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 Hottest Settings, Mutants & Masterminds

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Deeds Not Words Revision 1.1

Deeds Not Words Revision 1.1


The widely acclaimed d20 super-heroes PDF comes to RPGnow.com with a huge new revision! 376 pages chock full of detail, complete with 15 character classes, nearly 300 feats, 180 general super-powers, 119 original spells, an original psionics system, and updated equipment lists, vehicle systems, and combat rules for three styles (Classical, Modern, and Gritty) of comic-book action! Deeds...   [click here for more]
Cryptosnark Games  $11.95

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Freedom City Atlas #5: Providence Asylum

Freedom City Atlas #5: Providence Asylum


The Freedom City Atlas is a series of products intended to flesh out and further detail the award-winning Freedom City setting for Mutants & Masterminds.   In this series, we "zoom in" to look at different facets of Freedom City in detail, providing you with all the information you need to know about them to make them centerpieces in one or more adventures...   [click here for more]
Green Ronin  $4.95

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Freedom City Atlas 2: The Scarab's Lair

Freedom City Atlas 2: The Scarab's Lair


The Freedom City Atlas is a series of products intended to flesh out and further detail the award-winning Freedom City setting for Mutants & Masterminds. In this series, we "zoom in" to look at different facets of Freedom City in detail, providing you with all the information you need to know about them to make them centerpieces in one or more adventures set in the...   [click here for more]
Green Ronin  $4.95

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Freedom City Atlas 3: Freedom City Transit Authority

Freedom City Atlas 3: Freedom City Transit Authority


The Freedom City Atlas is a series of products intended to flesh out and further detail the award-winning Freedom City setting for Mutants & Masterminds. In this series, we "zoom in" to look at different facets of Freedom City in detail, providing you with all the information you need to know about them to make them centerpieces in one or more adventures set in the city of heroes. Freedom...   [click here for more]
Green Ronin  $4.95

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Freedom City Atlas 4: Lantern Hill

Freedom City Atlas 4: Lantern Hill


The Freedom City Atlas is a series of products intended to flesh out and further detail the award-winning Freedom City setting for Mutants & Masterminds.   In this series, we "zoom in" to look at different facets of Freedom City in detail, providing you with all the information you need to know about them to make them centerpieces in one or more adventures...   [click here for more]
Green Ronin  $4.95

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Freedom City Atlas: Pyramid Plaza

Freedom City Atlas: Pyramid Plaza


Freedom City Atlas 1: Pyramid Plaza The Freedom City Atlas is a series of products intended to flesh out and further detail the award-winning Freedom City setting for Mutants & Masterminds. In this series, we "zoom in" to look at different facets of Freedom City in detail, providing you with all the information you need to know about them to make them centerpieces...   [click here for more]
Green Ronin  $4.95

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Golden Age

Golden Age


They didn't call it the "Golden Age" of superheroes for nothing: the 1930s and '40s gave us the most famous and enduring icons of the comics as well as the greatest battle between good and evil in the 20th century. With Golden Age, you can take your Mutants & Masterminds games back to that bygone era: play the world's very first heroes, defenders of freedom and democracy in a world on fire, engulfed...   [click here for more]
Green Ronin  $13.50

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Hero High

Hero High


Fast Times at Freedom High! The Crime League is on a rampage downtown, but the prom is tonight and, worse yet, you've got a make-up test tomorrow! But then nobody said life was easy at Hero High! Teenaged superheroes don't have it easy... just ask them. After all, being a normal teenager is hard enough: school, work, parents, friends, dating, and more without complicating matters by adding super-powers...   [click here for more]
Green Ronin  $15.00

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Iron Age

Iron Age


The Best at What They Do... ...and what they do isn't very pretty. Go back to the grim days of the 1980s and '90s, when super-vigilantes in leather and chains dispensed harsh justice on the mean streets. Iron Age looks at the darkest era of comic book history and how you can bring it to life in your Mutants & Masterminds game. In this book you'll find a history of the Iron Age of comics, an...   [click here for more]
Green Ronin  $14.50

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Mecha & Manga

Mecha & Manga


Super Mecha Roleplay is Go! Japanese manga and anime have become hugely popular in the English-speaking world and now they are here for the Mutants & Masterminds roleplaying game! Mecha & Manga takes M&M from its Silver Age roots into a whole new style of comics, the realm of manga. Inside you'll find: Characters! All the information you need to create characters...   [click here for more]
Green Ronin  $16.95

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Paragons

Paragons


Do the Impossible! Welcome to a world where "reality" doesn't mean quite the same thing it used to, where the word "impossible" is used conditionally when it has any meaning at all, and where you will believe a man can fly, because there's a good chance of seeing it on the evening news. Welcome to a world of normal people with paranormal powers, the world of Paragons. This setting sourcebook...   [click here for more]
Green Ronin  $23.00

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Silver Age

Silver Age


Never were heroes more powerful than in the legendary Silver Age of comics. Now Mutants & Masterminds places that power—and responsibility—in your hands with the Silver Age sourcebook! Learn how to create M&M heroes with the kind of style and power of characters in the Silver Age, assisted by ready-made hero archetypes and character design advice. Use the villain archetypes...   [click here for more]
Green Ronin  $15.00

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Villainous Lairs: Amusement Park

Villainous Lairs: Amusement Park


While some super-criminals make do with a flophouse, cheap motel, or abandoned squat in the heart of the city, having a true lair is a sign you have truly arrived in the world of supervillainy. Master-criminals often have complexes to rival powerful nations, hidden away in mysterious and inaccessible parts of the world, or else hidden in plain sight, right under the heroes' noses, perhaps...   [click here for more]
Green Ronin  $2.95

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Warriors & Warlocks

Warriors & Warlocks


A Mutants & Masterminds Sword & Sorcery Sourcebook Not all comic books are about costumed heroes fighting crime; many classic comics have featured the fantastical adventures of sword-wielding and spell-casting heroes. Now Warriors & Warlocks takes the Mutants & Masterminds RPG to the realm of fantasy. This beautifully illustrated sourcebook includes information on...   [click here for more]
Green Ronin  $16.95

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Wild Cards

Wild Cards


Aces and Jokers Wild! In 1946 an alien virus released over Manhattan changed the world forever. Ninety percent of the people exposed to the wild card virus died, and some say they were the lucky ones. Of the survivors, nine out of ten were mutated into "jokers," hideous freaks. Only a rare one percent became "aces," people gifted with superhuman powers. In 1985, the first book in the Wild Cards...   [click here for more]
Green Ronin  $39.95 $22.95

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