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How To Create Your Own Fantasy RPG Adventures

How To Create Your Own Fantasy RPG Adventures


HOW TO CREATE YOUR OWN FANTASY RPG ADVENTURES 14 RPG professionals have contributed to the creation of this book, largely  for BEGINNING creators and self-publishers, but many methods can also be used by those with virtually any experience level. Are you a BEGINNER CREATOR / SELF PUBLISHER looking for a book that can help you to create better adventures, but are also looking for...   [click here for more]
DARK BY DEZIGN  $30.00 $25.00

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MA: Arise the Ancients

MA: Arise the Ancients


METAMORPHOSIS ALPHA™ Metamorphosis Alpha is the first science fiction role-playing game. Coming out in 1976 it has stood the test of time and now has five different versions of the game in print. In this role-playing experience you are exploring a colonization starship. A tragic event has thrown the ship far off course and killed 95% of the human crew and colonists;turning them into...   [click here for more]
EffinCoolMiniatures  $5.99

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MA: Directory of Denizens

MA: Directory of Denizens


METAMORPHOSIS ALPHA™ Metamorphosis Alpha is the first science fiction role-playing game. Coming out in 1976 it has stood the test of time and now has five different versions of the game in print. In this role-playing experience you are exploring a colonization starship. A tragic event has thrown the ship far off course and killed 95% of the human crew and colonists; turning them...   [click here for more]
EffinCoolMiniatures  $3.99

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Dark Colony

Dark Colony


In the depths of space, Fleet discovered a new class M planet, devoid of all but the simplest life forms, and brimming with sought-after manzakium ore deposits. An orbital outpost was rapidly built to support the immediate colonization of the planet, and a small mining colony was rapidly erected upon the surface. Progress was rapid for the first 8 days. ...and then equipment began disappearing. A...   [click here for more]
Eldritch Enterprises  $19.99 $18.49

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Dark Visitor

Dark Visitor


Dark Visitor is an epic adventure into the bowels of an alien spacecraft; a world unlike any you have previously seen.  It is a living vessel, filled with undiscovered life forms, strange technologies, dangerous and unexpected pitfalls, and yes, fabulous treasures. A well-equipped exploration or salvage team could make a handsome profit.  They could just as easily die a...   [click here for more]
Eldritch Enterprises  $19.95 $9.95

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Tower of the Scarlet Wizard

Tower of the Scarlet Wizard


A mysterious and magical message literally drops into your lap from the very air.  Unsettled by the experience, you nevertheless open it.  It seems that there is a tower at the center of a nearby town, packed with magical items and untold riches... and it seems YOU have inherited this tower!                                                   Well... ...   [click here for more]
Eldritch Enterprises  $9.99 $3.50

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World War Tesla: Starter Set

World War Tesla: Starter Set


NEW 2nd EDITION! THE ERA OF 3D PRINTABLE WARGAMES IS HERE! World War Tesla™ is an alternate-history wargame by James M. Ward (author of TSR's Gamma World, Deities & Demigods, and Metamorphis Alpha) and Thomas A. Tullis, where Nikola Tesla’s more radical ideas such as death rays and force fields have come to fruition,...   [click here for more]
Fat Dragon Games  $19.99 $14.99

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Quests of Doom (PF)

Quests of Doom (PF)


Quests of Doom For Pathfinder Quests of Doom is an adventure book of 18 adventures and over 300 pages of old-school goodness. Along with updates from our third edition books (Demons & Devils, Vampires & Liches) we've collected some of the best authors in the business to add 12 more adventures to those initial 6 — 4 new categories of 3 adventures each — "Bugs and Blobs", “Giants...   [click here for more]
Frog God Games  $27.99 $16.79

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Quests of Doom (Swords and Wizardry)

Quests of Doom (Swords and Wizardry)


Quests of Doom For Swords & Wizardry Quests of Doom is an adventure book of 18 adventures and over 250 pages of old-school goodness. Along with updates from our third edition books (Demons & Devils, Vampires & Liches) we've collected some of the best authors in the business to add 12 more adventures to those initial 6 — 4 new categories of 3 adventures each — "Bugs and Blobs",...   [click here for more]
Frog God Games  $27.99 $16.79

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Quests of Doom 3 (Swords and Wizardry)

Quests of Doom 3 (Swords and Wizardry)


With pride and fanfares of trumpets we introduce Quests of Doom 3, another volume of adventures worth winning, from the incomparable and brilliant minds behind Frog God Games. (That’s us! See what we did there?). With this trove of places and challenges, you can explore the perils of the Maighib Desert, or the druid Niavark’s forested demi-plane...   [click here for more]
Frog God Games  $17.49 $10.49

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Quests of Doom Volume 1 (5e)

Quests of Doom Volume 1 (5e)


12 Adventures for Fifth Edition Rules, First Edition Feel! Necromancer Games is back: are you ready to rock the new edition old-school style? We put together a team of some of the best adventure-writers in RPG history to ring in the new fifth edition rules with a host of adventures you’ve never seen before (and a couple that you have, but probably didn’t survive anyway). Volume...   [click here for more]
Frog God Games  $19.99 $11.99

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Quests of Doom Volume 2 (5E)

Quests of Doom Volume 2 (5E)


6 MORE Adventures for Fifth Edition Rules, First Edition Feel! For Quests of Doom Volume 1, we brought in some of the biggest stars in adventure-writing history to produce 12 mind-bogglingly insidious adventures for Fifth Edition. This is volume 2, containing six more explorations into “doom or glory” for your players. Once again, the all-star cast of authors delivers what we...   [click here for more]
Frog God Games  $12.49 $7.49

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The Lost 77 Worlds Core Rules

The Lost 77 Worlds Core Rules


The Lost 77 Worlds is a role-playing game with lots of differences. The game is set in a post-apocalyptic environment on Luna or on the Blasted Earth. Players use a deck of cards to enhance their role-playing experience. The draw of a heart strikes your enemy. Drawing a diamond allows you to figure out a complex ancient device. A high club allows you to do feats of dexterity. A spade draw defends you...   [click here for more]
FSC  Pay What You Want

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The Lost 77 Worlds Quick Start Players Guide

The Lost 77 Worlds Quick Start Players Guide


The quick start players guide covers everything players need to know to jump into a 77 Worlds game for the first time. This was created by James M. Ward (the creator of Gamma World and Metamorphosis Alpha) for Gary Con 2017. It covers the Ward Card System, combat, initiative, precedence, brain chips, equipment, and a walk through on how the game usually works. This PDF is unlocked for printing, copy-paste,...   [click here for more]
FSC  Pay What You Want

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The Search for Darwah's Temple

The Search for Darwah's Temple


Your party has been tasked with finding the hidden city of Belwah, lost in ages past beneath the shifting sands of the Blighted Lands, and within it, the forsaken Temple of Darwah. Retrieve the life-giving waters from this temple and the people of Chentoufi will reward you handsomely. Fail and you might be comsidered lucky of you are among the dead. A fantasy adventure through Luke Gygax's world of...   [click here for more]
Gaxx Worx (Luke Gygax)  $20.00 $9.95

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MA: Book of Handouts

MA: Book of Handouts


16 Scenes to Show Players This booklet contains 16 illustrations suitable for showing players in a Metamorphosis Alpha session. Each image was described by James M. Ward then illustrated by Jim Holloway. It’s up to the gamemaster to determine how they’re used in his adventures! Rules Set: Metamorphosis Alpha (1976 edition) Writer: James M. Ward Artist: Jim Holloway GMG4392J,...   [click here for more]
Goodman Games  $5.99

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MA: Creatures & Gadgets

MA: Creatures & Gadgets


Dealing with the unexpected is a constant game feature in Metamorphosis Alpha. The creatures and devices presented in this product add a lot of spice to a game that is already filled with dangers and interesting encounters. Everyone who has played Metamorphosis Alpha knows that Wolfoids are bad news no matter how polite and agreeable they present themselves to a party. Enjoy what you can of this material...   [click here for more]
Goodman Games  $5.99

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MA: Doom on the Warden

MA: Doom on the Warden


Strange things are afoot on the starship Warden. Ominous happenings that will have an impact that lasts…forever. Legendary game designer James M. Ward brings you Doom on the Warden, a Metamorphosis Alpha adventure of horror in space. The adventure includes pre-generated characters and is playable as part of a campaign or as stand-alone play. Doom...   [click here for more]
Goodman Games  $20.99

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MA: Epsilon City

MA: Epsilon City


Metamorphosis Alpha: Epsilon City On a spaceship 50 miles long with more than a million colonists, Epsilon City was the single largest habitation.  It was filled with entertainment centers, apartments, and offices for all the people moving about the ship during the long voyage. The city was designed to be maintained by its own artificial intelligence (A.I.) and a special series of robots...   [click here for more]
Goodman Games  $25.00

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MA: Game Master's Screen

MA: Game Master's Screen


This three-panel GM screen is everything you need to run a game using the 1976 edition of Metamorphosis Alpha! Rules Set: Metamorphosis Alpha (1976 edition) Writer: James M. Ward Cover artist: Lester Smolenski GMG4392, 3-panel double-sided GM screen, color, $5.99 ...   [click here for more]
Goodman Games  $5.99

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MA: Robots Among Us

MA: Robots Among Us


When the colonization starship Warden entered a radiation cloud, every aspect of the ship was corrupted or drastically transformed. The biological mutations have been discussed at length. But the impact on the thousands of robots onboard has never been fully explored! The starship Warden carried robots stored away to help humankind settle a new world, huge factories intended to manufacture still more...   [click here for more]
Goodman Games  $5.99

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MA: The Long Hard Mile

MA: The Long Hard Mile


Metamorphosis Alpha: The Long, Hard Mile A Solo Adventure This short adventure is designed to be run solo, or can also be used in a traditional Metamorphosis Alpha game. From the foreword by author James M. Ward: I have never written an MA adventure like this one before. In the fourth version of the MA rules I presented a storyline where the ship runs into an invisible...   [click here for more]
Goodman Games  $5.99

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MA: The Mutation Manual

MA: The Mutation Manual


Metamorphosis Alpha: The Mutation Manual A Character Sourcebook This incredibly useful supplement features more than 200 new mutations for Metamorphosis Alpha! From the foreword by James M. Ward: This is the one product that MA players have been asking for since the game came out 38 years ago. Mutations are fun to play and fun for the Game Master to run as well.  I feel the...   [click here for more]
Goodman Games  $5.99

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MA: Warden Adventures

MA: Warden Adventures


Metamorphosis Alpha: Warden Adventures A Series of Encounters This adventure module contains eight two-page mini-encounters that provide all the material that a Game Master needs to run several fun evenings’ worth of adventures. These adventures are designed to be placed anywhere on the Starship Warden. They can be run individually or connected together as part of a larger game. This...   [click here for more]
Goodman Games  $5.99

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MA: Warden Armory

MA: Warden Armory


Metamorphosis Alpha: The Warden Armory A Sourcebook This sourcebook includes more than 150 pieces of new combat equipment for Metamorphosis Alpha! Dozens and dozens of weapons, plus armor and shields; bots, droids, and drones; vehicles and exo-skeletons; and a few other miscellaneous items. From the foreword by author James M. Ward: This is a work of science fiction....   [click here for more]
Goodman Games  $5.99

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Gamemastering Secrets

Gamemastering Secrets


Gamemastering Secrets In Gamemastering Secrets, Aaron Rosenberg and guest contributors cover everything about running a roleplaying game, from choosing a game system to closing out a long-running campaign. They give tips on how to handle various situations, pointers on potential dangers and how to avoid them, and advice on how to get the best gaming experience for everyone involved. If you've...   [click here for more]
Grey Ghost Games  $17.95 $17.00

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Ice Kingdoms: Into the Mournwood

Ice Kingdoms: Into the Mournwood


Written by industry legend James Ward. The Hagwood has long been avoided by rational men, even thanes dare not walk the woods. Only the desperate, the insane, and the dark souls of Pohjola travel the paths of the forest by choice. But destiny calls the brave and the fool. The greedy and the heroic. Can you face the dangers of the haunted wood? Will you save the lost travellers? How far will you...   [click here for more]
Mad Martian Games  $0.63

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Sete-Ka's Dream Quest

Sete-Ka's Dream Quest


The gods of upper and lower Egypt are stern judges over those who rule their people. Young prince Sete-Ka is struck with the dream sickness. The gods transport his spirit into the dream lands on the other side of dawn. Here he will be tested for courage, honor, and the wisdom to rule the people of Egypt. If you make the right choices, the Prince wakes in the real world. If you prove greedy, fearful,...   [click here for more]
Margaret Weis Productions  $2.99

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Metamorphosis Alpha Roleplaying Game

Metamorphosis Alpha Roleplaying Game


Metamorphosis Alpha—in any edition—stimulates the imagination, encourages keen thinking, and breaks the mold of typical fantasy and science fiction roleplaying games.” — E. Gary Gygax Hobby Games: The 100 Best Green Ronin Publishing A human barbarian cuts through enemies with her sharp blade. A blue-skinned man uses the power of his mind to confuse and evade. A bipedal...   [click here for more]
Signal Fire Studios  $7.99

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Metamorphosis Alpha RPG Preview

Metamorphosis Alpha RPG Preview


This book is a preview of the upcoming Metamorphosis Alpha Roleplaying Game, including the Introduction and first two chapters of the book. Read an overview of the starship Warden and learn the basic game mechanics of the new System 26 rules! Metamorphosis Alpha was the very first science-fiction roleplaying game, designed by James M....   [click here for more]
Signal Fire Studios   FREE 

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Descending Into Twilight (5E)

Descending Into Twilight (5E)


The Castle of the Twilight Star was recently remedied of its wild kobold infestation… or so was thought.  Two months have passed, and the river valley continues to be under assault, the attacks getting ever bolder.  Outlying farms found burned to the ground.  Heads of cattle and sheep go missing in the night.  Travelers disappearing from the roadways, never to return home.  Once more Land’s...   [click here for more]
Tacitus Publishing  $4.99

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The Twilight Star (5E)

The Twilight Star (5E)


Kingdoms rise and fall, leaving behind their stone skeletons as remnants of their passing.  One such discarded vestige is the Castle of the Twilight Star.  Once a beacon to the land with its bronze-peaked central tower, war tore the region apart and left the castle in ruins.  A month ago, denizens of the Wraith Marsh crept out of the muck, making it their new home, using its strategic location...   [click here for more]
Tacitus Publishing  $4.99

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Dwarves: Marauders of the Wolf (Sovereign Stone)

Dwarves: Marauders of the Wolf (Sovereign Stone)


The dwarves of Loerem are a unique race that live under open skies, practice the magic of Fire, and venerate the scare Wolf. This volume details the culture, lands, and personalities of the great clans, as well as the magnificent cities of the unhorsed. This sourcebook provides a wealth of information for playing a dwarven character or designing and running a campaign featuring dwarves and their territories....   [click here for more]
Timeout Diversions  $9.95

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Castles & Crusades Beneath the Dome

Castles & Crusades Beneath the Dome


This book brings together the 4 parts that were first featured as a serial adventure.  It's been retooled and brought together in one cohesive 36 page adventure! Riding the winds of an Eldritch sorcery they came, bearing only a lust for chaos and evil and for power over the kindgdoms of men.  They built a fortress deep in the mountains, buried beneath a dome of rock. Though their...   [click here for more]
Troll Lord Games  $14.99

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Castles & Crusades Elemental Spells

Castles & Crusades Elemental Spells


Beyond the firmament lies the maelstrom of elemental planes, where the fabric of all things begins. The elemental planes: Where fires rage in an infinite expanse of heart and light, where the rich and loamy earth consumes all, where air grows heavy, grinding upon unseeing gears, where water flows forever to no end. It is here that the base of all power lies and it is here that the elemental lords must...   [click here for more]
Troll Lord Games  $9.99 $3.50

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Castles & Crusades Of Gods & Monsters

Castles & Crusades Of Gods & Monsters


Mythic epics are the driving force behind fantasy role playing games! Castles & Crusades is no exception. Here for the first time C&C branches out into the ether and brings you OF Gods & Monsters a book we guarantee you’ll want and use. Written by James M. Ward this book stands along side the Monsters & Treasure as a tremendous resource for adventure and fun. James M. Ward...   [click here for more]
Troll Lord Games  $24.99 $20.00

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Castles & Crusades PDF3 Towers of Adventure 2 Cloud Giants Tower

Castles & Crusades PDF3 Towers of Adventure 2 Cloud Giants Tower


At what first appeared as a storm turned out to be something wholly unnatural. The bank of dark clouds followed no discernable weather pattern, coming to a halt above the township with little heed to the winds around them. But more, people could discern a shape in the midst of the clouds, a tower. This tower of stone seemed to them the center of the maelstrom and many wondered what it could mean,...   [click here for more]
Troll Lord Games  $1.99 $0.50

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Castles & Crusades Towers of Adventure Master

Castles & Crusades Towers of Adventure Master


Towers of Adventure is the ultimate adventure on the go. Designed by James M. Ward for the Castles & Crusades Role Playing Game, Towers of Adventures offers the Castle Keeper a marvelous set of interchangeable tower levels, rooms, monsters, NPCs, traps and treasures. This pdf allows you to make literally millions of exciting towers for your players to explore. Treasures, tower inhabitants, and...   [click here for more]
Troll Lord Games  $9.99 $7.00

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Chaos Touched

Chaos Touched


TLG 8399 Castles & Crusades Chaos Touched Chaos reigns. The world has gone mad and chaos reigns. There is no rhyme or reason, only the madness of the moment. Plunge into the environs of the Lost City where the material plane is breached by the planes of chaos. Form acclaimed RPG designer and writer James M. Ward, Chaos Touched brings a new feel to the random encounter From walking...   [click here for more]
Troll Lord Games  $9.99 $3.50

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Crusader Journal No. 11

Crusader Journal No. 11


When Caesar stood upon the banks of the Rubicon looking south to Rome he hesitated. Before him stood the vast, complex mechanism of the past, glowing with a host of intricately woven stratagems. With him, he had but one legion, weary from 8 years of brutal war with the Gauls. But when called to surrender himself to the Senate and certain exile he did not hesitate. He called his legionaries to cross...   [click here for more]
Troll Lord Games  $10.49

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Crusader Journal No. 12

Crusader Journal No. 12


  Crusader Journal When Caesar stood upon the banks of the Rubicon looking south to Rome he hesitated.  Before him stood the vast, complex mechanism of the past, glowing with a host of intricately woven stratagems. With him, he had but one legion, weary from 8 years of brutal war with the Gauls. But when called to surrender himself to the Senate and certain exile he did not hesitate. He...   [click here for more]
Troll Lord Games  $10.49

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Crusader Journal No. 13

Crusader Journal No. 13


Crusader Journal When Caesar stood upon the banks of the Rubicon looking south to Rome he hesitated.  Before him stood the vast, complex mechanism of the past, glowing with a host of intricately woven stratagems. With him, he had but one legion, weary from 8 years of brutal war with the Gauls. But when called to surrender himself to the Senate and certain exile he did not hesitate. He called...   [click here for more]
Troll Lord Games  $10.49

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Crusader Journal No. 14

Crusader Journal No. 14


Feature Articles Alea Iacta Est A Peek Inside: We’re taking a second look at the Castle Keeper’s Guide. Here we look at the Adjuncts for characters. It’ll give you a taste of what’s to come. Hammer & Anvil, The Campaign Setting: Casey Cannfield takes a second look at the Campaign Setting and the rules you’ll need to keep in mind to run it! Product Highlights:...   [click here for more]
Troll Lord Games  $10.49

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Crusader Journal No. 15

Crusader Journal No. 15


Crusader Journal When Caesar stood upon the banks of the Rubicon looking south to Rome he hesitated.  Before him stood the vast, complex mechanism of the past, glowing with a host of intricately woven stratagems. With him, he had but one legion, weary from 8 years of brutal war with the Gauls. But when called to surrender himself to the Senate and certain exile he did not hesitate. He called...   [click here for more]
Troll Lord Games  $10.49

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Crusader Journal No. 18

Crusader Journal No. 18


  Crusader Journal When Caesar stood upon the banks of the Rubicon looking south to Rome he hesitated.  Before him stood the vast, complex mechanism of the past, glowing with a host of intricately woven stratagems. With him, he had but one legion, weary from 8 years of brutal war with the Gauls. But when called to surrender himself to the Senate and certain exile he did not hesitate. He...   [click here for more]
Troll Lord Games  $10.49

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Storyteller's Thesaurus

Storyteller's Thesaurus


Writers, game designers, teachers, and students ~ this is the book you’ve been waiting for! Written by storytellers for storytellers, this volume offers an entirely new approach to word finding. Browse the pages within to see what makes this book different: Entries arranged in chapters by topic. Find everything you need to design a character, scene, or setting all in one place—no need to hunt...   [click here for more]
Troll Lord Games  $29.99

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Tainted Lands

Tainted Lands


“But this madness is no longer contained in the Tainted Lands. It spreads, filling the empty places around it with the dread of horror, polluting the world one small step at a time.” Maegrin the Sage This all-in-one Siege Engine Role Playing Game is brought to you by the makers of Castles & Crusades. Created and written by famed game designer James M. Ward, Tainted Lands is an RPG of...   [click here for more]
Troll Lord Games  $29.99 $10.00

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The King's Commission

The King's Commission


A Fantasy Novel If you want mad-cap adventure in the classic style then go no further! James M. Ward delivers again. The King's Commission is what you look for in a fantasy novel. Fun. Adventure.  ~Stephen Chenault Captain Corbyn Cauldron, half-elf prince, serves a human king. He serves with loyalty and distinction, never deviating from any task honor sets before him. Thus...   [click here for more]
Troll Lord Games  $8.99

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AC10 Bestiary of Dragons & Giants (Basic)

AC10 Bestiary of Dragons & Giants (Basic)


Note: For print orders, please note this is a scanned title, and some text might be slightly blurry. Red dragons. Storm giants. Dragon rulers. Frost giants. They're all here, in this book, in complete, ready-to-play mini-adventures. No matter what level your characters are, there is something here for you (and them). Need a diversion? Want to spice up a long-running campaign? Want to play, but don't...   [click here for more]
Wizards of the Coast  $4.99

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Deities & Demigods (1e)

Deities & Demigods (1e)


Product History Deities & Demigods (1980) was the fourth hardcover release for Advanced Dungeons & Dragons and the final book that Gary Gygax conceived of when he originally laid out the plans for the Advanced Dungeons & Dragons line in The Dragon #14 (May 1978). The AD&D Line. Deities & Demigods followed the Monster Manual (1977),...   [click here for more]
Wizards of the Coast  $9.99 $5.99

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