Monsters are people too!
The Emperor expected a city of monsters to destroy itself, but instead the Blue and her people have created a city that’s wickedly unique: Drakkenhall!
Make a splash in the social season alongside a fashionista ooze!
Spend the night at a dybbuk inn at the docks, where possession is a perk!
Dodge the amputation golems until you can get your healing spells back!
Explore the... [click here for more]
Looking Glass: Hong Kong is a “Low and Slow” city setting for many possible GUMSHOE games. This look at one of Asia's most cramped and chaotic ports features the lay of the land, including markets and masses, and three unique backdrops for the main setting - a scenic or thematic element, or just somewhere to stage a fight scene. It also details Hong Kong's factions, from organized... [click here for more]
This look at India’s mightiest metropolis, from its legendary crime syndicates to its glamorous movie colony, of necessity holds plenty of rash generalizations, needed for game play and speed of familiarization. More than many cities, Mumbai relishes its contradictions, its vastly rich and abysmally poor literally living side by side.
As with most Pelgrane publications, this supplement... [click here for more]
Saigon, 1968: Vietnam’s “Paris of the East” is a hotbed of conflict and intrigue, from the CIA and the Viet Cong to Buddhist monks and Western media. Looking Glass: Saigon 1968 gives you a view into all this, as well as the city’s shadowy underworld of vampires, conspiracies, and the Mythos. This tight city supplement equips GUMSHOE GMs with just enough... [click here for more]
Deadlier things than vampires lurk in the shadows. They’re called multinational corporations.
When the agents are tipped off to the vampire Conspiracy’s next move, it seems like check and mate — but the rescue of a kidnap victim halfway around the world leads them into the hall-of-mirrors world of corporate espionage. The web of deception and malfeasance they uncover will take... [click here for more]
A short distance down the coast from the mighty city of Horizon, the town of Eldolan has its own problems. Students of the town’s three rival wizard schools constantly feud and create trouble for the town guard, the Silver Shields, who must clean up the wizards’ messes. The Council of Mages—who truly rule the town—involve themselves with stints of political one-upmanship that keeps any true... [click here for more]
NOTE: THIS IS THE ROLL20 CONVERSION.YOU CAN ALSO PURCHASE THIS TITLE AND THE PDF VERSION TOGETHER AT A DISCOUNTWatch a playthrough video of Shadows of Eldolan: Part 1 & Part 2
A short distance down the coast from the mighty city of Horizon, the town of Eldolan has its own problems. Students of the town’s three rival... [click here for more]
This special bundle product contains the following titles.Shadows of EldolanRegular price: $8.95 Bundle price: $8.95 Format: ZIP File A short distance down the coast from the mighty city of Horizon, the town of Eldolan has its own problems. Students of the town’s three rival wizard schools constantly feud and create trouble for the town guard, the Silver Shields,... [click here for more]
This special bundle product contains the following titles.Absinthe in CarcosaRegular price: $20.95 Bundle price: $17.93 Format: PDF The Handout to End All Handouts The City Guide That Shatters Reality
At the end of the 19th century, an American art student went to Paris, read a play, and lost his grip on reality. The play was called The King in Yellow. Having... [click here for more]