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 Hottest PDF, German (and English) from gannet games

 
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A Bit Of Class: Bloodlines

A Bit Of Class: Bloodlines


A Bit of Class: Bloodlines Bloodlines for sorcerers have proved to be one of the more popular additions to the game in its current incarnation. This ebook offers up 10 new sorcerer bloodlines for your game, including: Aesthetic – An inwardly focused sorcerer whose abilities are powered by ki energy. Alternate Reality – With ancestors from a parallel universe,...   [click here for more]
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A Bit Of Class: Variant Bloodlines

A Bit Of Class: Variant Bloodlines


A Bit of Class: Variant Bloodlines Most of the core sorcerer bloodlines are a trifle generic. Most of their abilities seen to be an amalgamation of the powers of several different types of creature that qualify as potential originators of that bloodline. That is absolutely fine for a sorcerer whose bloodline originated in exposure to some demonic energy, or a blessing from the heavens. But...   [click here for more]
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A Feast of Feats: Monstrous

A Feast of Feats: Monstrous


A Feast of Feats: Monstrous You can never have too many feats. Players and GMs have an insatiable appetite for new ways of customising their creations. In this book you will find several servings of tasty feats for your game, including combat feats, feats that enhance special abilities, feats for spell-like abilities, and even a set of feats just for swarms. This ebook contains 50 new feats...   [click here for more]
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Advancement Powers

Advancement Powers


Creature Powers: Advancement Powers Sometimes just increasing a creature’s Hit Dice to create a more powerful variant is not quite enough to make the creature a suitable challenge for a higher level party. Many special abilities do not scale very well, if at all, leaving the advanced creature somewhat weaker than it should be. This ebook offers a selection of new special abilities...   [click here for more]
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Fight for Freedom

Fight for Freedom


Fight for Freedom When the party wake up from their camp one morning to find that they have been captured by a strange demiplane, they must use all their resources to escape. Not only is the demiplane filled with deadly construct and undead guardians, but the characters are not the only creature’s trapped there. At the far end of the complex an ancient evil awaits. Imprisoned...   [click here for more]
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Frampton's Folly

Frampton's Folly


The mad archmage Lorcan Frampton was famous throughout the land for his strange behaviour and crazy schemes. Nobody was surprised when he spent all the money accumulated over a lifetime on one final work - a magnificent stone folly just outside town. The day after the folly's completion Frampton vanished in the night, taking all his treasures with him. Despite their best efforts his family have been...   [click here for more]
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Fury Awakened

Fury Awakened


Fury Awakened A call for aid from a remote village sees the party pitted against a ravening beast, a monster that visits in the night, slaughtering livestock and terrorising the locals. After fighting off a series of vicious assaults the party come to suspect that the problem is a lot more complicated than it first seemed. Tracking the creature back to its lair, the party find...   [click here for more]
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Ghostly Powers

Ghostly Powers


Ghostly Powers Every ghost is unique, created through a unique set of circumstances, developing powers suited to its character, background, and manner of death. The core abilities are simply a starting point, presenting a few examples of the type of powers that ghosts can develop. This sourcebook expands the options for ghosts. Everything you need to make your ghosts unique and...   [click here for more]
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Grotto of Snakes

Grotto of Snakes


Beginnings One: Grotto of Snakes Freed from an eternity as statues by a mysterious stranger, the party must find a way to escape the lair of the foul medusa sorcerer that turned them to stone. Though she is long since dead, her home still contains numerous guardians and challenges for the party to overcome. Beginnings One: Grotto of Snakes is the first in a new series of adventures that...   [click here for more]
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Ruster's Blood

Ruster's Blood


Ruster's Blood When Philamont Bickles staggered into town half dead from exposure, telling a mad tale of how his fellow miners had been attacked from below by an unknown enemy, the only people he could count on to help him find out what had really happened were the brave band of adventurers currently in town. The party must brave the depths of the mine and beyond to rescue or avenge...   [click here for more]
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Spell Themes: Fog

Spell Themes: Fog


Spell Themes: Fog This series of ebooks explore the varied ways that a single spell can be adapted into new spells. This second ebook in the series explores fog spells, offering a wide range of new spells of 1st to 6th level to expand the options for this popular type of spell. Within its pages are to be found the following: 20 Spells of the fog type. 9 new feats for lovers of fog effects. A...   [click here for more]
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Spell Themes: Force

Spell Themes: Force


Spell Themes: Force This series of ebooks explore the varied ways that a single spell or concept can be adapted into a range of new spells. This sixth ebook in the series takes a closer look at force spells, offering a number of new spells ranging from cantrips up to 9th level that expand the options for this popular type of spell. Within its pages are to be found the following: 25 spells...   [click here for more]
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Spell Themes: Lesser

Spell Themes: Lesser


Spell Themes: Lesser This series of ebooks explore the varied ways that a single spell or concept can be adapted into a range of new spells. The third book in the series explores lesser versions of existing spells. Alternate rule sets of the Core Rules seem to be gaining increased popularity all the time. High level play can be gruelling and difficult to handle, so rules variants that keep...   [click here for more]
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Spell Themes: Possession

Spell Themes: Possession


Spell Themes: Possession This series of ebooks explore the varied ways that a single spell or concept can be adapted into a range of new spells. This fourth ebook in the series explores possession spells, specifically magic jar. It offers a wide range of new spells, from cantrips to 9th level. Within its pages are to be found the following: 20 Spells built around the possession...   [click here for more]
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Spell Themes: Spoilers

Spell Themes: Spoilers


Spell Themes: Spoilers This series of ebooks explore the varied ways that a single spell or concept can be adapted into a range of new spells. This latest ebook, the seventh in the series, looks at spells specifically designed to counter and frustrate those casters that rely on particular spells and effects in encounters. Within its pages you will find spells to make morale effects, fear...   [click here for more]
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Spell Themes: Telekinesis

Spell Themes: Telekinesis


Spell Themes: Telekinesis This series of ebooks explore the varied ways that a single spell can be adapted into new spells. This first ebook in the series explores telekinesis, offering a wide range of new spells of 1st to 5th level that expand the options for this underused spell and open the way for its use by lower level characters. Within its pages are to be found the following: 27...   [click here for more]
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Spell Themes: Web

Spell Themes: Web


Spell Themes: Web This series of ebooks explore the varied ways that a single spell or concept can be adapted into a range of new spells. This fifth ebook in the series takes a closer look at web spells, offering a wide range of new spells ranging from cantrips up to 4th level, expanding the options for this popular type of spell. Within its pages are to be found the following: 22...   [click here for more]
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The Witch's Revenge

The Witch's Revenge


The witch is dead. By a fluke of fate the party has managed to put an end to her and her evil, freeing the village of Welker from her sadistic rule. Unfortunately, in doing so they find themselves under the effects of a powerful curse. Can the PCs gather the ingredients for a magical cure from the witch's lair before the curse becomes permanent or they fall foul of her brutal ogrekin son. The main...   [click here for more]
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Whispers of the Forgotten

Whispers of the Forgotten


In the deep woods, a noble builds a new hunting lodge, not knowing that he is being manipulated by a forgotten evil that craves freedom after a century of being trapped in the crypts of a temple destroyed and erased from history. Can the players discover the truth as events escalate, defend the camp from the murderous guardians that prowl the woods, and survive a descent into the crypts to combat the...   [click here for more]
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Wondrous Creations 0: Boons

Wondrous Creations 0: Boons


Wondrous Creations 0: Boons Has your adventuring party ever found itself in any of the following situations? The party decide to press on despite being low on resources, straight into an especially dangerous encounter. A run of failed saving throws or unlucky attack rolls leaves the party undermanned and fighting desperately against an encounter that has suddenly become...   [click here for more]
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Wondrous Creations 10: Evil

Wondrous Creations 10: Evil


Wondrous Creations 10: Evil A truly horrid bad guy deserves to be kitted out accordingly. Evil doers are not constrained by the same rules as many adventurers. To them, using vile spells and items is an everyday activity, so they would certainly have items to assist them in their foul endeavours. The items presented in this ebook are primarily for evil characters. While not all of them are...   [click here for more]
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Wondrous Creations 11: Travel

Wondrous Creations 11: Travel


Wondrous Creations 11: Travel For many adventurers the travel between adventure sites is an important part of the scenario, laced with obstacles, wandering monsters, and terrain hazards. Included in this ebook are a wide range of magic items to make travel faster, safer, and more comfortable. There is something here for adventurers of all levels, even those to whom travel involves little more...   [click here for more]
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Wondrous Creations 2: Beads

Wondrous Creations 2: Beads


Wondrous Creations 1: Elixirs Beads are versatile one-shot items that have an effect when hurled at an enemy or location. Most are used offensively to damage or debuff a target, or to create a defensive aura. Everyone has heard of the bead of force and the necklace of fireballs, iconic items that suggest a whole world of other beads. Included in this book are 58 new beads of all...   [click here for more]
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Wondrous Creations 3: Cursed

Wondrous Creations 3: Cursed


Wondrous Creations 3: Cursed Often underused and unappreciated, cursed items have been part of the game since the very beginning but have lost much of their threat and danger in recent editions. Many GMs no longer make use of them, but the cursed item is a mainstay of both fantasy literature and films and deserves a place in every game. As well as fiendish new cursed items, this...   [click here for more]
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Wondrous Creations 4: Lair

Wondrous Creations 4: Lair


Wondrous Creations 4: Lair This book presents a number of magic items suitable for use exclusively in structures. Unlike most magic items, these creations are generally not portable, being constructed into the fabric of the building itself. The items are divided into the following categories: Archways Doors Floors Locks Statuary Walls The ebook contains 44 new magical...   [click here for more]
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Wondrous Creations 5: Furnishings

Wondrous Creations 5: Furnishings


Wondrous Creations 5: Furnishings Most magic items are portable and designed with Player Characters in mind. This means that the choice for rich NPCs with no adventuring background can be quite limited. Collected together in this ebook are magic items based around the concept of furniture, ranging from beds and chests, to tables and rugs. These items are suitable for fleshing out...   [click here for more]
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Wondrous Creations 6: Religious

Wondrous Creations 6: Religious


Wondrous Creations 6: Religious Presented within the pages of this new ebook are a wide selection of new magic items aimed at the cleric in your party. Though some of these items are of benefit to characters of any class, they are geared primarily towards clerical characters. Included are items that give new and enhanced options for domain use and channelling energy, items that boost summoning...   [click here for more]
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Wondrous Creations 7: Monstrous

Wondrous Creations 7: Monstrous


Wondrous Creations 7: Monstrous Most of the core magic items are designed for use by humanoids, the PC races in particular. While this is great for the players, it leaves monstrous creatures with the capacity for taking levels in spell casting classes, and therefore Item Creation feats, with much less choice. Sure, the old favourites are still available, and a ring of protection or...   [click here for more]
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Wondrous Creations 8: Trinkets

Wondrous Creations 8: Trinkets


Wondrous Creations 8: Trinkets Not all magic items should have earthshaking abilities. Such items are common in most campaigns despite the fact that 99.99% or more of all its inhabitants could never afford to purchase them. In a world where magic is as common as it is in most games, everyone from the lowliest peasant to the richest noble would desire access to it, in the same way that people...   [click here for more]
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Wondrous Creations 9: Underworld

Wondrous Creations 9: Underworld


Wondrous Creations 9: Underworld The criminal underworld is a vast network that covers a multitude of vices and professions, from beggars, poachers, street thugs, pimps and alley bashers at the low end to high class madams, confidence tricksters and cat burglars at the other. Talented or ruthless criminals live well on their ill-gotten gains, and where there is so much power and wealth there...   [click here for more]
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