HELLAS: Worlds of Sun and Stone 2nd Edition
Push off, and sitting well in order smite The sounding furrows; for my purpose holds To sail beyond the sunset, and the baths Of all the western stars, until I die.
- Alfred Lord Tennyson, "Ulysses"
Your Heroic Journey Begins...
It is the dawn of a dark, new Age for the Hellenes and their allies. An ancient enemy has... [click here for more]
Maelstrom was one of the classic Roleplaying games of the 1980’s, innovative in design and setting alike.
Revised, rewritten and updated for a new gaming generation, Maelstrom Domesday is a game of supernatural investigation in Anglo-Norman England. Rebellion, horror and fear stalk the villages, towns and cities of the new Norman Kingdom, and only a brave and disparate band can prevent a decline... [click here for more]
Maelstrom Domesday is the new incarnation of Maelstrom, the classic RPG from 1984. The core rulebook contains everything needed to play, but this players guide is the perfect introduction and reference to both the rules and the setting.
Offering a commentary view on character creation, the game rules, magick and religion, this book will help a completely new player quickly master the game rules.... [click here for more]
Maelstrom Domesday is the new incarnation of Maelstrom, the classic RPG from 1984. This investigative adventure comes complete with abridged rules and pregenerated characters and contains almost everything you need to play Maelstrom Domesday.
The adventure should take roughly 1-3 game sessions to play through and can be run with as many characters as desired.
The miller in the village of Welburn... [click here for more]
Maelstrom Domesday is the new incarnation of Maelstrom, the classic RPG from 1984.
This full length investigative adventure set in the ancient village of Ledsham is perfect for novice investigators or experienced characters alike and can be run as a one off or easily integrated into a full campaign. The full adventure should take roughly 3-4 game sessions to play through and can be run with as many... [click here for more]
The Strange and The Strange Bestiary introduce scores of creatures compatible with Numenera, many of which look and seem as if they stepped right out of the Ninth World! Using creatures from The Strange in your Numenera campaign is super-easy--the rules require almost no conversion work.
Strange Creatures of the Ninth World gives you advice... [click here for more]