A Pathfinder Roleplaying Game Compatible TRIBES Supplement by John Bennett
Deep below a smoke-wreathed volcano dwells a black-hearted clan of duergar. From the vastness of the lightless halls of their Obsidian Citadel, they forge malevolent armour, weapons and items for any with the gold and bravery to deal with them. Such is their boundless greed and hatred of the surface dwellers, though, that... [click here for more]
"Where some heroes draw their power from the magical energy that permeates the cosmos, the gods, or even from intense physical training, there are those that draw on the strength of their psyche and emotions. The phrenic power source represents the power inherent in all sentient beings, the ability to draw forth the spark of life, that inner fire which gives strength to convictions. In some, it... [click here for more]
Dreamscarred Press, the definitive source for new psionic content, is very pleased to announce its first release for 4E - Phrenic Power: Phrenic Shards. This new supplement introduces a new power source: phrenic, as well as over forty new feats granting players new options for their characters, drawing on the power of the mind and psyche. With phrenic power, characters... [click here for more]
In a world of powerful wizards, fiendish foes, lost treasures, and evil beats a new age is being forged. Only great heroes can shape its fate. Are you such a hero? If so open this tome and discover the lands of adventure as the Campaign Gazetteer takes you on a guided tour through the Realms of Beltora!
Realms of Beltora Campaign Gazetteer is a must have companion to use with The Pathfinder Roleplaying... [click here for more]
Can you survive the Age of Blood?
It’s been ten years since Agärazôn the Betrayer opened the stone gates and unleashed war on the world. Ten long years that saw the ruthless Keza-Drak —monstrous invaders from another world — wreak havoc upon the free people of Simarra. The survivors of this age of blood have been driven to the brink of annihilation,... [click here for more]
Enter a world of psionic power and mental might, where the thoughts of its citizens can become reality. Explore a world devastated millenia ago by a disaster brought about by magic, a magic that no longer exists. Discover a world without gods or clerics, without wizards or mages, a world that embraces the power of psionics and the art of the mind. Enter the Third Dawn Campaign Setting. Learn about... [click here for more]
A Pathfinder Roleplaying Game compatible TRIBES supplement by John Bennett, Ben Kent, David Posener and Pierre van Rooden
TRIBES: Anthology III presents the following tribes:
Bugbears of the Frozen Tears: Lurking in the White Cliffs, the Bugbears of the Frozen Tears revel in terrifying their foes to death.
Cultists of Havra Zhoul: Law-obsessed cultists who follow the teachings of the ghostly... [click here for more]