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Like all One Night Stand adventures, Warren of the Death Spider contains everything you'll need for an evening of fun using the Pathfinder Roleplaying Game.
You've never seen anything like it! The whole forest-every tree and every rock-completely covered in spider webs! They even wove them from tree to tree, so you can't see the sun or the sky. It's the damnedest thing I've ever seen! ... [click here for more] |
Rogue Genius Games |
$3.99
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Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are... [click here for more] |
Rogue Genius Games |
$1.00
|
Everyone loves rolling a high initiative when a combat starts. Going first is its own reward, allowing a player to get the jump on foes, grab points of tactical advantage, and set the tone for the combat to come, but it's also just fun. Finding yourself at the bottom of the initiative order is significantly less exciting. For low rollers, the combat round can seem to lag on, having little to do but... [click here for more] |
Rogue Genius Games |
$3.99
|
Welcome to Waysides: Didjer's Crab House, the first Christina Stiles Presents offering from Super Genius Games! We're starting off the Waysides lineup with Didjer's Crab House, a nautical-themed tavern and wretched hive of scum and villainy, where pirates spend their coin, and deadly fights take place almost daily, with the dead being tossed off a pier and out to sea. Also included is “Baked... [click here for more] |
Rogue Genius Games |
$3.99
|
Exalted Domains are a new option that grants clerics a truly special and unique connection to one aspect of their deity's power in exchange for one of their domains. Rather than draw bonus powers and spells from two domains, the cleric with an Exalted domain has a greater focus on a single domain, and can utilize powers not available to any other character. Exalted domains can be used to create clerics... [click here for more] |
Rogue Genius Games |
$3.99
|
Exalted Domains are a new option that grants clerics (and potentially other divine spellcasters) a truly special and unique connection to one aspect of their deity's power in exchange for one of their domains. Rather than draw bonus powers and spells from two domains, the cleric with an Exalted domain has a greater focus on a single domain, and can utilize powers not available to any other character.... [click here for more] |
Rogue Genius Games |
$3.99
|
Every Kingdom has to start somewhere!
The Kingdom Seeds series presents small settlements that can be dropped into a campaign as an early base or used in conjunction with the kingdom building rules to flavor the starting town or hex. This installment takes a trip to the Underground. Now with new sidebars that explore unique feats, magic items, equipment, alternate racial traits,... [click here for more] |
Rite Publishing |
$1.95
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Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are a... [click here for more] |
Rogue Genius Games |
$1.49
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are... [click here for more] |
Rogue Genius Games |
$1.28
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are... [click here for more] |
Rogue Genius Games |
$1.00
|
This PDF gives the Information for the Kingdom of Asan, its history, Background and stats on its King, Jorun Tor. Descriptions of cities and locals within the kingdom, Descriptions and stats for notable individuals, A complete pantheon of gods and goddesses, some laws, complete currency, recent events in the kingdom, description of the army and the current fashions in the kingdom.
This overview of... [click here for more] |
Art of War Games |
$2.00
|
Something is attacking the cattle in the town of Hydra Head. It is up to the Heroes to find out what and put an end to it.
This adventure series is for 3-4 level 1 characters and for DMs that are new to running a game. The Game Knight Series of adventures are designed to last for one 2-3 hour session of roleplaying. All you need are your character sheets, dice, pencils. Some miniatures and a grid... [click here for more] |
Art of War Games |
$0.50
|
The Genius Guide to the Order of Vigilance presents a group of three thematically linked prestige classes for the Pathfinder Roleplaying Game. These classes represent various disciplines taught to members of an elite guild of bodyguards known as the Order of Vigilance, an organization dedicated to the notion that any group of individuals only ever reaches their ultimate potential... [click here for more] |
Rogue Genius Games |
$2.99
|
“Men ought either to be indulged or utterly destroyed, for if you merely offend them they take vengeance, but if you injure them greatly they are unable to retaliate, so that the injury done to a man ought to be such that vengeance cannot be feared.“
–Niccolo Machiavelli
Some individuals possess an intangible quality that not only inspires confidence, but makes those around... [click here for more] |
Rogue Genius Games |
$1.99
|
A Manticore appears in town and begins slaughtering the Town Milita. Two thugs in the Lively Hydra seem to be involved and run for it. The PCs give chase and discover a hidden series of tunnels.
This adventure series is for 3-4 level 1 characters and for DMs that are new to running a game. The Game Knight Series of adventures are designed to last for one 2-3 hour session of roleplaying. All you need... [click here for more] |
Art of War Games |
$0.50
|
"The tribes are stirring out in the wilderness. Caravans to Kardak and Shieldforge Hall have been attacked and the goods lost. An old trader moving through here yesterday said he could see tribesmen across the river as close as Riverton Ferry."
The unusual barkeep of the Dancing Blade Inn was talking to a group of patrons inside the common room of the Inn. You overhear him as you walk in... [click here for more] |
Art of War Games |
$2.00
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Cochocli Fortress is an ancient fortress and the last remnent of the bugbear nation. It is still inhabited to this day by a force of bugbears who raid the Highland Pass and the surrounding countryside. The fortress was never taken by the forces of King Asan and subsequent assaults have proved ineffective. The fortress is a large sprawling affair with huge stone walls and a square stone tower at... [click here for more] |
Art of War Games |
$3.00
|
Dustdig Hill is the site of an ongoing archeological survey of the ancient elven city of Duriel Tarn which was destroyed in the War of the Bow against the Hobgoblin empire of Durash Din. The true size of the city is unknown as only a small part of the city has been excavated. The driving force behind the dig is a merchant named Aroz who put up his own personal fortune to explore the site initially.... [click here for more] |
Art of War Games |
$2.00
|
The Genius Guide to Races of Hoof and Horn added three new playable races to the Pathfinder RPG rules: the asterion, lapith, and piper. Since that PDF was released, Paizo has released the Advanced Players Guide, which contains new options for races to have alternate racial powers or alternate favored class options. In an effort to keep our three new races up to date, this short,... [click here for more] |
Rogue Genius Games |
FREE
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In the Pathfinder Roleplaying Game, every time characters take a level in a favored class, they gain a bonus. Under the core rules, that bonus is either +1 skill point or +1 hit point. However, The Advanced Player's Guide introduced a new set of racial favored class options. These are benefits that members of specific races can get when they gain a level in a class that is listed as a... [click here for more] |
Rogue Genius Games |
FREE
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