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 Hottest Core Rulebooks, PDF from Game Designers' Workshop (GDW)
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2300 AD  Traveller: 2300

2300 AD Traveller: 2300


Journey across the light years exploring the uncharted systems of the frontier; watch your two shadows under a double star; war against the unfathomable Kafers amid the exotic enviroments of alien worlds; ride the beanstalk down to the towering cities of Earth, the economic center of an ever expanding human civilization. Be a part of the new age in Traveller: 2300-the state-of-the-art in science...   [click here for more]
Game Designers' Workshop (GDW)  $19.99

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T2013- Twilight: 2013 Core Rules

T2013- Twilight: 2013 Core Rules


The third edition of Twilight: 2000, now available again. ...   [click here for more]
Game Designers' Workshop (GDW)  $19.99 $13.40

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T5 Traveller5 Core Rules 3-Book Set

T5 Traveller5 Core Rules 3-Book Set


Traveller5 Traveller The Traveller Science-Fiction Role-Playing Game System, Fifth Edition This set of PDFs is the culmination of four years of work, play-testing, revision, and even redesign, in order to make the Traveller5 game system the best portrayal of the Travelleruniverse of the far future we could possibly make. Much of the work has focused on correction of errata and typographical...   [click here for more]
Game Designers' Workshop (GDW)  $99.00 $44.95

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T2000 v1  Twilight: 2000

T2000 v1 Twilight: 2000


Twilight: 2000 is a complete role-playing system for survival in a devastated post-holcaust world. Rules cover character generation, living off the land, encounters, combat, skills and skill improvement, medicine, vehicles, ammunition, trade and much more. The combat rules are a major breakthrough. One general combat resolution procedure covers all types of combat: hand-to-hand, melee weapons,...   [click here for more]
Game Designers' Workshop (GDW)  $19.99

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T2000 v1 Korean Peninsula Sourcebook

T2000 v1 Korean Peninsula Sourcebook


Korean Peninsula Sourcebook From the mysterious Hermit Kingdom in the north, to the marvelous Land of the Morning Calm in the south, the Korean Peninsula Campaign Sourcebook is your guide to an exciting new setting for the Twilight: 2000 role-playing game. Korea's story is only hinted at in previous Twilight: 2000 publications. The Korean Peninsula Campaign Sourcebook picks up where those hints...   [click here for more]
Game Designers' Workshop (GDW)  $2.99

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T2000 v2  East Africa Sourcebook

T2000 v2 East Africa Sourcebook


From the deserts of Somalia to the Serengeti of northern Tanzania, the waters of the Indian Ocean to the jungles of the Congo, the East African/Kenya Sourcebook, the first new work for Twilight 2000 since 1995, shines a light on an area hinted at in previous works but never before detailed, where what is left of civilization in Africa struggles against the Somali Islamists, the PARA,...   [click here for more]
Game Designers' Workshop (GDW)  $2.99

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T2000 v2  Rooks Gambit

T2000 v2 Rooks Gambit


The long-awaited return to the war-torn world of Twilight 2000. After three years of bloody stalemate on the battlefields of Europe, the United States Army stands poised to return home. An ad hoc evacuation fleet has been assembled in Bremerhaven, Germany, and U.S. forces are converging on the port city from all over the continent. Ensconced in his sprawling castle headquarters in northern Poland,...   [click here for more]
Game Designers' Workshop (GDW)  $2.99

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Twilight: 2000 version 1.0

Twilight: 2000 version 1.0


Twilight: 2000 is a complete role-playing system for survival in a devastated post-holcaust world. Rules cover character generation, living off the land, encounters, combat, skills and skill improvement, medicine, vehicles, ammunition, trade and much more. The combat rules are a major breakthrough. One general combat resolution procedure covers all types of combat: hand-to-hand, melee weapons,...   [click here for more]
Game Designers' Workshop (GDW)  $29.99

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T2000 v2  Twilight: 2000 2nd Edition

T2000 v2 Twilight: 2000 2nd Edition


(you probably want the updated version 2.2 instead) Roleplaying in the Devastation of WWIII  The War has raged for years The high-tech ammo is almost gone. High-tech equipment is failing, piece by piece, with no spares to fix it. The front lines are held by a few grim, desperate soldiers. The US 5th Division holds the line in Poland. Now, a Soviet encirclement has cut it off in a province ruled by...   [click here for more]
Game Designers' Workshop (GDW)  $19.99

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T2000 v1  DTRPG Guide to Twilight: 2000 version 1.0

T2000 v1 DTRPG Guide to Twilight: 2000 version 1.0


Everything you wanted to know about the Twilight: 2000 Role-Playing Game System (but didn't know how to ask). Includes a short history of the development of Twilight: 2000, a comprehensive list of all GDW-published modules for the system (including the number printed), and a rating of the general quality of each module and product (on a 1-9 scale; average is 5.0)....   [click here for more]
Game Designers' Workshop (GDW)   FREE 

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T2000 v2  DTRPG Guide to Twilight: 2000 version 2.0

T2000 v2 DTRPG Guide to Twilight: 2000 version 2.0


Everything you wanted to know about the Twilight: 2000 Role-Playing Game System (but didn't know how to ask). Includes a short history of the development of Twilight: 2000, a comprehensive list of all GDW-published modules for the system (including the number printed), and a rating of the general quality of each module and product (on a 1-9 scale; average is 5.0)....   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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2300  AD Man's Battle for the Stars

2300 AD Man's Battle for the Stars


Man has made it to the stars. Now he must fight to stay there, Human soldiers fight the implacable alien Kafers, Police fight smugglers, pirates and terrorists on rich human colonies. Explorers fight uncharted systems on the Frontier. Colonists fight hostile environments on strange worlds. And nations fight each other for political power to determine who will lead the human race in the struggle...   [click here for more]
Game Designers' Workshop (GDW)  $19.99

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Classic Traveller Facsimile Edition

Classic Traveller Facsimile Edition


This is the original text of the 1981 edition of Classic Traveller based on page image Scans. It includes Books 1-2-3, with errata and corrections inserted (where possible; and additional material in an errata appendix). This text is essentially an errata corrected edition faithful to the original Classic Traveller of the early 1980's. The PDF has been OCR'ed. Margins are upgraded to 6x9 (from 5-1/2...   [click here for more]
Game Designers' Workshop (GDW)   FREE 

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D20-TA1 Traveller20 Personal Weapons of Charted Space

D20-TA1 Traveller20 Personal Weapons of Charted Space


Personal Weapons of Charted Space Travellers’ Aide-1 is a complete guide to personal armament in the Traveller universe. It condenses and expands data from Book 1, Book 4 and Supplement 4 of the Classic Traveller series, presenting it in one volume for probably the first time. Additional weaponry is also listed, including non-lethal weapons, unusual variants, and...   [click here for more]
Game Designers' Workshop (GDW)  $14.00

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DC1  Dark Conspiracy, 1st edition rulebook

DC1 Dark Conspiracy, 1st edition rulebook


Shapes that rip and tear. Shadows that live in corners. Windows in space and time that lead to realms of madness and decay. A dark lurking horror that feeds off the echoing anguish of a billion tortured souls. This is the center of a twisted, sinister conspiracy which threatens the very existence of all humankind. Set in the near future, the world of Dark Conspiracy is dramatically altered...   [click here for more]
Game Designers' Workshop (GDW)  $19.99 $10.99

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DC2  Dark Conspiracy Player's Handbook Masters Edition (2nd ed.)

DC2 Dark Conspiracy Player's Handbook Masters Edition (2nd ed.)


Dark Conspiracy: PLAYERS' HANDBOOK Masters Edition for a full overview of this book, and the system, download our free Guide to Dark Conspiracy 2nd Edition.    The second edition was published in two folio-sized volumes, one targeted at Players (184 pages, Basic Edition and 400 pages, Master Edition) and the other at Game Masters (180 pages, Basic Edition and 462 pages,...   [click here for more]
Game Designers' Workshop (GDW)  $19.99 $10.99

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DC2 Dark Conspiracy Player's Handbook Basic Edition(2nd ed.)

DC2 Dark Conspiracy Player's Handbook Basic Edition(2nd ed.)


Shapes that rip and tear. Shadows that live in corners. Windows in space and time that lead to realms of madness and decay. A dark, lurking horror that feeds off the echoing anguish of a billion souls. When an ancient, brooding evil is released from its dimensional prison, humanity's worst nightmares come to life. Set in the near future, the world of Dark Conspiracy is fraught with peril and challenge....   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.99

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DC2 Dark Conspiracy Referee's Guide Basic Edition (2nd ed.)

DC2 Dark Conspiracy Referee's Guide Basic Edition (2nd ed.)


This Referee's Guide contains material from previously released Dark Races and Proto-Dimensions. This book contains a large section on creatures and new dimensions for players to explore. You will find all the rules, start-up adventures and creatures from the dark abyss needed to play in this dark game of sci-fi horror....   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.99

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DC2 Dark Conspiracy Referee's Guide Masters Edition (2nd ed.)

DC2 Dark Conspiracy Referee's Guide Masters Edition (2nd ed.)


Dark Conspiracy: REFEREE'S HANDBOOK Masters Edition for a full overview of this book, and the system, download our free Guide to Dark Conspiracy 2nd Edition.      The second edition was published in two folio-sized volumes, one targeted at Players (184 pages, Basic Edition and 400 pages, Master Edition) and the other at Game Masters (180 pages, Basic Edition and 462...   [click here for more]
Game Designers' Workshop (GDW)  $19.99 $10.99

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T2013- Stage I Rules

T2013- Stage I Rules


This is the Stage I ruleset for Twilight: 2013. It includes everything you need to get started fighting WWIII in Europe using Stage I rules. Staged Rules Individual play groups often use "house rules" to tune their game systems to a specific preferred level of complexity and realism. To facilitate this, we've written the Reflex System with three stages of rules. This book is written with a...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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  Conquest of the Universe (True20 Edition)