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 Hottest Player Characters, Champions/HERO Systems, PDF
 
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Aaron Allston's New Martial Arts Styles (HERO 6e)

Aaron Allston's New Martial Arts Styles (HERO 6e)


From the depths of Aaron Allston’s digital archives comes new martial arts styles for use in your HERO System campaigns! Twenty styles are presented, to varying levels of detail. The styles include numbers martial arts to be found in the Strike Force universe (such as Daragak, Goblin-Tossing, Hardball, and Paek-tu), martial arts common to the world of Savior-Ferret (such as Katrate...   [click here for more]
Surbrook Press  $3.95

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The Jolrhos Codex

The Jolrhos Codex


Almost a thousand new spells, songs, and rituals for Fantasy Hero, unlocking magic for GMs and Players alike.  This collection is designed for the Jolrhos Fantasy Hero Campaign, but can be used in any campaign or fantasy setting.  This companion to the Jolrhos Player Guide gives the details to all those summary spells, songs, and rituals mentioned in the Guide, and so much more!...   [click here for more]
Hero Games  $15.00

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Classic Enemies (4th edition)

Classic Enemies (4th edition)


Classic Enemies is the largest volume of supervillains ever assembled for a superhero roleplaying game. Learn never before revealed secrets. Classic Enemies also features new illustrations by Pat Zircher, and contains a new version of classic “Escape From Stronghold” adventure featuring the ultimate supervillian prison. Classic Enemies is the perfect supplement to Champions. ...   [click here for more]
Hero Games  $5.00

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108 Superpower Origins

108 Superpower Origins


This is exactly what it says on the tin: a list of 108 origins for your superhero (or supervillain)! Never show your players a bog standard supervillain (or hero) again! Inside, you'll find that you received your powers... ...from a magic potion whose major ingredients were nasty things like arsenic. It was not a great night, but you pulled through. ...from a strange fungus that you encountered...   [click here for more]
WMB Saltworks  $1.00

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New Martial Arts Styles (HERO 6e)

New Martial Arts Styles (HERO 6e)


Presenting six new martial arts styles for use in your HERO System campaigns! They are: Flying Dragon Kenjutsu — a highly dynamic and mobile sword style! Mad Monkey Kung Fu — the fighting style of John Wa the Monkey King! Narr’thurnn — the kickboxing art of the Fantasy Hero Feline people! Taji Mountain Sword Style — an elaborate and graceful sword...   [click here for more]
Surbrook Press  $1.95

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108 Superpowers or Spells

108 Superpowers or Spells


This is exactly what it says on the tin: a list of 108 ideas for superpowers (or spells, if you're running a fantasy game). Never show your players a bog standard supervillain (or hero) again! Inside, you'll find superpowers or spells like... The power to create a second body for yourself while you are dreaming. This other body’s appearance and power set are up to you every time, but with...   [click here for more]
WMB Saltworks  $1.00

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VIPER: Coils Of The Serpent - PDF

VIPER: Coils Of The Serpent - PDF


BEWARE THE COILS OF THE SERPENT! To many people in the Champions Universe, the greatest threat to world peace and security is not Dr. Destroyer, or alien invasion, or the machinations of Mechanon . . . it\'s VIPER, a worldwide organization of highly-trained, heavily-armed criminals garbed in green and yellow. This sourcebook is your complete guide to VIPER...   [click here for more]
Hero Games  $18.99 $4.74

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The Olympians (4th edition)

The Olympians (4th edition)


The Olympians is a complete history of the Olympian gods, from their extra-dimensional origins to their re-emergence on twentieth century Earth. Also Included is a god template and full write-ups (which include Powers, Characteristics, Disadvantages, background, tactics, and current activities) for each major god. Less important gods receive shorter write-ups, and some are merely described. Although...   [click here for more]
Hero Games  $5.00

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The Mutant File (4th edition)

The Mutant File (4th edition)


The primary function of this book is to define and detail the world of mutants in the Champions Universe. There are numerous characters detailed in these pages, but The Mutant File is more than a collection of villains. In fact, there are three main sections. The first is a sourcebook information section, discussing the various aspects of mutants, including what they are, how they came to be, and what...   [click here for more]
Hero Games  $5.00

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Enemies For Hire (4th edition)

Enemies For Hire (4th edition)


Enemies For Hire contains over 40 supervillains for your Champions campaign. These villains can be found working for anybody, so they're easy to integrate into your campaign. Each villain is presented as they appear in UNTIL files. The villain file has their record, M.O., known history, aliases, and other information presented just as the heroes would see it. The GM information included with each villain...   [click here for more]
Hero Games  $5.00

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Classic Organizations (4th edition)

Classic Organizations (4th edition)


Classic Organization is a supplement for Champions which updates four Champions organization books: Neutral Ground, Red Doom, PRIMUS and DEMON, and CLOWN. Classic organizations is a must for anyone running a superhero campaign set in the Champions Universe or anywhere else. New Champions players can now use these often hard to find organizations to add to their campaign. Owners of the original products...   [click here for more]
Hero Games  $7.50

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Allies (4th Edition)

Allies (4th Edition)


In Allies, most of the characters are on the side of the angels... or at least, so they'd like you to believe! Allies presents over forty new characters: some independent, some a member of one of the seven hero teams included int his book. The teams are given full history, including sections on tactics and bases. All of the character descriptions have ideas on how to integrate them into your campaign....   [click here for more]
Hero Games  $5.00

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STARS & STRIPES

STARS & STRIPES


In the sixties the United States Government approved the funding for two new agencies due to the rise of costumed criminals.  The first agency (Special Target Reconnaissance, Investigation, Policing, Espionage Service; aka STRIPES) was placed under the authority of the Department of Justice.  While the second (Special Target Attack Response Squads; aka STARS) was placed under the supervision of the...   [click here for more]
Hero Games  $0.99

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Creatures of the Night - Horror Enemies (4th edition)

Creatures of the Night - Horror Enemies (4th edition)


Creatures of the Night is the definitive sourcebook for supernatural foes in Champions as well as Dark Champions. This book is full of nasty enemies who are all rooted in the realm of horror. To gamemaster these villains, Creatures of the Night includes extensive sections of how to interject horror into a four-color world. Finally, the heroes will be shaking in their boots as they face the villains...   [click here for more]
Hero Games  $7.50

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The Ultimate Mentalist - PDF

The Ultimate Mentalist - PDF


THE POWERS OF THE MIND Few things fascinate gamers as much as mental powers - the ability to read (or control) minds, to move physical objects with just a thought, to foresee the future, to fight entire battles in one's mind. But while intriguing, psionic abilities can also prove difficult to handle in a gaming context, due to the potential for overwhelming power. Creating and playing...   [click here for more]
Hero Games  $21.99 $10.00

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Enemies Assemble! (4th edition)

Enemies Assemble! (4th edition)


Enemies Assemble presents five complete teams, ready for play and your enjoyment. The Furies, The Maestros, Factor 7, Foxbat's Organization and the new Ultimates are here in complete detail. Enemies Assemble has over 40 writeups of characters, vehicles, bases, and gadgets. There's also includes extensive information on the various teams' tactics, motives, and goals. Numerous adventures and adventure...   [click here for more]
Hero Games  $5.00

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Aliens Enemies (4th Edition)

Aliens Enemies (4th Edition)


In these pages, you will find representatives of most of the major types of science fiction and comic book extraterrestrials. There are monstrous invaders ready to devour mankind. There are cosmic entities wandering the galaxy, more from curiosity than a desire to conquer. There are secret alien cultures, already walking among us, disguised to look like the neighbor next door. Some of the creatures...   [click here for more]
Hero Games  $5.00

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High Tech Enemies (4th edition)

High Tech Enemies (4th edition)


High tech Enemies is the definitive source-book for high-tech villainy. This book is full of everything that every good Champions campaign needs; powered armor, robots, gadgets, androids, huge machines, cyborgs- the list goes on and on. Now your heroes can battle mutants that can mentally control electronics, match wits with mega-villains and their arsenal of devices and armies of agents and encounter...   [click here for more]
Hero Games  $5.00

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Normals Unbound (4th edition)

Normals Unbound (4th edition)


This is a book of normals. In other words, the Enemies book for your secret ID! Between the covers of Normals Unbound you will find men, women, and children with powers and abilities to affect the life of a hero more profoundly than any destructive energy blast from Mechanon ever could. These are people who cannot be dealt with by simply slugging it out with them or blasting them with a neutron beam....   [click here for more]
Hero Games  $5.00

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Mind Games (4th edition)

Mind Games (4th edition)


The Parapsychological Studies Institute, or PSI, is a complex organization of villainous criminals for use with Champions and other Hero System Games. PSI, is somewhat different from the typical comic book villains. The GM should read through the entire book carefully noting how the various members of the Institution interact and what goals and ambitions motivate each one. As always, the GM should...   [click here for more]
Hero Games  $5.00

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Champions New Millenium: Alliances (4th Edition)

Champions New Millenium: Alliances (4th Edition)


Alliances is the book of organizations for the Champions: The New Millenium game. There are five groups outlined in this book: The Guard, The Arcadian Academy (a school for super-powered children), The Scions of Caine (a group of school-aged super-thugs), Odyssey Research Institute (organization founded by long-time Champions hero The Hunter), and PanStar (the corporate evil institute). In addition,...   [click here for more]
Hero Games  $5.00

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Enemies of San Angelo (4th edition)

Enemies of San Angelo (4th edition)


Enemies of San Angelo presents a sampling of the super-human criminals who plague the Golden City and its citizens. Thieves, killers, criminals-for-hire and villains of all kinds are detailed to embolden and enliven your Champions campaign. But in the world of San Angelo, even supervillains are people first. ...   [click here for more]
Hero Games  $5.00

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TreChriron's Deluxe Character Sheet

TreChriron's Deluxe Character Sheet


My goals Make the character sheet less arcane. All the abbreviations can be mind-boggling to a HERO novice. Make it eye-pleasing with more open space and hopefully better organization. Tune it for maximum compatibility with HERO Designer. Let me know if I can improve this result to better meet these goals. How to use the HD export Add the new Adobe Form export format to HERO...   [click here for more]
Hero Games  Pay What You Want

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TASK FORCE: Season One Sourcebook

TASK FORCE: Season One Sourcebook


The 1980's... with superheroes! This book details the beginning of the Dallas/Fort Worth area superhero team TASK FORCE and its heroes. This sourcebook contains the list of applicable stories from the main story archive, character sheets (for Champions 5th Edition Revised) for beginning versions of each character and villains unique to this setting, and fleshes out details concerning the broader...   [click here for more]
Hero Games  $4.95

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Champions Of The North (4th Edition)

Champions Of The North (4th Edition)


Champions of the North is a sourcebook for Champions, completely describing America's northern neighbor and the heroes and villains that live there. Inside you will find dozens of new characters, three fully detailed adventures, and many more adventure ideas. For the GM there are extensive notes on Canada, its peoples, its history, and detailed descriptions of the cities and locations for your northern...   [click here for more]
Hero Games  $7.50

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Jericho 2

Jericho 2


Jericho #2 "Revenge: Reheated!" The city is filling up with new supers, and some of them, well, they can be a little exessive. Phoenix is one of those. They are very upset, and are not waiting for the authorities to do something about it.  Now, only about 10% of this material is specific to Champions Now, the rest you can use with your FAVORITE SUPERHERO...   [click here for more]
DM Studios  $1.00

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Murderers' Row (4th edition)

Murderers' Row (4th edition)


Murderers' Row is an Enemies book designed specifically for Dark Champions to add an element of mystery and danger to a campaign. It presents a variety of characters, including both heroic and superheroic level characters. The backgrounds for the characters and organizations presented directly tie in with others in Dark Champions and Justice, Not Law. We hope that Murderers' Row provides you with several...   [click here for more]
Hero Games  $5.00

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The Dragon Mandarin - PDF

The Dragon Mandarin - PDF


Among the greatest threats facing the world in the early twenty-first century is a Chinese sorcerer said by some to have been alive for millennia. Enigmatic, possessing enough power to hold the Chinese government and its vaunted Tiger Squad at bay, and said to have designs to rule all of Earth, Dr. Yin Wu has launched several schemes of conquest in the past, only to be narrowly thwarted by superheroes....   [click here for more]
Hero Games  $5.00

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European Enemies (4th edition)

European Enemies (4th edition)


European Enemies is the latest in the line of villain collections for Champions. Included within are over thirty-five all new never before seen villains, all from various parts of Europe. Both solo villains and villain teams are here wreaking havoc and committing crimes. Every major European country is represented, including some Eastern block supers that walk the fine line between hero and villian....   [click here for more]
Hero Games  $5.00

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TASK FORCE: Season Two Sourcebook

TASK FORCE: Season Two Sourcebook


More 1980's... with superheroes! Follow the continuing adventures of the Dallas/Fort Worth superhero team TASK FORCE from 1988 until 1992, their triumphs, and their tragedies. Contains updated character sheets for all team members suitable for use in Champions Fifth Edition (revised), more background information, and even GM Vault Info that in some cases even the characters don't know yet! ...   [click here for more]
Hero Games  $4.95

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The Ultimate Speedster - PDF

The Ultimate Speedster - PDF


THE NEED FOR SPEED   Every character has to walk, run, swim, or fly at some point. But some characters specialize in movement - they're incredibly fast, able to run at hypervelocity and do things in the blink of an eye that take other characters hours, or they can move in ways other characters in the campaign can't. The Ultimate Speedster is your guide to creating...   [click here for more]
Hero Games  $18.99 $9.50

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The Ultimate Metamorph - PDF

The Ultimate Metamorph - PDF


TIME FOR A CHANGE From genre to genre, one of the most popular and intriguing types of characters you can play are metamorphs ? characters who change some aspect of their shape, form, or being. Ranging from supervillains who can copy anyone's appearance or powers, to werewolves and other lycanthropes, to robots with adjustable body parts, to free-floating minds that ?change shape?...   [click here for more]
Hero Games  $21.99 $10.00

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The Ultimate Martial Artist - PDF

The Ultimate Martial Artist - PDF


MASTER THE FIGHTING ARTS! The Ultimate Martial Artist is a comprehensive guide to martial arts from around the world - and beyond. Written and designed for use in any campaign, genre, time period, or setting, The Ultimate Martial Artist provides you with everything you need to create and play a master of the fighting arts. You can learn about and use real-world martial arts for...   [click here for more]
Hero Games  $16.00

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The Ultimate Brick - PDF

The Ultimate Brick - PDF


ARE YOU STRONG ENOUGH? Bricks - characters emphasizing strength and toughness - are popular in every genre, from the suoer-strong heroes and villains of the comics, to the thugs and legbreakers of Dark Champions, to the two-fisted heroes of the pulps. The Ultimate Brick is your guide to the "Strong guy" character for any genre or setting. It includes: - Expanded...   [click here for more]
Hero Games  $16.99 $8.50

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The Ultimate Energy Projector

The Ultimate Energy Projector


PURE ENERGY One of the most popular archetypes in roleplaying games is the energy projector — the character who commands the awesome, elemental powers of energy, whether he’s a Fire Bolt-flinging wizard in a Fantasy game, a superhero who glows with raw power as he shoots beams of pure energy, or an energy-manipulating alien in a Science Fiction setting. The Ultimate Energy...   [click here for more]
Hero Games  $21.59 $10.00

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Michael Satran's Journey to the Center of the Earth

Michael Satran's Journey to the Center of the Earth


Jules Verne. The Lost World of the Warlord. Doc Savage. The Challengers of the Unknown. The Fantastic Four! The Savage Land! As long as there have been stories about explorers and superbeings, there have been stories of strange underground lands and societies at Earth's Center. This campaign supplement for Champions by veteran game author Michael Satran fits easily into any campaign world - and in...   [click here for more]
High Rock Press  $20.00

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Denizens of San Angelo (4th edition)

Denizens of San Angelo (4th edition)


Heroes in the San Angelo setting live in two worlds. Many adventures focus on the world of the paranormal, peppered with strange villains, bizarre catastrophes, and titanic battles. Others, however, take place in the somewhat more complicated worlds of the normal. This book deals with the so-called normal side of San Angelo. The people you will meet inside can easily get involved with the heroes' lives....   [click here for more]
Hero Games  $5.00

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The Ultimate Skill - PDF

The Ultimate Skill - PDF


SKILLFUL GAMING No matter what genre you choose or setting you use for your HERO System campaign, one constant is Skills. Virtually every character, from the most powerful superhero to the weakest peasant, has at least a few Skills, and some characters depend on them every adventure to get things done and keep themselves alive. The Ultimate Skill is...   [click here for more]
Hero Games  $24.99 $11.00

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Character Templates Collection 1

Character Templates Collection 1


Over 100 Heroic Character Templates! A collection of High-Resolution 3D Models presented for use as Templates for all Super-Hero Character Design. Print them out on your own B&W printer and use them as a basis for your own artistic gaming needs. A great utility for RPG gamers of all varieties. 4 High Quality 3D Models - 2 Males (Heroic and Ultra-Muscled) and 2 Females (Heroic and Ultra-Voluptuous)...   [click here for more]
Hero Games  $9.95 $4.99

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TASK FORCE Seasons 3 & 4 Sourcebook

TASK FORCE Seasons 3 & 4 Sourcebook


It's now the 1990's. TASK FORCE may be no more and its survivors may be attempting to move on with their lives, but the superhuman world knows no rest nor respects the wishes of those who wish to participate in it no more. This sourcebook contains updates for Ladyhawk and Starforce, plus new heroes and villains unique to the TASK FORCE universe who figure prominently into the stories between 1992...   [click here for more]
Hero Games  $4.95

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Larger Than Life: Hero System Edition

Larger Than Life: Hero System Edition


Heroes, villains, legends … the folklore of America features all of this and more. In this volume you can find pirates and soldiers, lumberjacks and steel drivers, mountain men and lawmen, cowboys, Indians, inventors, and eccentrics. All of whom are just waiting to be included in your campaign! And don’t let the time period fool you, just because these characters existed in the 18th and...   [click here for more]
High Rock Press  $10.00

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Tenfold: Basic Set

Tenfold: Basic Set


Welcome to the illustrious world of Tenfold. Here, you may find an overview of the lore and races of the Tenfold world: a world filled with magical races, idiosyncratic elements, and plentiful factions locked in an ever-changing yet never-ending conflict for the fate of the world. If you wish to design campaigns within the Tenfold world or merely understand the overarching lore for usage combined...   [click here for more]
Hero Games  $3.95

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Bend

Bend


Step outside your Houston home, kick out aliens, done. Unfortunately, it's not that simple. On an Earth of renewed World Wars, handguns that can empty sixteen rounds in that many seconds without a single sound, and the occasional flying toilet paper roll with teeth, nothing really is. Bend is a supplement for the Hero System's Sixth Edition concerning what follows from (or occasionally precedes)...   [click here for more]
Hero Games  $2.00

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Shared Origins: The Dynatron

Shared Origins: The Dynatron


SHARED ORIGINS: THE DYNATRON. A Champions Supplement of Characters and Concepts. Power For Sale. A billion dollars, legal immunity, and a Nobel Prize. That's the supervillain Red Giant's price to reveal the secret of the Dynatron--his miracle machine that can give anyone super-powers. Nobody's met his price... yet. For a mere half-million, you can step into the...   [click here for more]
Dean Shomshak  $5.00 $3.00

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Shared Origins: Sky-Q

Shared Origins: Sky-Q


SHARED ORIGINS: SKY-Q. A Champions Supplement of Characters and Concepts. There's a Thin Line Between Genius and EVIL. Sky-Q is such a good "smart drug," it's a shame it's illegal. Users gain an hour of better memory and concentration--followed by fatigue, irritability, and other unpleasant side effects. A few steady users gain much more: They master exotic...   [click here for more]
Dean Shomshak  $3.00

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Holy Hack: Hacking By the Book Second Edition

Holy Hack: Hacking By the Book Second Edition


Hacking By The Book Second Edition Biblical Warfare 3000 B.C. to 600 B.C. Hacking By The Book Philip J. Viverito What This Book Contains Holy Hack: Hacking By the Book Second Edition has finally arrived in this edition. The rules have been completely rewritten making them so simple that you will be playing Holy Hack by turn three without difficulty. The rules include the D-10...   [click here for more]
LMW Works  $19.20

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