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3rd Era Freeport Companion

3rd Era Freeport Companion


The 3rd Era Freeport Companion is a rules supplement for the Pirate's Guide to Freeport. Its 160 pages are packed with all the support you need to run a 3rd Era Freeport campaign. In addition to giving game stats for all the major characters, the 3rd Era Freeport Companion provides new core and prestige classes, famous magic items, an insanity system, new spells and...   [click here for more]
Green Ronin  $16.00

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Belial's Brood

Belial's Brood


Vampire Vandals and Violence From its roots in antiquity to its brutal modern blood-baths, Belial’s Brood have been the rampaging barbarians at the gates of vampire society. For the first time, venture inside the vicious culture of Belial’s Brood and find out what it is they’re after that’s worth their very souls. An antagonists book for Vampire:...   [click here for more]
White Wolf  $16.99 $16.99

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Castles & Crusades Freeport Companion

Castles & Crusades Freeport Companion


Classic Freeport Adventure! Welcome to the Castles & Crusades Freeport Companion! For years, Freeport has stood as one of fantasy gaming's most distinctive cities, offering a detailed environment to launch new campaigns, create memorable adventures, and thwart the nefarious plans of some of the most dangerous villains imagined. Home to pirates, foul cults, terrifying monsters, vicious gangs,...   [click here for more]
Green Ronin  $12.00

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Coteries

Coteries


Strange Bedfellows The Kindred are solitary predators, yet something within compels them to seek out others of their kind. Whether formed as a social faction, a cult of heretics, a consortium of conspirators or as an exercise in safety in numbers, a coterie of Kindred is no strange thing to see after sunset. How, then, do its members reconcile their bestial urges with the demands...   [click here for more]
White Wolf  $14.99

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Criminal Intent (Vampire: The Requiem)

Criminal Intent (Vampire: The Requiem)


How far will you go to preserve the Masquerade? The Masquerade is one of the most important and disputed Traditions among the laws of the Kindred. Upholding the secrecy of undead society is paramount to the safety and security of all vampires – it is why it is the First Tradition in every Prince’s court. But not all Kindred consider the costs of such preservation. A devoted...   [click here for more]
White Wolf  $6.99

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Cults of Freeport

Cults of Freeport


Unlock the Sinister Secrets of Freeport! From the moment of Freeport's inception, the subversive cults of terrible and fearsome gods have plotted and connived to find a way to bend the city toward their own sinister goals. From the dreaded Brotherhood of the Yellow Sign to the alien priests of the snake-god Yig, it seems Freeport is infested with these strange and unsettling groups....   [click here for more]
Green Ronin  $13.51

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Dark Sun: Fury of the Wastewalker (4e)

Dark Sun: Fury of the Wastewalker (4e)


On a trade road to the city-state of Tyr, a caravan is assaulted by a deadly obsidian shardstorm, forcing the survivors to band together and navigate the wastes to safety. But the force of nature that destroyed the caravan is under the malevolent control of the being known as the Wastewalker, who will stop at nothing to see the end of those that escaped his initial wrath. Can the heroes reach the Ringing...   [click here for more]
Wizards of the Coast  $4.99

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Deathwatch: Ark of Lost Souls

Deathwatch: Ark of Lost Souls


he Space Hulk Mortis Thule drifts silently through the void of the Jericho Reach, and with it comes devastation, ruin, and woe. Do you dare breach its hull and uncover its sanity-shattering secrets? Ark of Lost Souls is a supplement for Deathwatch that presents both a three-part adventure set onboard an infamous Space Hulk, and a Game Master’s guide to Space Hulks in general. Told...   [click here for more]
Fantasy Flight Games  $39.95 $19.95

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Deathwatch: Honour The Chapter

Deathwatch: Honour The Chapter


“Today we face those who betrayed our predecessors. Today we bring death to those who turned from the light of the Emperor and broke faith with their brothers. Today we bring honour to those who came before us as we lay low these traitors! For Vilamus! For Guilliman! For the Emperor!" –Brother-Captain Haeron of the Marines Errant   The brethren of the Deathwatch...   [click here for more]
Fantasy Flight Games  $39.95 $19.95

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Deathwatch: Rising Tempest

Deathwatch: Rising Tempest


As the conflict against the Tau approaches its breaking point and paranoia over their suspected acts of sedition reaches an all-time high, the infamous Lord Commander Ebongrave seeks allies he can trust in his campaign against disloyalty. But are Tau sympathizers really maneuvering among the loyal citizens of the Imperium? And if so, what darker plans do they hold in store?   Rising...   [click here for more]
Fantasy Flight Games  $39.95 $19.95

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Deathwatch: The Emperor's Chosen

Deathwatch: The Emperor's Chosen


The Emperor’s Chosen is a supplement for Deathwatch dedicated to those rare Deathwatch Space Marines who ascend to the status of veteran. This detailed tome lets players delve into the history of the Jericho Deathwatch and honor the heroic veteran Battle Brothers that have come before them. As part of a veteran Kill-team, Player Characters can assume a Heroic Legacy and combat their...   [click here for more]
Fantasy Flight Games  $39.95 $19.95

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Deathwatch: The Outer Reach

Deathwatch: The Outer Reach


For as long as mankind has sailed the void of the Jericho Reach, it has been a place of danger and mystery. Evil slumbers in the forgotten places between the stars, and only the Deathwatch can stand before it. The Outer Reach is an exciting supplement for Deathwatch! Revealing the secret dangers that lurk in the darkness between the stars, The Outer Reach gives players and GMs...   [click here for more]
Fantasy Flight Games  $39.95 $19.95

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Fate Freeport Companion

Fate Freeport Companion


Welcome to the Fate Freeport Companion! For over a decade, Freeport has stood as one of fantasy gaming’s most distinctive cities. Home to pirates, foul cults, terrifying monsters, vicious gangs, crime lords, and a whole host of corrupt politicians, Freeport is a dynamic setting, offering a unique blend of high adventure and cosmic horror. Inside these packed covers, you’ll find: Rules...   [click here for more]
Green Ronin  $10.00

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Freeport Companion: Pathfinder RPG Edition

Freeport Companion: Pathfinder RPG Edition


For a decade now Freeport has stood as one of fantasy gaming's most distinctive cities. Home to pirates, foul cults, terrifying monsters, vicious gangs, crime lords, and corrupt politicians, Freeport is a dynamic setting that offers a unique blend of high adventure and cosmic horror. Now the City of Adventure returns to its roots with the Freeport Companion: Pathfinder RPG Edition,...   [click here for more]
Green Ronin  $15.00

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Heroes of Horror (3.5)

Heroes of Horror (3.5)


Heroes of Horror provides everything players and Dungeon Masters need to play and run a horror-oriented campaign or integrate elements of creepiness & tension into their existing campaigns. Players can develop heroes or anti-heroes using new feats, new spells, new base classes and prestige classes, and new magic items. The book presents new mechanics for different types of horror,...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Hunting Ground: The Rockies

Hunting Ground: The Rockies


Homeland of the Wolves It's a place of refuge, a territory where the Tribes of the Moon hold strong. Wolves run on four feet through mountain forests, and on two through urban landscapes. But even this place of refuge has its own dangers, horrors revealed only by the light of the full moon. Werewolves are not the most dangerous things that breathe the night air. Mountains by Moonlight...   [click here for more]
White Wolf  $16.99

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Invite Only

Invite Only


Singular vampires are so many terrible things. Why should it be any different when many vampires get together? It isn't. In fact, it's exponentially worse. Kindred are designed to be solitary predators. Why they gather in such large groups is a complicated issue. Are they lonely? Do they need to keep enemies within arms' reach? Do they need to understand the other creatures that inhabit their homes?...   [click here for more]
White Wolf  $8.99

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Keep on the Borderlands: A Season of Serpents [Chapters 1-5] (4e)

Keep on the Borderlands: A Season of Serpents [Chapters 1-5] (4e)


At Restwell Keep, you’ve heard that fortune and glory await those bold enough to brave the dangers of the Chaos Scar, a valley carved ages ago by a fallen star. The same tales warn that this Chaos Scar draws wickedness to it. Perhaps you can help stem this tide... and gain some treasure along the way. ***** Product History “Keep on the Borderlands: A Season of Serpents,”...   [click here for more]
Wizards of the Coast  $4.99

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Numenera Character Options

Numenera Character Options


The Character Your Envision Every player wants to play exactly the character they envision. And Numenera Character Options is here to help make that possible! This book is brimming with new material and new choices to help make Numenera character creation even more fun, more interesting, and more weird. Numenera Character Options...   [click here for more]
Monte Cook Games  $9.99

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Numenera Character Options PREVIEW

Numenera Character Options PREVIEW


FREE PREVIEW of Numenera Character Options Every player wants to play exactly the character they envision. And Numenera Character Options is here to help make that possible! This book is brimming with new material and new choices to help make Numenera character creation even more fun, more interesting, and more weird. Numenera Character...   [click here for more]
Monte Cook Games   FREE 

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Player's Guide to Wizards, Bards and Sorcerers

Player's Guide to Wizards, Bards and Sorcerers


Legacy and Lore Arcane might is a source of both peace and war. Whether by bards who have garnered knowledge from generations of epics, by sorcerers who have powerful potential in their blood or by wizards through the meticulous use of arcane formulae, arcane magic holds the power to build worlds or destroy them. First in the Player's Guide Series This first sourcebook...   [click here for more]
Nocturnal & Onyx Path  $23.95 $9.99

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Sandstorm (3e)

Sandstorm (3e)


Take the Heat Sweltering temperatures, bone-scouring windstorms, and other dangers threaten explorers in waste environments. From arid deserts and volcanic regions to ash-choked dungeons and the lava-filled layers of Gehenna, unwary travelers may fall victim to the unrelenting hazards that await. This supplement for the D&D game explores the impact of desert...   [click here for more]
Wizards of the Coast  $34.95 $17.99

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Savage Worlds Freeport Companion

Savage Worlds Freeport Companion


Freeport has long stood as one of fantasy gaming's most distinctive cities and now it's come to Savage Worlds! Home to pirates, foul cults, terrifying monsters, vicious gangs, crime lords, and a whole host of corrupt politicians, Freeport offers a unique blend of high adventure and cosmic horror. The Savage Worlds Freeport Companion is your rules guide to the City of...   [click here for more]
Green Ronin  $12.00

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The Great Pendragon Campaign

The Great Pendragon Campaign


The Complete Epic of The Greatest Hero of Western Legend For 1500 years King Arthur’s story has been told around campfires, in noble courts, in taverns, books, movies and now, with the prize-winning King Arthur Pendragon roleplaying game, at your game table. The Great Pendragon Campaign begins during the reign of Arthur’s father King Uther, when player knights can participate...   [click here for more]
Nocturnal  $24.99

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The Rage: Forsaken Player's Guide

The Rage: Forsaken Player's Guide


The Savage Fury Unleashed The Forsaken have been pushed to the wall by their enemies. Now they push back. The tribes share their deadliest secrets with one another. Their packs teach one another the secrets of striking first and hardest. Around the world, the Forsaken reclaim what is theirs. Will you join them? A Character Book for Werewolf: The Forsaken™...   [click here for more]
White Wolf  $18.99

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The Resurrectionists Collection

The Resurrectionists Collection


Two nights among the undead. They say an infamous old vampire is buried in an overgrown old cemetery outside the city. But his hiding spot was lost, even by his own cult...until tonight. You've got the only known clues to his whereabouts, a sealed box containing something of his that'll supposedly wake him up, and one night to find his grave, dig him up and bring him back to the city. A devoted...   [click here for more]
White Wolf  $11.99

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Werewolf Translation Guide

Werewolf Translation Guide


Have you always wanted to include lupus Garou in your Forsaken game? Or perhaps the Hunters in Darkness into your Apocalypse game? This guide will help you translate the feel and core elements from each version of Werewolf into the other game system and background. This book includes: Translations of all of the tribes and auspices between versions of Werewolf Conversions for the breed rules...   [click here for more]
Onyx Path Publishing  $3.99

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Werewolf: The Forsaken

Werewolf: The Forsaken


Full Moon Rising The world is in shadow. To one side stretches the forest, to the other the city. Your claws are stained with blood. Your senses whisper of prey that runs before you, and of predators who stalk even the likes of you. You hear the howls of your brothers and sisters. Luna rises. Your blood boils. It is time to hunt. Wolves at the Door Werewolf: The Forsaken the game...   [click here for more]
White Wolf  $19.99

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