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 Title    Publisher    Price  
FRQ3 Doom of Daggerdale (2e)

FRQ3 Doom of Daggerdale (2e)


Randal Morn certainly has his hands full! The temple of Lathander, which burned to the ground eight years ago, seems to be the source of a curse affecting the entire town. People are taking ill, animals are dying overnight, crops are failing. All this seems to have started after Eragyn, priestess of Cyric, disappeared from Daggerdale. Shortly before that, a forgotten mage-lord's crypt was discovered...   [click here for more]
Wizards of the Coast  $6.95 $4.99

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FOR7 Giantcraft (2e)

FOR7 Giantcraft (2e)


As Kiruna reached the mouth of the cavern, she realized the heat was emanating from two towering braziers, one on either side of the entrance. Deep gouges - now she could see they were runes, of ancient origin - ringed their bases and rims, their lines and curves carved by instruments far larger than any she could wield. Her eyes adjusted slowly to the darkness within the stone giants' home....   [click here for more]
Wizards of the Coast  $15.00 $9.99

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PHBR13 Complete Druid's Handbook (2e)

PHBR13 Complete Druid's Handbook (2e)


Druids love forests, true - but they love the arctic tundra, tropical rain forests, broad savannas, and fungi caverns of the Underdark, too. This 128-page accessory expands the living world of the druid in the AD&D 2nd Edition game, bringing new homes, character kits, personalities, spells, magical items, herbal lore, and a hundred details on druidic society, sacred groves, and high-level aspirations....   [click here for more]
Wizards of the Coast  $18.00 $9.99

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Sword and Crown (2e)

Sword and Crown (2e)


The Sword and Crown is an event unrivaled in Anuirean politics. Every five years, rulers come from across the land to renew friendships, cement alliances, and provoke their enemies with poisoned words and sharpened swords. Wheels turn within wheels, and plots abound. It's politics as usual in Anuire. Except this conclave is different. Not only is it taking place in your kingdom, but before the festivities...   [click here for more]
Wizards of the Coast  $9.95 $4.95

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Monster Manual II (1e)

Monster Manual II (1e)


An alphabetical listing of monsters found in ADVANCED DUNGEONS & DRAGONS adventures, including attacks, damage, special abilities, descriptions, and random encounter tables. A must for the serious AD&D game player. This manual contains all the new members, from Abishai to Zygom, including new creatures like the Deadly Pudding, Devas, and Valley Elves. And you'll also have the advantage of the...   [click here for more]
Wizards of the Coast  $9.99

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Dungeoneer's Survival Guide (1e)

Dungeoneer's Survival Guide (1e)


"...In the impenetrable darkness of the underearth, unimagined terrors and uncountable treasures await." For beginners, advanced players, and DMs alike, this book opens up grand new vistas in the realms of the Underdark, that little-known region of dungeons and caverns far beneath the sunlit world of everyday existence. The worlds of subterranean adventure await! Product...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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G1-3 Against the Giants (1e)

G1-3 Against the Giants (1e)


Giants have been raiding the lands of men in large bands, with giants of different sorts in these marauding groups. Death and destruction have been laid heavily upon every place these monsters have visited. A party of the bravest and most powerful adventurers has been assembled and given the charge to punish the miscreant giants. This material was originally published as three separate...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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EX2 The Land Behind the Magic Mirror (1e)

EX2 The Land Behind the Magic Mirror (1e)


Your adventures have taken you to strange places before, but in the eyes of your experienced party, few of these places are as unusual as the bizarre Land Beyond the Magic Mirror. Here the delightful and the light-hearted often hide great challenges and dangers; here you will journey through a landscape unique among fantasy role-playing scenarios. This adventure was first conceived by...   [click here for more]
Wizards of the Coast  $5.50 $4.99

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D1-2 Descent into the Depths of the Earth (1e)

D1-2 Descent into the Depths of the Earth (1e)


The final confrontation with the giant, King Snurre, and the entry of mighty adventurers into the cavers under his stronghold discovered that Dark Elves, the Drow, had instigated the giant alliance and its warfare upon mankind and its allied races. This material was originally published as two separate adventures, D1: "Descent into the Depths of the Earth" and D2: "Shrine...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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D3 Vault of the Drow (1e)

D3 Vault of the Drow (1e)


As a member of a bold party of adventurers, you and your associates have trekked far into what seems to be a whole underworld of subterranean tunnels -- arteries connecting endless caves and caverns which honeycomb the foundations of the lands beneath the sun. Your expedition has dogged the heels of the Dark Elves who caused great woe and then fled underground. This adventure provides a...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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I12 Egg of the Phoenix (1e)

I12 Egg of the Phoenix (1e)


"Come on," they said. "It won't be so tough, just stopping a slavery ring," they said. "I don't know," you said. "Those slaves aren't even entirely human! How do we know they won't try to kill us?" But you went, and now you're having second thoughts. There were the thieves in the lost crypts of Empyrea, raising hundreds of—no, that's...   [click here for more]
Wizards of the Coast  $12.00 $4.95

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L1 The Secret of Bone Hill (1e)

L1 The Secret of Bone Hill (1e)


Danger lurks in the Lendore Isles. Bands of evil creatures prowl the hills overlooking the town of Restenford, seeking unwary victims. Now you have come to this sleepy little village looking for adventure and excitement. You seek to fathom the unexplored reaches of Bone Hill and unlock the mysteries of Restenford. This module contains complete information on the town of Restenford and the...   [click here for more]
Wizards of the Coast  $4.99

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U3 The Final Enemy (1e)

U3 The Final Enemy (1e)


At last! An opportunity to avert the threat to the little town of Saltmarsh! The real enemies have been identified - evil, cruel creatures, massed in force and viciously organized. Can the brave adventurers thwart this evil and ensure the safety of Saltmarsh? "The Final Enemy" is the final part in a series of three modules designed and developed in the United Kingdom for beginning...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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UK2 The Sentinel (1e)

UK2 The Sentinel (1e)


Not even memories of past glory live on in the gentle hills around the village of Kusnir. Today its people have more concern for commonplace things, like the harvest, trade, and the threat of death in the night! Kusnir is beset by a skulk. The attentions of such a creature are a curse on any community. Streets and alleys which ring to the voices of children by day become fearful, shadowy places...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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UK6 All That Glitters... (1e)

UK6 All That Glitters... (1e)


The dark jungle trees loom above you, and the scent of tropical blooms hangs heavy on the windless air. Overhead, brightly coloured birds wheel and dip through the branches. Swarming mosquitos buzz angrily as you raise a waterskin to your lips. Still you push on, carefully following the riverbank and the fragment of your map. Those scraps of parchment came from this jungle...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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WG4 The Forgotten Temple of Tharizdun (1e)

WG4 The Forgotten Temple of Tharizdun (1e)


This special adventure is a combined wilderness and dungeon adventure scenario. It contains background information referee's notes, encounter keys, outdoor and dungeon level maps, and new monsters and treasures. While it is designed to interface with "The Lost Caverns of Tsojcanth," this adventure is capable of standing alone. Likewise, while it is placed within the Greyhawk Campaign,...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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X1 The Isle of Dread (Basic)

X1 The Isle of Dread (Basic)


Hundreds of miles from the mainland, surrounded by dangerous waters, lies an island known only as the Isle of Dread. Dark jungles and treacherous swamps await those who are brave enough to travel inland in search of the lost plateau, where the ruins of a once mighty civilization hold many treasures - and many secrets! The Isle of Dread is the first in a series of adventures for use with...   [click here for more]
Wizards of the Coast  $5.50 $4.99

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O1 The Gem and the Staff (Basic)

O1 The Gem and the Staff (Basic)


Your peaceful evening has been interrupted by an unusual request. As a thief, your skills are unmatched, but can you rise to the challenge of thieving for a powerful and frightening wizard? Do you have a choice? "The Gem and the Staff" is a special One-on-One competition adventure designed for one player and one Dungeon Master; the module contains two separate scenarios, so you...   [click here for more]
Wizards of the Coast  $5.50 $4.99

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B5 Horror on the Hill (Basic)

B5 Horror on the Hill (Basic)


The end of the road. A lonely fort stands on the banks of a mighty river. It is here the hardy bands of adventurers gather to plan their conquests of The Hill, the hulking mass that looms over this tiny settlement. The Hill is filled with monsters, they say, and an evil witch makes her home there. Still, no visitor to The Hill has ever returned to prove the rumors true or false. The...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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B6 The Veiled Society (Basic)

B6 The Veiled Society (Basic)


The widow insists there are demons in her house. She hears them at night in her root cellar, and now they call out to her. But she is old and nervous and her mind often plays tricks on her. Two men, their heads fully sheathed in large, black hoods, dig quickly in the darkness of the cellar. The hole grows deeper as their shovels bite into the earth. "This will teach those meddlers...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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The Rod of Seven Parts (2e)

The Rod of Seven Parts (2e)


Stirrings of an ageless war between Law and Chaos are drawing you into an epic adventure! A Struggle More Savage than Good vs. Evil Imagine a time before the words Good and Evil had meaning, a day when the world was young. Discover an ancient conflict that predates the stars. It was in these days that Law and Chaos forged worlds out of nothingness; their war began while the cosmos was yet unfinished....   [click here for more]
Wizards of the Coast  $30.00 $9.99

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CM6 Where Chaos Reigns (Basic)

CM6 Where Chaos Reigns (Basic)


You have been chosen. Throughout the land, the omens of some cataclysmic change are clear for all to see. The flowers are blooming out of season, fish fall like rain, and a blue moon hangs in the night sky. Yet the danger is not of this land, nor even this world. Far away in the infinite planes lies Aelos, a world of peril. A world where time itself has been corrupted and where chaos reigns. ...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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B2 The Keep on the Borderlands (Basic)

B2 The Keep on the Borderlands (Basic)


This module includes a cover folder with maps and a complete description booklet to form a ready-made scenario for DUNGEONS & DRAGONS® Basic Set. It has been specially designed for use by beginning Dungeon Masters so that they may begin play with a minimum of preparations. Within are many features to aid novice players and Dungeon Masters: legends, history and background information, a list...   [click here for more]
Wizards of the Coast  $4.99

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SJR6 Greyspace (2e)

SJR6 Greyspace (2e)


Although Oerth is the dominant world in Greyspace, it is definitely not the only cradle of life in this system. Worlds such as Kule, Borka, and Edill have their own civilizations. Each has its own secrets to entice and threaten explorers courageous enough to brave the perils of Wildspace. This book details the dragons of Edill, the undead of Gnibile, the humanoids of Borka, and many others. It describes...   [click here for more]
Wizards of the Coast  $4.99

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HHQ2 Wizard's Challenge (2e)

HHQ2 Wizard's Challenge (2e)


The village of Northbank was once a haven for mages of all talents and a magnet for hopeful apprentices. Its wizards' guild was a respected center for instruction, study, and research. But mysterious circumstances caused the sudden demise of the guild several years ago and resulted in the deaths of some important guild members. And a ghostly figure now threatens the few surviving members of the...   [click here for more]
Wizards of the Coast  $6.95 $4.99

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The Gates of Firestorm Peak (2e)

The Gates of Firestorm Peak (2e)


Once a generation, they say, a strange comet appears in the sky overhead and the gates of Firestorm Peak swing open. Twenty-seven years ago, your father lead his band of adventurers into the mysterious mountain, never to return. Now the Dragon's Tear once more flickers in the sky, and the glass gates on the mountainside beckon. Will you pass through to discover the secrets that await beyond the portal...   [click here for more]
Wizards of the Coast  $4.99

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Eye to Eye (2e)

Eye to Eye (2e)


Deep below the surface lies an ancient beholder city called Ilth K'hinax. In times past, hundreds of beholders called it home - until simmering rivalries within their society exploded into warfare. The few survivors fled, leaving the city deserted for hundreds of years. However, the story of Ilth K'hinax's glory was passed down from one generation of beholders to the next. Now, after countless years...   [click here for more]
Wizards of the Coast  $12.95 $4.99

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WGR1 Greyhawk Ruins (2e)

WGR1 Greyhawk Ruins (2e)


Enter the infamous ruins of Castle Greyhawk, the most formidable and expansive dungeon on Oerth. Its mazes and catacombs have drawn hundreds of adventurers from around the Flanaess. They are intrigued by tales of its riches, undaunted by its reputation for death in countless unspeakable ways. Getting there is no trick-it's a well-traveled path. The trick is getting in and out again with your own hide...   [click here for more]
Wizards of the Coast  $15.00 $4.99

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Greyhawk: Return of the Eight (2e)

Greyhawk: Return of the Eight (2e)


It begins the night a dragon falls on an off-duty adventurer. Fortunately, it's a small dragon. Unfortunately, it's connected to a big problem. Make that a huge problem: The survival of a well-known wizard belonging to the Circle of Five is at stake, but that's not the worst of it. Evil forces are attempting to infiltrate a secret fortress and unlock vast magical power, but that's not the worst,...   [click here for more]
Wizards of the Coast  $13.95 $4.99

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RR9 Van Richten's Guide to the Ancient Dead (2e)

RR9 Van Richten's Guide to the Ancient Dead (2e)


In the caverns, crypts, and chasms of Ravenloft lie mummies and other horrors for whom sleep is a natural state. These are the ancient dead. Dreams of love, glory, and wealth subdue them through the ages, and time grows meaningless—until the greedy or foolish disturb their rest. When the ancient dead rise and walk again, evil spreads before them and destruction lies in their wake. In the land...   [click here for more]
Wizards of the Coast  $12.95 $9.99

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Volo's Guide to the Dalelands (2e)

Volo's Guide to the Dalelands (2e)


Behold the newest, brightest, and perhaps best travel guide by the world-walking, all-seeing Volo! Fresh from recounting the splendors of Cormyr, the Forest Kingdom, and circumnavigating all of Toril in a bold and wondrous adventure that none have equaled for its haste and humor, the tireless Volo has come at last to the beautiful Dales of the Dragonreach in the Heartlands of the Realms and set forth...   [click here for more]
Wizards of the Coast  $14.95 $9.99

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Undermountain II: Maddgoth's Castle (2e)

Undermountain II: Maddgoth's Castle (2e)


"Ye want this ol'moneylender's advice on entering Halaster's Hall yet again? My advice is this: Don't. There's precioius few treasures worth the death and agony and fear you'll face. Your problems are twofold: First, ye've walked its halls before, and Halaster pays attention to those who visit him frequently (and he's the one you don't want to have watching you!). "Second, you're looking...   [click here for more]
Wizards of the Coast  $7.95 $4.99

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Deadly Games

Deadly Games


Deadly Games The Society of Sinister Sport Written By: Brian Patterson Page Count: 92 pages Cover by: Duncan Fielden Illustrated by: Dave Hendee, Jessica Jones, Tom Martin, Jolyon Minns, Anthony Monorchio, Benjamin D. Richards ISBN: 0-9732839-3-X REVIEWS: www.d20reviews.com...   [click here for more]
EN Publishing  $7.95 $3.98

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Into the Wilds: A Wilderness Adventures Companion

Into the Wilds: A Wilderness Adventures Companion


Into the Wilds: A Wilderness Adventures Companion is a d20 sourcebook that includes new rules and tools for wilderness encounters and adventures, for GM's and Players alike. Into the Wilds includes a entirely skill and feat based ranger variant, new feats, a system for determining encounter direction, distance, and Spot and Listen DC's that work with existing skill rules, and a simple and detailed...   [click here for more]
New Realms Publishing  $5.00

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DOLLAR DUNGEON$-Ormash Sewers

DOLLAR DUNGEON$-Ormash Sewers


Look at all the copy-cats! You know you are doing good when they start trying to duplicate it! Don't be fooled, get the best! The Sewers Under Ormash Originally built to handle the rainwater and filth of the city, the ancient sewers have become a dark and dangerous refuge for unspeakable foulness. Deep channels of putrescent sludge flow through a twisting maze of coal-black tunnels, emptying...   [click here for more]
Mad Kaiser Games  $3.50

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Map Pack: The RPG Toolbox Vol 1

Map Pack: The RPG Toolbox Vol 1


A simple way to create simple maps with a few clicks of the mouse button. Features 7 different themes: The Town Map Maker, an online favorite The Caverns Generator, a Map Pack Exclusive Catacomb Creator Forest Path Generator Island Generator Star Map Maker Constellation Map maker Easy point and click interface. Options for Large or Small icons. Place random 'seeds' to get your map started....   [click here for more]
Dimensions Game Software  $0.99

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DIRT CHEEP STRONGHOLDS Earthworks Basic Set

DIRT CHEEP STRONGHOLDS Earthworks Basic Set


Now, new MicroTactix Dirt Cheep Strongholds Basic Setdoes for earthworks defenses what Dirt Cheep Keeps did for stoneworks! For centuries, wood and earthworks fortifications and strongholds have been used to defend against attack -- from ancient times up through the First World War and beyond. Now artist Gary M. Williams, MicroTactix Master of Cardstock Construction, brings you...   [click here for more]
Microtactix  $8.00

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Undiscovered: The Quest for Adventure (Core Rulebook)

Undiscovered: The Quest for Adventure (Core Rulebook)


Check out our reviews: Review #1, by Frank Sronce Style: 4 Substance: 3 Review #2, by Mark Hughes Style: 4 Substance: 4 Review #3, by KragShot Score: 4 out of 5 stars Review #4, by WyrdMaster Score: 6/10 Review #5, by Darren MacLennan Style: 5 Substance: 2 Review #6, by Mr. Grimm Style: 5 Substance: 4 This complete version of Undiscovered:...   [click here for more]
Eilfin Publishing  $14.95 $5.00

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The Mines Of Medgorod

The Mines Of Medgorod


The town of Medgorod is in dire need of heroes. One week ago, a group of miners from Medgorod stumbled upon a cavern after following a newly discovered vein of copper. As the miners investigate the cavern, they were attacked by a fierce race of unknown humanoids from deep within the tunnels. Only one miner escaped...and managed to make his way back to Medgorod to relate his horrible account of what...   [click here for more]
Mystique Enterprises  $4.95

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Quick and Dirty Tabletop Tiles

Quick and Dirty Tabletop Tiles


A collection of 10? x 8? tiles for use with adventure and miniature games, utilizing one inch grid maps. Includes 16 different backgrounds, from earthly terrain, water, to dungeon and cave floor, to hellish terrain - each with black lines and white lines as shown above. Also included is a blank 10? x 8? grid map for printing on transparencies. ...   [click here for more]
Obligatory Inn Press  $0.50

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e-Adventure Tiles: Dungeons Vol. 3

e-Adventure Tiles: Dungeons Vol. 3


Round out your basic dungeon tile collection with Dungeons Volume 3. This 25 tile set features circular and elliptical chambers along with curving passages and intersections. Use Dungeons Volume 3 on its own or combine it with one of our other dungeon sets. Crypt of Blood Dungeons Vol. 1 Dungeons Vol. 2 Cave/Dungeon Links e-Adventure Tiles are designed...   [click here for more]
SkeletonKey Games  $7.99

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Adventure Maps 1.0

Adventure Maps 1.0


Design and print your own professional quality poster maps with Adventure Maps! Just one 16" x 19" poster map created from Adventure Maps 1.0 can provide the inspiration for many nights of game play. Simply print your choice of each poster section (A,B,C,D,E, and F), cut them out along the straight edges, and tape them together or mount them on poster board. Each of the six poster...   [click here for more]
SkeletonKey Games  $3.99

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SKIRMISH TILES, fiendish grounds

SKIRMISH TILES, fiendish grounds


The SKIRMISH TILES are 8x5 inches tiles that are suitable for any miniature-based skirmish game. SKIRMISH TILES, fiendish grounds contains many tiles of "fiendish" inspiration: lava grounds, ice caves with frozen demons, iron fortresses, bloody rivers, pillars of bones and much more. The tiles are fully compatible with SKIRMISH TILES,...   [click here for more]
0one Games  $7.50

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e-Adventure Tiles: Sacred Temples

e-Adventure Tiles: Sacred Temples


Pay homage to the dwarven gods, thwart the serpent cult, or seek the aid of the forces of law with e-Adventure Tiles: Sacred Temples. This 25 tiles set has everything you need to build a basic (nondenominational) temple, including; colonnaded walls and entrances, pews, and altars. More detailed tiles allow you to design temples with dwarven, serpent, and law themes. Bonus tiles include ruined...   [click here for more]
SkeletonKey Games  $7.99

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e-Adventure Tiles: Lost Temples

e-Adventure Tiles: Lost Temples


Discover the sanctuaries of long forgotten cults with e-Adventure Tiles: Lost Temples. This 25 tile set expands upon e-Adventure Tiles: Sacred Temples by adding sections that are sinking into murky water, L-shaped sections, and sections that link to subterranean cave or dungeon walls. Bonus tiles include sinking temple ruins and Sewer Chamber connections. Also, to make this...   [click here for more]
SkeletonKey Games  $7.99

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e-Adventure Accessories: Dungeon Pits

e-Adventure Accessories: Dungeon Pits


Throw your players down a hole and see if they can get themselves out. e-Adventure Accessories: Dungeon Pits has 15 pits (two pages) of various shapes and sizes that can be used to accessorize your favorite gaming terrain. Use these pits to accessorize these great e-Adventure Tile sets -. Crypt of Blood Dungeons Vol. 1 Dungeons Vol. 2 Cave/Dungeon Links e-Adventure...   [click here for more]
SkeletonKey Games  $1.00

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Endless Realm Basic Pack

Endless Realm Basic Pack


Welcome to the Endless Realm! The largest dungeon in existence isn't built into the earth, it sprawls across the planes! The Endless Realm is an ongoing series of maps mapping a system of pocket dimensions connected by magical gates. Sages have long argued about exactly why, but these gates fling adventurers onto random planes, resulting in a trip that is never the same...   [click here for more]
Split Eye Productions  $10.00

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e-Adventure Tiles: Wilderness Paths

e-Adventure Tiles: Wilderness Paths


Follow these trails to adventure! e-Adventure Tiles: Wilderness Paths gives you 16 all new wilderness tiles designed around remote but well traveled paths. If you don't want an entire wilderness full of pathways, it is recommended that you use this set with one of the other Wilderness sets of e-Adventure Tiles or grab some of the free ones off of the SkeletonKey Games website at the link below....   [click here for more]
SkeletonKey Games  $7.99

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e-Adventure Tiles: Landshark Tunnels

e-Adventure Tiles: Landshark Tunnels


The story behind e-Adventure Tiles: Landshark Tunnels - From time to time I design sets of tiles specific to my own gaming needs. In the case of Landshark Tunnels, the inspiration came from a recent purchase of some randomly packaged miniatures which contained a very large figurine that I didn't think I wanted. As it turns out, I was very impressed with this miniature (I now have two) and decided...   [click here for more]
SkeletonKey Games  $3.50

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Savage Tales #8: Smuggler's Cove

Savage Tales #8: Smuggler's Cove


In the spirit of Enid Blyton's Famous Five series (R) comes Smuggler's Cove!   It's just prior to World War II in the Lake District of England. You and your friends are playing on Lake Glasmere when you spy a mysterious figure at the old cave. What's going on here? Why does the figure whistle German anthems? And does it have anything to do with nearby Rydal...   [click here for more]
Pinnacle Entertainment  $5.95 $4.46

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