Anarchs Unbound takes the bomb-tossing, rabble-rousing revolutionaries of the Anarch Movement and updates them as one of the most energetic and fast-growing sects, gaining ground as they use technologies and mortal agents to advance their agendas in the modern nights.
Flexible RPG systems like Fate Core are terrific if you have the time and energy to put into building a world. But we also realize that sometimes extensive prep just isn’t feasible. The good news? You can still experience the Fate awesomeness with the help of the Fate Worlds expansion.
Fate Worlds Volume Two: Worlds in Shadow is the second in a two-volume set. In Worlds in Shadow, you get six... [click here for more]
Author: Quentin Hudspeth Page Count: 25 Use: Random treasure item with 60 new spells for your d20 campaign POD?: Available for print on demand.
Morgenstern's Spellbook is a collection of 60 wholly original spells ranging from 0th to 9th level and spanning 12 classes of spellcaster, including Sorcerer, Wizard, Cleric, Druid and much more. Designed to be used... [click here for more]
Author: Quentin Hudspeth Page Count: 29 Use: Random treasure item with 75 new spells for your d20 campaign POD: Available for print on demand.
Resnet's Spellbook is a collection of 75 wholly original spells ranging from 0th to 9th level. The collection spans 12 classes of spellcaster — including Bard, Sorcerer, Wizard, Cleric, Druid and more — and... [click here for more]
TRAVEL THE GLOBE… UNCOVER HIDDEN EVILS… THEN PUNCH THEM!
Join superstar pulp historian Jess Nevins as he takes you on a wild tour through the early decades of the Spirit of the Century world… and our own!
Inside this book you’ll find the condensed history of the world, 1935-1951, with story hooks for high-flying global adventure at every turn. Across the world... [click here for more]
The Unconventional Dwarf is the first in a series of books intended to bring roleplaying into the 21st century by taking it back to its roots and questioning its fundamental assumptions.
The Unconventional will show some of the ways to make a game unique, to re-ground fantasy in real-world myths and logical consistency while also renewing that lost sense of wonder. Each of the dwarven societies presented... [click here for more]
Ever wanted to send your Æternal Legends characters up against a vampire lord, a pack of werewolves, or a lich-lord and his zombie army? Maybe you want a little more urban fantasy in your Æternal Legends game, with Clades for vampire and werewolf characters. You want Touched by Darkness. A 22-page PDF supplement covering just that.
The download contains a screen-ready... [click here for more]
Tear down the tyrants! Paint the streets with the blood of Princes and Archbishops!
With Anarch domains increasing their hold over new territories every night, the Kindred can no longer afford to consider Movement an unruly mob of wayward childer. As the doomed tactics of the past have made way for a sleeker, wiser Anarch Movement, the nights are numbered for outmoded elder... [click here for more]
A brand new PATHFINDER setting book that puts a twist on the "classic" fantasy races from the award-winning designer John Wick.
Wicked Fantasy is a brand new setting book focusing on ten races. It has been a year-long project for myself and Gillian Fraser, re-creating the "generic" races found in most fantasy roleplaying games. We re-designed humans, elves, dwarves, gnomes, and... [click here for more]