Close
New Account
 
  
 
 
You will lose your chance to get the free product of the week.
One-click unsubscribe later if you don't enjoy the newsletter.
Close
Log In
 
 Forgot password?
 

     or     Log In with your Facebook Account
Narrow Results
 Follow Your Favorites!
NotificationsLog in or create an account and you can choose to get email notices whenever your favorite publishers or topics get new items!









Languages
Italian (and English)   Remove Search Term
Advanced Search >

 Featured Product
X-O Manowar #1
X-O Manowar #1
by Valiant Comics

The all-new Valiant Universe kicks off with a landmark, oversized #1 issue of X-O Manowar by New York Times-bestselling author Robert Venditti and Eisner Award-winning artist Cary Nord!

 
 Hottest Italian (and English)

 
 Newest Titles in This Section
Products found in this section... Sort by: 
 Title ▲   Publisher    Price  
#1 With a Bullet Point: 6 Mythic Feats

#1 With a Bullet Point: 6 Mythic Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

Add to DriveThruRPG.com Order 
#1 With a Bullet Point: 6 New Exotic and Martial Swords

#1 With a Bullet Point: 6 New Exotic and Martial Swords


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

Add to DriveThruRPG.com Order 
#1 With a Bullet Point: 6 Nonmagic Special Qualities for Weapons

#1 With a Bullet Point: 6 Nonmagic Special Qualities for Weapons


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

Add to DriveThruRPG.com Order 
#1 With a Bullet Point: 6 Powers for the Legendary   Weapons of Mythic Characters

#1 With a Bullet Point: 6 Powers for the Legendary Weapons of Mythic Characters


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

Add to DriveThruRPG.com Order 
#1 With a Bullet Point: 6 Spell-Less Ranger Feats

#1 With a Bullet Point: 6 Spell-Less Ranger Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

Add to DriveThruRPG.com Order 
#1 With a Bullet Point: 6 Spiritual Weapon Feats

#1 With a Bullet Point: 6 Spiritual Weapon Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

Add to DriveThruRPG.com Order 
#1 With a Bullet Point: 6 Teleportation Spell Feats

#1 With a Bullet Point: 6 Teleportation Spell Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

Add to DriveThruRPG.com Order 
#1 With a Bullet Point: 7 Bard Feats

#1 With a Bullet Point: 7 Bard Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

Add to DriveThruRPG.com Order 
#1 With a Bullet Point: 7 Cure Light Wounds Feats

#1 With a Bullet Point: 7 Cure Light Wounds Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

Add to DriveThruRPG.com Order 
#1 With a Bullet Point: 7 Feats For Flying Foes

#1 With a Bullet Point: 7 Feats For Flying Foes


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

Add to DriveThruRPG.com Order 
#1 With a Bullet Point: 7 Feats for Shamans

#1 With a Bullet Point: 7 Feats for Shamans


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Super Genius Games  $1.00 $0.75

Add to DriveThruRPG.com Order 
#1 With a Bullet Point: 7 Feats For Sword and Board Fighting

#1 With a Bullet Point: 7 Feats For Sword and Board Fighting


Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

Add to DriveThruRPG.com Order 
#1 With a Bullet Point: 7 Feats For The Undead

#1 With a Bullet Point: 7 Feats For The Undead


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

Add to DriveThruRPG.com Order 
#1 With a Bullet Point: 7 Magic Firearm Properties

#1 With a Bullet Point: 7 Magic Firearm Properties


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

Add to DriveThruRPG.com Order 
#1 With a Bullet Point: 7 Magic Missile Feats

#1 With a Bullet Point: 7 Magic Missile Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

Add to DriveThruRPG.com Order 
#1 With a Bullet Point: 7 Shadow Assassin Feats

#1 With a Bullet Point: 7 Shadow Assassin Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.49

Add to DriveThruRPG.com Order 
#1 With a Bullet Point: 7 Shield Spell Feats

#1 With a Bullet Point: 7 Shield Spell Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

Add to DriveThruRPG.com Order 
#1 With a Bullet Point: 7 Sinful Feats of Gluttony (Full Clip!)

#1 With a Bullet Point: 7 Sinful Feats of Gluttony (Full Clip!)


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

Add to DriveThruRPG.com Order 
#1 With a Bullet Point: 7 Sinful Feats of Lust

#1 With a Bullet Point: 7 Sinful Feats of Lust


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

Add to DriveThruRPG.com Order 
#1 With a Bullet Point: 7 Sinful Feats of Pride

#1 With a Bullet Point: 7 Sinful Feats of Pride


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

Add to DriveThruRPG.com Order 
#1 With a Bullet Point: 7 Stupid Weapon Designs

#1 With a Bullet Point: 7 Stupid Weapon Designs


Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't want to slog through a page of history for every magic weapon. Sometimes all that's needed...   [click here for more]
Rogue Genius Games  $1.00

Add to DriveThruRPG.com Order 
#1 With a Bullet Point: 7 Tendril Tentacle Spell Feats (Full Clip!)

#1 With a Bullet Point: 7 Tendril Tentacle Spell Feats (Full Clip!)


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

Add to DriveThruRPG.com Order 
#1 With a Bullet Point: 7 War Master Feats

#1 With a Bullet Point: 7 War Master Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

Add to DriveThruRPG.com Order 
#1 With a Bullet Point: 8 Animal Feats

#1 With a Bullet Point: 8 Animal Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

Add to DriveThruRPG.com Order 
#1 With a Bullet Point: 8 Barbarian Feats

#1 With a Bullet Point: 8 Barbarian Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

Add to DriveThruRPG.com Order 
#1 With a Bullet Point: 8 Death Knight Feats

#1 With a Bullet Point: 8 Death Knight Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Super Genius Games  $1.00 $0.75

Add to DriveThruRPG.com Order 
#1 With a Bullet Point: 8 Dragonrider Feats

#1 With a Bullet Point: 8 Dragonrider Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

Add to DriveThruRPG.com Order 
#1 With a Bullet Point: 8 Lightning Bolt Feats

#1 With a Bullet Point: 8 Lightning Bolt Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

Add to DriveThruRPG.com Order 
#1 With a Bullet Point: 9 Alchemical Bomb Discoveries

#1 With a Bullet Point: 9 Alchemical Bomb Discoveries


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

Add to DriveThruRPG.com Order 
#1 With a Bullet Point: 9 Armiger Feats

#1 With a Bullet Point: 9 Armiger Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

Add to DriveThruRPG.com Order 
#1 With a Bullet Point: 9 Witch Hunter Feats

#1 With a Bullet Point: 9 Witch Hunter Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

Add to DriveThruRPG.com Order 
#1 With a Bullet Point: Mythic Fighter Class Features

#1 With a Bullet Point: Mythic Fighter Class Features


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

Add to DriveThruRPG.com Order 
#30 Alchemical Gadgets (PFRPG)

#30 Alchemical Gadgets (PFRPG)


Where magic and science collide! Within #30 Alchemical Gadgets are mysterious fluids and uncanny gizmos than a tinkering fanatic can shake a telescoping grasping hand at! Wearable lenses to deduce the nature of a violent event? You can find those down past the Firefly boxes but if you are the Glasswood Portholes then you have gone way too far. If you are in a hurry...   [click here for more]
Rite Publishing  $2.95

Add to DriveThruRPG.com Order 
#30 Badges of Faith  (PFRPG)

#30 Badges of Faith (PFRPG)


Declare your belief! Find something mystical in your next religious emblem. With #30 Badges of Faith by Michael Welham you'll find more than just another sigil of conviction but a motif of divine power, with passive powers, powers that need to be actualized though holy quests, inseted powers, and penalties for transgressions. ...   [click here for more]
Rite Publishing  $2.95

Add to DriveThruRPG.com Order 
#30 Battle Standards (PFRPG)

#30 Battle Standards (PFRPG)


Will You Bear The Standard? A flag is more than just a piece of cloth. It is a symbol; it can be one of hope or despair, freedom or tyranny. How will you bear that standard? Stories of lancers with streaming pennons or fallen banners picked up by lone squires fill a bard’s songbook. Be it a banner’s carried on a standard, a guidon on a spear marking a mercenary company, a garrison...   [click here for more]
Rite Publishing  $2.95

Add to DriveThruRPG.com Order 
#30 Cloaks of Deception (PFRPG)

#30 Cloaks of Deception (PFRPG)


So much more than just another stylish garment! Why stick to the same old cloaks and capes of yesterday, when you can pick up the latest in adventuring fashion? #30 Cloaks of Deception provides a wide array of options, from the awe inspiring cloak of authority to the mysterious cloak of dusk and dust to the...   [click here for more]
Rite Publishing  $2.95

Add to DriveThruRPG.com Order 
#30 Cursed Treasures (PFRPG)

#30 Cursed Treasures (PFRPG)


"I don't fear dying, I fear being cursed." How many times have player characters selfishly plundered the ancient tombs of long lost civilizations with impunity? How many evil cults of dark gods have they smashed and looted? We all know that player character’s love their treasure, but what happens when there are consequences for taking that golden torque off the ancient...   [click here for more]
Rite Publishing  $3.95

Add to DriveThruRPG.com Order 
#30 Evocative Vehicles (PFRPG)

#30 Evocative Vehicles (PFRPG)


"Because sometimes you want more than just a cool horse." No action scene is as iconic to action-adventure as the Chase scene. And you should rush in and out of your chase scene in styles with one of these fantastic conveyances! Within you will find the Battlecord a dwarven designed chariot that sounds the drums of war; The Dancing Phoeinx, a ship that lets you...   [click here for more]
Rite Publishing  $3.95

Add to DriveThruRPG.com Order 
#30 Firearms of Legacy (PFRPG)

#30 Firearms of Legacy (PFRPG)


Don’t your heroes deserve firearms that can advance with them? The valiant are known by the weapons they wield—Excalibur, Mjolnir, Faule Grete, Tick Licker, The Mexican, Dead Man's Gun—all weapons that carry meaning and power into the hearts of foes simply by uttering their names. What weapon will your hero carry into legend? With #30 Weapons of Legacy, you’ll...   [click here for more]
Rite Publishing  $4.99

Add to DriveThruRPG.com Order 
#30 Fleshgrafts (PFRPG)

#30 Fleshgrafts (PFRPG)


Come and graft both power and horror to your body! Replace your organs and other parts with those crafted by the fleshgrafters. Take your skin and arms replace them a trolls, Exchange your eyes for that of an anti-paladin so you can sense good, or exchange your mouth for a leech maw! Brought you by the critically acclaimed author of #30 Intelligent Magic Items and #30 Haunts for Ships...   [click here for more]
Rite Publishing  $3.95

Add to DriveThruRPG.com Order 
#30 Haunts for Houses (PFRPG)

#30 Haunts for Houses (PFRPG)


The darkness isn’t so empty anymore… What lurks in abandoned houses and forlorn ruins? It’s no random encounter. The monsters refuse to lair there, because there are haunts! Exploring the realms of the Pathfinder Roleplaying Game, here are 30 Haunts to harass, frighten and antagonize adventurers. Choose from a selection ranging from the Lonely House to the Mumbling...   [click here for more]
Rite Publishing  $2.95

Add to DriveThruRPG.com Order 
#30 Haunts for Kaidan (PFRPG)

#30 Haunts for Kaidan (PFRPG)


"The Haunts of Japanese Horror" Kaidan whose very name means ‘ghost story’ in Japanese, is a mist enshrouded realm of exotic races, oni demons, and yurei ghosts, ruled by an undying imperial court, enforced by ruthless samurai, and with all social castes bound to an endless cycle of twisted reincarnation. The empire of Kaidan is, by definition, haunted. Included in...   [click here for more]
Rite Publishing  $3.95

Add to DriveThruRPG.com Order 
#30 Haunts for Objects (PFRPG)

#30 Haunts for Objects (PFRPG)


"It's cursed? No, worse. It's haunted." Dolls and Mirrors that haunt you nightmares, folk tales of deathtraps that hunger for new prey and possessive pane's of glass. All of this you will find within the pages of #30 Haunts for Objects. Brought toyou by T. H. Gulliver the same designer that brought you the best selling #30 Haunts for Ships and Shores. This product...   [click here for more]
Rite Publishing  $2.95

Add to DriveThruRPG.com Order 
#30 Haunts for Ships and Shores (PFRPG)

#30 Haunts for Ships and Shores (PFRPG)


"These dead men tell a tale..." Ghost ships and abandoned coastal villages fill a bard’s songbook, bringing tales of reaving pirates, brutal slavers, plagues and pure mystery. The flotsam and jetsam of those lost and broken lives leaves its psychic imprint on the surrounding world, creating the terrible haunts found on empty ships and deserted piers. Do your Pathfinder...   [click here for more]
Rite Publishing  $2.95

Add to DriveThruRPG.com Order 
#30 Intelligent Magic Items  (PFRPG)

#30 Intelligent Magic Items (PFRPG)


What do they have in common? They could all be your next intelligent magic item. With #30 Intelligent Magic Items by T.H. Gulliver (#30 Haunts for Ships and Shores) you'll find more than just another specially-purposed sword, ready to possess your warrior for retail therapy with scabbard accessories. You'll find planar explorers, hopping across the Beyond in the hands of adventurers....   [click here for more]
Rite Publishing  $2.95

Add to DriveThruRPG.com Order 
#30 Ioun Stones  (PFRPG)

#30 Ioun Stones (PFRPG)


Jewels from the hearts of obliterated stars! With #30 Ioun Stones you'll find new options to swirl about the head of a character in a winding gyre, setting your character apparet with a blazen display of magic. Best of all they don't even take up slot so you never have to worry about which ioun stone you want to take. Pick up magic items whose rich history predates the world's most popular...   [click here for more]
Rite Publishing  $2.95

Add to DriveThruRPG.com Order 
#30 Manuals of Improvement  (PFRPG)

#30 Manuals of Improvement (PFRPG)


"It’s a bit more than a self-help book!" More than knowledge lies within these pages, waiting within lies talent. Within you will find grimoires such a “Break Anything!” that can imbue a gift for sabotage; “Drawing from the Divine” a book that enhances one’s ability to channel energy; and “Fistful of Power”...   [click here for more]
Rite Publishing  $2.95

Add to DriveThruRPG.com Order 
#30 Mercenary Companies (PFRPG)

#30 Mercenary Companies (PFRPG)


We aren’t mean, we just get paid to do mean things! Within #30 Mercenary Companies are more honorable, professional, and/or ruthless free companies than an a would be conquer can shake a king’s ransom at! Need an to stop those pesky white dragon mounted frost giants? You can hire the Wings Over Water free company, if your goals are to their tastes. Need to stop...   [click here for more]
Rite Publishing  $2.95

Add to DriveThruRPG.com Order 
#30 More Manuals of Improvement (PFRPG)

#30 More Manuals of Improvement (PFRPG)


"It’s a lot more than a self-help book!" More than knowledge lies within these pages, waiting within lies talent. Within you will find grimoires such a “Abstruse Arcane Augmentation!” that can imbue a gift for metamagic; “Cultivating Your Talentsa book that enhances one’s rogue class features; and “Hair...   [click here for more]
Rite Publishing  $2.95

Add to DriveThruRPG.com Order 
#30 Not so Mundane Items (PFRPG)

#30 Not so Mundane Items (PFRPG)


Somethings are not always what they seem ...is it a knickknack, or something not so mundane? Why's that candle so special? How come that piece of chalk is kept separate from the others? There's something uncanny about that lantern, and what is it about that odd whistle? There are always the iconic magic items, be they swords, armors, cloaks, rings, or other traditional things. But these are...   [click here for more]
Rite Publishing  $2.95

Add to DriveThruRPG.com Order 
Displaying 51 to 100 (of 33513 items) Result Pages: [<< Prev]   1  2  3  4  5  6  7  8  9 ...  [Next >>] 
Select Page Number