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 Title    Publisher    Price  
Ptolus e-Adventure Tiles: Sewers

Ptolus e-Adventure Tiles: Sewers


Design your own miniatures scale sewers beneath the city of Ptolus! Ptolus e-Adventure Tiles: Sewers lets you customize miniatures scale encounter areas in the waterways beneath the streets of Ptolus. This set of 25 six inch square tiles provides both main and medium sewer lines as described in Chaper 21 of Ptolus: City by the Spire – complete...   [click here for more]
SkeletonKey Games  $7.99

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Trees of Fantasy

Trees of Fantasy


Your players attack the pirates, finding them in the cave at the end of their pirate cove. The pirates are defeated and of course there are buckets of gems and gold and… well… actually… most likely not. Pirates are also businessmen. The point of this is to make money, but you don't make money by just stealing money. You steal cargo. Chances are the cave is full of stolen...   [click here for more]
Bards and Sages  $2.99

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Inner-Earth

Inner-Earth


When what was supposed to be a simple exploratory journey sweeps Our Heroes down an underground river, they discover a new world in a gigantic cavern far beneath the surface: Inner-Earth. Inhabited by creatures that long ago died out on the surface, ancient lost peoples and tribes that somehow found their way down there, insidious serpent-men, and a group of lost Nazi explorers whose intentions for...   [click here for more]
Hero Games  $5.00 $2.50

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Midnight's Terror

Midnight's Terror


BEWARE THE CITY OF DREAMS… Heated theological debate is the norm in Thygasha, a mecca for major religions. Recently, however, extremists disrupted the peace with mortal conflict in the streets. Worse, mysterious thieves stole the Orb of Midnight – an evil artifact – from its guardians. Concurrently, rumors that a second source of Thygasha’s renowned “silver sand”...   [click here for more]
Kenzer & Company  $15.99 $7.49

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Siren's Prize

Siren's Prize


CAN YOU DISCOVER THE FATE OF THE SIREN'S PRIZE? Brendlin Orth, a wealthy merchant lord, seeks an adventuring party that doesn't mind doing some dirty work in exchange for cold, hard coin. It seems a lighthouse that guides his ships along the Brandobian coast has ceased to function. The job is simple - go to the lighthouse and see why the keeper has been neglecting his duty. If he refuses… well,...   [click here for more]
Kenzer & Company  $11.99 $5.99

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Knights of the Dinner Table Illustrated #29

Knights of the Dinner Table Illustrated #29


Join the misadventures of Knuckles, El Ravager, Thorina and Teflon Billy as they wreak havoc with their unique brand of heroics. In this issue, we learn if El Ravager can defend Princess Willow from the dangerous Gnoll assassins, if Teflon Billy and Thorina can make their way from the deadly caves of peril, and if Knuckles will ever shut the firk up. Don't miss "Love, HackMaster Style"! ...   [click here for more]
Kenzer & Company  $2.99 $1.99

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HackJournal Annual vol. One

HackJournal Annual vol. One


Welcome to the first HackJournal Annual! HackJournal Annual collects material previously published in quarterly issues of HackJournal. HackJournal is the official publication of the HackMaster Player’s Association. For those of you who missed the first four issues of HackJoural, this book provides you with a great opportunity to expand your Hackverse! The HackJournal Annual is packed with over...   [click here for more]
Kenzer & Company  $12.99 $6.99

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Rappan Athuk Adventure Maps: Level 1

Rappan Athuk Adventure Maps: Level 1


The Rappan Athuk Adventure Maps series presents miniatures-scale map tiles for the world’s most perilous dungeon – Rappan Athuk, the Dungeon of Graves. Like the PCs in your campaign, this series hopes to cover the most exciting encounter areas throughout Rappan Athuk. Perhaps it will succeed or perhaps the 33 levels will prove to be too much. In Rappan Athuk Adventure Maps: Level 1 you...   [click here for more]
SkeletonKey Games  $6.25

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0one's Blueprints: The Church on Skull Hill

0one's Blueprints: The Church on Skull Hill


New Features Added! • Rule the Dungeon feature implemented. • Enhanced customization (now doors and furniture are separate, for example)Alternative hexagonal grid now available"North" mark now available and orientableMaster control panel allows you to control all...   [click here for more]
0one Games  $1.95

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Ptolus e-Adventure Tiles: Ghul's labyrinth II

Ptolus e-Adventure Tiles: Ghul's labyrinth II


Ptolus e-Adventure Tiles: Ghul’s Labyrinth II lets you customize miniatures scale encounter areas in the dungeons beneath Ptolus. This set of 30 six inch square tiles features the labs, barracks, armories, and storehouses of Ghul’s Labyrinth, described in Chapter 19 of Ptolus: Monte Cook’s City by the Spire. Details include strange lab equipment, gestation...   [click here for more]
SkeletonKey Games  $8.99

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Land of OG

Land of OG


Players continue to no use big words play Og in Land of Og! It's more fun than you can shake a club at. Revised rules, expanded rules, live action rules and more for Og: The Role Playing Game. All of this in one book that continues the spirit of a prehistoric world of limited words and unlimited fun. Also included inside is one new word(!) and the full version of Og: The Game of Senseless Prehistoric...   [click here for more]
Wingnut Games  $6.00

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Darwin's World (1st Edition)

Darwin's World (1st Edition)


Important Note: This the 1st Edition based on the d20 Fantasy rules. The first book of Darwin's World 2nd Edition using the d20 Modern rules is on sale now. Darwin's Worldis a d20 role-playing game set in the wild inhospitable world of mankind's ruin, decades after a series of devastating wars that brought the human race to the brink of extinction. In a world where radiation...   [click here for more]
RPG Objects  $10.00 $1.00

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DOLLAR DUNGEON$-Floors

DOLLAR DUNGEON$-Floors


You want customizable dungeon tiles for your RPG and war games miniatures, but the other guys want big money for their stuff. There are battle mats...Twenty bucks plus shipping?! Screw that! And be careful, if you don't wipe that mat right away, it will stain. Same goes for those complicated and expensive cut-up scenery sets. Sure they make a good table, but how much time do you have for model construction?...   [click here for more]
Mad Kaiser Games  $3.50

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Cheepsville USA Hero HQ Costumed Heroes Cardstock Figures

Cheepsville USA Hero HQ Costumed Heroes Cardstock Figures


Beat the high cost of metal miniatures with these highly customizable cardstock figures, suitable for use with any roleplaying or miniatures game!
They`re here to defend Cheepsville USA from the forces of evil!! Cheap Folks Hero HQ Costumed Heroes brings you 50 different 25 - 28mm scale black-and-white character standups (as designed by Team Frog Studios) for a variety of costumed superheroes.
...   [click here for more]
Microtactix  $5.00

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Dirt Cheep Sewers Basic Set (B&W)

Dirt Cheep Sewers Basic Set (B&W)


Dirt Cheep Sewers is the latest addition to our popular Dirt Cheep Scenics line, with easy-to-use PDF files that let you print and assemble three-dimensional cardstock scenes of artificial waterways like canals, sewers, and aquaducts. These modular 3-D waterways, gates, walkways and cascades can be used alone, or with our Dirt Cheep Dungeons, Dirt Cheep Caverns and Dirt Cheep Terrain...   [click here for more]
Microtactix  $6.00

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Dirt Cheep Sewers Basic Set (COLOR)

Dirt Cheep Sewers Basic Set (COLOR)


Dirt Cheep Sewers is the latest addition to our popular Dirt Cheep Scenics line, with easy-to-use PDF files that let you print and assemble three-dimensional cardstock scenes of artificial waterways like canals, sewers, and aquaducts. These modular 3-D waterways, gates, walkways and cascades can be used alone, or with our Dirt Cheep Dungeons, Dirt Cheep Caverns and Dirt Cheep Terrain...   [click here for more]
Microtactix  $10.00

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DIRT CHEEP KEEPS Basic Set

DIRT CHEEP KEEPS Basic Set


Man the battlements! When you're under siege, you need the protection of big towers and heavy stone walls between you and the enemy. But when you're on a budget, raising that castle may be tough to do without taxing the peasants to the point of open revolt! Fortunately, MicroTactix Games cardstock construction guru Gary M. Williams has the answer - Dirt Cheep Keeps? are here! Dirt...   [click here for more]
Microtactix  $8.00

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War of Wizards 2.0 - 20 TURNS

War of Wizards 2.0 - 20 TURNS


War of Wizards - 20 TURNS CREDIT War of Wizards 2.0 (WoW 2.0) is a strategy, fantasy, PBeM (Play By e-Mail) game involving wizards raising armies, managing resources and researching magic. As a player you can: Send heroes exploring towers, caves and graveyards, build armies and send them out to conquer your enemies, research the magic arts in areas ranging from Necromancy to Druidic, construct...   [click here for more]
WoW Games  $28.00

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War of Wizards 2.0 - 40 TURNS

War of Wizards 2.0 - 40 TURNS


War of Wizards - 40 TURNS CREDIT War of Wizards 2.0 (WoW 2.0) is a strategy, fantasy, PBeM (Play By e-Mail) game involving wizards raising armies, managing resources and researching magic. As a player you can: Send heroes exploring towers, caves and graveyards, build armies and send them out to conquer your enemies, research the magic arts in areas ranging from Necromancy to Druidic, construct...   [click here for more]
WoW Games  $56.00

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By Sword & Spell

By Sword & Spell


By Sword & Spell Click to view the cover! by artist Steve Cook A subterranean city of organized orcs are spreading mayhem across the Lands in their search for a magical dagger of incredible power. Above the ground, a band of heroes forms to delve into the Caverns of Blood and deal with the goblinoid menace. During their adventures, the PCs find that the orcs are the least of their worries. By Sword...   [click here for more]
Dunham Studios  $5.99 $1.99

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Skullport (2e)

Skullport (2e)


Skullport, the Port of Shadow, is perhaps the best kept secret in all the Sword Coast. A mile and a half beneath the orderly streets of Waterdeep squats the most wretched and lawless pit of thieves, buccaneers, slavers, and sellswords the Realms has to offer. Under a moldering tangle of catwalks threaded between the stalactites and stalagmites of the cavern city, illithids, drow, beholders, and other...   [click here for more]
Wizards of the Coast  $18.95 $9.99

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FRQ3 Doom of Daggerdale (2e)

FRQ3 Doom of Daggerdale (2e)


Randal Morn certainly has his hands full! The temple of Lathander, which burned to the ground eight years ago, seems to be the source of a curse affecting the entire town. People are taking ill, animals are dying overnight, crops are failing. All this seems to have started after Eragyn, priestess of Cyric, disappeared from Daggerdale. Shortly before that, a forgotten mage-lord's crypt was discovered...   [click here for more]
Wizards of the Coast  $6.95 $4.99

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FOR7 Giantcraft (2e)

FOR7 Giantcraft (2e)


As Kiruna reached the mouth of the cavern, she realized the heat was emanating from two towering braziers, one on either side of the entrance. Deep gouges - now she could see they were runes, of ancient origin - ringed their bases and rims, their lines and curves carved by instruments far larger than any she could wield. Her eyes adjusted slowly to the darkness within the stone giants' home....   [click here for more]
Wizards of the Coast  $15.00 $9.99

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ALQ3 A Dozen and One Adventures (2e)

ALQ3 A Dozen and One Adventures (2e)


High Adventure is Your Companion Throughout the Land of Fate! There is no escaping Fate in the world of Zakhara, home of caliphs and favored land of the genies. And the Fate of brave adventurers is to travel the wide realms, vanquishing the urnrighteous and protecting the meek. A Dozen and One Adventures leads the characters from bustling Muluk, City of Kings, to the mysterious citadel fo flame,...   [click here for more]
Wizards of the Coast  $18.00 $9.99

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PHBR13 Complete Druid's Handbook (2e)

PHBR13 Complete Druid's Handbook (2e)


Druids love forests, true - but they love the arctic tundra, tropical rain forests, broad savannas, and fungi caverns of the Underdark, too. This 128-page accessory expands the living world of the druid in the AD&D 2nd Edition game, bringing new homes, character kits, personalities, spells, magical items, herbal lore, and a hundred details on druidic society, sacred groves, and high-level aspirations....   [click here for more]
Wizards of the Coast  $18.00 $9.99

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Sword and Crown (2e)

Sword and Crown (2e)


The Sword and Crown is an event unrivaled in Anuirean politics. Every five years, rulers come from across the land to renew friendships, cement alliances, and provoke their enemies with poisoned words and sharpened swords. Wheels turn within wheels, and plots abound. It's politics as usual in Anuire. Except this conclave is different. Not only is it taking place in your kingdom, but before the festivities...   [click here for more]
Wizards of the Coast  $9.95 $4.95

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GAZ13 The Shadow Elves (Basic)

GAZ13 The Shadow Elves (Basic)


Dark is the underworld. Darker are the lands of the Shadow Elves. Far underneath the rugged broken lands, even deeper than the deepest caverns of the trolls, live these pale faced warriors. Their law is that of their Immortal Rafiel, and their mystical strength that of their Soul Crystals. Together, they will guide the people of the shadows to the lands under the sun. Product History...   [click here for more]
Wizards of the Coast  $9.95 $4.99

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Monster Manual II (1e)

Monster Manual II (1e)


An alphabetical listing of monsters found in ADVANCED DUNGEONS & DRAGONS adventures, including attacks, damage, special abilities, descriptions, and random encounter tables. A must for the serious AD&D game player. This manual contains all the new members, from Abishai to Zygom, including new creatures like the Deadly Pudding, Devas, and Valley Elves. And you'll also have the advantage of the...   [click here for more]
Wizards of the Coast  $9.99

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Dungeoneer's Survival Guide (1e)

Dungeoneer's Survival Guide (1e)


"...In the impenetrable darkness of the underearth, unimagined terrors and uncountable treasures await." For beginners, advanced players, and DMs alike, this book opens up grand new vistas in the realms of the Underdark, that little-known region of dungeons and caverns far beneath the sunlit world of everyday existence. The worlds of subterranean adventure await! Product...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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G1-3 Against the Giants (1e)

G1-3 Against the Giants (1e)


Giants have been raiding the lands of men in large bands, with giants of different sorts in these marauding groups. Death and destruction have been laid heavily upon every place these monsters have visited. A party of the bravest and most powerful adventurers has been assembled and given the charge to punish the miscreant giants. This material was originally published as three separate...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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EX2 The Land Behind the Magic Mirror (1e)

EX2 The Land Behind the Magic Mirror (1e)


Your adventures have taken you to strange places before, but in the eyes of your experienced party, few of these places are as unusual as the bizarre Land Beyond the Magic Mirror. Here the delightful and the light-hearted often hide great challenges and dangers; here you will journey through a landscape unique among fantasy role-playing scenarios. This adventure was first conceived by...   [click here for more]
Wizards of the Coast  $5.50 $4.99

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D1-2 Descent into the Depths of the Earth (1e)

D1-2 Descent into the Depths of the Earth (1e)


The final confrontation with the giant, King Snurre, and the entry of mighty adventurers into the cavers under his stronghold discovered that Dark Elves, the Drow, had instigated the giant alliance and its warfare upon mankind and its allied races. This material was originally published as two separate adventures, D1: "Descent into the Depths of the Earth" and D2: "Shrine...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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D3 Vault of the Drow (1e)

D3 Vault of the Drow (1e)


As a member of a bold party of adventurers, you and your associates have trekked far into what seems to be a whole underworld of subterranean tunnels -- arteries connecting endless caves and caverns which honeycomb the foundations of the lands beneath the sun. Your expedition has dogged the heels of the Dark Elves who caused great woe and then fled underground. This adventure provides a...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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I12 Egg of the Phoenix (1e)

I12 Egg of the Phoenix (1e)


"Come on," they said. "It won't be so tough, just stopping a slavery ring," they said. "I don't know," you said. "Those slaves aren't even entirely human! How do we know they won't try to kill us?" But you went, and now you're having second thoughts. There were the thieves in the lost crypts of Empyrea, raising hundreds of—no, that's...   [click here for more]
Wizards of the Coast  $12.00 $4.95

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L1 The Secret of Bone Hill (1e)

L1 The Secret of Bone Hill (1e)


Danger lurks in the Lendore Isles. Bands of evil creatures prowl the hills overlooking the town of Restenford, seeking unwary victims. Now you have come to this sleepy little village looking for adventure and excitement. You seek to fathom the unexplored reaches of Bone Hill and unlock the mysteries of Restenford. This module contains complete information on the town of Restenford and the...   [click here for more]
Wizards of the Coast  $4.99

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U3 The Final Enemy (1e)

U3 The Final Enemy (1e)


At last! An opportunity to avert the threat to the little town of Saltmarsh! The real enemies have been identified - evil, cruel creatures, massed in force and viciously organized. Can the brave adventurers thwart this evil and ensure the safety of Saltmarsh? "The Final Enemy" is the final part in a series of three modules designed and developed in the United Kingdom for beginning...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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UK2 The Sentinel (1e)

UK2 The Sentinel (1e)


Not even memories of past glory live on in the gentle hills around the village of Kusnir. Today its people have more concern for commonplace things, like the harvest, trade, and the threat of death in the night! Kusnir is beset by a skulk. The attentions of such a creature are a curse on any community. Streets and alleys which ring to the voices of children by day become fearful, shadowy places...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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UK6 All That Glitters... (1e)

UK6 All That Glitters... (1e)


The dark jungle trees loom above you, and the scent of tropical blooms hangs heavy on the windless air. Overhead, brightly coloured birds wheel and dip through the branches. Swarming mosquitos buzz angrily as you raise a waterskin to your lips. Still you push on, carefully following the riverbank and the fragment of your map. Those scraps of parchment came from this jungle...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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WG4 The Forgotten Temple of Tharizdun (1e)

WG4 The Forgotten Temple of Tharizdun (1e)


This special adventure is a combined wilderness and dungeon adventure scenario. It contains background information referee's notes, encounter keys, outdoor and dungeon level maps, and new monsters and treasures. While it is designed to interface with "The Lost Caverns of Tsojcanth," this adventure is capable of standing alone. Likewise, while it is placed within the Greyhawk Campaign,...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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X1 The Isle of Dread (Basic)

X1 The Isle of Dread (Basic)


Hundreds of miles from the mainland, surrounded by dangerous waters, lies an island known only as the Isle of Dread. Dark jungles and treacherous swamps await those who are brave enough to travel inland in search of the lost plateau, where the ruins of a once mighty civilization hold many treasures - and many secrets! The Isle of Dread is the first in a series of adventures for use with...   [click here for more]
Wizards of the Coast  $5.50 $4.99

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O1 The Gem and the Staff (Basic)

O1 The Gem and the Staff (Basic)


Your peaceful evening has been interrupted by an unusual request. As a thief, your skills are unmatched, but can you rise to the challenge of thieving for a powerful and frightening wizard? Do you have a choice? "The Gem and the Staff" is a special One-on-One competition adventure designed for one player and one Dungeon Master; the module contains two separate scenarios, so you...   [click here for more]
Wizards of the Coast  $5.50 $4.99

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B5 Horror on the Hill (Basic)

B5 Horror on the Hill (Basic)


The end of the road. A lonely fort stands on the banks of a mighty river. It is here the hardy bands of adventurers gather to plan their conquests of The Hill, the hulking mass that looms over this tiny settlement. The Hill is filled with monsters, they say, and an evil witch makes her home there. Still, no visitor to The Hill has ever returned to prove the rumors true or false. The...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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B6 The Veiled Society (Basic)

B6 The Veiled Society (Basic)


The widow insists there are demons in her house. She hears them at night in her root cellar, and now they call out to her. But she is old and nervous and her mind often plays tricks on her. Two men, their heads fully sheathed in large, black hoods, dig quickly in the darkness of the cellar. The hole grows deeper as their shovels bite into the earth. "This will teach those meddlers...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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The Rod of Seven Parts (2e)

The Rod of Seven Parts (2e)


Stirrings of an ageless war between Law and Chaos are drawing you into an epic adventure! A Struggle More Savage than Good vs. Evil Imagine a time before the words Good and Evil had meaning, a day when the world was young. Discover an ancient conflict that predates the stars. It was in these days that Law and Chaos forged worlds out of nothingness; their war began while the cosmos was yet unfinished....   [click here for more]
Wizards of the Coast  $30.00 $9.99

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CM6 Where Chaos Reigns (Basic)

CM6 Where Chaos Reigns (Basic)


You have been chosen. Throughout the land, the omens of some cataclysmic change are clear for all to see. The flowers are blooming out of season, fish fall like rain, and a blue moon hangs in the night sky. Yet the danger is not of this land, nor even this world. Far away in the infinite planes lies Aelos, a world of peril. A world where time itself has been corrupted and where chaos reigns. ...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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B2 The Keep on the Borderlands (Basic)

B2 The Keep on the Borderlands (Basic)


This module includes a cover folder with maps and a complete description booklet to form a ready-made scenario for DUNGEONS & DRAGONS® Basic Set. It has been specially designed for use by beginning Dungeon Masters so that they may begin play with a minimum of preparations. Within are many features to aid novice players and Dungeon Masters: legends, history and background information, a list...   [click here for more]
Wizards of the Coast  $4.99

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DSE2 Black Spine (2e)

DSE2 Black Spine (2e)


Unknown to even the mightiest of the great sorcerer-kings, a fire is stirring deep beneath the barren soil of Athas. Sheltered by the titanic bulk of the Black Spine Mountains, a terrible force has ripped open the very fabric of time and space. Now a shimmering portal stands open and a long-forgotten enemy assembles its sinister forces to invade the kingdoms under the dark sun. The only thing that...   [click here for more]
Wizards of the Coast  $25.00 $9.99

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SJR6 Greyspace (2e)

SJR6 Greyspace (2e)


Although Oerth is the dominant world in Greyspace, it is definitely not the only cradle of life in this system. Worlds such as Kule, Borka, and Edill have their own civilizations. Each has its own secrets to entice and threaten explorers courageous enough to brave the perils of Wildspace. This book details the dragons of Edill, the undead of Gnibile, the humanoids of Borka, and many others. It describes...   [click here for more]
Wizards of the Coast  $4.99

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HHQ2 Wizard's Challenge (2e)

HHQ2 Wizard's Challenge (2e)


The village of Northbank was once a haven for mages of all talents and a magnet for hopeful apprentices. Its wizards' guild was a respected center for instruction, study, and research. But mysterious circumstances caused the sudden demise of the guild several years ago and resulted in the deaths of some important guild members. And a ghostly figure now threatens the few surviving members of the...   [click here for more]
Wizards of the Coast  $6.95 $4.99

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OA2 Night of the Seven Swords (1e)

OA2 Night of the Seven Swords (1e)


While Maeshi province revels in the festival spirit, clouds gather over the political scene. Two warlords are vying for control of this otherwise peaceful place, and you are guests of one of them. Sun Temple officials have offered complete support to the faction which successfully travels to Ito-jo Castle (said to hold relics of great importance to the Sun Temple), brings them back safely, and returns...   [click here for more]
Wizards of the Coast  $4.99

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