancing Dragons (PFRPG)


Scattered across the face of Exodus are the Nexus Gateways, ancient magical portals that connect with each other as well as other worlds and dimensions. They cannot be controlled completely, though—on occasion they open without warning, sometimes bringing terrifying things from across the planes. One such occasion brought the wandering hero known as the Monkey Prince, who left behind tales of...   [click here for more]
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Treasures of NeoExodus: Death’s Folly (PFRPG)

Treasures of NeoExodus: Death’s Folly (PFRPG)


Not every weapon has some epic tale of war, love, and loss attached to it. Some weapons’ stories are folk myths or fairy tales, never written down, and of unknown antiquity. Most of these weapons are as imaginary as the stories themselves. Some, however, indeed exist, and those who might have laughed at the tales of minstrels and old women may have an unpleasant surprise awaiting them. Death’s...   [click here for more]
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