Title |
Publisher ▲ |
Price |
This PDF gives the Information for 100 different Taverns, Inns and Pubs so you can drop one right into the action and not have to worry about creating one from scratch. Such dives as :
17. Singing Skull Tavern
Overall quality: Decent Cleanliness: Somewhat grubby, but decent Size: Large Drinks: Fairly priced, below average quality, average variety, plus a few exotic drinks Food: Overpriced, decent... [click here for more] |
Art of War Games |
$2.00
|
This PDF gives the Information for 1200 differentRumors, Adventure Hooks an Pieces of Gossip so you can drop one right into the action and not have to worry about creating one from scratch. Such Rumors as :
Mamnav the falconer claims to have proof that Xaiv the baker is fighting with Alyron the noble.
Faindra the guard has been saying that Trotro the miller is arranging a meeting near the city wall.... [click here for more] |
Art of War Games |
$2.00
|
This PDF gives the Information for the Kingdom of Asan, its history, Background and stats on its King, Jorun Tor. Descriptions of cities and locals within the kingdom, Descriptions and stats for notable individuals, A complete pantheon of gods and goddesses, some laws, complete currency, recent events in the kingdom, description of the army and the current fashions in the kingdom.
This overview of... [click here for more] |
Art of War Games |
$2.00
|
Something is attacking the cattle in the town of Hydra Head. It is up to the Heroes to find out what and put an end to it.
This adventure series is for 3-4 level 1 characters and for DMs that are new to running a game. The Game Knight Series of adventures are designed to last for one 2-3 hour session of roleplaying. All you need are your character sheets, dice, pencils. Some miniatures and a grid... [click here for more] |
Art of War Games |
$0.50
|
A Manticore appears in town and begins slaughtering the Town Milita. Two thugs in the Lively Hydra seem to be involved and run for it. The PCs give chase and discover a hidden series of tunnels.
This adventure series is for 3-4 level 1 characters and for DMs that are new to running a game. The Game Knight Series of adventures are designed to last for one 2-3 hour session of roleplaying. All you need... [click here for more] |
Art of War Games |
$0.50
|
Cochocli Fortress is an ancient fortress and the last remnent of the bugbear nation. It is still inhabited to this day by a force of bugbears who raid the Highland Pass and the surrounding countryside. The fortress was never taken by the forces of King Asan and subsequent assaults have proved ineffective. The fortress is a large sprawling affair with huge stone walls and a square stone tower at... [click here for more] |
Art of War Games |
$3.00
|
Dustdig Hill is the site of an ongoing archeological survey of the ancient elven city of Duriel Tarn which was destroyed in the War of the Bow against the Hobgoblin empire of Durash Din. The true size of the city is unknown as only a small part of the city has been excavated. The driving force behind the dig is a merchant named Aroz who put up his own personal fortune to explore the site initially.... [click here for more] |
Art of War Games |
$2.00
|
The Library of Asan was founded by Areoz, the 6th King of Asan. He sent adventurers out into the world to gather tomes of all types. Kings of Asan today still sen out parties of adventurers to gather tomes and offers substantial rewards to others for tomes that are brought to the library. The Kingdom of Asan now has the largest library in the known world and scholars come from around the globe to... [click here for more] |
Art of War Games |
$2.00
|
This PDF gives the Information for 100 different Merchants, Shops and Stores so you can drop one right into the action and not have to worry about creating one from scratch. Such dives as :
Xera's Staff's and Stones Enchanted items, charms and protective magic items Quality: average Price: above average Variety: very high Owner: Chens, male, apathetic, many scars Haggling: goes much better for males... [click here for more] |
Art of War Games |
$2.00
|
"The tribes are stirring out in the wilderness. Caravans to Kardak and Shieldforge Hall have been attacked and the goods lost. An old trader moving through here yesterday said he could see tribesmen across the river as close as Riverton Ferry."
The unusual barkeep of the Dancing Blade Inn was talking to a group of patrons inside the common room of the Inn. You overhear him as you walk in... [click here for more] |
Art of War Games |
$2.00
|
The April 1st Bonus Piece of Jigsaw Fantasy
This piece details a Yeti Ranch, wherein McGell, a Troll-Elf Hybrid, crossbreeds Yetis, Bigfoots and the like.
As with all Jigsaw Fantasy products this also includes a series of "Jigsaw Links" giving advice on how to tie the elements into your own setting, using examples drawn from many different fantasy worlds, and occasionally from real world history... [click here for more] |
Artemis Games |
FREE
|
Despite containing only four characters, this piece details a Judge, a Pirate, a Noblewoman, a Bouncer, a Student Mage, a Mother, a Boxer and a Doctor.
The deepest people have more than one side to who they are, and this piece provides both sides and details how those sides coexist within a single complex character.
As with all Jigsaw Fantasy products this also includes a series of "Jigsaw... [click here for more] |
Artemis Games |
$4.98
|
This is the second release from the Jigsaw Fantasy Patreon, The Cult of Saint Pyrros.
This piece details an unusual sect of worshippers for a god of conflict - those who see violence as a last resort, but when it comes to combat will eradicate their foes mercilessly.
As with all Jigsaw Fantasy products this also includes a series of "Jigsaw Links" giving advice on how... [click here for more] |
Artemis Games |
$4.98
|
The first release from the Jigsaw Fantasy Patreon, The Floating City is a city carried on the back of a colony of jellyfish.
This piece details how the constantly changing positions of the jellyfish affect the cities functioning, as well as including information about the religious beliefs of the inhabitants and a number of individual important inhabitants.
As with all Jigsaw Fantasy products this... [click here for more] |
Artemis Games |
$4.98
|
This is a small Noggin drawn from the Jigsaw Piece The Floating City - focusing on the priests of their Academic Quarter, who defend the elderly and the young with the gifts of their goddess.
As with all Jigsaw Fantasy products this also includes a series of "Jigsaw Links" giving advice on how to tie the elements into your own setting, using examples drawn from many different fantasy worlds. ... [click here for more] |
Artemis Games |
FREE
|
Get a brief introduction to the all-psionic campaign setting, Third Dawn, in this free 20-page PDF. Learn the history of the world of Ksaren, receive advice on how to survive in a world without magic, and prepare to adventure in a world where psionics proliferates and the deities have disappeared. ... [click here for more] |
Dreamscarred Press |
Pay What You Want
|
The Path of War continues onward!
Inside the pages of this tome, your options for martial characters more than double! Within Path of War Expanded you will find more maneuvers, stances, and feats for your existing martial disciples as well as a host of new options! There are new classes, archetypes, martial traditions, and even the new class template that provides a way to use a single archetype... [click here for more] |
Dreamscarred Press |
$14.99
|
Enter a world of psionic power and mental might, where the thoughts of its citizens can become reality. Explore a world devastated millenia ago by a disaster brought about by magic, a magic that no longer exists. Discover a world without gods or clerics, without wizards or mages, a world that embraces the power of psionics and the art of the mind. Enter the Third Dawn Campaign Setting. Learn about... [click here for more] |
Dreamscarred Press |
$6.47
|
Legwork and Larceny provides GMs the tools they need to make heist encounters fun and exciting. Legwork empowers your players with tangible benefits for their impending mission. Heist Complexity guides GMs when building heist encounters, and allows PC dice results to modify them while running them. For those looking for a playstyle similar to Blades in the Dark, the Flashback... [click here for more] |
EDGE Studio |
$2.95
|
The Heavy Dropships are six different models of a shuttle popular with corporate science firms, research groups, aid programs, private security, and military forces. From the standard dropship, heavy arms, heavy armored, medical, scientific exploration, and recon variants.
The Starship Series delivers ships you can use in your Starfinder campaigns. This booklet contains:
The Heavy Dropship: Tier... [click here for more] |
Evil Robot Games |
$3.99
|
The Pirate Fighters are seven different models of a popular starship. From the cheapest knock offs to a specialized Ace Custom. Send groups of them at your players as a cohesive unit or mix and match models for a more rag tag pirate fleet. The Starship Series delivers ships you can use in your Starfinder campaigns. This booklet contains: The Pirate Fighter: for tiers 1/4, 1/3, 1/2 and tier 2, includes;... [click here for more] |
Evil Robot Games |
$0.99
|
The Strike Fighters are seven different models of a fighter popular with private security and military forces. From the cheapest knock offs to a specialized Ace Custom. Send groups of them at your players as a cohesive unit or mix and match models for a more varied security force. The Starship Series delivers ships you can use in your Starfinder campaigns. This booklet contains: The Strike Fighter:... [click here for more] |
Evil Robot Games |
$0.99
|
Space Supers is a line of characters pdfs set in the universe of the Cosmic Supers setting The Great Game for the ICONS RPG.
Do you need some Ooga-Chaka in your game? Well - The Starburst Sentinels are a rag-tag band of cosmic adventurers. They're statted up and ready for action in your ICONS game as PCs, allies or even antagonists.
Meta-Prince - Roguish former... [click here for more] |
Fainting Goat Games |
$1.19
|
Space Supers is a line of cosmic superhero characters pdfs for the Mutants and Masterminds 3rd Edition RPG.
Do you need some Ooga-Chaka in your game? Well - The Starburst Sentinels are a rag-tag band of cosmic adventurers. They're statted up and ready for action in your M&M3e game as PCs, allies or even antagonists.
Meta-Prince - Roguish former pirate who leads... [click here for more] |
Fainting Goat Games |
$1.39
|
Do you need some Ooga-Chaka in your game? Well - The Starburst Sentinels are a rag-tag band of cosmic adventurers. They're statted up and ready for action in your SUPERS! game as PCs, allies or even antagonists.
Meta-Prince - Roguish former pirate who leads the Sentinels
Cosmic Coati - Fuzzy, cute and very dangerous
Klim - Sentient tree who is the heart of the Sentinels
Vaxon - A stern warrior... [click here for more] |
Fainting Goat Games |
$1.19
|
DEMIHUMAN DELVERS, Volume 1:
Things Old, Things New, Things Borrowed, Things True
21 NEW RACES FOR YOUR OLD SCHOOL GAME
Ivanhoe Unbound is proud to note that this supplement is compatible with Swords and Wizardry WhiteBox and any other game based on the original 1974 edition of a world-famous RPG whose name rhymes with "Truncheons and Flagons"!
The biggest advantage of Swords and Wizardry... [click here for more] |
Ivanhoe Unbound |
$4.48
|
On distant worlds in the deepest regions of space, unknown creatures await unwitting explorers. Close to home, devious politicians and gangsters lure native wild life to carry out their dirty work while maintaining denyability. On a frontier outpost, primitive life forms walk the uninhabited regions hoping claim the civilized place as their new home. Be prepared no matter where your players... [click here for more] |
Jon Brazer Enterprises |
FREE
|
On distant worlds in the deepest regions of space, unknown creatures await unwitting explorers. Close to home, devious politicians and gangsters lure native wild life to carry out their dirty work while maintaining denyability. On a frontier outpost, primitive life forms walk the uninhabited regions hoping claim the civilized place as their new home. Be prepared no matter where your players go. Be... [click here for more] |
Jon Brazer Enterprises |
$1.00
|
The Second City Safehouse is the Phoebe Trust's Chicago location. Under the oversight of Jean Bouvier (p. 8), Second City works to locate and liberate psions in the Midwestern U.S.. The safehouse is located on Clark near Belmont. A nightclub below the safehouse covers up all manner of sounds, and the presence of vibrant nightlife means the members of the Phoebe Trust can come and go at all hours of... [click here for more] |
Onyx Path Publishing |
$1.95
|
... [click here for more] |
Powercell Games |
$29.95 $19.95
|
Every Kingdom has to start somewhere!
The Kingdom Seeds series presents small settlements that can be dropped into a campaign as an early base or used in conjunction with the kingdom building rules to flavor the starting town or hex. This installment takes a trip to the Underground. Now with new sidebars that explore unique feats, magic items, equipment, alternate racial traits,... [click here for more] |
Rite Publishing |
$1.95
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are... [click here for more] |
Rogue Genius Games |
$1.28
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are a... [click here for more] |
Rogue Genius Games |
$1.49
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are... [click here for more] |
Rogue Genius Games |
$1.00
|
The alchemist class represents a trope common in adventure fiction, if not fantasy fiction: the mad scientist. From Mary Shelley's Frankenstein to The Strange Case of Dr Jekyll and Mr Hyde, many of the classic works of fiction that helped build the framework from which most fantasy RPGs hang include the inventor or scholar who is clearly dabbling in matters beyond mundane science. Coupled with the... [click here for more] |
Rogue Genius Games |
$3.99
|
“Men ought either to be indulged or utterly destroyed, for if you merely offend them they take vengeance, but if you injure them greatly they are unable to retaliate, so that the injury done to a man ought to be such that vengeance cannot be feared.“
–Niccolo Machiavelli
Some individuals possess an intangible quality that not only inspires confidence, but makes those around... [click here for more] |
Rogue Genius Games |
$1.99
|
In the modern world, it is often more valuable to be famous than to actually be skilled at doing anything useful. People are more likely able to name the stars of a reality TV show than their own elected officials. They can list off the hottest celebrity nightclubs and restaurants more readily than they can the capitals of the States or even major nations around the globe. And those lucky few who have... [click here for more] |
Rogue Genius Games |
$1.00
|
Perception is more important than reality" is a phrase you will hear quite often in the halls of high-powered business. In most modern campaigns that will be an undeniable truth-it doesn't matter how well or badly a business is doing as long as the public thinks the company is strong and reliable. What's more, this extends far beyond the corporate world. Many a politician has won election and... [click here for more] |
Rogue Genius Games |
$1.00
|
Welcome to Races Revised - Emergence of the Aardvolk, the latest Christina Stiles Presents offering from Super Genius Games! Many races have received short shrift over the years, while elves, dwarves, gnomes, halflings, half-elves, and half-orcs have hogged the player spotlight. Well no more! Races Revised are meant to inspire you to consider what’s interesting about an alternate race; whether... [click here for more] |
Rogue Genius Games |
$3.99
|
Welcome to Waysides: Didjer's Crab House, the first Christina Stiles Presents offering from Super Genius Games! We're starting off the Waysides lineup with Didjer's Crab House, a nautical-themed tavern and wretched hive of scum and villainy, where pirates spend their coin, and deadly fights take place almost daily, with the dead being tossed off a pier and out to sea. Also included is “Baked... [click here for more] |
Rogue Genius Games |
$3.99
|
Welcome to Houserule Handbooks: Spellpoints Compilation, the first in a new line of compiled Houserule Handbooks. Each of these products is designed to present the full rules compiled from several Houserule Handbooks pdfs, introducing a set of carefully balanced, developed, and playtested houserules for campaigns using the Pathfinder Roleplaying Game Core Rulebook.... [click here for more] |
Rogue Genius Games |
$8.99 $5.39
|
The world's ultimate goblin entrepreneur is back! His previous business (detailed in Loot 4 Less, vol. 7: Krazy Kragnar's Used Chariots) was closed after a dwarven nobleman perished in a freak houda accident. Now Krazy Kragnar returns with a whole new business plan-he is the owner and chief salesman of the Alchemical Surplus Shop, a place that buys alchemist fire that's past its use-by date,... [click here for more] |
Rogue Genius Games |
$3.99
|
The goblin known as Krazy Kragnar has a long and colorful history, not all of which has yet to be chronicled. Always quick to make a deal, take a risk, and turn a profit, Kragnar first came to prominence when he began a line of used-chariots yards (the merchandise for which is detailed in The Genius Guide to Loot 4 Less Volume 7: Krazy Kragnar's Used Chariots). When that operation was shut down... [click here for more] |
Rogue Genius Games |
$3.99
|
Welcome to Engines of Destruction, the third in our line of Monster Menagerie monster books. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Engines of Destruction, that theme is unusual constructs. Rather than presenting a gaggle of yet more golems made out of stone or metal materials, author Sam Hing... [click here for more] |
Rogue Genius Games |
$3.99
|