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Based in Swindon, UK, Mongoose Publishing was founded in 2001 and within 6 months became the UK’s largest publisher of roleplaying games. Initially concentrating on d20 based products, Mongoose Publishing's first book was the Slayers Guide to Hobgoblins, part of the Slayers Guide series of books. Subsequent product lines followed in rapid succession with the release of the Encyclopaedia Arcane, Travellers Tales, Quintessential and Cities of Fantasy series of books.

Mongoose has earned a reputation for producing quality licensed products to sit alongside their generic fantasy ranges and their first licensed book, the Judge Dredd roleplaying game, proved to be an instant hit. Further licensed products followed with roleplaying games based on Slaine, Babylon 5, Conan, Lone Wolf, Macho Women with Guns, Paranoia and Runequest. Mongoose's newest licenced roleplaying game, Traveller, brings back the classic science fiction roleplaying game.

In 2004 Mongoose Publishing launched it's first miniatures game, Mighty Armies, and this was quickly followed by the Origins award-winning Babylon 5 spaceship combat game, A Call to Arms. Mongoose’s first foray into plastic miniature games came in late 2004 with the innovative Gangs of Mega City One, a skirmish game based on the world of Judge Dredd. In the spring of 2005 Mongoose Publishing released the Starship Troopers miniatures game, a mass battle game in 28mm scale pitting humanity against a host of enemies in a battle for the species. Supported with a range of metal and plastic miniature releases, a year after its launch Starship Troopers had already won the Origins 'Best New Game' award and was supported by over 50 different releases. Our current miniatures games include Judge Dredd and A Call to Arms: Star Fleet.

Mongoose Publishing's miniatures games and roleplaying games continue to provide gamers with fantastic worlds in which to immerse themselves, and the company has become a recognised force in the world of hobby games.

 
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Starship Troopers: Pathfinders Army Book

Starship Troopers: Pathfinders Army Book


The Pathfinders Army Book is a rules supplement for the Starship Troopers miniatures game. The best trained troopers within the Mobile Infantry, it is the role of the Pathfinders to accept and complete the most hazardous missions in any war zone. Equipped with the advanced M-1A6 power suit and trained to take the fight to the Arachnids, Pathfinder platoons can be found in every campaign. With squads...   [click here for more]
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Starship Troopers: Skinnies Army Book

Starship Troopers: Skinnies Army Book


The Skinnie Hegemony has mobilised for war and now aims to bring its own brand of civilisation to every corner of the Federation. Utterly alien, their society and technology is anathema to everything the Mobile Infantry stands for, and peace can never exist between the two species while the borders of their great empires clash. The Skinnie Army Book reveals this race as never before. Once thought...   [click here for more]
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Starship Troopers: The Arachnid Army Book

Starship Troopers: The Arachnid Army Book


Up to now, Mankind has thought it had the measure of the Arachnid threat. Now the bugs unleash their full strength! The Arachnid Army Book is an essential update of the Starship Troopers miniatures game, giving bug players all the tools they need to defeat a weak Citizens' Federation and sweep the Mobile Infantry before them. This book contains an updated timeline showing just what the Arachnids...   [click here for more]
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Starship Troopers: The Klendathu Invasion

Starship Troopers: The Klendathu Invasion


The first major supplement for the Starship Troopers miniatures game, the Klendathu Invasion provides everything you need to expand your games to include the disasterous Klendathu campaign, Mankind's first strike against the Arachnid's homeworld. Included in this book, you will find; * The complete history of the invasion, including SICON reports on estimated bug strength and the changes made in...   [click here for more]
Mongoose  $8.78 $6.59

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Starship Troopers: The Roughnecks

Starship Troopers: The Roughnecks


Featured on recruitment adverts throughout the Federation, the Roughnecks have grown into a legend. From their first encounter with the Arachnids on Pluto to the Klendathu Invasion and beyond, the men and women of the Roughnecks have defended the Federation with their lives. Always at the centre of a campaign, the Roughnecks are a veteran unit of the Mobile Infantry. Adept at fighting Arachnids,...   [click here for more]
Mongoose  $7.26 $5.45

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Strontium Dog

Strontium Dog


Earth, the late 22nd century. Following the atomic war of 2150, Britain has been devastated by nuclear holocaust. The survivors rebuilt their lives, but many were warped by the mutating effects of Strontium 90 fallout. Unable to live or work amongst the ‘norms', mutants were forced to grow up in ghettos and take the only job open to them - bounty hunting. These Search/Destroy Agents hunt the...   [click here for more]
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Supplement 10: Merchants and Cruisers

Supplement 10: Merchants and Cruisers


Merchants and Cruisers, the tenth book in the highly successful Traveller supplement line, is a giant resource for referee's looking to populate space between the stars with new ships, and players looking for a new ride. Every ship in this book is individually illustrated and presented with a high resolution deck plan. From the tiniest of fighters to powerful cruisers, this book provides not just...   [click here for more]
Mongoose  $14.99 $11.24

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Supplement 11: Animal Encounters

Supplement 11: Animal Encounters


Once players start venturing out from the safety of civilisation and into the wilderness, they will be confronted with all manner of exotic and strange fauna. From deadly predators that will stalk a heavily armed party for weeks before making their lethal ambush, to harmless furballs that make for good pets, Animal Encounters will allow a referee to create new creatures to populate his worlds, each...   [click here for more]
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Supplement 12: Dynasty

Supplement 12: Dynasty


A complete guide on founding, growing and running your own world in Traveller, this book enables the creation of sociologically diverse solar systems or even empires. Covering a wide range of aspects involving governments, infrastructure, trade, military defences and even religion, it also allows the development of these unique polities over time; investments, conflicts and random events driving their...   [click here for more]
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Supplement 13: Starport Encounters

Supplement 13: Starport Encounters


It happens to every referee at one time or another. The players jump in-system, dock at a starport, offload passengers and cargo, and then ask a string of questions. ‘So, what other ships are in the port?’ ‘This cargo of pharmaceuticals – which does it actually contain?’ ‘I go to the bar for a few drinks. Who else is around right now?’...   [click here for more]
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Supplement 14: Space Stations

Supplement 14: Space Stations


Smaller than planets, often larger than capital ships, space stations are a key part of any system’s military, economic and social construct. Indeed, in some systems the majority of the local population may be housed on stations with only a few making their lives on planets and moons in the area. Either way, stations are almost universally present in any system able to build them. The core...   [click here for more]
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Supplement 15: Powers and Principalities

Supplement 15: Powers and Principalities


This book is, in many ways, a continuation of Supplement 13: Starport Encounters. Whereas that book provided a ready toolkit for referee’s to flesh out starports with ships, crews and passengers, Supplement 15: Powers and Principalities does the same with the forces and organisations that control the planets players land upon – the corporations, governments and religions....   [click here for more]
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Supplement 16: Adventure Seeds

Supplement 16: Adventure Seeds


The game session arrives. You have not had time to prepare the game this week and then the players announce they want to jump to a system you have not yet fully detailed. You need an adventure, quick. This book finishes the referee’s toolkit ‘trilogy’ that started with Supplement 13: Starport Encounters and continued with Supplement 15: Powers and Principalities....   [click here for more]
Mongoose  $15.47 $11.60

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Supplement 1: 760 Patrons

Supplement 1: 760 Patrons


Got nothing prepared for the next gaming session of Traveller? Your players wandered off into deep space again, far from your planned adventure? Worry not, for 760 Patrons is here to rescue you! Packed full of adventure hooks and ideas, with multiple variations on each one, 760 Patrons is a veritable encyclopaedia of plots, missions, and paying jobs, each fully categorised and itemised as to...   [click here for more]
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Supplement 1: 760 Patrons 2nd Edition

Supplement 1: 760 Patrons 2nd Edition


Completely rewritten, the second edition of 760 Patrons brings back adventures hooks, plot lines and ideas in the classic format of providing an encounter for the players, along with up to six options for the referee as to how the adventure will progress. Got nothing prepared for the next gaming session of Traveller? Your players wandered off into deep space again, far from your planned adventure?...   [click here for more]
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Supplement 2: Traders & Gunboats

Supplement 2: Traders & Gunboats


Showcasing the workhorses of space, Traders and Gunboats details a veritable fleet of civilian and quasi-military ships that can be found throughout the galaxy. Each entry comes complete with a history of the ship, notable elements in its construction, and comprehensive deck plans, ensuring you are never caught short when a boarding action takes place! These ships can be used in a multitude of settings,...   [click here for more]
Mongoose  $14.97 $11.23

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Supplement 3: Fighting Ships

Supplement 3: Fighting Ships


Detailing the largest and most powerful vessels ever to ply the space lanes, Fighting Ships contains the full history, design elements and deck plans of mighty warships. From the most agile high-technology fighters to immense leviathan-like dreadnoughts, there are enough warships in this book to start your own war. No longer will players simply have to avoid local system patrol boats - they will...   [click here for more]
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Supplement 4: Central Supply Catalogue

Supplement 4: Central Supply Catalogue


Once your ship is fully kitted out, it is time to bring your character up to spec. The Central Supply Catalogue advertises all manner of unique items that no self-respecting Traveller should be without. Whether you are looking for a new set of wheels, a more powerful gun, sophisticated bugging equipment or the finest in evening wear, this book has it all. Neatly divided into easy to find sections,...   [click here for more]
Mongoose  $20.99 $15.74

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Supplement 5: Civilian Vehicles

Supplement 5: Civilian Vehicles


Including a complete vehicle creation system, Civilian Vehicles is a ready reference for any Traveller needing to get from A to B in the fastest/classiest/safest way possible - take your pick! From primitive ground cars to the most advanced skimmers, this book is a complete catalogue of vehicles found in civilian hands. ...   [click here for more]
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Supplement 6: Military Vehicles

Supplement 6: Military Vehicles


Sometimes battle dress is just not enough. Upgrading the vehicle creation system from Civilian Vehicles, Military Vehicles gives you the armour and weaponry you need for mass destruction. From simple scout skimmers to heavy self-propelled guns, to giant walking mecha, Military Vehicles contains everything a Traveller needs for self-defence on the road, in the wilderness and in the skies. ...   [click here for more]
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Supplement 7: 1,001 Characters

Supplement 7: 1,001 Characters


A referee's treasure trove, 1,001 Characters provides a quick and easy reference to over a thousand non-player characters, ready for play! Divided into easy-to-use sections, a referee will quickly be able to find the appropriate alien bounty hunter, starport administrator or backwater hunter easily. Each character comes with name, equipment, skills and background, giving them life and personality right...   [click here for more]
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Supplement 8: Cybernetics

Supplement 8: Cybernetics


Designed for all Traveller settings, Cybernetics puts the Cyber into cyberpunk. Whether you are looking at a setting based around technological enhancements, or just wanting to build your character up with a few augments, Cybernetics is for you. With full rules for turning man into machine, Cybernetics is suitable for creating a war-grade killing machine festooned with internal weaponry and defences,...   [click here for more]
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Supplement 9: Campaign Guide

Supplement 9: Campaign Guide


The Campaign Guide for Traveller is a referee’s new best friend! Contained within this hardback are countless adventure hooks, mini-systems, maps and other tools that can be used at a moment’s notice. Also included is the Automatic Campaign System, a tool that binds the contents of this book together to allow a referee to run a complete campaign, from start to finish, with no preparation...   [click here for more]
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Sword Worlds

Sword Worlds


Beyond the borders of the Imperium, deep in the Spinward Marches, lies the Sword Worlds, said to be a wild place of fierce men, bush wars and quick tempers. The Sword Worlders are humans who primarily live in the Sword World subsector of the Spinward Marches. Their Confederation spans over a dozen star systems, and is thus one of the more notable minor states in the sector. Sword Worlders are generally...   [click here for more]
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Target: Mega-City One

Target: Mega-City One


Target - Mega-City One is a Judge Dredd scenario for four to six 5th or 6th level judges. The third and final episode of the Kazan Gambit trilogy, Target - Mega-City One presents the players with a series of challenges that must be met and overcome if Mega-City One is to survive a mass invasion by East Meg One sleeper agents, clones of the infamous War Marshal Kazan. If the judges fail in their mission,...   [click here for more]
Mongoose  $4.95 $3.71

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Teeth of the Moon Sow

Teeth of the Moon Sow


In the land of the tribes of the Earth Mother once existed a ring of stones called the Teeth of the Moon Sow. Many tales were told of it as a place of power and potency, but in the time before Sláine, none knew of its real magic. Long ago, the circle was dedicated to the Goddess in her aspect as the white moon Ceridwen, whose name means 'Crooked White One.' In gentle aspect, she was the...   [click here for more]
Mongoose  $9.95 $7.46

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The Arachnid Empire

The Arachnid Empire


The Arachnids are the greatest threat the United Citzens' federation has ever faced. The bugs are no simple crude menace but an invader seeking to annihilate the human species and take worlds to expand their empire. Across the light years, the Arachnids threaten the survival of all species in a war of technology against engineered evolution. Up to now, the Arachnids have remained a faceless, ominipresent...   [click here for more]
Mongoose  $17.97 $13.48

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The Awakening

The Awakening


Something evil stirs in the heart of the Mega City… An ancient and malevolent force that has waited, lurking in the shadows, since the dawn of time.... And whilst the hard-pressed members of the Justice Department struggle with the daily flood of crime, its agents are at work in the City itself, leaving a trail of death and madness in their wake... It will lay dormant no more...for...   [click here for more]
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The Book of Adventuring

The Book of Adventuring


The fourth in the ‘Classic Play’ series from Mongoose Publishing, The Book of Adventuring covers a topic of focal importance to any d20 game in unprecedented depth and detail. This series forms a collection of definitive works on subjects relevant to any gaming group. Your party is strung out along a crumbling ledge, fifty feet above a roaring torrent of water, out of spells and badly...   [click here for more]
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The Book of Dragons

The Book of Dragons


Humanity’s myths are dreams of dragons. No other creature is quite so present, so dominant, in our stories. Almost every culture has its own tales of the serpents. Our fantasy reflects this, and dragons have been one of the defining elements of the fantasy genre for decades, and their pedigree in adventure gaming is obvious. There is good reason for this pre-eminence – no other creature...   [click here for more]
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The Book of Encounters & Lairs

The Book of Encounters & Lairs


The third in the ‘Classic Play’ series from Mongoose Publishing, The Book of Encounters & Lairs covers a field of central importance to any d20 game in unprecedented depth and detail. This series forms a collection of definitive works on subjects relevant to any gaming group. It is going to happen sooner or later. For many gaming groups, it happens all the time. The characters are...   [click here for more]
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The Book of Hell

The Book of Hell


Delve into the fiery pits of Hell and confront an array of demons and devils in this infernal tome. Tread the sunless depths, crossing charnel pits and desert planes to face the malevolent power of the various Houses of Hell and even trade blows with the Four Great Princes themselves. Sink to the lower depths, encountering The Playground of Evil Children and The Angel Prisons, but beware, delving too...   [click here for more]
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The Book of Immortals

The Book of Immortals


The greatest challenge awaits you... Do you dare to take up the reins of power? Do you dare to challenge the forces of the universe and take your place amongst the stars? Through The Book of Immortals, characters will face tests and trials deemed impossible by mortals as they work their way towards ultimate power. They begin to deal with the gods as equals, interacting with good and evil, law...   [click here for more]
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The Book of Strongholds & Dynasties

The Book of Strongholds & Dynasties


The first in the new ‘Classic Play’ series from Mongoose Publishing, The Book of Strongholds and Dynasties covers one field of central importance to any d20 game in unprecedented depth and detail. This series will form a collection of definitive works on subjects relevant to any gaming group. The Book of Strongholds and Dynasties is not just another book about castles. All too often,...   [click here for more]
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The Book of the Planes

The Book of the Planes


Go beyond the fields we know, into the realms of high fantasy and legend. The planes are a far grander stage for adventure than the mundane wilderness and dungeons of the world. Out there, the characters can walk with the gods themselves, delve into the foundations of the cosmos or quest in the lands of the dead or be the deciding factor in the great wars of Good and Evil. This is truly a place for...   [click here for more]
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The Book of the Sea

The Book of the Sea


The fifth in the ‘Classic Play’ series from Mongoose Publishing, The Book of the Sea examines a single element of fantasy gaming in glorious and unprecedented detail. Each book contains new rules, ideas and insight to bring this particular aspect to life. This series forms a collection of definitive works on subjects relevant to any gaming group. Featuring new spells, tactics and prestige...   [click here for more]
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The Complete D20 Judge Dredd [BUNDLE]

The Complete D20 Judge Dredd [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... Full Eagle Day Regular price: $3.71 Bundle price: $0.00 The rookie judges have completed their training at the Academy of Law and now just one thing remains before they can be granted full eagle status and take their...   [click here for more]
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The Cursed Earth

The Cursed Earth


If you thought the streets of Mega-City One were bad, wait until you take a walk outside the city. . . The Cursed Earth is a blasted, irradiated wasteland filled with mutants, desperadoes and renegades eking out an existence in the most hellish place on the planet. Stretching across the old continental United States, the Cursed Earth separates the three great Mega-Cities of America, and it is a foolish...   [click here for more]
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The Drow War: Book 1 - The Gathering Storm

The Drow War: Book 1 - The Gathering Storm


Something evil stirs beneath the island of Chillhame. Dark forces are gathering and the eyes of the children of the Host turn towards the surface, hungry for victory and vengeance. Soon, the drums of war will beat to the footsteps of the advancing soldiers and the ancient war between the Host and the Starborn will begin once again. The Drow War is coming. This is the first book in the Drow War...   [click here for more]
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The Drow War: Book 2 - The Dying of the Light

The Drow War: Book 2 - The Dying of the Light


In the aftermath of the war for Caldraza, a mysterious messenger brings news that the drow threat has by no means been wiped out and a retaliatory strike could come at any time. Meanwhile, powerful friends await the call to arms in the city of Crom Calamar, the unconquered capital of Jehannum, Nation of Warriors. But when Crom Calamar’s battlements fall and her streets are plunged into darkness,...   [click here for more]
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The Drow War: Book 3 - The Darkest Hour

The Drow War: Book 3 - The Darkest Hour


Drow War: Book III - The Darkest Hour begins on the world of Ashfar, where a peace forged in blood has been bitterly broken. Something is causing the barriers between worlds to collapse, smashing plane into plane, opening rifts through which atrocious fiends can step into the ordinary world and cause chaos. Even former enemies recognise the threat. Is it written in the heavens that the...   [click here for more]
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The Falians

The Falians


Unlike the other Earth Goddess Tribes, the folk of the Tribe of the Shadows place little importance on directness as a virtue. They will happily sneak up behind an enemy and strangle him, not thinking it the least bit dishonourable. Before an army brings them to battle, they may find the general assassinated and warriors out of action through a dose of hallucinogenic fungi in the mead cauldron. Once...   [click here for more]
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The Finians

The Finians


The Finians are a somewhat mysterious tribe, not so much due to deliberate efforts at obfuscation as in the case of the Tribe of the Shadows, but simply because of their geographic isolation in Alba to the far north of Tir Nan Og. What the other tribes know of them for certain is that the Finians are as fierce and valiant in battle as even the Sessair. This mighty Alban tribe is also noted for the...   [click here for more]
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The Fir Domain

The Fir Domain


The Fir Domain are one of the fiercest and most troublesome Tribes of the Earth Goddess. Whereas the Sessair and Finians will go to war as soon as look at you, the Fir Domain are just as eager for trouble but always with an eye to the main chance. Likewise, they can be as cunning as the Tribe of the Shadows, but are quite prepared to apply that intelligence and planning to a frontal assault or even...   [click here for more]
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The Invulnerable King

The Invulnerable King


Welcome to The Invulnerable King, the first part in an epic campaign for the Sláine RPG. This campaign will take your players from Albion all over Tir Nan Og and beyond, as they quest to depose their tyrannical king, re-assemble an ancient stone circle, and save all the northern tribes from the combined might of the Fomorians and the Drune Lords. This adventure is intended for 1st and 2nd level...   [click here for more]
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The Jonny Nexus Compilation

The Jonny Nexus Compilation


Signs and Portents presents: The Jonny Nexus Compilation A compendium of articles originally written by Jonny Nexus for Signs and Portents magazine. ...   [click here for more]
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The NeXus Files

The NeXus Files


In May 2003, Jonny Nexus embarked on a journey that would take him from the ruins of post-WWIII Poland to the shores of long-gone realms, and from the faded grandeur of 1920s Venice to the twice-sunned deserts of alien worlds. During this journey he would view fabulous sights, witness epoch-shattering events, and meet beings of both might and majesty - many of whom he then proceeded to kill. He engaged...   [click here for more]
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The Planes - Feuerring

The Planes - Feuerring


Feuerring, the great Ring of Fire, encapsulates Hell providing a formidable obstacle to those seeking passage into its lower layers. Anguished screams and horrific, ear shattering cries emanate from the multitude of condemned souls consigned to Feuerring’s eternal flames of woe. The tormented spirits of the damned bob helplessly upon Feuerring’s surface, buffeted by the shifting and treacherous...   [click here for more]
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The Planes - Zahhak

The Planes - Zahhak


There is no torture worse than one people learn to live with and even embrace as part of life. From one of the Abyss’ infinite layers, such a dark and terrible deity works his way into the hearts of mortals. There are no temples to his name, his priesthood is not prosecuted, and there have been no holy quests against his work. He is the ruler of Zahhak and is known to the rank and file of his...   [click here for more]
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The Quintessential Aristocrat

The Quintessential Aristocrat


Skillfully moving his way through the intrigues of Imperial society, the Imperial Senator gains power and prestige, eventually receiving a blessing of wealth that he uses to build a new estate. Discovering that magical blood flows through his veins, the Priest-King uses his new powers to either frighten or encourage his subjects to sacrifice gold, animals, and other precious items to him, allowing...   [click here for more]
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