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HERO System 6th Edition: Combat and Adventuring
by Hero Games

The HERO System 6th Edition brings new levels of flexibility and creativity to the acclaimed HERO System, allowing players to create any sort of character, power, gadget, spell, vehicle, monster, or weapon they can think of. Whatever you want to do, in any genre, setting, or time period, the HERO System 6th Edition rules will let you do it!

HERO System 6th Edition: Combat and Adventuring
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 Title    Editeur    Prix  
Adventurers Club Volume 2

Adventurers Club Volume 2


The second issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1983. This issue features-  ‘Nuff Said by Stephen Peterson .. PAGE 2 Foxbat & Fandom … PAGE 4 Superhype by R.A. Greer … PAGE 6 Between the Lines by Bruce Harlick … PAGE 9 Covert Action by L. Douglas Garrett … PAGE 10 Crooks & Crusaders by Bruce Harlick … PAGE...   [cliquer ici pour plus]
Hero Games  $10.00 $3.00

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Adventurers Club Volume 3

Adventurers Club Volume 3


The third issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1984. This issue features- ‘NUFF SAID by Stephen Peterson .. PAGE 2 SUPERHYPE by R.A. Greer … PAGE 3 FOXBAT & FANDOM … PAGE 6 THE ART OF THE DNPC by Dennis Mallonee … PAGE 8 COVERT ACTION by L. Douglas Garrett … PAGE 12 TEAMWORK by Aaron Allston … PAGE 16 TERROR...   [cliquer ici pour plus]
Hero Games  $10.00 $3.00

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Adventurers Club Volume 7

Adventurers Club Volume 7


The seventh issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1986. This issue features- ‘NUFF SAID by Aaron Allston .. PAGE 2 LETTERS TO LENORE by Lenore… PAGE 4 PRESENCE OF MIND by John L. Hall … PAGE 7 LANDS OF MYSTERY ERRATA … PAGE 11 RAID ON BLACKGULTCH by Andrew Robinson … PAGE 13 A LETTER FROM I.C.E … PAGE 30  GADGETS...   [cliquer ici pour plus]
Hero Games  $10.00 $3.00

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Adventurers Club Volume 13

Adventurers Club Volume 13


The thirteenth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1989. This issue features- ‘Nuff Said by Aaron Allston .. PAGE 2 The Travelling Show by Rob Bell … PAGE 4 Letters … PAGE 6 Superhype! by Rob Bell … PAGE 8 Agents of Darkness by Kevin R. Criscione … PAGE 11 Legions of Hell by David Rogers … PAGE 23  Submission...   [cliquer ici pour plus]
Hero Games  $10.00 $2.00

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Champions Villains Volume One: Master Villains

Champions Villains Volume One: Master Villains


A superhero needs just the right villains to make his adventures exciting. Whether you want world-threatening master villains, teams of supercriminals, or solo villains to oppose your heroes, you'll find what you're looking for in Champions Villains, a trilogy of books describing over 300 of the most important, powerful, and fun supervillains of the Champions Universe! This book, Volume 1, describes...   [cliquer ici pour plus]
Hero Games  $20.00

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HERO System 6th Edition: Combat and Adventuring

HERO System 6th Edition: Combat and Adventuring


The best has just gotten even better! The HERO System 6th Edition brings new levels of flexibility and creativity to the acclaimed HERO System, allowing players to create any sort of character, power, gadget, spell, vehicle, monster, or weapon they can think of. Whatever you want to do, in any genre, setting, or time period, the HERO System 6th Edition rules will let you do it! The 6th Edition rules...   [cliquer ici pour plus]
Hero Games  $20.00

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Adventurers Club Volume 18

Adventurers Club Volume 18


The eighteenth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1992. This issue features- ‘Nuff Said by Bill Robinson … PAGE 2 Superhype! by Bruce Harlick … PAGE 4 Weapons Combat by Aaron Allston … PAGE 6 Champions: The Computer Game by Bruce Harlick … PAGE 8 Palomon: The Cursed King by Aaron Allston … PAGE 14 The House That...   [cliquer ici pour plus]
Hero Games  $10.00 $3.00

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Adventurers Club Volume 21

Adventurers Club Volume 21


The twenty-first issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1993. This issue features- ‘Nuff Said by W. D.  Robinson … PAGE 3 Superhype! by Bruce Harlick … PAGE 5 Writing and Running Tournament Games, Part 2 by Dead F. Edgell … PAGE 6 Carolina Caldwell and the Quest for the Gold Idol by Steven S. Long … PAGE 12  “Curse You,...   [cliquer ici pour plus]
Hero Games  $10.00 $3.00

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Adventures Club Volume 20

Adventures Club Volume 20


The twentieth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1993. This issue features- ‘Nuff Said by W.D. Robinson  … PAGE 3 Superhype! by Bruce Harlick … PAGE 4 Foxbat & Fandom by Foxbat … PAGE 5 Writing and Running Tournament Games by Dean F. Edgell … PAGE 6 Zip Zap Guns by Alex J. organ … PAGE 11 Cyber Hero Errata...   [cliquer ici pour plus]
Hero Games  $3.00

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Adventurers Club Volume 14

Adventurers Club Volume 14


The fourteenth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1989. This issue features- ‘Nuff Said by Aaron Allston .. PAGE 2 Superhype! by Rob Bell … PAGE 4 Battle Zone by John Habermas … PAGE 7  Autogiros and Airships by Bob Cahill … PAGE 21 Gadgets! by Bob Martino and David Rakoniz … PAGE 25 Treasure Chest by Harr &...   [cliquer ici pour plus]
Hero Games  $10.00 $3.00

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Adventurers Club Volume 17

Adventurers Club Volume 17


The seventeenth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1991. This issue features- ‘Nuff Said by John Brunkhart … PAGE 3 Superhype! by Monte Cook … PAGE 4 Silly Martial Arts by Aaron Allston … PAGE 6 Ancient Chinese Secrets by Stephen S. Long … PAGE 12 Ninja Hero Errata by Aaron Allston … PAGE 18 Morituri te Salutant!...   [cliquer ici pour plus]
Hero Games  $10.00 $3.00

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Adventurers Club Volume 24

Adventurers Club Volume 24


The twenty-fourth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1994. This issue features- ‘Nuff Said by W. D. Robinson … PAGE 3 Super Hype! by Bruce Harlick … PAGE 5 SWARM! by Curtis Craddock … PAGE 6 Battle at Castle Rockwell by Brian J. Hotovec … PAGE 12 Building Your Own Corporation by Mark Arsenault … PAGE 22 Kumite!...   [cliquer ici pour plus]
Hero Games  $10.00 $3.00

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Justice Inc. The Role Playing Game Of The 20’s & 30’s (3rd Edition)

Justice Inc. The Role Playing Game Of The 20’s & 30’s (3rd Edition)


Welcome to the world of pulp adventure! Justice Inc. takes you to the world of the 1920s and '30s, where you and your friends will experience the action and excitement of those times. Justice Inc. shows you how to experience different types of stories, including Horror, Adventure, Mystery, Espionage, Romance, Science Fiction, and more. Justice Inc. is another game in the Hero System series; previous...   [cliquer ici pour plus]
Hero Games  $10.00

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Adventurers Club Volume 22

Adventurers Club Volume 22


The twenty-second issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1993. This issue features- ‘Nuff Said by W. D. Robinson … PAGE 3 Superhype! by Bruce Harlick … PAGE 5 Shaking The Pillars of Heaven by Steven S. Long … PAGE 6 Crooks & Crusaders by Dean Shomshak … PAGE 15 Weaving Characters by Adiran R. Ownby … PAGE 19 The...   [cliquer ici pour plus]
Hero Games  $10.00 $3.00

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Adventurers Club Volume 23

Adventurers Club Volume 23


The twenty-third issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1994. This issue features- ‘Nuff Said by W. D. Robinson … PAGE 3 Superhype! by Bruce Harlick … PAGE 5 The Secret History by David A. Utter … PAGE 6 The Cassandra Matrix by Alex J. Morgan … PAGE 8 More Realistic Spell Casting by Douge Tabb … PAGE 15 Customized Elementals...   [cliquer ici pour plus]
Hero Games  $10.00 $3.00

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Adventures Club Volume 16

Adventures Club Volume 16


The sixteenth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1990. This issue features- ‘Nuff Said by Jeff George .. PAGE 3 Superhype! by Rob Bell … PAGE 4 Champions Fourth Edition Errata by Rob Bell … PAGE 6 Toxic Terror by Scott Heine … PAGE 10 HeroNet by David Rogers … PAGE 16 Treasure Chest by Masters, Tate, and Beeman …...   [cliquer ici pour plus]
Hero Games  $3.00

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S.I.D.s Bulletin 16 - Molten

S.I.D.s Bulletin 16 - Molten


S.I.D. is short for Super-powered Individual Database. This is a database that various government agencies are starting to use to keep track of all the various villains and heroes. Over the last few years, the number of super-powered individuals has skyrocketed. S.I.D. Bulletin is a flyer that will highlight solo villains that have come onto the scene. The same care will be taken with their entry...   [cliquer ici pour plus]
Tiger Paw Press  $2.99

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Adventurers Club Volume 15

Adventurers Club Volume 15


The fifteenth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1990. This issue features- ‘Nuff Said by Jeff George .. PAGE 3 Letters … PAGE 4 Superhype! by Rob Bell … PAGE 6 The Mentally-Balanced Superteam by David Rogers … PAGE 8 No More Mr. Nice Guy by Stephen Beeman … PAGE 12 Treasure Chest by Kirk Tate … PAGE 25 Empire...   [cliquer ici pour plus]
Hero Games  $10.00 $3.00

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Champions Villains Volume Three: Solo Villains

Champions Villains Volume Three: Solo Villains


Champions Villains — a trilogy of Champions supplements — describes the bad guys of the Champions Universe in thorough detail. It doesn’t describe every single villain, of course (three books, even big ones, aren’t enough for that), but within these three volumes you’ll find over 300 villains — the most important, intriguing, dangerous, and defining supercriminals in the setting....   [cliquer ici pour plus]
Hero Games  $28.46

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Champions: The Super Hero Role Playing Game (2nd Edition)

Champions: The Super Hero Role Playing Game (2nd Edition)


Welcome to the super-powered world of CHAMPIONS. Here Superheroes and Supervillains are real and battle for the destiny of the human race. CHAMPIONS allows anyone to become a Superhero and fight for justice. With these rules, and your pencils, paper, and imagination, you can recreate the fanciful world of the comic books and pulp adventure novels. CHAMPIONS is not a game for the weak at heart. It takes...   [cliquer ici pour plus]
Hero Games  $5.00

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Adventurers Club Volume 19

Adventurers Club Volume 19


The nineteenth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1993. This issue features- ‘Nuff Said by W.D. Robinson … PAGE 2 Superhype! by Monte Cook … PAGE 4 I Can Research It For You, Wholesale by Don McKinney … PAGE 6 The Murder of Lord Ernesto by L. Douglas Garrett … PAGE 12 Another Look at Vehicles by Wayne Shaw … PAGE 32 ...   [cliquer ici pour plus]
Hero Games  $10.00 $3.00

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Urban Fantasy Hero

Urban Fantasy Hero


There’s more to Fantasy than alternate worlds filled with sword-swinging barbarians, armored knights, and fireball-casting wizards. One of the most popular Fantasy subgenres today is “Urban Fantasy,” which combines the mysticism and wondrous creatures of Fantasy with modern-day settings, technology, and people. Urban Fantasy Hero is your complete guide to this subgenre for gaming, with...   [cliquer ici pour plus]
Hero Games  $21.99 $10.00

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Lands Of Mystery (3rd Edition)

Lands Of Mystery (3rd Edition)


Justice, Inc. went a long way toward at least mentioning each different type of fiction popular in the pulps. Open the box, start playing, and suddenly you're a steely-eyed crime-fighter in trench coat or torn shirt, fighting gangsters, foiling maniacal world-conquerers, combating the supernatural, and more. However-yes, believe it or not-there were more varieties of pulp adventures than those. Justice,...   [cliquer ici pour plus]
Hero Games  $7.50

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Champions Villains Volume Two: Villain Teams

Champions Villains Volume Two: Villain Teams


 Champions Villains - a trilogy of Champions supplements - describes the bad guys of the Champions Universe in thorough detail. It doesn't describe every single villain, of course (three books, even big ones, aren't enough for that), but within these three volumes you'll find over 300 villains - the most important, intriguing, dangerous, and defining supercriminals in the setting. This...   [cliquer ici pour plus]
Hero Games  $20.00

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Champions 5th Edition PDF

Champions 5th Edition PDF


ANY SUPERHERO... ANY POWER... ANY ADVENTURE! Champions is back! This latest edition explores the superhero genre more thoroughly than ever before, delving into all the subjects you need to know about to create incredible characters and campaigns. It includes: - a complete review of the superhero genre, from the earliest Golden Age comics to today's cutting-edge...   [cliquer ici pour plus]
Hero Games  $21.99

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Hero System Sidekick - PDF

Hero System Sidekick - PDF


THE HERO SYSTEM ESSENTIALS IN ONE SMALL PACKAGE The critically-acclaimed HERO System rules are now available in a new form: Sidekick! Sidekick contains all of the core HERO System rules, including character creation, combat and adventuring, and equipment ? but without all of the additions, options, and details found in the standard rulebook. Sidekick boils...   [cliquer ici pour plus]
Hero Games  $7.00

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The Jolrhos Codex

The Jolrhos Codex


Almost a thousand new spells, songs, and rituals for Fantasy Hero, unlocking magic for GMs and Players alike.  This collection is designed for the Jolrhos Fantasy Hero Campaign, but can be used in any campaign or fantasy setting.  This companion to the Jolrhos Player Guide gives the details to all those summary spells, songs, and rituals mentioned in the Guide, and so much more!...   [cliquer ici pour plus]
Hero Games  $15.00

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Cinematic Martial Artists (HERO 6e)

Cinematic Martial Artists (HERO 6e)


Presenting seven “cinematic” martial artists for your HERO System campaign needs!  Characters include:  Danny 33 — a Kazei 5 street samurai! Doctor Pain — a wrestling heel! Korosas the lizard folk chieftain! La Chasseresse the French super-soldier! Marie Sanguine, pirate scourge of the Caribbean! The Blue Scorpion, a pulp-era...   [cliquer ici pour plus]
Surbrook Press  $3.95

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Champions Beyond

Champions Beyond


SUPERHEROING AMONG THE STARS! Evil and injustice aren't confined to Earth. It's a big galaxy out there, full of threats and enemies for superheroes to battle. Champions Beyond is your guide to outer space, other planets, and aliens in the Champions Universe - worlds and worlds of adventure! It includes: -A review of humanity's history with aliens, including information on and Templates for the alien...   [cliquer ici pour plus]
Hero Games  $20.00

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The Ultimate Vehicle

The Ultimate Vehicle


The Ultimate Vehicle is a comprehensive guide to vehicles in the HERO System. It provides advanced and expanded rules for gamers who want to build anything from a chariot, to a sleek sportscar, to an airplane, to a star cruiser, to a mech! Whether you need to know how sailing ships work, how to make five small mecha that combine into one gigantic super-mech, or how to run...   [cliquer ici pour plus]
Hero Games  $19.99 $10.00

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Enemies II (2nd Edition)

Enemies II (2nd Edition)


Once again HERO GAMES brings you another volume of supervillains and other nasties for use with CHAMPIONS, the superhero role playing game. Each villain is fully illustrated and comes complete with optional things like powers, skills and disadvantages. Feel free to change or1g1ns, or mess around with the conceptions, powers, skills and disadvantages of these nasties to help them fit into your campaign...   [cliquer ici pour plus]
Hero Games  $2.50

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Classic Enemies (4th edition)

Classic Enemies (4th edition)


Classic Enemies is the largest volume of supervillains ever assembled for a superhero roleplaying game. Learn never before revealed secrets. Classic Enemies also features new illustrations by Pat Zircher, and contains a new version of classic “Escape From Stronghold” adventure featuring the ultimate supervillian prison. Classic Enemies is the perfect supplement to Champions. ...   [cliquer ici pour plus]
Hero Games  $5.00

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Supermegatopia

Supermegatopia


Not just another cute furry kids game! Hot Babes! Mighty Heroes! Hot Babes! Evil Villains! Hot Babes! Tack Humor! And did I mention the hot babes? SUPERMEGATOPIA is home to more heroes and villains than you can shake a stick at. Weasel Boy, Buxom Gal, Snow Cone and more - the almost hourly conflict is a fertile ground for roleplaying and lots of cheesecake art! SUPERMEGATOPIA uses the Paradigm...   [cliquer ici pour plus]
Team Frog  $5.00 $4.00

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Thrilling Hero Adventures

Thrilling Hero Adventures


The world of Pulp Hero is full of amazing adventures - tombs to explore, lost civilizations hidden deep in the jungle, mad scientists launching schemes of conquest, evil cults trying to fulfill their dark destiny, and much more. Thrilling Hero Adventures presents fifteen Pulp scenarios suitable for any Pulp Hero campaign: * The Curse of the Vulture-God * The Dordogne Zodiac * The Fangs of the Scarlet...   [cliquer ici pour plus]
Hero Games  $21.99 $10.00

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Forgotten Organizations #1 - Sanctuary

Forgotten Organizations #1 - Sanctuary


Forgotten Organizations – Sanctuary, the first in a series of products bring old organizations for past Champion products kicking and screaming into 6th edition. This installment is Sanctuary, a place where super-powered individuals can go to mingle with others like themselves and let their hair down. There are two to choose from a Retreat in the woods or an island Resort in the ocean.   Here...   [cliquer ici pour plus]
Hero Games  $12.99

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HERO System Advanced Player's Guide II

HERO System Advanced Player's Guide II


The HERO System 6th Edition contains all of the rules you need to create any sort of character, power, gadget, vehicle, monster, or weapon you can think of. The HERO System Advanced Player's Guide expanded on those rules, offering more information and options for dedicated HERO System gamers. But if even that's not enough for you, The HERO System Advanced Player's Guide II contains even more new rules,...   [cliquer ici pour plus]
Hero Games  $17.99

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Book Of The Machine

Book Of The Machine


Since the dawn of the Champions Universe, the fiendish robot Mechanon has been trying to exterminate all organic life on Earth - and only the might and valor of the world's heroes has stopped him. The Book Of The Machine is a detailed look at Mechanon, covering everything from his alternate forms to his hidden lairs, his robotic minions, and his many schemes to rid the Earth of organic infestations....   [cliquer ici pour plus]
Hero Games  $24.99 $10.00

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Extinction Event

Extinction Event


Earth 2045 We Survived In 2028, we foresaw our fate in the plumes of a distant comet entering our solar system. Humanity united to save itself from extinction as a planet killer comet veered to strike the Earth. Our efforts to stop Armageddon partially succeeded and the sky bled red for a decade as the comet’s debris shrouded our planet. The fleeting unity that saved us vanished and we reverted...   [cliquer ici pour plus]
Mad Ferret LLC  $9.99

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Deeds Not Words Revision 1.1

Deeds Not Words Revision 1.1


The widely acclaimed d20 super-heroes PDF comes to RPGnow.com with a huge new revision! 376 pages chock full of detail, complete with 15 character classes, nearly 300 feats, 180 general super-powers, 119 original spells, an original psionics system, and updated equipment lists, vehicle systems, and combat rules for three styles (Classical, Modern, and Gritty) of comic-book action! Deeds...   [cliquer ici pour plus]
Cryptosnark Games  $11.95

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Terran Empire: Adventures in Imperial Space

Terran Empire: Adventures in Imperial Space


Terran Empire chronicles the history and adventures of Humanity from 2400 to 2700. After narowly defeating the terrifying Xenovores, Humans reunite under the banner of the Empire and soon rule nearly one fifth of the Galaxy. But power corrupts, and eventually the Empire declines into oppression and tyranny, forcing rebel heroes to band together to overthrow it. Terran Empire includes:...   [cliquer ici pour plus]
Hero Games  $10.00

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Star Hero

Star Hero


  ADVENTURE AMONG THE STARS!   Sleek starships, strange planets, unusual aliens, weird mental powers, blaster pistols, time travel — all these, and more, are part of the amazing universe of Science Fiction. Star Hero discusses and describes the Science Fiction genre for gaming, and shows how to create characters, campaigns, starships, and other elements of Science Fiction using the HERO System...   [cliquer ici pour plus]
Hero Games  $32.99

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108 Superpower Origins

108 Superpower Origins


This is exactly what it says on the tin: a list of 108 origins for your superhero (or supervillain)! Never show your players a bog standard supervillain (or hero) again! Inside, you'll find that you received your powers... ...from a magic potion whose major ingredients were nasty things like arsenic. It was not a great night, but you pulled through. ...from a strange fungus that you encountered...   [cliquer ici pour plus]
WMB Saltworks  $1.00

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Champions International: Chíquador

Champions International: Chíquador


A small nation on the Atlantic coast of South America, wedged between French Guiana and Brazil, Chíquador has long been known as a hotbed of corruption and crime. As the long-ruling Presidente for Life, General Lorenco João Garrastazu e Silva, nears the end of his life, who will replace him — and how badly will the struggle for the presidency tear the nation apart? Champions International is a...   [cliquer ici pour plus]
Hero Games  $7.50

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Dark Champions (5th Edition)

Dark Champions (5th Edition)


DEADLY ACTION AND DARING ADVENTURE! Dark Champions discusses and describes the modern-day action-adventure genre for gaming, covering everything from costumed vigilante crimefighters, to spies, to cops, to military action stories, to weird conspiracies, and beyond. It shows how to create characters, campaigns, abilities, weapons, and other elements of the genre using the HERO System...   [cliquer ici pour plus]
Hero Games  $22.99

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The Strike Force Archives

The Strike Force Archives


The Strike Force Archives: over 800 megs of Aaron's original material retrieved by Jason Walters with the assistance of the Allston Estate. (The original recovered material was a 600 MB zip file, which unpacked itself into 872 MB with over 5,800 items.) Edited and organized by Strike Force co-author Michael Surbrook, it includes an introduction and an index to this vast collection of newsletters, artwork,...   [cliquer ici pour plus]
High Rock Press  $20.00

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Adventures in Monster Hunting: Six Scenarios For The Monster Hunter International Employee Handbook

Adventures in Monster Hunting: Six Scenarios For The Monster Hunter International Employee Handbook


Adventures In Monster Hunting features six scenarios for the MHI RPG. Each of them is relatively simple and straightforward, perfect for new GMs and players to cut their teeth on but still plenty of fun for experienced GMs and players. They are: >The New Kids In Town, in which the PCs go into the field for the first time and find themselves taking on a nest of wererats >Gimme That Old One Religion,...   [cliquer ici pour plus]
Hero Games  $5.00

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The Ultimate Mystic

The Ultimate Mystic


The Wonders of Magic Magic, spells, and mystical beings are one of the most popular elements in most roleplaying games - in fact, they're so popular that gamers often introduce them into genres where they don't normally exist! The Ultimate Mystic is a comprehensive guide to using mysticism in your HERO System campaigns, whether they're magic-filled Fantasy...   [cliquer ici pour plus]
Hero Games  $10.00

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Forgotten Enemies #6 - Viper Special Issue - Solo Villains

Forgotten Enemies #6 - Viper Special Issue - Solo Villains


Forgotten Enemies – Special Viper Issue – Solo Villains   Many villains are always in the news; many are always on our minds. Some however, have not been seen for years and to some this means that they are retired, in jail or dead. Only if this was in fact the truth of the matter, but it isn’t.   Many villains have gone into hiding while others are simply enjoying the fruits of their labor....   [cliquer ici pour plus]
Hero Games  $3.99

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New Martial Arts Styles (HERO 6e)

New Martial Arts Styles (HERO 6e)


Presenting six new martial arts styles for use in your HERO System campaigns! They are: Flying Dragon Kenjutsu — a highly dynamic and mobile sword style! Mad Monkey Kung Fu — the fighting style of John Wa the Monkey King! Narr’thurnn — the kickboxing art of the Fantasy Hero Feline people! Taji Mountain Sword Style — an elaborate and graceful sword...   [cliquer ici pour plus]
Surbrook Press  $1.95

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Ninja Martial Artists (HERO 6e)

Ninja Martial Artists (HERO 6e)


Presenting five ninja for your HERO System campaign needs!  Characters include:  Asano Nishi, a ninja from the Sengoku era! Fei Yun the Lin Kuei! Jack Murray, the “would-be” ninja! Steel Ninja, the robotic fighting machine! Tsukikage, the ghost in the darkness! Each entry has a full character sheet, background, role-playing notes, and associated plot...   [cliquer ici pour plus]
Surbrook Press  $3.95

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