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HackMaster GameMaster's Guide

HackMaster GameMaster's Guide


Greetings Esteemed Colleague! We’ve been waiting for you. In the HackMaster equation, you are the most important variable. Why? Because the GameMaster is the backbone of the game. Without you the game is incomplete, a narrative without a storyteller to dramatize the tale, a camera without a director behind the lens, a brilliant score without a conductor. And so on. This digital grimoire is the...   [click here for more]
Kenzer & Company  $39.99

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Aces & Eights: Player's Guidebook

Aces & Eights: Player's Guidebook


This rulebook contains everything players need to ready their characters for the Shattered Frontier! Combat, weapons, horses, skill, equipment and more are covered, along with detailed character generation and professional advancement! With no levels or classes (and only gaining experience in skills used), characters can change professions at will, just like the Old West! By far the most deluxe western...   [click here for more]
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Aces & Eights: Player's Guidebook GM addendum

Aces & Eights: Player's Guidebook GM addendum


This PDF contains everything you need to bridge your copy of the Aces & Eights Player’s Guidebook to the complete ruleset presented in the Shattered Frontier RPG product. While the Player’s Guidebook contains full rules for running Aces & Eights, it does not include the mini-games for handling meta-adventures such as prospecting, running a cattle drive or staging a trial. These extras...   [click here for more]
Kenzer & Company  $4.99

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World of Aldrazar

World of Aldrazar


Welcome, friend! Since you're looking at this particular installment for the multiple award-winning HackMaster roleplaying game, that means you already know the difference between ordinary and epic. You're not ordinary; you're extraordinary. You just need somewhere to prove it. You need a world where men are real men, women are real women, and magic and monsters are as real as your current routine...   [click here for more]
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HackMaster Player's Handbook

HackMaster Player's Handbook


This is it! The HackMaster Player’s Handbook is the ultimate resource for HackMaster Players everywhere. Inside this gorgeous PDF you’ll find everything needed to fully enjoy HackMaster. This book includes a modern set of rules steeped in old-school roots. A real-time initiative count-up combat system means you will never have to wait for your turn. The realistic, gritty set of combat rules allows...   [click here for more]
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HackMaster Basic Plus

HackMaster Basic Plus


HackMaster Basic Plus HackMaster Basic was released with the presumption that players wanted to learn the gamenot the character generation system. As such, this version includes a selection of ready-to-play characters to facilitate rapid play. Let’s face it. Learning how to build a character in any system takes some trial and error. You really have to play the game to...   [click here for more]
Kenzer & Company  $9.99

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Zealot's Guide Book 1

Zealot's Guide Book 1


This initial release of the Zealot's Guide series features: 3 detailed faiths (Player's Handbook style with Spell Lists): Congregation of the Dead, The House of Solace & Parish of the Prolific Coin 9 new Divine Spells 5 New Weapons: Bolas, Lasso, Mancatcher, Net (retiarius) and Sickle ...   [click here for more]
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Zealot's Guide Book 2

Zealot's Guide Book 2


The second release of the Zealot's Guide series features: 3 detailed faiths (Player's Handbook style with Spell Lists): Temple of the Three Strengths, The Home Foundation & The Courts of Inequity 85 unique new Divine spells 30 pages ...   [click here for more]
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Zealot's Guide Book 3

Zealot's Guide Book 3


The third release of the Zealot's Guide series features: 3 detailed faiths (Player's Handbook style with Spell Lists): Theater of the Arts, The Order of the Passionate One & The House of Vice 113 unique new Divine Spells 2 new monsters 37 pages ...   [click here for more]
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Zealot's Guide Book 4

Zealot's Guide Book 4


The fourth release of the Zealot's Guide series features: 3 detailed faiths (Player's Handbook style with Spell Lists): Church of the Night's Beauty, The Way of the Berserk & The Temple of Sleepless Nights 81 unique new Divine Spells 2 monsters 38 pages ...   [click here for more]
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Temple of the Bronze Flame

Temple of the Bronze Flame


During a religious festival, a manipulative cult steals a magical creature from the sacred garden of an honorable priesthood. Knowing that powerful magic must be at work, the priests have decided to look for outside help. Dare you brave the Temple of the Bronze Flame? This 26-page adventure (for levels 3-6) includes all the maps, useful background, artwork and adventure details you need; with no...   [click here for more]
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Zealot's Guide Book 5

Zealot's Guide Book 5


The fifth release of the Zealot's Guide series features: 3 detailed faiths (Player's Handbook style with Spell Lists): • Parish of Love (love & harmony) • Temple of Enchantment (magic) • House of Scorn (hate & bigotry) 35 unique new Divine Spells (78 total incl. progression variants) 21 pages ...   [click here for more]
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Sometimes They Come Back

Sometimes They Come Back


In the small village of Narmaren, passing travelers, residents and even animals have been reported missing. Who (or what) is behind these disappearances? Dare you attempt to learn the truth? This 24-page adventure (for 1st level characters) was written by industry award-winning authors Jolly R. Blackburn and Brian Jelke, with Barbara Blackburn, and includes all the maps, useful background, artwork...   [click here for more]
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Zealot's Guide Book 6

Zealot's Guide Book 6


The sixth release of the Zealot's Guide series features: 3 detailed faiths (Player's Handbook style with Spell Lists): • Halls of the Valiant (chivalry & valor) • The Founder's Creation (law, order, cities) • Church of Endless Night (dusk, darkness, moonless nights) 30 unique new Divine Spells (63 total incl. progression variants) 25 pages ...   [click here for more]
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Zealot's Guide Book 7

Zealot's Guide Book 7


The seventh release of the Zealot's Guide series features: 3 detailed faiths (Player's Handbook style with Spell Lists): • Hall of Oaths (LG - honor, oaths & ethics) • Fraternal Order of Aptitude (LN - math, science, invention, reasoning, knowledge) • Order of the Pike (LN - war, strategy, tactics) 60 unique new Divine Spells (96 total incl. progression variants) 30 pages ...   [click here for more]
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Goods and Gear: The Ultimate Adventurer's Guide

Goods and Gear: The Ultimate Adventurer's Guide


This newly updated 273-page PDF supplement is loaded with material for both Dungeons & Dragons (3.5 Edition) and HackMaster, including: - New items and errata fixes! Watchman equipment from the Player's Guide to the Sovereign Lands is now included, and errata items and clarifications from the first print run are incorporated into this PDF! - In the Marketplace! Read...   [click here for more]
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The Hungry Undead

The Hungry Undead


BLOOD, INSANITY, AND ANCIENT EVIL… A strange rock formation, a treasure-laden tomb, and an insane man with wild ravings about the "Lords of Blood." What does it all mean? Do these "Lords of Blood" really exist? Will the Young Kingdoms fall before them? Or do you dare attempt to drive them back to whence they came...? If so, you must prepare yourself, my friend. This is...   [click here for more]
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Fear and Loathing in Bulasven

Fear and Loathing in Bulasven


Fear and Loathing in Bulasven is an adventure designed for second to third level HackMaster characters and features an array of gaming opportunities, from combat to social interaction, permitting different classes to make use of their inherent strengths in achieving the mission’s objective. The story occurs in and around Bulasven, a town just downriver from the capital of the city-state of P’Bapar,...   [click here for more]
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Isle of Red

Isle of Red


On the Isle of Red, you will delve into underground tunnels! Bushwhack through dense jungle! Roam herd-covered plains! Scale a rocky mountain! Maybe even dive the depths of the ocean! Your players will face many challenges as they are compelled to complete four trials and earn their way free of the island. Exploration, diplomacy, puzzle solving, and combat will all be important if they want to survive....   [click here for more]
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Valravn Mansion

Valravn Mansion


The resultant peel of thunder like the crack of a whip sends a murder of crows skyward. Beyond the open, waving grass, looms a dark and imposing structure of stone and wood. P’Rav’N is the name on the deed, but the locals all called it “Valravn Mansion” with whispered words and surreptitious glances over their shoulders when you inquired about it at the last village two days ago. Those few...   [click here for more]
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The Brindonwood Syndrome

The Brindonwood Syndrome


People are dying and no one knows how to stop it. Every day more cadavers are burned in Lovoridu as a mysterious illness holds the town in its pestilent grip. In The Brindonwood Syndrome, players will have their work cut out for them as they probe the origins of the inscrutable sickness while trying to avoid infection themselves. In their search for a cure, PCs will have to dredge up painful memories...   [click here for more]
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The Forgotten Monastery

The Forgotten Monastery


At Kar Mandri (see Frandor's Keep), news of a westward caravan burned whilst on the road heading towards Frandor’s Keep has the waystation abuzz with both fear and dread fascination. It’s all that the guests seem to be talking about today. From a young woman and her child... “Fire on the roads, did you hear?” “Who set the fire, ma?” “Nobody knows, sweetie.” “Old Mr. Pilamel says...   [click here for more]
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Raktavira's Villa

Raktavira's Villa


Raktavira’s Villa is an adventure for 7th – 9th level characters. Given the nature of the opponents, it is strongly recommended that the prospective characters include at least one Mage with a good offensive spell repertoire and a competent thief or other similarly stealthy individual. The scenario is very freeform and a variety of solutions can be employed to overcome the challenges...   [click here for more]
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Sheep Thief

Sheep Thief


A HackMaster Adventure for Six 7th to 8th Level Characters. For several weeks now, someone (or something) has been stealing sheep from the farmers of Dogbed Creek. Winter is fast approaching and the villagers are worried about having enough to eat but what can be done? The situation has now taken a turn for the worse. Yesterday one of the villagers disappeared and fears of starvation have been replaced...   [click here for more]
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Vidar's Final Trek

Vidar's Final Trek


Four days ago, the village of L’Mindu (on the Kalamar-Dodera border) was attacked by the Snakehead Band. Two ogres smashed down the town’s gate and orcs poured in behind them. During the short battle, the orcs managed to carry off nine people and quite a bit of livestock. The villagers killed four of the orkin invaders, but not before losing twenty-four of their own people (mostly noncombatants)...   [click here for more]
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Moor's Caw

Moor's Caw


While the PCs are enjoying an evening meal of fried potato cakes and cabbage and carrot salad… The door bursts open and a burly man covered with blood and grime stumbles in. He shouts for ale refusing to talk about anything else until he gets something to drink. After he has drunk deeply from his tankard he relates his tale. “They came out of nowhere. Giants, strong as 10 men. We...   [click here for more]
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The Gift

The Gift


Two rare books on loan are on their way to Frandor’s Keep in the care of an elven scholar named Cyrn. They are a gift for a noble’s daughter. Mercenaries are hired for the journey, but, their skill cannot stop the onslaught of merciless bandits and something else, more mysterious and much more deadly. A lone, battered warrior stumbles for help. The books are gone, and so is the elf. His...   [click here for more]
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The Prodigal Sons

The Prodigal Sons


The Prodigal Sons A simple errand leads to the aftermath of a sibling rivalry gone horribly awry. The quarrel has simmered, unresolved, for too long. In “The Prodigal Sons,” players will have the chance to help end the conflict, for good or ill. For 3rd – 4th level characters. The adventure begins in the village of Tiwidu, a booming population center. This locale can be found within the...   [click here for more]
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Shadow Over Tiwidu

Shadow Over Tiwidu


Shadow Over Tiwidu Strange things are stirring in the hills and jealous eyes have turned towards the village of Tiwidu. In Shadow Over Tiwidu, a chance meeting leads players down into a world of blood feuds, deceit, and the tireless pursuit of vengeance all set against the backdrop of a massive multi-level dungeon. The tough choices players make in this adventure not only mean the difference between...   [click here for more]
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Tiwidu: Village on the Verge

Tiwidu: Village on the Verge


Tiwidu: Village on the Verge The village of Tiwidu comes to life! With over a hundred unique locations and the NPCs to populate them, Tiwidu is the perfect setting for a new game just starting up, but it can also be easily integrated into any campaign. Tiwidu is an incredibly detailed town, with everything plotted out from the earl’s long-term economic goals to the bookbinder’s designs...   [click here for more]
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Strangers on the Trail

Strangers on the Trail


Strangers on the Trail A chance encounter with the survivors of brutal ambush leads players into the wild hills that border the village of Tiwidu in search of answers, but what they find may only be the tip of the proverbial iceberg. This adventure is meant to be run as a companion to Tiwidu: Village on the Verge and also directly sets up the events of Shadow Over Tiwidu. Alternatively, it may...   [click here for more]
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In the Dark of Fright

In the Dark of Fright


In the Dark of Fright In the Dark of Fright is journey into a town ruled by one man’s madness. This twisted sandbox adventure pushes both GM and player alike to investigate the town known as Maridu, a ruined village hiding a dark secret that may be best left undiscovered... Able to be integrated easily with an ongoing campaign, this adventure is accessible, but far from ordinary. This adventure...   [click here for more]
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Legacy of the Elm King

Legacy of the Elm King


Legacy of the Elm King The fertile lands around Vew are undergoing a major population surge! Folk flock to the woods and dales around the town to build homesteads and raise families in this land of opportunity. Far away from the safety of Vew and its town militia, these new arrivals eke out an existence near the edge of the wild… and the creatures that inhabit it. In Legacy of the Elm King players...   [click here for more]
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Baurgar's Prize

Baurgar's Prize


Baurgar’s Prize is an adventure centering around a cave (the Ma’Kurun Caverns, hidden among the deep ravines of the Sadok Forest of Aldrazar) that is occupied by a bugbear splinter group who have peeled away from their band after a period of infighting. It can be easily dropped down into pretty much any remote forested area by simply disregarding the backstory or making minor changes. ...   [click here for more]
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Frandor's Keep

Frandor's Keep


Holding its lonely vigil high in the rocky hinterlands, on the furthest reaches of civilization, sits the military outpost known as Frandor’s Keep. Perhaps you come to the Keep as soldier, merchant, bounty hunter or wanderer, or merely to seek payment for a debt owed (continuing the adventure begun in White Palette, Ivory Horns). No matter, for you are here now, in a wilderness teeming with...   [click here for more]
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A Sewer Runs Through It

A Sewer Runs Through It


This HackMaster adventure is intended for four to six 1st level characters. It was conceived as the initial adventure in an urban campaign centered in Bet Kalamar, the capital of the Kingdom of Kalamar. It can easily be repositioned into any urban area and serve as the first taste of danger for novice adventurers. I wanted to provide a variety of challenges both in opponents and other obstacles that...   [click here for more]
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The Secret of Blackgate Farm

The Secret of Blackgate Farm


The Secret of Blackgate Farm This harvest season horror-themed adventure places the characters in a haunted farm besotted with a myriad of spooky creatures. They have but ‘til dawn to solve the mystery of the malevolent power at the dark heart of this chilling tale… 6th to 7th level characters are most appropriate for this scenario. It’s more fright than fight so a commando...   [click here for more]
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The Gauntlet

The Gauntlet


This adventure was designed as an instructional tutorial to introduce players unfamiliar with HackMaster to the game. We frequently use this scenario at gaming conventions (in conjunction with a 1:60 scale model of the dungeon) to teach people to play the game. This scenario should be able to be completed in a 4 hour block of time using the pregenerated characters provided. It works best with 4 or...   [click here for more]
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Mugful of Mayhem

Mugful of Mayhem


Mugful of Mayhem is a new and lengthy HackMaster adventure featuring a variety of challenges designed for four to six 6th to 8th level player characters. This adventure is set on the southern border of the great Kalamaran Empire abutting the tumultuous lands of Tarisato. In the border city of Balelido, the PCs rescue a young but enterprising merchant. Impressed with their adroitness...   [click here for more]
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Dusk of the Dead

Dusk of the Dead


  "The long hours on the road have left you yearning for a good night’s rest at your favorite way station. Decent food, a clean bed and live entertainment have never sounded so good – especially so with those storm clouds looming on the horizon, mounting winds and periodic raindrops heralding some fouler weather to come. The warm glow of a fire and a hot meal will be welcome, but where is...   [click here for more]
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Nest of the RatMaster

Nest of the RatMaster


Nest of the Rat Master details a section of city sewers occupied by a gifted but low-ranking servant of The Rotlord, his beggar-thrall devotees and several varieties of giant rats.It is optimally designed for a party of five 4th-level characters. The scenario has purposefully been left vague with regard to its location so as to allow you to place it in any large town or city of your choice....   [click here for more]
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The Temple of Unrelenting Despair

The Temple of Unrelenting Despair


The Temple of Unrelenting Despair is a HackMaster adventure optimally designed for five player characters of 5th level. The specific location is set in the wild borderlands of P’Bapar (and includes tie-ins to Frandor’s Keep). However, the GM may easily place the temple at the outskirts of almost any region where human settlements can be found.   Adventure Summary The...   [click here for more]
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In the Realm of the Elm King

In the Realm of the Elm King


"Though decorated for a festival, the village atmosphere seems ominously muted. Vendors relax in the shade but seem preoccupied with inner thoughts, showing little interest in you or the coins you might spend on their wares. You see no dancing and hear no song, and small groups of people only mutter as you pass, staring back at you with sad, deadened or suspicious eyes. You wonder what recent troubles...   [click here for more]
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Plague of Cosolen

Plague of Cosolen


A mere year past Cosolen was a genteel city in which the arts flourished. A terrible natural disaster changed all this. Though spared the calamity, the city is inundated with hardscrabble refugees that have overwhelmed its ability to accommodate them. Crowded into squalid tenements or outlying shantytowns, the newcomers have become pariahs and transformed the city guard into reviled oppressors. In...   [click here for more]
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Wrath of the Vohven

Wrath of the Vohven


Wrath of the Vohven is a multi-part adventure set in the southern island continent of Svimohzia. Sponsored by the Jade Lion Trading Company, the players have the opportunity to engage in a variety of adventures – some of considerable extent – as they explore the vast jungle spanning the Izhoven river basin. Along their journey they will encounter several heretofore unknown monsters as they make...   [click here for more]
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Aces & Eights: Showdown

Aces & Eights: Showdown


Note: To use this product, you must print one page (the Shot Clock game aid) on transparency film. Please bear this in mind before purchasing the product.     This amazing game provides rules for any roleplaying or tabletop simulation of a Wild West shootout, and is both incredibly realistic and easy to use. As well as including a special Shot Clock combat simulator and Silhouette for fast...   [click here for more]
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HackMaster Combat Wheel

HackMaster Combat Wheel


You are about to add one of the most useful GameMaster (GM) tools ever devised to your arsenal. Your players will soon quake with fear when they learn you are now able to resolve combat quicker and more efficiently than ever. With less table flipping and rule consulting, you will find your new HackMaster® Combat Wheel™ conflict resolution device allows you to deal out more hurt on your players....   [click here for more]
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Tower of Jhedophar

Tower of Jhedophar


A Mysterious Tower Guards a Wondrous Staff! Once an academy of arcane learning, the tower of Jhedophar now stands as a testament to the greed of two powerful foes. The tower is guarded by a labyrinth filled with deadly traps, vicious adversaries and unlikely allies. Who among the brave may wrest the Mandrake Staff from Jhedophar’s bony grasp? Remember heroes, dragons and liches do not...   [click here for more]
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Player Character Record Book 3.0

Player Character Record Book 3.0


It's version 3.0 of the greatest Player Character Record ever devised! Keep track of every detail of your illustrious career in this indispensable aid, and never find yourself looking for character information again. It's all right there in front of you! This full-size 21-page PDF gives you a sheet for everything you need, no matter what type of character you're playing! Includes: - 4-page...   [click here for more]
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HackJournal #04

HackJournal #04


The HackJournal is a quarterly PDF magazine designed specifically for (and by) the members of the HackMaster Association – an organization of HackMaster players and GameMasters who meet online and in person to discuss and play the HackMaster 4th edition roleplaying game. HackJournal #4 TABLE OF CONTENTS Bejeebers - the Scare and the Feeding part 1 A Day in the Life of a Harpy The Waylands:...   [click here for more]
Kenzer & Company  $2.99

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