Adventures are the heart of any roleplaying game but GMs
on the go don't always have time to create their own.
Blood in Ferelden contains three full-length
adventures for the Dragon Age RPG, as well as three
adventure outlines whose bare bones can be fleshed out for
even more action. The player characters will visit savage
borderlands like the Korcari Wilds and Frostback Mountains,... [click here for more]
With all the Conspiracies, the intrigue, the danger, it’s hard to know what exactly is and isn’t on your side. When every shadow from the back alleys of Bucharest to the back benches of the parliament could hide an inhuman enemy, it’s hard to tell what solid ground you can stand on. What can you depend on? Can you make a difference? Trust no one and nothing except the silver bullets... [click here for more]
Excess Baggage is a twenty-minute demo scenario by Kevin Kulp for Night's Black Agents, a new GUMSHOE Game from Kenneth Hite (Trail of Cthulhu) that brings the excitement of your favorite high-octane spy thrillers to the table.
Your job is to give new players a fast 20 minute experience that feels like it could have been torn from the best James Bond, Jason Bourne or Mission Impossible... [click here for more]
“You wanna shoot me, Marshal? You ain’t fast enough, and my posse has a pyromaniac gadgeteer who’s already aiming at ya. You ain’t got the grit. You want me, I’ll be traveling the owl-hoot trail.”
– Calabash Twigg, orcish outlaw, part-time bounty hunter and a very bad man
To ride the owl-hoot trail: to take up as an outlaw.
– American... [click here for more]
Legacy and Lore
Arcane might is a source of both peace and war. Whether by bards who have garnered knowledge from generations of epics, by sorcerers who have powerful potential in their blood or by wizards through the meticulous use of arcane formulae, arcane magic holds the power to build worlds or destroy them.
First in the Player's Guide Series
This first sourcebook... [click here for more]