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Shadowrun: Mission: 03-01: Ready, Set, Gogh!

Shadowrun: Mission: 03-01: Ready, Set, Gogh!


By 2070, life literally imitates art. Some people have a fetish for it and it’s your job to see that it’s delivered and still breathing. The team is forced to confront the challenges of Manhattan security, when Mr. Johnson asks them to perform a major heist. From there, things spiral into a double helix of complexity as motivations are abruptly twisted. This 24-page scenario includes...   [click here for more]
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Shadowrun: Mission: 03-02: Block Wars

Shadowrun: Mission: 03-02: Block Wars


What starts as a petty fight could degenerate to a full-scale war. When things are turning sour who said mediators had to be neutral? A fixer hires the team for what seems like little more than a complicated prank. However, sometimes, people have a hard time keeping their vengeance proportionate. When two veterans of the business conflict enter the fray, the team needs to make some hard choices....   [click here for more]
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Shadowrun: Mission: 03-03: Burning Bridges

Shadowrun: Mission: 03-03: Burning Bridges


The voice on the other end of the comm sounded desperate. The kind that pays well. Then he asked, “How much do you know about demolitions?” Mr. Johnson is at the end of his rope, and he needs some serious income. He latches onto a desperate and tragically dangerous scheme that just might get him what he needs, though it might cost hundreds of lives in the process. The team needs to decide...   [click here for more]
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Shadowrun: Mission: 03-04: Monkeywrench

Shadowrun: Mission: 03-04: Monkeywrench


A little milk run like this should be no problem. Though, it sounds like you don’t get much time. Non-lethal rounds and no legal complications makes these “security consultant” gigs the best in the Big Apple. Mr. Johnson wants someone to test his security systems. Everything should be perfectly routine and above board. After all, things never go horribly wrong during a shadowrun,...   [click here for more]
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Shadowrun: Mission: 03-05: In And Out

Shadowrun: Mission: 03-05: In And Out


A stool pigeon is ready to name names. Mr. Johnson wants to make sure they're the right names. He needs you to break into the NYPD Inc. holding facility and deliver a message. This 25-page scenario includes a complete adventure, player handouts, and record handling sheets for participating in the Shadowrun Missions (SRM) campaign. Shadowrun Missions is an international shared campaign....   [click here for more]
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Shadowrun: Mission: 03-06: Jackknifed

Shadowrun: Mission: 03-06: Jackknifed


Defend a truck – What could possibly go wrong? This 17-page scenario includes a complete adventure, plus six pages of player handouts and record handling sheets for participating in the Shadowrun Missions (SRM) campaign. Shadowrun Missions is an international shared campaign. The goal is to have characters and adventures that all share the same universe, and of course have...   [click here for more]
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Shadowrun: Mission: 03-07: Knight at the Opera

Shadowrun: Mission: 03-07: Knight at the Opera


Eight teams escorting eight Damien Knights. Will the real Damien Knight please stand up. ...   [click here for more]
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Shadowrun: Mission: 03-08: Firestorm

Shadowrun: Mission: 03-08: Firestorm


It's the Easy Ones that Get You If you've survived enough runs, you know that the ones that sound easy are the ones that get you. And what could be easier than recovering a runaway drone? As it turns out, plenty. The drone is acting strangely--strange enough that two megacorporations are interested in its fate. And there are others, who are no fans of the megacorps, who have got the scent...   [click here for more]
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Shadowrun: Mission: 03-09: Something Completely Different

Shadowrun: Mission: 03-09: Something Completely Different


It's Not Just a Show, It's a Happening As any artist will tell you, the art scene can be brutal, especially in a high-octane setting like Manhattan. There are plenty of horror stories to go around—but none of them can touch what’s about to go down at the Guggenheim. In this Mission, Shadowrun players will find themselves in the middle of an art opening unlike any other,...   [click here for more]
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Shadowrun: Mission: 03-10: Spin Control

Shadowrun: Mission: 03-10: Spin Control


The Dirty Business of Exposing Secrets Journalists have faced plenty of accusations of acting with a hive-mind mentality, but some covert operations in Manhattan are about to take things to a new level. What starts out for runners as a simple investigation into gang activities turns into an exploration of some of the city’s darkest secrets—the kind of things that tend to make anyone...   [click here for more]
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Shadowrun: Mission: 03-11: Food Poisoning

Shadowrun: Mission: 03-11: Food Poisoning


Too Close to Home People die every day. People without SINs die even more frequently. That’s not news. But when people without SINs are being poisoned, when it looks like they’re being targeted somehow—well, that’s no good. If someone’s going after people without SINs, that means the next target could be one of your contacts, or your fixer, or even you. That would...   [click here for more]
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Shadowrun: Mission: 03-12: Elevator Ride to Hell

Shadowrun: Mission: 03-12: Elevator Ride to Hell


The End Is Nigh You’ve had quite a time in the Rotten Apple—you’ve seen some weird people, done some strange things, and made some narrow escapes. Hopefully you’ve made some friends, and most likely you’ve made some enemies. But a strong wind getting ready to blow through town, and it just might take you away with it. Just make sure you leave alive. Elevator...   [click here for more]
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Shadowrun: Mission: 04-00: Back in Business

Shadowrun: Mission: 04-00: Back in Business


Welcome Home It’s a simple job: find a missing girl. Of course, nothing is ever simple in the shadows, and a whole lot of people seem to be interested in this job for one reason or another. Welcome to Season Four of the Missions Campaign, which returns home to the Emerald Sprawl, Seattle. Biz is good as a political fight is brewing to determine the fate of the vast Ork Underground,...   [click here for more]
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Shadowrun: Mission: 04-01: Hiding in the Dark

Shadowrun: Mission: 04-01: Hiding in the Dark


Open Season! If the Ork Underground is going to become an official district in Seattle, it’s going to need some cleaning up. Even if it’s not, some of the criminals down there have a pesky habit of bringing their activities to the surface, and plenty of people want them eliminated. Seattle law enforcement has had enough, and ADA Dana Oaks is determined to bring down some of the...   [click here for more]
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Shadowrun: Mission: 04-02: Extraction

Shadowrun: Mission: 04-02: Extraction


Corporate Headhunting Parker Acson is a hot property. Horizon has just hired him, but they’re the only ones who want him. Acson has gotten the attention of plenty of players in the magical arena, and several of them are interested in getting a piece of him. The runners have been hired to extract Acson by a mysterious Mr. Johnson, and they’re going to have to move quickly to get...   [click here for more]
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Shadowrun: Mission: 04-03: Rally Cry

Shadowrun: Mission: 04-03: Rally Cry


The Politics of Deception Whoever wins the war for the future of the Ork Underground is not going to leave a single weapon holstered. From waging outright violence to employing political subterfuge, both sides in the struggle are willing to use any tactics they can dream of to advance their cause. Anti-metahuman sentiment has long been a hot-button issue in Seattle, and some members of the...   [click here for more]
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Shadowrun: Mission: 04-04: Smuggler's Blues

Shadowrun: Mission: 04-04: Smuggler's Blues


Stay Secret, Stay Safe Crossing the border into Salish-Shidhe territory is not easy under the best of circumstances. Crossing when you’re carrying an item that lights up the astral plane like a phosphorus bomb is even trickier. But the stakes are rising in the fight over magical artifacts that keep finding their way into the Seattle area, and that means the possible payouts are going...   [click here for more]
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Shadowrun: Mission: 04-05: On a Silver Platter

Shadowrun: Mission: 04-05: On a Silver Platter


Best served cold A year ago your fixer's daughter was killed by the Mayan Cutter copycat. He always suspected that someone else was pulling the strings, someone highly placed. Now he believes he has proof, but that someone isn't going down without a fight. The stakes are higher than ever aand someone's trying to stop you before you even start! Are you ready to serve up a side of revenge?...   [click here for more]
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Shadowrun: Mission: 04-06: Hard Target

Shadowrun: Mission: 04-06: Hard Target


Be Afraid of the Dark The Sixth World is full of dark crevasses and corners where people can hide. Where they can go when the rest of the world has told them they don’t belong. Where they can be forgotten. People who disappear into these places become secrets, whispered threats of a mysterious something that lurks just out of sight. Some people—the normal ones, the sane ones—avoid...   [click here for more]
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Shadowrun: Mission: 04-07: Burn

Shadowrun: Mission: 04-07: Burn


The Heat of Friction If constant friction makes things hot, then the Ork Underground is ready to blaze. Proposition 23, known to some as “Project Freedom,” is coming closer to a vote, and it could make the Ork Underground a full district of the city of Seattle. People on both sides are willing to do just about anything to make the vote go their way, and they’re demonstrating...   [click here for more]
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Shadowrun: Mission: 04-08: Brothers United

Shadowrun: Mission: 04-08: Brothers United


Fates Worse Than Death A girl is missing. Finding her would be a nobler mission than most shadowrunners normally pursue, which means there must be a catch. And there is. The runners’ job starts at a talismongers and then brings them to a Barrens orphanage. If they’re observant enough, they’ll be launched on a journey that will take them through dark tunnels, past...   [click here for more]
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Shadowrun: Mission: 04-09: Assassin Nation

Shadowrun: Mission: 04-09: Assassin Nation


The Night of Blood The debate over the future of the Ork Underground is heating up. Proposition 23, which will decide whether or not the Underground becomes an official district of the city of Seattle, is coming up for a vote, and people on all sides are getting desperate. There are those, though, who understand that desperation can breed opportunity, and they are hatching plots that can help...   [click here for more]
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Shadowrun: Mission: 04-10: Romero and Juliette

Shadowrun: Mission: 04-10: Romero and Juliette


Blood and Vengeance A missing shadowrunner. An artifact with mysterious, blood-fed powers. And astral beings with horrible grudges. All of these elements—and more—are coming together to give shadowrunners a long day and a longer night, as they move from trying to find what has been lost to struggling for their survival. And with what they’re up against, survival...   [click here for more]
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Shadowrun: Mission: 04-11: Election Day

Shadowrun: Mission: 04-11: Election Day


Leave Nothing on the Table When the campaigning is done, the debates are over, and the voters are heading out to cast their votes, it’s time for the final push. Whether you’re fighting for a particular candidate or a specific cause, you don’t want to feel like there was more you could have done, that there was one more gambit you could have pulled to put your side over...   [click here for more]
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Shadowrun: Mission: 04-12: Showcase

Shadowrun: Mission: 04-12: Showcase


Shock Compression The players are lined up. The goals are clear. The waiting is over. The ultimate rush is beginning, and it’s going to pull a lot of dangerous elements closer and closer together until they explode. The shadows of Seattle have been heaved this way and that in the Great Seattle Artifact Rush, and a fair number of artifacts have been collected (in exchange for a handful...   [click here for more]
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Shadowrun: Mission: FAQ: Season Four

Shadowrun: Mission: FAQ: Season Four


Your mission... Are you ready for your next mission? Shadowrun Mission FAQ: Season Four answers the big questions you may have as you get ready for the next series of Shadowrun Missions. Have questions? You'll probably find the answer in here. ...   [click here for more]
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Shadowrun: Mission: Season Four Files

Shadowrun: Mission: Season Four Files


Back to work! Get ready to take on Shadowrun Missions: Season Four with these free files. Included are a list of Seattle Contacts, a Karma Rollover Log and a calendar to track your adventures. Be sure to check out the first mission of season four: Back in Business! ...   [click here for more]
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Shadowrun: Missions

Shadowrun: Missions


SCUM GO ON SHADOWRUNS - YOU ACCEPT MISSIONS For every shadowrunner in the sprawl, there's someone like you working the other side of the shadows. Your kind try to make a difference. As part of a DocWagon High Threat Response team, you've been on the receiving end of a firefight while trying to retrieve a client. You might wear the Lone Star badge, with orders to go undercover...   [click here for more]
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Shadowrun: Missions: Chasin' the Wind (5A-01)

Shadowrun: Missions: Chasin' the Wind (5A-01)


Deadly Cold Wind It’s been nearly twenty years since disaster struck the city of Chicago, transforming it into an urban hellscape, and some people now believe it’s suffered enough. The Governor of Illinois has initiated and ambitious plan called Project: Takeback to reclaim the feral urban jungle. What’s more, he’s put money into the effort, and that’s the language...   [click here for more]
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Shadowrun: Missions: Critic's Choice (5A-02)

Shadowrun: Missions: Critic's Choice (5A-02)


It’s Showtime When the curtain goes up on a shadowrun in Chicago, you never know who’s going to take the stage. There are all sorts of creepy players out there, ghouls and gangers and more, and once the overture’s done, runners better be ready to dance with whoever emerges, with the rat-a-tat-tat of bullets keeping time. The cast of characters in this mission includes a...   [click here for more]
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Shadowrun: Missions: Free Taiwan

Shadowrun: Missions: Free Taiwan


Get the Goodies There’s stuff—good stuff, important stuff, stuff a lot of people want—that’s stuck. Sitting where it can’t do anyone a bit of good. And to people who know how to make money from such things, the fact that the goods aren’t moving is incredibly upsetting. Upsetting enough to make even the most kind-hearted individuals want to punch...   [click here for more]
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Shadowrun: Missions: Gone Long Gone (5A-03)

Shadowrun: Missions: Gone Long Gone (5A-03)


The Deadly Now This isn’t your first run in Chicago. You may not know every street corner and alleyway, but you know the sprawl well enough that when someone tells you they’ve got a job that “should be easy”—well, it won’t be. It never is. So when you’re offered some money to go retrieve personal items left behind in a pharmaceutical office back before...   [click here for more]
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Shadowrun: Missions: Season 5 Prep Files

Shadowrun: Missions: Season 5 Prep Files


Visit sunny Chicago! Season 5 of Shadowrun Missions is almost ready to launch! Get ready with this package of preparation file: Season 5 FAQ, Transfer Log, Contacts and Calendar. ...   [click here for more]
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Shadowrun: Mitternacht - Artefaktjagd, Teil 2

Shadowrun: Mitternacht - Artefaktjagd, Teil 2


Fang den Dieb! Es gibt viele Geheimnisse in der Sechsten Welt. Und es gibt viele Personen, die sie schützen wollen. Viele dieser Geheimnisse reichen bis in graue Vorzeit, und doch haben sie die Macht, die Gegenwart zu erschüttern. Ganz abhängig davon, in wessen Hände sie fallen ... Dämmerung war nur der Anfang. Jane „Frosty“ Foster ist zurück...   [click here for more]
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Shadowrun: Montreal 2074

Shadowrun: Montreal 2074


Great White Shadows Bikers and go-gangs roam the streets of Montreal in 2074. Organized crime outfits struggle for territory. And neo-anarchists add spice and danger to the streets. All this would seem to be nothing more than lawless chaos except for one thing—money. Cheap real estate and savvy moves by the megacorporations have brought some cash into town, and a new city is being built...   [click here for more]
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Shadowrun: Morgengrauen - Artefaktjagd, Teil 4

Shadowrun: Morgengrauen - Artefaktjagd, Teil 4


Der Schleier fällt! Noch ein Artefakt. Noch eine Chance auf Reichtum. Noch ein Run, der in fremde Gefilde führt – gegen die Zeit und dunkle Mächte, die den Schatz für sich wollen. Am Ende könnten alle vier Artefakte dafür sorgen, dass sich das Gesicht der Welt für immer verändert ... Für den letzten Schritt müssen die Runner...   [click here for more]
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Shadowrun: Mr. Johnson's Little Black Book

Shadowrun: Mr. Johnson's Little Black Book


I've Got a Job For You "Call me Mr. Johnson. I'm like a fixer for the corps. I know everybody who's anybody from suit-and-tie boardroom predators to bottom-feeder street-level scavengers. I know the best sprawl sites for scoring new talent, exchanging goods without interruption or hiding out from the hit men on your tail. I like to ensure that the people I hire can execute a well-planned black...   [click here for more]
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Shadowrun: Neo-Anarchist's Guide to Real Life

Shadowrun: Neo-Anarchist's Guide to Real Life


Grab the kids! Hide the wife! The Neo-Anarchists are back! This time, those fun-loving Anarchists speak out on everything from transorbital travel and security systems to coffin motels and fast food. Nothing is sacred, profanity reigns, and there's more data than you can shake a chip at. The Neo-Anarchist's Guide to Real Life provides useful information about the Shadowrun world in a fictionalized...   [click here for more]
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Shadowrun: Netzstücke (Zusatz zu Machtspiele - Handbuch für Spione)

Shadowrun: Netzstücke (Zusatz zu Machtspiele - Handbuch für Spione)


Die Schatten werden größer! Über Hannover und die Machtspiele in der ADL ist noch längst nicht alles gesagt. Und ehe sich große Veränderungen anbahnen, sollte man den Status Quo kennen. Wer verbirgt sich hinter der Daedalus-Gesellschaft? Wer sind die Schockwellenreiter? Und was kann man alles in Hannovers Club Nikita erleben - vor und hinter den Kulissen?...   [click here for more]
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Shadowrun: New Seattle

Shadowrun: New Seattle


New Seattle Seattle: A Runner's Paradise Seattle's got it all: movers and shakers from all of the megacorporations, high-stakes political conflicts and even vicious mob wars--and it's surrounded by hostile countries! Every runner and wannabe comes to Seattle to learn their chops, hone their skills and make those big scores. New Seattle takes the players on a tour of the most...   [click here for more]
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Shadowrun: Nothing Personal (Enhanced Fiction)

Shadowrun: Nothing Personal (Enhanced Fiction)


Johnson Meets Street Mr. Johnson. You know the name. You probably know the face—smooth, implacable, professional. He’s got the nuyen and resources you want, and he knows it. He may not have your skills, but he doesn’t care. That’s what he has the nuyen for—so he can buy yours. He’s corporate through and through, and you can’t ever forget that, because...   [click here for more]
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Shadowrun: Novella: Neat

Shadowrun: Novella: Neat


The Meanest Streets James Kincaid is the type of guy who might be described as down on his luck, if only he’d had some luck to begin with. Like so many people in the shadows of Seattle, he’s trying to get by with what he has. In his case, that includes a lively spirit, a sadly diminished magical talent, quick wits, and good knowledge of the twists and turns of Seattle’s...   [click here for more]
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Shadowrun: On The Run

Shadowrun: On The Run


"For Enlightenment, Seek Out Absent Friends..." This introductory adventure for Shadowrun, Fourth Edition sends the players in pursuit of an archaic media chip with priceless contents, mixing them up with a media legend’s ancient history. This adventure is seeded with helpful advice to immediately acquaint new gamemasters with running Shadowrun and also...   [click here for more]
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Shadowrun: One Stage Before

Shadowrun: One Stage Before


One False Step... ...& the Fat Lady Sings! When Mr. Johnson hires shadowrunners to discover the brains behind repeated attempts to sabotage a major corporation's latest acquisition, their first wrong move could be their last. One Stage Before is an adventure for Shadowrun. It is compatible with original Shadowrun rules and the newly revised Shadowrun Second Edition...   [click here for more]
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Shadowrun: Parabotanik

Shadowrun: Parabotanik


Die Schattenseiten der Natur Als Runner aus den Megaplexen der Sechsten Welt vergisst man häufig die erwachte Pflanzenwelt. Umgeben von Beton und Plaststahl hat man selten im Auge, woher einige der nutzvollen, magisch aktiven Drogen kommen. Was es mit dem gedächtnisauslöschenden Laés auf sich hat. Und warum Dunkelzahn so interessiert war an der Brasilianischen...   [click here for more]
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Shadowrun: Parabotany

Shadowrun: Parabotany


Gardens of Shadows It’s so easy to forget about plants, especially for sprawl-hardened runners who never have anything underfoot besides plascrete. But you forget about them to your peril. After all, where do you think your deepweed comes from? How about those useful, memory-wiping doses of laés? And what was it about the Brazilian kiwi that made Dunkelzahn so interested...   [click here for more]
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Shadowrun: Paradise Lost

Shadowrun: Paradise Lost


A run in Hawai'i, paradise of sun and surf, should be the answer to every shadowrunner's dream. But when runners need to track down a piece of valuable, stolen tech in the island kingdom, they find that bright, cheerful Hawai'i hides dark intrigues and darker dangers. Paradise Lost introduces player characters to the Kingdom of Hawai'i in 2055, and includes a sourcebook section describing...   [click here for more]
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Shadowrun: Parageology

Shadowrun: Parageology


Awakened Lands When you’re a shadowrunner, you look for every ally you can get, any advantage you can grab. Which means that if the ground beneath your feet can either help you or hurt the other guy, you’re going to find a way to make that happen. The earth is full of magic. Mana lines wriggle and writhe in different locales, and strange elements bubble up from the core of the...   [click here for more]
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Shadowrun: Paranormal Animals of Europe

Shadowrun: Paranormal Animals of Europe


Horrible. Strange. Beautiful. The glorious creatures of the mythic past and horrors undreamt of dwell in the Europe of 2054. Gargoyles and goblins stalk the streets of London. Centaurs and satyrs roam the countryside. A mysterious and menacing menagerie of creatures, both fearsome and friendly, now populates the European landscape. Paranormal Animals of Europe is a field guide to...   [click here for more]
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Shadowrun: Paranormal Animals of North America

Shadowrun: Paranormal Animals of North America


Lions, Tigers, and Bears… You Should Be So Lucky. Magic has returned to the world, and with it has come all manner of beasts. Genetic material, long dormant with the absence of magic, has been reactivated, transforming mundane animals into creatures once believed supernatural, even mythical. Juggernauts rome the plains, Firedrakes infest the woods, Leviathans swim in the oceans, and Devil...   [click here for more]
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