The 3rd Era Freeport Companion is a rules supplement
for the Pirate's Guide to Freeport. Its 160 pages are
packed with all the support you need to run a 3rd Era Freeport
campaign. In addition to giving game stats for all the major
characters, the 3rd Era Freeport Companion provides new
core and prestige classes, famous magic items, an insanity
system, new spells and... [click here for more]
Heroes of Horror provides everything players and Dungeon Masters need to play and run a horror-oriented campaign or integrate elements of creepiness & tension into their existing campaigns.
Players can develop heroes or anti-heroes using new feats, new spells, new base classes and prestige classes, and new magic items. The book presents new mechanics for different types of horror,... [click here for more]
A Variant Player’s Handbook by Monte Cook
Get ready to evolve! This deluxe “Director’s Cut” version of 3rd Edition codesigner Monte Cook’s popular variant player’s handbook takes all the alternate rules, classes, races, and innovative subsystems that you loved about Arcana Unearthed, gives it all a deluxe full-color treatment -- then adds... [click here for more]
Legacy and Lore
Arcane might is a source of both peace and war. Whether by bards who have garnered knowledge from generations of epics, by sorcerers who have powerful potential in their blood or by wizards through the meticulous use of arcane formulae, arcane magic holds the power to build worlds or destroy them.
First in the Player's Guide Series
This first sourcebook... [click here for more]
Take the Heat
Sweltering temperatures, bone-scouring windstorms, and other dangers threaten explorers in waste environments. From arid deserts and volcanic regions to ash-choked dungeons and the lava-filled layers of Gehenna, unwary travelers may fall victim to the unrelenting hazards that await.
This supplement for the D&D game explores the impact of desert... [click here for more]