“THERE ARE NO SAFE PATHS IN THIS PART OF THE WORLD. REMEMBER YOU ARE OVER THE EDGE OF THE WILD NOW, AND IN FOR ALL SORTS OF FUN WHEREVER YOU GO.”
A failed robbery, the daring of two Hobbit brothers, a terrible crime, the flight of the Elves, the affairs of Wizards, black treachery, an ancient threat - seven stories await to be told in the Twilight of the Third Age. Seven adventures need... [cliquer ici pour plus]
The Necromancer may have been cast out of Dol Guldur, but a lingering darkness remains over Mirkwood, a shadow that will grow ever longer as the years draw on – unless a fellowship of heroes step forward and hold back the gloom.
The Darkening of Mirkwood is a complete campaign for The One Ring, set in Mirkwood over the course of three decades. It allows you to tell your own... [cliquer ici pour plus]
The Heart of the Wild is a resource for The One Ring: Adventures Over the Edge of the Wild describing the lands of the River and the Forest – the Vales of Anduin along the banks of the Great River, and the trackless forest of Mirkwood to the east. It expands on the descriptions given in the Loremaster’s Guide, offering new sanctuaries and new perils for the players... [cliquer ici pour plus]
“Lake-town was refounded and was more prosperous than ever, and much wealth went up and down the Running River; and there was friendship in those parts between elves and dwarves and men.”
The 32 page Lake-town Guide presents this fascinating setting in detail, including:
A guide to Lake-town, its inhabitants and culture
More information on the Long Marshes and the creatures... [cliquer ici pour plus]
"THE WILD WAS STILL THE WILD, AND THERE WERE MANY OTHER THINGS IN IT IN THOSE DAYS BESIDES GOBLINS"
Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. The War of the Ring is several generations away. In the relative peace, the Free Peoples of Wilderland look beyond their borders for the first time, establishing trade routes, renewing bonds... [cliquer ici pour plus]