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Based in Swindon, UK, Mongoose Publishing was founded in 2001 and within 6 months became the UK’s largest publisher of roleplaying games. Initially concentrating on d20 based products, Mongoose Publishing's first book was the Slayers Guide to Hobgoblins, part of the Slayers Guide series of books. Subsequent product lines followed in rapid succession with the release of the Encyclopaedia Arcane, Travellers Tales, Quintessential and Cities of Fantasy series of books.

Mongoose has earned a reputation for producing quality licensed products to sit alongside their generic fantasy ranges and their first licensed book, the Judge Dredd roleplaying game, proved to be an instant hit. Further licensed products followed with roleplaying games based on Slaine, Babylon 5, Conan, Lone Wolf, Macho Women with Guns, Paranoia and Runequest. Mongoose's newest licenced roleplaying game, Traveller, brings back the classic science fiction roleplaying game.

In 2004 Mongoose Publishing launched it's first miniatures game, Mighty Armies, and this was quickly followed by the Origins award-winning Babylon 5 spaceship combat game, A Call to Arms. Mongoose’s first foray into plastic miniature games came in late 2004 with the innovative Gangs of Mega City One, a skirmish game based on the world of Judge Dredd. In the spring of 2005 Mongoose Publishing released the Starship Troopers miniatures game, a mass battle game in 28mm scale pitting humanity against a host of enemies in a battle for the species. Supported with a range of metal and plastic miniature releases, a year after its launch Starship Troopers had already won the Origins 'Best New Game' award and was supported by over 50 different releases. Our current miniatures games include Judge Dredd and A Call to Arms: Star Fleet.

Mongoose Publishing's miniatures games and roleplaying games continue to provide gamers with fantastic worlds in which to immerse themselves, and the company has become a recognised force in the world of hobby games.

 
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Slayer's Guide to Bugbears

Slayer's Guide to Bugbears


Pound for pound, muscle for muscle, bugbears are stronger, sneakier and far more unpredictable than their other goblinoid cousins. They are brutal guerrillas who strike fast and fade away, bursting onto the scene to wreak terrible havoc before vanishing. If they could ever unite under a single banner, or maintain the military discipline of the hobgoblins, they would shake the heavens with their rage....   [click here for more]
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Slayer's Guide to Centaurs

Slayer's Guide to Centaurs


Whilst it is true centaurs are a highly secretive race, there are those who have had prolonged contact with them. Most swear themselves to silence with regards to the things they have seen and heard in their time with the enigmatic creatures, but a few have seen fit to record and relate their experiences. Whole generations of adventurers are in debt to such people. The Slayer’s Guide to Centaurs...   [click here for more]
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Slayer's Guide to Demons

Slayer's Guide to Demons


Evil, chaos and destruction; depravation, insanity, unmitigated cruelty. Pain, horror and madness. The ultimate incarnations of darkness, this is what demons embody. As malignant as a necromancer or a demonologist may become, they are still no match for the limitless evil of the lowest dretch. There is no redemption for these outsiders, as they seek only the destruction and corruption of all that exists....   [click here for more]
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Slayer's Guide to Derro

Slayer's Guide to Derro


The dwarven races are quite diverse, but perhaps the most deviant, both physically and mentally, is the derro. Though seen as corrupt and malignant by most of their kin, derro perceive themselves as superior to their brethren. They scoff at their brethren’s naïve notion of blind obedience to kin and kith. For derro, it is power that should be respected and nothing else. Guided by this precept,...   [click here for more]
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Slayer's Guide to Dragons

Slayer's Guide to Dragons


What creature has more magnificence, more savage ferocity and more sheer power than the dragon? The great wyrms stand tall as the ultimate challenge an adventurer may face. Rare is the player who does not dream of besting one of these terrible creatures, of plundering its hoard and basking in the glorious reputation enjoyed by a dragon slayer. Whether you are a Game Master seeking to add more depth...   [click here for more]
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Slayer's Guide to Duergar

Slayer's Guide to Duergar


The duergar, often called grey dwarves, live well-hidden in the darkness of the cold ground, revelling in mischief and evil deeds of all sorts and despising their cousins still living on a surface world now forbidden to them. Once a mysterious people, more has been discovered about their way of life, and sages hope that with the information provided by their texts one will be able to understand the...   [click here for more]
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Slayer's Guide to Elementals

Slayer's Guide to Elementals


Elementals are among the most primal forces in the mythology of many cultures, raw elements given life. This in turn has gifted them a firm place in many a campaign world. Some authorities believe all matter to be made from the four elements, with even humans and other sentient creatures being possessed of an elemental nature. Fighting an elemental is like fighting a whirlwind, a raging inferno,...   [click here for more]
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Slayer's Guide to Female Gamers

Slayer's Guide to Female Gamers


The Slayer’s Guide to Female Gamers What, in truth, do we know about female gamers? Those few who have encountered them over the years have been left baffled; some even psychologically damaged by the experience. The very nature of the Female Gamer may be so inhuman, so unknowable, so terrifying that it causes mental damage, hysteria and sometimes drooling. Reports of their nature are therefore...   [click here for more]
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Slayer's Guide to Games Masters

Slayer's Guide to Games Masters


Understand this. The Games Master is your enemy. He may come under different names - Games Master, judge, referee... friend - but he is always your enemy. It’s a different game he’s playing, with different rules and different objectives. His game is about control and dominance. He might dispute this, may use words such as ‘storytelling’, but ask yourself this: Whose story...   [click here for more]
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Slayer's Guide to Giants

Slayer's Guide to Giants


In legend, few creatures command such a powerful, superstitious awe as giants. In fantasy campaigns though, they are often dismissed by players, seen as a mere step on the way to higher-level encounters with dragons or demons. A means of garnering plenty of experience points, but not a serious challenge to a well-equipped party with a spellcaster or two and the first clue about tactics. Such a complacent...   [click here for more]
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Slayer's Guide to Gnolls

Slayer's Guide to Gnolls


The second supplement to be printed in the acclaimed series from Mongoose Publishing, The Slayer's Guide to Gnolls focuses on this bloodthirsty race, from their brutal and savage society to their lethal tactics of ambush. Ravenous packs of gnolls are the bane of many adventurers. Inhuman in the extreme, this vicious race delights in acts of cruelty and brutality against the weak, the defenceless...   [click here for more]
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Slayer's Guide to Goblins

Slayer's Guide to Goblins


Throughout history, creatures of all types have underestimated the goblin's cunning and sheer will to survive. Often they have paid for this misconception with their lives. Deep in the warren of a goblin tribe there is no room for error. This harsh and unforgiving environment shapes the goblin and thwarts the invader. Full of a hatred for all life, driven by their dark god to unspeakable depravity...   [click here for more]
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Slayer's Guide to Harpies

Slayer's Guide to Harpies


Harpies are cruel and vicious monsters that delight in the suffering of others. They also elevate selfishness and narcissism to new heights in their constant drive to establish their superiority over ‘lesser’ species, such as humans, dwarves and elves. Yet many Games Masters probably consider harpies no better than animals, unthinking brutes that can be used to challenge low to mid-level...   [click here for more]
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Slayer's Guide to Hobgoblins

Slayer's Guide to Hobgoblins


The Slayer’s Guide to Hobgoblins is the first in a new series of comprehensive sourcebooks from Mongoose Publishing. It features extensive information on the military race of Hobgoblins, from their complex tribal structure to their very efficient methods of waging war. Games Masters will find a huge amount of new material they can incorporate into their existing campaigns, allowing them to...   [click here for more]
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Slayer's Guide to Kobolds

Slayer's Guide to Kobolds


Kobolds are a common sight in many campaign worlds; deemed by most adventurers to be a minor nuisance at best. Certainly, most experienced adventurers would question the need to study kobolds in any great depth, but then, few have faced the full might of a kobold clan and lived long enough to warn others of the peril they offer. The Slayer’s Guide to Kobolds offers insight to all adventurers...   [click here for more]
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Slayer's Guide to Kraken

Slayer's Guide to Kraken


Nearly all monsters are shrouded in some mystery. Even the so-called ‘common’ beasts that plague the intelligent races are in some ways unknown despite efforts to probe their secrets. Many become increasingly familiar to us as we constantly ask of our friends and allies, and from this information we piece together what we can. However, there are some creatures...   [click here for more]
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Slayer's Guide to Lizardfolk

Slayer's Guide to Lizardfolk


The most blasphemous of scholars would place the creation of the world not in the hands of the gods, but in the hands of nature herself. In such a creation myth it was not the elves or the dragons who came first, but the reptiles – the dinosaurs, the crocodiles, the lizards and the lizardfolk. Of course, such a myth has little basis in the truth of things, but it is an interesting postulation....   [click here for more]
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Slayer's Guide to Minotaurs

Slayer's Guide to Minotaurs


Many adventurers are familiar with the minotaur, at least in general terms. It is quite common to hear stories about dashing, heroic fighters battling a fierce minotaur to the death at the heart of the foul creature’s dark labyrinth. Some of these stories, no doubt, have some truth to them. However, it is the vast amount of untold stories that truly tell the tale of the minotaur. These tales...   [click here for more]
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Slayer's Guide to Mist Elves

Slayer's Guide to Mist Elves


Mist Elves. Every elf believes that his particular people were the original elves, the oldest of the old. Mist elves are no different – except that they may actually be right! Mist elves call themselves ‘the daoine’ and, like grey and wild elves, point to themselves as the true first elves. They are a mystery even to their brethren, combining the arts and traits of most of the sub-races...   [click here for more]
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Slayer's Guide to Ogres

Slayer's Guide to Ogres


The common ogre stands nine to ten feet tall, smells like a dung heap and avoids direct confrontations. The merrow resemble their land-bound cousins but breath water and swim like fish. Finally we have the ogre mage, a creature somehow related to the common ogre but remarkably different; although they share a similar physical appearance the ogre mage represents a much greater threat than an ogre. ...   [click here for more]
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Slayer's Guide to Orcs

Slayer's Guide to Orcs


Orcs are the foot soldiers of evil, the creatures that make up the hordes of darkness that threaten to overwhelm the good peoples and turn the entire land into a region of little else than slaughter and depravity. Most Games Masters use them as the guardians of low-level dungeons, just a slight step above kobolds as a threat. Often they are simply portrayed as evil humans and are given little more...   [click here for more]
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Slayer's Guide to Rules Lawyers

Slayer's Guide to Rules Lawyers


Rules-Lawyers are an unexpectedly hardy breed of disgusting humanoid (at least in physique) creature. To all outward appearances they are a normal human being, like you or me, and it is only by their strange behaviour and very close (often post-mortem) physical examination that they are revealed to be anything other than Homo Sapiens. Scholars are in agreement that Rules-Lawyers have been around at...   [click here for more]
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Slayer's Guide to Sahuagin

Slayer's Guide to Sahuagin


For those that live far from the sea the sahuagin are unknowable creatures of the deep, used by parents as bedtime cautions to wilful children. Or perhaps they are told of around the campfires by adventurers, their tongues and imaginations loosened by mead, in electrifying deeds of bravado. These deeds are the product of an alert mind and an ear for a good story, for few away from the gentle lapping...   [click here for more]
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Slayer's Guide to Scorpionfolk

Slayer's Guide to Scorpionfolk


What are scorpionfolk and where do they come from? This is a question that many have asked; what is known is that they are brutal and destructive. But who are they really, and how can they be so savage and yet still exist? Surely they would all have killed one another in an orgy of violence; so there must be more to the scorpionfolk than meets the eye. The Slayer’s Guide to Scorpionfolk will...   [click here for more]
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Slayer's Guide to Titans

Slayer's Guide to Titans


Titans have become are the archetype for size, beauty and might. They are powerful beyond reckoning and more skilled than any other race – but still, they bend their knees and serve. Some are the universal archetype of good, others are just as rapaciously evil, but all suffer from terrible rages and fits of emotion. Finally, and most curiously of all, they are said to be “masters of their...   [click here for more]
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Slayer's Guide to Troglodytes

Slayer's Guide to Troglodytes


Troglodytes are a thoroughly foul reptilian race with all the chill mercilessness and cruelty of a cold-blooded snake. Many consider them to be as evil as the most loathsome of demons. Troglodytes inhabit the underdeep of the world for they are creatures of the dark but may also be found in the rocky peaks and passes of desolate mountains. These few tribes who live near the surface wage a constant...   [click here for more]
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Slayer's Guide to Trolls

Slayer's Guide to Trolls


The Slayer’s Guide to Trolls provides detailed information on trollish physiology, habitat, and society, giving you a fundamental level of understanding on how this race exists and interacts with the rest of the world. Players can learn the types of combat tactics trolls are likely to employ against their characters and Games Masters are given guidelines on how to introduce trolls into their...   [click here for more]
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Slayer's Guide to Undead

Slayer's Guide to Undead


Written by the father of gaming himself, Gary Gygax, the Slayer’s Guide to Undead is a 128 page book jam packed full of new information on creatures of the night. From the humble skeleton, through the dreaded wraith, to the most powerful liches of all, this Slayer’s Guide will revitalise any campaign with new and exciting ways to bring the dead to life. New creatures are fully detailed,...   [click here for more]
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Slayer's Guide to Winter Wolves

Slayer's Guide to Winter Wolves


Winter wolves are the terrors of the tundra, perfectly adapted to their wintry environment. Though wearing the form of a simple animal, the winter wolf's cunning and intellect approaches that of humankind, making these creatures far more dangerous than their physical appearance would indicate. Built like a common wolf and yet standing taller than the fiercest dwarven warrior, a winter wolf...   [click here for more]
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Slayer's Guide to Yuan-Ti

Slayer's Guide to Yuan-Ti


The Yuan-Ti are often portrayed as sadistic, malevolent creatures intent on dominating the world at all costs. The very image of the scaly, humanoid reptiles with venomous fangs and wicked, yellow eyes fills most people with dread. For Game Masters, this makes them the ideal antagonists: Alien in both appearance and motivation, they can easily, and with little explanation, be dropped into any campaign...   [click here for more]
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Sniper

Sniper


It takes skill and patience to kill with a rifle. Whether it is the casual hunter going up into the mountains for an easy weekend of camping, the trained SWAT team member zeroing in on a hostage taker or the lone soldier operating in no-man’s land, the ability to strike with impunity at great range has remained one of the chief roles of rifle weaponry. Modern Playaids: Sniper takes you into...   [click here for more]
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Soldier's Companion

Soldier's Companion


One Step At A Time This rules supplement is a comprehensive collection of options, rules and background for infantry, special forces and intelligence operatives in the Armageddon 2089 Roleplaying Game. While their methods and focus may differ, they have one thing in common: They meet combat face to face, unprotected by tons of armour and weaponry. Whether working for a nation state, a coporation...   [click here for more]
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Solomani Rim

Solomani Rim


The Solomani Rim sector is an old, highly civilised sector with more than 400 settled worlds including Terra, the original home of mankind. It bears the weight of thousands of years of history and is the front line of the centuries-long conflict between the Imperium and its bitter rival, the Solomani Confederation. The Solomani Rim contains a history and description of this sector. A perfect setting...   [click here for more]
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Solomani Rim Map Pack

Solomani Rim Map Pack


The Solomani Rim awaits your exploration in this huge poster map, featuring every system, trade link and starbase in the sector. Beautifully illustrated in full colour, this map is the first in a series that will allow you to explore the entire Third Imperium and beyond, joining posters together to form one gigantic map! Includes a full key to aid navigation. ...   [click here for more]
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Special Supplement 1: Biotech Vehicles

Special Supplement 1: Biotech Vehicles


Science fiction is full of biotech vehicles, from the whale subs of East of Eden to the living ships of Vorlons and Shadows in TV’s Babylon 5. 2300AD for Mongoose Traveller also features the heavy use of biotechnology by the alien Pentapod race, including vehicles and starships. Since the Traveller vehicle design rules found in Supplement 5-6: Vehicle Handbook are effects-based,...   [click here for more]
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Special Supplement 2: Deadly Assassins

Special Supplement 2: Deadly Assassins


This Special Supplement for Traveller introduces three schools of assassins, careers to create characters from them, the equipment they use and some sample agents to use in your games. There are many schools of assassins scattered throughout the galaxy, but only three large enough and powerful enough to become known to more than a few specialists and historians. These are the schools of Dark Eon,...   [click here for more]
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Special Supplement 3: Vehicle Upgrade Manual

Special Supplement 3: Vehicle Upgrade Manual


Special Supplement 3: Vehicle Upgrade Manual adds many new design options to Supplement 5-6: Vehicle Handbook. Three brand new chassis types are on offer; ekranoplans, rocket planes and ornithopters. Also in this book are rules for vehicle maintenance, design flaws, new modifications, and new weapons. A system for creating ultra-heavy vehicles is also present, suitable for making the...   [click here for more]
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Special Supplement 4: Rescue Ops

Special Supplement 4: Rescue Ops


Within the pages of this supplement are resources allowing players to assume the role of those who put their lives on the line every day to keep their community safe. From rugged firefighters, to stoic doctors and daredevil space rescuers, there are options to play several different types of everyday hero. First, are two new careers, the Healer and Rescuer. Healers tend to be doctors, nurses and...   [click here for more]
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Spinward Encounters

Spinward Encounters


Welcome to Spinward Encounters, a series of short adventures and adventure seeds for Traveller. Spinward Encounters is set in the Spinward Marches sector of the Third Imperium, part of the Official Traveller Universe and require only the Traveller rules to play. With a variety of patrons and 16 full-blown adventures set in Amber Zones throughout the Spinward Marches, this book contains enough to...   [click here for more]
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Spinward Marches

Spinward Marches


The Spinward Marches lie on the edge of Imperial space, and area that borders rival interstellar governments that directly oppose any further expansion. Far from the major centres of power the local rulers have more practical power than the Emperor himself. It is here that bands of daring individuals can take advantage of the hostile factions in order to carve out a fortune for themselves. The Spinward...   [click here for more]
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Spinward Marches Map Pack

Spinward Marches Map Pack


The Spinward Marches awaits your exploration in this huge poster map, featuring every system, trade link and starbase in the sector. Beautifully illustrated in full colour, this map is the first in a series that will allow you to explore the entire Third Imperium and beyond, joining posters together to form one gigantic map! Includes a full key to aid navigation. ...   [click here for more]
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Spinward Salvage LIC

Spinward Salvage LIC


This adventure details a small corporation operating at the Coreward end of the Spinward Marches – Spinward Salvage LIC (Licensed Imperial Corporation). The company got its start after the 3rd Frontier War salvaging wrecks and bases left behind from that war. Spinward Salvage is a company with a reasonable reputation, but it has been known to employ freelancers of somewhat more dubious reputation...   [click here for more]
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Spirit Magic

Spirit Magic


A free,100% Open Content add-on module for Legend, introducing Spirit Magic into the game. ...   [click here for more]
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Starports

Starports


The Starport is the central base of operations for many Traveller adventures - but each one is far more than a collection of refuelling points and patron display boards. Every starport in the galaxy is a living, breathing place, and this supplement will make your adventures stand out by making starports real locations. Packed with information on what facilities, characters, and businesses can be...   [click here for more]
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Starship Troopers - Starship Troopers Floorplans

Starship Troopers - Starship Troopers Floorplans


Starship Troopers: The Roleplaying Game puts players into the dangerous and exciting story of a struggle for species survival. The various Starship Troopers stories are set on planets as diverse as the water planet Hydora, the Jungles of Tesca and the terrifying Klendathu itself, home of the Arachnid menace. This exciting boxed set containing Eight full colour terrain maps on four double-sided...   [click here for more]
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Starship Troopers - The Roleplaying Game

Starship Troopers - The Roleplaying Game


STARSHIP TROOPERS: THE ROLEPLAYING GAME TRANSPORTS YOU TO A TERRIFYING FAR-FUTURE WHERE MANKIND BATTLES THE RAPACIOUS ARACHNIDS IN A STRUGGLE FOR SUPREMACY, IN A GAME OF HIGH-OCTANE EXCITEMENT, DANGER AND GLORY ON THE BATTLEFIELDS OF FAR-FLUNG STAR SYSTEMS. IN STARSHIP TROOPERS: THE ROLEPLAYING GAME, YOU TAKE ON THE ROLE OF A MOBILE INFANTRY TROOPER, A MEMBER OF HUMANITY'S MOST ADVANCED ARMED...   [click here for more]
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Starship Troopers Modelling and Painting Guide

Starship Troopers Modelling and Painting Guide


Welcome to the Starship Troopers Miniatures Game Painting and Modelling Guide. Within the pages of this book you will find loads of handy hints and guides on how to make and paint our exciting range of Starship Troopers miniatures along with tips on constructing scenery to make your games really look like they are taking place on another planet. Mongoose brush maestro Adrian Walters takes you...   [click here for more]
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Starship Troopers Painting Guide

Starship Troopers Painting Guide


Welcome to the Starship Troopers Miniatures Game Painting and Modelling Guide. Within the pages of this book you will find loads of handy hints and guides on how to make and paint our exciting range of Starship Troopers miniatures along with tips on constructing scenery to make your games really look like they are taking place on another planet. Mongoose brush maestro Adrian Walters takes you through...   [click here for more]
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Starship Troopers: Miniatures Game (Hardback Edition)

Starship Troopers: Miniatures Game (Hardback Edition)


Containing all the fun and excitement of the Starship Troopers box set, this rulebook has everything you need to start playing the hit miniatures game of 2005. All the rules from the main box set are present, along with 16 pages of additional battle reports and miniatures painting guides. ...   [click here for more]
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Starship Troopers: Mobile Infantry Army Book

Starship Troopers: Mobile Infantry Army Book


The greatest army in the history of mankind, the Mobile Infantry is the place for dedicated men and women who are ready to put themselves in harm’s way for the safety of the body politic. Equipped with the best weaponry that earth can provide, there are few enemies that can resist them for long. The United Citizens’ Federation is in need of such soldiers. Enemies press in on all sides,...   [click here for more]
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