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[PFRPG] GM's Options: NPCs 2: Druids, Fighters, and Monks

[PFRPG] GM's Options: NPCs 2: Druids, Fighters, and Monks


Welcome to the second product in our new GM’s Options line. This entry, GM’s Options: NPCs 2 – Druids, Fighters, and Monks, presents the GM with two barbarians, two bards, and two clerics ready to use in their games. Each character is also presented at three different levels – 1st, 5th, and 10th – giving eighteen different choices for NPCs! These NPCs...   [click here for more]
Purple Duck Games  $2.00

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[PFRPG] GM's Options: NPCs 1: Barbarians, Bards, and Clerics

[PFRPG] GM's Options: NPCs 1: Barbarians, Bards, and Clerics


Welcome to the first product in our new GM’s Options line. This entry, GM’s Options: NPCs I – Barbarians, Bards, and Clerics, presents the GM with two barbarians, two bards, and two clerics ready to use in their games. Each character is also presented at three different levels – 1st, 5th, and 10th – giving eighteen different choices for NPCs! These NPCs...   [click here for more]
Purple Duck Games  $2.00

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[PFRPG] Adventurer's Atlas: Outpost Qether

[PFRPG] Adventurer's Atlas: Outpost Qether


Adventurer's Atlas: Outpost Qether is a generic location set on the borders of any two nations with a tense relationship. The outpost is home to all sorts: traders, criminals, farmers, and military men. It's a place where hope is fading fast now that distant rulers have decided that the fifty-year-old installation has outlived its usefulness. Unless someone finds a good reason for the...   [click here for more]
Super Genius Games  $2.98

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XS2 Thunderdelve Mountain (Basic)

XS2 Thunderdelve Mountain (Basic)


The ancient dwarven kingdom of wonder and fable is no more! Only the tales of it's grandeur remain to entertain the children, or so you thought. Then you met Nimron. Distraught and desperate, you alone can pass the gates sealed so long ago. Within are the lairs of bandits, cutthroats, and worse. The evil that destroyed the dwarven home - the Halls of Paradise - is awakened again. Into this horror...   [click here for more]
Wizards of the Coast  $4.99

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X7 The War Rafts of Kron (Basic)

X7 The War Rafts of Kron (Basic)


The lerendi princess, Corinna, has disappeared. She set sail aboard a ship of the Minrothad Guilds - the guilds whose ships have been pirated and plundered for many weeks. Trade is horribly disrupted as many ships leave, never to be seen again. The guild masters now call for adventurers of great skill and renown. They offer small fortunes to any who can help them discover who is pirating...   [click here for more]
Wizards of the Coast  $4.99

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Wizard's Screen (2e)

Wizard's Screen (2e)


The Wizard's Screen speeds up game play by taking the most frequently used character specific information form the AD&D game Player's Handbook and Complete Wizard's Handbook and making it instantly accessible. Now the details players need on the spot to play any of the wizard classes? including mages, specialist wizards, wild mages, or elementalists?:can be right at their fingertips. The screen...   [click here for more]
Wizards of the Coast  $4.95

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Wilderness Survival Guide (1e)

Wilderness Survival Guide (1e)


"...the scope of the Advanced Dungeons & Dragons game is much larger than the most expansive dungeon." This book, for new players and Dungeon Masters as well as more experienced campaigners, presents rules for adventuring in the outdoors. Opportunities and challenges await characters brave enough and hardy enough to take on the biggest "monster" of all - the wilderness! Product...   [click here for more]
Wizards of the Coast  $9.99

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Warlock Grimoire for 5th Edition

Warlock Grimoire for 5th Edition


Unlock a Shadowy Archive! DARKLY FANTASTIC MATERIAL FOR 5th EDITION Within these dusty pages, uncover the secrets of the world—indeed, of the branches of the multiverse! Collected here are entire lost volumes of esoteric truths. Only for you, the Warlock Grimoire. Dark revelations and wondrous testimonials of dark fantasy monsters and magic, locales and lore: The very literal underbelly of the...   [click here for more]
Kobold Press  $14.99

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War of the Lance (3.5)

War of the Lance (3.5)


The War of the Lance is the storyline in which many Dragonlance fans are introduced to the world of Krynn— through the original Chronicles by Margaret Weis and Tracy Hickman. To this day it remains the most popular time-period. Though many novels and products have covered this period in the past, there is still a rich tapestry of information yet to be revealed. The War of the Lance Campaign...   [click here for more]
Wizards of the Coast  $19.99

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Villains III

Villains III


A Pathfinder Roleplaying Game GM'S RESOURCE supplement by Julian Neale and Martin Tideswell Every hero needs an antihero, every defender of the light must have darkness to keep at bay and every pure-hearted paladin needs a vile, shadow-cloaked assassin to cut down. Villains III presents ten low-level malign foes to challenge and bedevil your PCs. Each villain benefits from an extensive write-up including...   [click here for more]
Raging Swan Press  $3.99

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Villainous Pirates

Villainous Pirates


Cruising the sea lanes in search of loot, captives and reputation corsairs’ predations strike fear into the hearts of merchantmen and sailors alike. So often, though, the sea wolves themselves are little more than one-dimensional enemies that exist only to fall before the PCs’ blades. Villainous Pirates banishes this problem by presenting 30 Pirates of Note and nine Pirates of Renown ready for...   [click here for more]
Raging Swan Press  $5.99

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Village Backdrop: Idyll 2.0 (P2)

Village Backdrop: Idyll 2.0 (P2)


A 2nd Edition Pathfinder Roleplaying Game GM’s Resource supplement by Mike Welham Idyll seems like the perfect place to live, but subtle signs something is not right are scattered throughout the village. Why are the residents reluctant to leave the village’s precincts? Why are there so few children in such a prosperous place? How has the village stayed unspoiled with the wasteland surrounding...   [click here for more]
Raging Swan Press  $3.75

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Village Backdrop: Idyll 2.0 (P1)

Village Backdrop: Idyll 2.0 (P1)


A Pathfinder Roleplaying Game GM’s Resource supplement by Mike Welham Idyll seems like the perfect place to live, but subtle signs something is not right are scattered throughout the village. Why are the residents reluctant to leave the village’s precincts? Why are there so few children in such a prosperous place? How has the village stayed unspoiled with the wasteland surrounding it? Why is the...   [click here for more]
Raging Swan Press  $3.75

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Village Backdrop: Idyll 2.0 (OSR/SN)

Village Backdrop: Idyll 2.0 (OSR/SN)


An OSR GM’s Resource supplement by Mike Welham Idyll seems like the perfect place to live, but subtle signs something is not right are scattered throughout the village. Why are the residents reluctant to leave the village’s precincts? Why are there so few children in such a prosperous place? How has the village stayed unspoiled with the wasteland surrounding it? Why is the seemingly empty...   [click here for more]
Raging Swan Press  $3.75

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Village Backdrop: Idyll 2.0 (5e)

Village Backdrop: Idyll 2.0 (5e)


A 5e GM’s Resource supplement by Mike Welham Idyll seems like the perfect place to live, but subtle signs something is not right are scattered throughout the village. Why are the residents reluctant to leave the village’s precincts? Why are there so few children in such a prosperous place? How has the village stayed unspoiled with the wasteland surrounding it? Why is the seemingly empty Wardens’...   [click here for more]
Raging Swan Press  $3.75

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Urban Dressing: Elven Town

Urban Dressing: Elven Town


A Pathfinder Roleplaying Game Compatible GM's Resource by Josh Vogt Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different kind of town and gives harried GMs the tools to bring such locales to life...   [click here for more]
Raging Swan Press  $3.75

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Ultimate Options: New Arcane Discoveries

Ultimate Options: New Arcane Discoveries


Wizards are portrayed, both in descriptive materials within the game rules, and in most fantasy fiction, as scholars and learned masters of mystic powers who have access to lore and magic tricks second to none. However, in most campaigns there is nothing a wizard can do that a sorcerer cannot. The wizard does gain considerable versatility, in the form of an unlimited number of spells known, but as...   [click here for more]
Rogue Genius Games  $3.99

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TRIBES Anthology III

TRIBES Anthology III


A Pathfinder Roleplaying Game compatible TRIBES supplement by John Bennett, Ben Kent, David Posener and Pierre van Rooden   TRIBES: Anthology III presents the following tribes:   Bugbears of the Frozen Tears: Lurking in the White Cliffs, the Bugbears of the Frozen Tears revel in terrifying their foes to death. Cultists of Havra Zhoul: Law-obsessed cultists who follow the teachings of the ghostly...   [click here for more]
Raging Swan Press  $12.99

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TRIBES Anthology I

TRIBES Anthology I


For the first time, TRIBES Anthology I gathers together details of five of the most popular tribes from the first ten instalments of the line! TRIBES Anthology I presents: Bleached Skull Gnolls: Feral denizens of the deep woods and their terrible allies, the bloodspawn treants. Hobgoblins of the Mailed Fist: The skilled, disciplined mercenaries of the Mailed Fist and their elder bat mounts make...   [click here for more]
Raging Swan Press  $10.99

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Toys for Tots Christmas Promo

Toys for Tots Christmas Promo


This montage piece print was done in 2006 to promote the Ramlar product line. The original was raffled off to a lucky winner.  The piece was done by some of the industry greats in the art field.  This is the only time this piece will be available for purchase.  Proceeds for the art print which measures 11x17 will go to the Toys for Tots charity under Keith Prescott's name, John Prescott, president...   [click here for more]
White Silver Publishing   FREE 

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Town Backdrop: Wolverton

Town Backdrop: Wolverton


A Pathfinder Roleplaying Game GM’s Resource supplement by John Bennett Wolverton rests on the rocky shores of the far-flung Lonely Coast. The mighty fortress Caer Syllan keeps a protective eye over its harbour which hosts ships from all over the world coming to trade for the precious metals and gems pulled from the nearby mines. A muddy, noisy place, Wolverton is home to hardy frontier folk eking...   [click here for more]
Raging Swan Press  $5.99

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Town Backdrop: Deksport

Town Backdrop: Deksport


A Pathfinder Roleplaying Game GM’s Resource supplement by Creighton Broadhurst Huddled behind an ancient breakwater of unknown provenance and hemmed in by dense woodlands, the pirate stronghold of Deksport is an isolated, violent place. Orcs and goblins openly walk the streets among the human inhabitants and serve on the many predatory vessels sailing from the port. Built upon the ruins of an old...   [click here for more]
Raging Swan Press  $5.99

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Towers of High Sorcery (3.5)

Towers of High Sorcery (3.5)


The wizards of Krynn are granted magic through the power of the three moons. To prevent the awesome powers of wizardry from being wielded by the irresponsible, they require young mages to take a Test proving both their skill and level of responsibility—as well as their level of devotion to magic itself. The Orders of High Sorcery rule over arcane magic and those who practice it from within mighty...   [click here for more]
Wizards of the Coast  $17.99

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The Witch: Hedgewitch for the Hero's Journey RPG

The Witch: Hedgewitch for the Hero's Journey RPG


Double, Double, Toil and Trouble, Fire Burn and Cauldron Bubble! New material for your Hero's Journey RPG. This book includes: New Race: The Gnome New Professions The Witch class and Hedge Witch tradition 80 spells new to The Hero's Journey 15 new monsters Is your witch ready for her own heroic journey? Now she can be! For use with The Hero's Journey Fantasy Roleplaying...   [click here for more]
The Other Side Publishing  $4.99

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The Witch: Aiséiligh Tradition for Swords & Wizardry

The Witch: Aiséiligh Tradition for Swords & Wizardry


Rise up witches! The world is in peril.  The forces of evil in the guise of law and weal threaten all lands. The people of good conscience scream out for champions. The Witches of the Aiséiligh Tradition hear those cries and are charged by the Goddess to be Her hands and Her mortal representatives on this plane.  And the Goddess is angry. ...   [click here for more]
The Other Side Publishing  Pay What You Want

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The Witch: A sourcebook for Basic Edition fantasy games

The Witch: A sourcebook for Basic Edition fantasy games


"By the pricking of my thumbs Something wicked this way comes!" The Witch covers the Witch character class and the various traditions of witchcraft one might encounter in an old-school fantasy game. This sourcebook contains plenty of information for players and game masters alike, including new spells, powers, magic items, and monsters. Compatible with original Basic Edition...   [click here for more]
Elf Lair Games  $3.50

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The Witch for Swords & Wizardry White Box

The Witch for Swords & Wizardry White Box


"Witches are far more complex and far more wonderful than you have been told. But for this wonder we serve the Goddess." - "Old" Gezzie, Crone of the White Witch Tradition A complete set of rules for the witch class for the Swords & Wizardry White Box RPG. Inside you will find: The Witch Class The White Witch tradition 183 witch spells 76 brand new spells 18...   [click here for more]
The Other Side Publishing  $4.99

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The Witch for Swords & Wizardry Continual Light

The Witch for Swords & Wizardry Continual Light


The Witch. This is a spellcaster that blends both divine and arcane practices. Whether she is the helpful local healing woman or the evil wicked hag of legends is up to the player. Designed to be used with the Swords & Wizardry Continual Light game. This class adds three new Witch Traditions, new spells, and new magic items to the Swords & Wizardry Continual Light game.  ...   [click here for more]
The Other Side Publishing  $1.99

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The Winter Witch for Swords & Wizardry

The Winter Witch for Swords & Wizardry


Ice and Snow.  Come to lands of the Winter Witch and her cohorts, the Volva, the Warden and the deadly Winter Warlock. With this book, you can now learn the secrets of the Winter Witch, the living personification of all that makes winter the most dazzling and the most dangerous season. Inside you will find The Winter Witch tradition and the Winter Warlock Pact The Vǫlva and...   [click here for more]
The Other Side Publishing  $4.99

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The Warlock for Swords & Wizardry

The Warlock for Swords & Wizardry


Power! It is what calls to mortals to make them seek out otherworldly creatures just for a taste. The power of the Warlock is the power they seek. But are they willing to pay the price? The Warlock includes: The Warlock class New race: The Tieflings Rules for goblin, hobgoblin and bugbear warlocks 160+ spells 50+ Warlock invocations New monsters including the Baalseraph,...   [click here for more]
The Other Side Publishing  $4.99

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The Sunken Pyramid (Full Version)

The Sunken Pyramid (Full Version)


A Pathfinder Roleplaying Game compatible aquatic adventure for 7th-level PCs by Creighton Broadhurst and Marc Radle Only a few miles from a small seaside village, the mysterious underwater edifice known as the Sunken Pyramid lies hidden beneath the waves. The handful of sages and scholars with any knowledge of this massive stone structure debate whether it is a completely natural rock formation, a...   [click here for more]
Raging Swan Press  $9.99

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The Storyteller's Arcana

The Storyteller's Arcana


Over the course of decades, gaming knowledge has been passed down, refined, and shared within the confines of tabletop RPGs.  Dungeon Masters have spent countless hours creating new challenges for players, sometimes off the cuff, sometimes stolen from fantasy and science fiction media, but no matter the initial inspiration point, adventure abound. Within these pages you will find all the secrets...   [click here for more]
Art of the Genre  $17.49

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The North: Guide to the Savage Frontier (2e)

The North: Guide to the Savage Frontier (2e)


The Savage Frontier, the Barbaric North, the Cold Wastes, the Uneducated Backyard. These, among many others, are nicknames for the North. This is a land of rabid monsters and ruthless barbarians, where nature is the strongest force for leagues in any direction. The North campaign expansion for the Forgotten Realms setting is the authority on the lands from Daggerford in the south to Ten-Towns in the...   [click here for more]
Wizards of the Coast  $9.99

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The Lonely Coast 2020 (P1)

The Lonely Coast 2020 (P1)


The furthest flung outpost of a mighty kingdom, turbulent waters and forbidding, trackless forests separate the folk of the Lonely Coast from civilisation’s gaudy lights and soft pleasures. Pirates and slavers ply the southern storm-tossed waters while goblins and other foul things creep through the gloom of the Tangled Wood that seemingly chokes the forgotten holds and sacred places of the Old People....   [click here for more]
Raging Swan Press  $11.95

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The Lonely Coast 2020 (OSR)

The Lonely Coast 2020 (OSR)


The furthest flung outpost of a mighty kingdom, turbulent waters and forbidding, trackless forests separate the folk of the Lonely Coast from civilisation’s gaudy lights and soft pleasures. Pirates and slavers ply the southern storm-tossed waters while goblins and other foul things creep through the gloom of the Tangled Wood that seemingly chokes the forgotten holds and sacred places of the Old People....   [click here for more]
Raging Swan Press  $11.95

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The Lonely Coast 2020 (5e)

The Lonely Coast 2020 (5e)


The furthest flung outpost of a mighty kingdom, turbulent waters and forbidding, trackless forests separate the folk of the Lonely Coast from civilisation’s gaudy lights and soft pleasures. Pirates and slavers ply the southern storm-tossed waters while goblins and other foul things creep through the gloom of the Tangled Wood that seemingly chokes the forgotten holds and sacred places of the Old People....   [click here for more]
Raging Swan Press  $11.95

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The Jade Hare (Basic)

The Jade Hare (Basic)


Long ago the wisdom of the Prophet, Al-Kalim, came to the village of Dar el-Tamyya, and taught the folk to disregard their idols of old. But they kept one, to remember their ancient past and the wisdom of their ancestors. They also kept it because they believed it to be magical, blessed to protect the village form harm. Now the idol has been taken. Yesterday a small band of goblins raided Dar el-Tamyya,...   [click here for more]
Wizards of the Coast  $1.99

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The Iron Realm Enter the MegaDungeon

The Iron Realm Enter the MegaDungeon


I am your Maze Master, Abel Enzo, and I welcome you to Enter the Megadungeon - an introduction to dark fantasy classic gaming in The Iron Realm Campaign Setting. Within these pages you will be shown a world of total darkness for The Iron Realm is The Last Realm – the plane that exists after all other worlds have fallen, after even the gods themselves have passed away in the limitless destruction...   [click here for more]
The Iron Realm  Pay What You Want

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The Horde (2e)

The Horde (2e)


Between East and West, between Earth and Sky, lies the Endless Waste. Barren and desolate, this windswept land forms the barrier between the feuding kingdoms of Faerun and the ancient empires of Kara-Tur. The eternal steppe is home only to the hardy, nomadic horsemen who travel its secret paths. This region, long ignored by its neighbors, is about to erupt in the bloodiest conflict ever to sweep across...   [click here for more]
Wizards of the Coast  $9.99

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The History of Dragonlance (2e)

The History of Dragonlance (2e)


Here within the walls of the Great Library of Palanthas, you will find a treasure trove of information on the world of Krynn and its inhabitants. Visitors to that enchanted realms have left us with records of their journeys. Feel free to browse through them at your leisure. You may not take the scrolls with you, but the monks will be happy to copy any for your use. Please put in your request at...   [click here for more]
Wizards of the Coast  $14.99

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The Hero's Journey Fantasy Roleplaying (First Edition)

The Hero's Journey Fantasy Roleplaying (First Edition)


"So you fancy yourself a hero? Well, it's a dangerous thing to set off into the wild places of the world, into the realm of legend. Dragons and monsters and worse await you. But if you've both blade and heart as strong as steel, then perhaps you might become a legend yourself - if you're willing to set off on The Hero's Journey." The Hero's Journey Fantasy Roleplaying™ is...   [click here for more]
Gallant Knight Games  $4.99

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The Green Witch for Swords & Wizardry

The Green Witch for Swords & Wizardry


Secrets.  A witch never fears the wood. Because she knows, deep in her heart, that the most dangerous thing in the wood. Is her. With this book, you can now learn the secrets of the Green Witch, the guardian of the wood. But is she guarding us against the things in the wood or the wood from us?  The Green Witch tradition  The Green Knight and Huntsman...   [click here for more]
The Other Side Publishing  $4.99

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The Genius Guide to What's In My Pocket? Part Deux

The Genius Guide to What's In My Pocket? Part Deux


Sometimes a GM wants to spark some interest and mystery via some object the player characters find. Even without handing out a major magic item, a GM can make a world seem more in-depth by providing some colorful items that suggest they have a back-story behind them. To assist in such efforts, this second volume of The Genius Guide to What’s in My Pocket? provides some more odd little items,...   [click here for more]
Rogue Genius Games  $2.99

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The Genius Guide to More Monk Talents

The Genius Guide to More Monk Talents


The idea of monk talents (and why they're awesome to begin with) is first presented in The Genius Guide to the Talented Monk, along with a large number of talents (many adapted from the abilities of monk archetypes) to get you going. But we know that you can never have enough talents and so the GGT: More Monk Talents adds over 20 new ones, each of which can be used with the Talented Monk...   [click here for more]
Rogue Genius Games  $2.49

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The Genius Guide to Loot 4 Less Vol. 10: Fezzes Are Cool!

The Genius Guide to Loot 4 Less Vol. 10: Fezzes Are Cool!


Welcome to the tenth book in the Loot 4 Less line, in which we deal exclusively with items that have a cost to consumer of 2,500 gp or less. And to increase the level of difficulty in terms of providing you with low-cost items, we also don’t deal in one-shot (or even two- or three-shot) magic items. Here in Volume X: Fezzes Are Cool, we’re looking at a narrow range of wondrous items that...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Expanded Favored Class Options

The Genius Guide to Expanded Favored Class Options


In the Pathfinder Roleplaying Game, every time a character takes a level in a favored class, he or she gains a bonus. Under the core rules, that bonus is either an additional skill point or an extra hit point. However, the Advanced Player’s Guide introduced a new set of racial favored class options. Members of specific races can get these benefits when they gain a level in a class that...   [click here for more]
Rogue Genius Games  $3.99

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The Elves of Uteria

The Elves of Uteria


Welcome to the World of Uteria The world of Uteria has lived in darkness for years beyond count. It has been ravaged by plagues for hundreds of years. An ancient war ravaged the land with dark magics.For a long time, the humans have trudged along, afraid of the myths and legends left over from the past. The old kingdoms have crumbled, leaving behind city states and large tracks of...   [click here for more]
Lone Wanderer Entertainment  $5.99

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The Dungeon Questing Companion

The Dungeon Questing Companion


Welcome to the Dungeon Questing Companion, The first official supplement for the Dungeon Questing fantasy role playing game! Sooner or later there will come a time when the material of the core rules for most role playing games just aren’t enough, players and Game Masters alike will probably find that there are a particular set of rules missing or some rules that needs a re-write...   [click here for more]
MHGames  $2.00

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The Deadly Sword of Cormac

The Deadly Sword of Cormac


Cormac snarled like a mad dog, his eyes blazing with a fearful light. "Who did the deed? He shall die, were he Emperor of Byzantium!" Although groundbreaking fantasy writer Robert E. Howard is best remembered as the creator of Conan the Barbarian, more than a dozen other larger-than-life heroes and heroines sprang from his fertile imagination before his death in June of 1936. Among...   [click here for more]
NUELOW Games  $1.50

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The Craft of the Wise: The Pagan Witch Tradition

The Craft of the Wise: The Pagan Witch Tradition


So Mote it Be! “A witch is not what you do. It is what you are.” Aradia. Bodhmall. Morgane Le Fey. Scáthach These are the pagan witches of old. The ones that defended their way of life against the coming of the new god. Now you can take up their fight. Introducing the Pagan Tradition, witches dedicated to the ”Old Ways.” - The Bándrui and Followers of Aradia covens - 100 Spells...   [click here for more]
The Other Side Publishing  $4.99

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