Chris Caran packs this 58-page PDF, the second in the "Touch of Evil" series, with inventive, well-conceived hobgoblin villians while artist Aaron Henson makes his industry debut with stunning character art. “A Touch of Evil volume 2: Hobgoblins” greatly expands on the concepts introduced in A Touch of Evil, Volume 1: Orcs. This PDF presents 6 NPC’s, each... [click here for more]
Looking for a few dwarf antagonists to spice up your game? Look no further! Written by Ewan Conradie and David Jarvis, the fourth volume of Reality Deviant Publication's "A Touch of Evil" line of game accessories focuses on one of the most beloved races in all of fantasy; The Dwarf. Inside this PDF you will find seven dwarf antagonists including Durrigan Black heart, a Dwarven half fiend... [click here for more]
So your character has just attacked and BAM; Natural 20! You score a critical threat! You follow up the roll and confirm the critical, adding X2 damage to the…WAIT, You don’t want to do that, not when you can have your cleric deliver a savage blow with his war hammer, breaking the infidel’s sword arm in the process! Hold on just a second. Breaking his arm? What’s... [click here for more]
Something sinister is happening in the Shrouded Sea. The waters are receding, leaving the fishing boats and trade vessels landlocked which is crippling the fragile economy of the city of Molmur. To make matters worse, the city endures nightly raids by dreaded Saughuin. Molmur is in need of heroes, will you answer the call? Written by Mike Ring,"Flame of the Sea" is a 36-page adventure... [click here for more]
In a world of powerful wizards, fiendish foes, lost treasures, and evil beats a new age is being forged. Only great heroes can shape its fate. Are you such a hero? If so open this tome and discover the lands of adventure as the Campaign Gazetteer takes you on a guided tour through the Realms of Beltora!
Realms of Beltora Campaign Gazetteer is a must have companion to use with The Pathfinder Roleplaying... [click here for more]
Enter a world of psionic power and mental might, where the thoughts of its citizens can become reality. Explore a world devastated millenia ago by a disaster brought about by magic, a magic that no longer exists. Discover a world without gods or clerics, without wizards or mages, a world that embraces the power of psionics and the art of the mind. Enter the Third Dawn Campaign Setting. Learn about... [click here for more]