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 Featured Product
Shadow World Player Guide - The World
Shadow World Player Guide - The World
by Guild Companion Publications

Step into the Shadow World with this system-independent guide to a richly detailed and exotic fantasy setting. Designed for players, the World Guide will inform and delight newcomers and veterans alike through crystal-clear text and stunning artwork. Here is what every character should know about the magic, the lands, the gods, the history, and the peoples of Shadow World. In PDF and PRINT.

 
 Hottest HARP/Rolemaster, German (and English)

 
 Newest Titles in This Section
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Adventure Seed 4b--One Man's Burden

Adventure Seed 4b--One Man's Burden


Adventure Seed 4b: One Man's Burden Pages: 13 It takes 10-15 minutes for an average reader to digest 2500 words. In that amount of time, you could be up and running a game session. All you need are this Adventure Seed, your game's rulebooks, and whatever monster and NPC stats your game provides. That and a few players and you're off and running. Evil can saturate the very land. How much more...   [click here for more]
Final Redoubt Press   FREE 

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At Rapier's Point

At Rapier's Point


En Garde! True adventure awaits those willing to risk everything for fame, fortune, and honor. If you enjoy intrigue among the world's most powerful people, climactic battles with arch villains, and swooping in to save the day at the very last minute, then you, my friend, were born to be a swashbuckling hero! At Rapier's Point presents a whole new facet to your role playing campaign - that...   [click here for more]
Guild Companion Publications  $7.00

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AutoHARP Fantasy

AutoHARP Fantasy


AutoHARP Fantasy software combines a Character Creator and a Combat Tracker, both of which are fully compatible with HARP Fantasy. The Character Creator has: Full Wizard for creating new characters. Hybrid race creation included as well as full support for human based characters and clerical based characters. Full support for Adolescence and profession rank selection, cleric base spell lists...   [click here for more]
Guild Companion Publications  $20.00

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AutoHARP Fantasy: College of Magics

AutoHARP Fantasy: College of Magics


AutoHARP Fantasy: College of Magics is an add-on database (drawing upon the College of Magics supplement) for the AutoHARP Fantasy software. The database file includes all the new professions, new skills, new spells, new talents and more introduced in College of Magics The software works under Windows and most Linux distributions. Use the exe file for Windows and the jar files for Windows or Linux...   [click here for more]
Guild Companion Publications  $10.00

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AutoHARP Fantasy: Martial Law

AutoHARP Fantasy: Martial Law


AutoHARP Fantasy: Martial Law is an add-on database (drawing upon the Martial Law supplement) for the AutoHARP Fantasy software. The database file includes new combat rules, combat actions, new skills, weapons, armor, combat styles and martial art styles, new talents and new items. Players can now use Martial Law combat in the Combat Tracker which includes new critical tables and attacks by location....   [click here for more]
Guild Companion Publications  $10.00

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AutoHARP SF

AutoHARP SF


AutoHARP SF software combines a Character Creator and a Combat Tracker, both of which are fully compatible with HARP SF. The Character Creator has: Full Wizard for creating new characters. Full support for human and alien characters. Full support for Adolescence and profession rank selection, psionics and talent selection for certain professions. Easy access to character traits, offenses, defenses,...   [click here for more]
Guild Companion Publications  $20.00

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AutoHARP SF Xtreme

AutoHARP SF Xtreme


AutoHARP SF Xtreme is an add-on database (drawing upon the HARP SF Xtreme supplement) for the AutoHARP SF software. The database file includes Vehicle Combat, Vehicles in general added to the items, Cyberware, Interstellar Travel, a Virtual Character converter and the ability to create an AI or Robotic character, providing you with the full suite of options available in HARP SF & HARP SF Xtreme...   [click here for more]
Guild Companion Publications  $10.00

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Castles and Ruins

Castles and Ruins


Originally published in 1996 by ICE, this new edition of Castles and Ruins has been digitally remastered by The Guild Companion. Castles and Ruins is a sourcebook dealing with the details of castles, construction of dwellings, and the aging of ruins. Designed for use with the Rolemaster Standard System and wholly compatible with Rolemaster Fantasy Role-Play....   [click here for more]
Guild Companion Publications  $16.00

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City of Archendurn

City of Archendurn


Archendurn, capitol of the kingdom, is your first portal to adventure on the world of Aernth, a medieval fantasy setting with Celtic overtones, tempered with a dash of gritty realism. In this 57-page module written by Aaron Smalley, you will find a richly detailed living city, illustrated with color street-maps and floor plans of selected buildings. NPCs from all walks of life from reigning monarch...   [click here for more]
Guild Companion Publications  $7.00

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Creatures and Monsters

Creatures and Monsters


A bestiary of epic proportions! Encounter dragons, sprites, gorgons, sabertooth tigers, and foes of all stripes, spots and scales. Even the leviathan is not too big for this comprehensive bestiary! Inside you'll find hundreds of animals, monsters, and races. Many are culled from myth, others are staples of fantasy fiction and games, and many more are completely original - unlike anything you have...   [click here for more]
Guild Companion Publications  $18.00

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Creatures and Treasures II

Creatures and Treasures II


Creatures & Treasures II is a Rolemaster bestiary offering complete descriptions and game stats for hundreds of fantasy beasts, including Composite Monsters, Artificial Beings, and Entities from Deep Space! Also included are revised and reformatted guidelines for generating random treasure hoards, along with a huge listing of Modest, Potent, Most Potent and Artifact magic items. There are...   [click here for more]
Guild Companion Publications  $6.00

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Creatures and Treasures III

Creatures and Treasures III


Creatures & Treasures III, in the tradition of the immensely popular C&T and C&T II is an invaluable supplement offering information and stats for three key elements of fantasy role playing: creatures, treasures, and encounters. Although designed for use with the Rolemaster system, it is easily adaptable to most other major role playing systems. This bestiary presents a host of...   [click here for more]
Guild Companion Publications  $8.00

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Demons of the Burning Night

Demons of the Burning Night


A classic Shadow World adventure module The island of Aranmor is a land where forces of nature battle themselves. Many believe that there is more to this enigmatic place than ruins and rumbling volcanoes. Stories about Aranmor range from reports of shipwrecked sailors driven to cannibalism to tales of soul-stealing ghouls. One popular tale cliams that Kadaena, a fallen Empress from the First...   [click here for more]
Guild Companion Publications  $5.00

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Dun Cru

Dun Cru


Deep within the Dark Woods of the kingdom of Archendurn is a ruined fortress, Dún Crú. Rumors say that it has become the lair of bandits or evil goblins. Legends say that it is haunted by the spirits of its garrison. Are you brave enough to seek answers to the mysteries of Dún Crú? Dún Crú is a complete adventure module for Rolemaster (both RMSS/FRP and...   [click here for more]
Guild Companion Publications  $7.00

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Enchiridion Series [BUNDLE]

Enchiridion Series [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... The Enchiridion of Elided Enduements of the Expanse Regular price: $5.95 Bundle price: $5.00 The heady, experienced survivor leading a small band across the trackless wastes. The grizzled veteran of a dozen doomed campaigns, whose intricate knowledge...   [click here for more]
S.T. Cooley Publishing  $17.95 $15.00

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ERA for Rolemaster

ERA for Rolemaster


Rolemaster is a detailed role playing game, providing the means to create all kind of characters and resolve maneuvers of any kind, all by following a consistent set of rules and tables. ERA (Electronic Roleplaying Assistant) is the ultimate companion for Rolemaster campaigns. Just by running this free application players can create their characters using a step by step wizard, then level them up...   [click here for more]
Guild Companion Publications   FREE 

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ERA for Rolemaster RMC Arms Law

ERA for Rolemaster RMC Arms Law


This product is an add-on feature package for ERA (see http://www.rpgnow.com/product/137825/ERA-for-Rolemaster). ERA (Electronic Roleplaying Assistant) is the ultimate companion for Rolemaster campaigns. Using ERA players can create their characters using a step by step wizard, then level them up and configure all details in stats, skills and special abilities, even overriding the automatic calculations....   [click here for more]
Guild Companion Publications  $9.95

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ERA for Rolemaster RMC Character Law

ERA for Rolemaster RMC Character Law


This product is an add-on feature package for ERA (see http://www.rpgnow.com/product/137825/ERA-for-Rolemaster). ERA (Electronic Roleplaying Assistant) is the ultimate companion for Rolemaster campaigns. Using ERA players can create their characters using a step by step wizard, then level them up and configure all details in stats, skills and special abilities, even overriding the automatic calculations....   [click here for more]
Guild Companion Publications  $9.95

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ERA for Rolemaster RMC Spell Law

ERA for Rolemaster RMC Spell Law


This product is an add-on feature package for ERA (see http://www.rpgnow.com/product/137825/ERA-for-Rolemaster). ERA (Electronic Roleplaying Assistant) is the ultimate companion for Rolemaster campaigns. Using ERA players can create their characters using a step by step wizard, then level them up and configure all details in stats, skills and special abilities, even overriding the automatic calculations....   [click here for more]
Guild Companion Publications  $9.95

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Essence Companion

Essence Companion


The Magic Has Returned Originally published in 1997 by ICE, this new edition of Essence Companion has been digitally remastered by The Guild Companion. From forgotten tomes of magic to the schools of wizards, now comes forth a deeper exploration of the realm of Essence. The Essence Companion delves deeply into the magical realm of Essence magic. Inside, you will find new professions,...   [click here for more]
Guild Companion Publications  $16.00

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Gamemaster Law

Gamemaster Law


The essential tome for GMs! How many players should I try to handle at one time? Will my game be more successful if I focus on political intrigue or on simple adventuring? How can I pull the characters from the jaws of death without it seeming contrived? How can I keep the "power" in my game from getting out of hand? If you have ever asked yourself any of these questions, then this reference...   [click here for more]
Guild Companion Publications  $18.00

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Gethaena Underearth Emer

Gethaena Underearth Emer


A classic Shadow World sourcebook Vast caverns thread the earth beneath the continent of Emer. One of these natural vaults contains a realm of bronze sands and silver grasses lit by a magical sky-roof of brass. Six immortal, evil lords - the Ishru - reside in castles overlooking the deserts and the steppe. They vie among themselves for supremacy, unaware that their holdings may all be destroyed...   [click here for more]
Guild Companion Publications  $8.00

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Guild Adventurer #1

Guild Adventurer #1


The first issue of The Guild Adventurer has arrived. The Guild Adventurer is a compilation of original adventures and adventure-related material for Rolemaster, Shadow World, Spacemaster, and HARP. Our all-star cast of contributors have created the following rich and diverse set of scenarios to put the adventure back into your games: "The Temple of the Three",...   [click here for more]
Guild Companion Publications  $8.00

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Guild Adventurer #2

Guild Adventurer #2


The second issue of The Guild Adventurer has arrived!. The Guild Adventurer is a compilation of original adventures and adventure-related material for Rolemaster, Shadow World, Spacemaster, and HARP. In this, the second issue, we have two double-length adventures, two normal-length scenarios and one adventure location: "Rose Petals and Snow Lions", a double-length Shadow World adventure...   [click here for more]
Guild Companion Publications  $8.00

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HARP College of Magics

HARP College of Magics


HARP College of Magics - continue your journey on the new road to High Adventure The College of Mages is now accepting qualified students interested in learning the art and craft of Magic. If you have demonstrated an aptitude for Magic, then we urge you to enroll today. Novices are welcome.   College of Magics expands the depth and breadth of HARP...   [click here for more]
Guild Companion Publications  $15.00

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HARP Martial Law

HARP Martial Law


HARP Martial Law - the new road to High Adventure How do monsters and magic affect weapons, armor, and fighting styles? Martial Law breaks new ground in the field of fantasy role playing combat rules. Martial Law expands the fast, dramatic combat of HARP (High Adventure Role Playing) Fantasy to include detailed hit location criticals. Martial Law also includes a section on creating...   [click here for more]
Guild Companion Publications  $12.00

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In His Name/The Last Hallowed Place (Multisystem) [BUNDLE]

In His Name/The Last Hallowed Place (Multisystem) [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... In His Name/The Last Hallowed Place (HARP Version) Regular price: $8.99 Bundle price: $6.00 Format: PDF DownloadSystem: HARPBy Robert J Defendi ". . . if I had to recommend one single line that didn't make the list,...   [click here for more]
Final Redoubt Press  $26.97 $17.99

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In His Name/The Last Hallowed Place (Rolemaster Version)

In His Name/The Last Hallowed Place (Rolemaster Version)


Format: PDF Download System: Rolemaster By Robert J Defendi ". . . if I had to recommend one single line that didn't make the list, this would be it." --Jeramy Ware, 2007 ENnies Judge In His Name: Pages: 166 At His word, the world does tremble. Veteran game designer Robert J Defendi brings you a world of darkness and danger,...   [click here for more]
Final Redoubt Press  $9.99 $8.99

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Islands of the Oracle

Islands of the Oracle


A classic Shadow World module Throughout most of the Third Era, the five Abarquan Islands have remained peaceful and safe, protected by their isolation and by the Great Oracle, an unseen but powerful presence whose palace atop Mount Tatham is a refuge to all in need. Unknown to the Saurkur, a race of intelligent reptiles who inhabit the isles, forces of the Unlife have seized control of one...   [click here for more]
Guild Companion Publications  $5.00

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Kingdom of the Desert Jewel

Kingdom of the Desert Jewel


A classic Shadow World regional module Over the ages, the people of Gethrya have built a great and orderly society ruled by benevolent kings and blessed by the gods. Here, revered priests and astrologers define the way of life, but perils old and new threaten this stable order. To the untamed east, bloodthirsty reptilian monsters known as Obanshi prowl the wastes of the Chavad Mountains....   [click here for more]
Guild Companion Publications  $5.00

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Oriental Companion

Oriental Companion


Oriental Companion is your guide to using Rolemaster for the land of the Orient; an adventurous world with Samurai and Ninja. Rolemaster's Orient is a hybridization of many Far Eastern cultures injected with a mix of fantasy and wonder. This book contains new Rolemaster professions, skills, powers, creatures, and items for the Orient, plus plenty more. The Oriental Companion can be...   [click here for more]
Guild Companion Publications  $7.00

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Quellbourne: Land of the Silver Mist

Quellbourne: Land of the Silver Mist


A classic Shadow World module Set sail for the Land of the Silver Mist, where treasure and undead alike rest uneasily in the ruins of Quellbourne's capital city, Quellburn. Overcome by the forces of the Unlife centuries before, the rugged Mannish population of this fog-swept land struggles to survive, battling pirate bands of Ice Krals and raiding Trolls, as they mine for gold and silver....   [click here for more]
Guild Companion Publications  $5.00

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RMC: A Wedding at Axebridge for Fantasy Grounds

RMC: A Wedding at Axebridge for Fantasy Grounds * 


Rolemaster Classic: A Wedding at Axebridge Adventure Module for Fantasy Grounds II Converted from a HARP adventure to work with Rolemaster Classic As weary travelers you enter the small village of Axebridge just in time for a festival being held in honor of the impending marriage of a young couple. However, there is something sinister lurking, and the bride is struck down by a mysterious...   [click here for more]
SmiteWorks  $8.00

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RMC: Fantasy Weapons for Fantasy Grounds

RMC: Fantasy Weapons for Fantasy Grounds * 


Rolemaster Classic: Fantasy Weapons module for Fantasy Grounds A Rolemaster Classic library module for Fantasy Grounds Sixteen weapon attack tables for Rolemaster Classic and RMSS/FRP: Note: This is not a PDF file and is only usable within the Fantasy Grounds virtual tabletop. Baw Chakram Chegain Cabis Dag Ge Ikasha Irgaak Kalta Kynac Long Knife Long Kynac Saren Shangkana Typh Yarkbalka Make...   [click here for more]
SmiteWorks  $8.00

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RMC: The Armoury for Fantasy Grounds

RMC: The Armoury for Fantasy Grounds * 


Rolemaster Classic: Armoury Mod for the Fantasy Ground virtual tabletop A Rolemaster Classic library module for Fantasy Grounds Note: This is not a PDF. Please see the requirements below Give your Hero an edge! Welcome to the Armory. The ICE armsmasters have selected over 50 new weapon attack tables for your combat enjoyment. So retire those old worn out weapons and take these new attack...   [click here for more]
SmiteWorks  $8.00

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RMFRP 1999 Arms Law

RMFRP 1999 Arms Law


It's not the bruises that kill! Put fast and furious combat into your adventure! Arms Law delivers fantasy and medieval melee and missile attacks with realistic-plus results. Simple to use, you'll puncture, slash, or crush your foes with convincing fatality! Arms Law expands the combat system from Rolemaster Fantasy Role Playing to its full breadth. Attacks from dozens of...   [click here for more]
Guild Companion Publications  $10.00

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RMFRP Arms Law

RMFRP Arms Law


Get Critical! Arms Law is about FRP combat - the kind that leaves you shaking and bragging to your friends about your character's exploits. If you prefer safe, ho hum, by the numbers RPG combat then Arms Law is not for you. If you are looking for FRP combat that leaves you breathless, your quest ends here. Arms Law is a fantasy combat system designed to be used with Rolemaster...   [click here for more]
Guild Companion Publications  $9.00

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RMFRP Character Law

RMFRP Character Law


Add the power of expanded character development to your game. Character Law is the utlimate player's guide for Rolemaster Fantasy Role Playing.   Double your available professions and triple your races and cultures. Enjoy more than twenty new training packages along with new skills and skill categories. Customize your characters using comprehensive background options: status,...   [click here for more]
Guild Companion Publications  $15.00

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RMFRP Construct Companion

RMFRP Construct Companion


Artificial beings are unnatural creatures constructed by enchantments. Composed of virtually any element or substance, they have no inherent soul. Instead, their spirit is a gift or a temporary lodger. Their bodies would not "live" but for the incantations that unite them with a wandering soul or part of the maker's own spirit. Construct Companion is a fantasy roleplaying sourcebook on...   [click here for more]
Guild Companion Publications  $15.00

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RMFRP Fire & Ice: The Elemental Companion

RMFRP Fire & Ice: The Elemental Companion


"The six Champions stood in a circle, one from each element. They stood quietly, their heads hung low. Slowly, they began to chant. The words started soft, but built in power and intensity. Each Champion began to glow slightly as they filled with power. The elements swelled and rushed to fill them. They vibrated as the chant rose higher still. Finally, their heads rose as one. Their eyes burned,...   [click here for more]
Guild Companion Publications  $16.00

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RMFRP Mentalism Companion

RMFRP Mentalism Companion


...The witch stirred the disgusting components in her basin. The goat's eye was starting to melt into the small pool of newt's blood; the eagle's feather was heavily matted by the viscous fluids all around it. The Chancellor waited impatiently. At last the gnarled witch looked up. "Yes. Your king will do well this season; I have seen his rise to power... "   Open your...   [click here for more]
Guild Companion Publications  $16.00

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RMFRP Races and Cultures

RMFRP Races and Cultures


Created for RMFRP and Shadow World, the new Races & Cultures gives you everything you need to design unique, exciting and diverse characters for your Rolemaster and Shadow World adventures. Races & Cultures is divided into two main sections on races and cultures so you can mix and match! Included are all the core races as well as many humanoid (including centaurs),...   [click here for more]
Guild Companion Publications  $15.00

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RMFRP School of Hard Knocks: The Skill Companion

RMFRP School of Hard Knocks: The Skill Companion


Do you want characters to depend more upon their innate skill than upon magic? Sick and tired of characters with a spell for every occasion? Do you want spell users to dread the dire consequences of misusing powerful magic? If so, this is the book for you! Expand the scope of non spell users in your game with four new professions: Barbarian, Swashbuckler, Sneak, and Sage. Choose from 18 new training...   [click here for more]
Guild Companion Publications  $15.00

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RMFRP The Armory

RMFRP The Armory


Give your Hero an edge! Welcome to the Armory. The ICE armsmasters have selected over 50 new weapon attack tables for your combat enjoyment. So retire those old worn out weapons and take these new attack tables for a spin. Fun, lethal and exotic, the Armory has it all. Need more killing power? Then check out the great sword. If you prefer finesse, then perhaps the dainty hand crossbow is more your...   [click here for more]
Guild Companion Publications  $8.00

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RMFRP Treasure Companion

RMFRP Treasure Companion


Secure your hoard with the Treasure Companion The wounded man knelt beside the gilded chest. He knew that inside was all that he had been fighting for: the wealth of kings... Wonder how many gemstones are set into that bejeweled cup? Want to discover exactly what is in that Dragon's hoard? Need to know how many months and spells it will take to make that black eog sword of orc-slaying? If so, this...   [click here for more]
Guild Companion Publications  $15.00

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RMSS Arcane Companion

RMSS Arcane Companion


Since the dawn of time man has struggled to understand the nature of magic... Now you can explore the origins of the most powerful, but hardest to control, type of magic: Arcane. With this companion, the old rules for Arcane magic are completely revised to be 100% compatible with the Rolemaster Standard System. While some of the concepts from previous companions were maintained, the entire structure...   [click here for more]
Guild Companion Publications  $15.00

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RMSS Channeling Companion

RMSS Channeling Companion


...There was little more that Eltor could do; no new trick or secret weapon that he could bring to bear. Only one thing was left. It was a small thing, but it was all Eltor could think of Between his flagbearer and signaler, Eltor knelt on the soft ground and began to pray for his men... At last, the ancient priests of forgotten gods have brought forth new information for the realm of...   [click here for more]
Guild Companion Publications  $15.00

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Rolemaster Classic Arms Law

Rolemaster Classic Arms Law


Get Critical Arms Law is about FRPG combat - the kind that leaves you shaking and bragging to your friends about your character's exploits. If you prefer safe, ho hum, by-the-numbers RPG combat then Arms Law is not for you. If you are looking for FRP combat that leaves you breathless your quest ends here. Arms Law is a fantasy combat system designed to be used with ICE's Rolemaster...   [click here for more]
Guild Companion Publications  $12.00

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Rolemaster Classic Character Law

Rolemaster Classic Character Law


A Classic Returns. Rolemaster, the greatest RPG system of all time is back. Rolemaster Classic: Character Law marks the return of the original revered Rolemaster system. This volume encompasses the Character Law section of the hallowed "red border edition" Character & Campaign Law and has been completely updated and expanded. The original Character Law pioneered...   [click here for more]
Guild Companion Publications  $16.00

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Rolemaster Classic Ruleset for Fantasy Grounds II

Rolemaster Classic Ruleset for Fantasy Grounds II * 


Rolemaster Classic ruleset for Fantasy Grounds Ver 1.3: See the new user manual for the extensive list of upgrades Ver 1.2: Now with expanded drag and drop support for weapons, inventory, spells, herbs and transports * SmiteWorks and Iron Crown Enterprises present the Rolemaster Ruleset for Fantasy Grounds II! Nearly two years in the making, this ruleset features some of the most innovative Fantasy...   [click here for more]
SmiteWorks  $20.00

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