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 Hottest Sourcebooks

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#1 With a Bullet Point: 5 Fireball Feats (Full Clip!)

#1 With a Bullet Point: 5 Fireball Feats (Full Clip!)


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Haste/Slow Feats

#1 With a Bullet Point: 5 Haste/Slow Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Unseen Servant Feats

#1 With a Bullet Point: 5 Unseen Servant Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 6 Jester Feats

#1 With a Bullet Point: 6 Jester Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 7 Shadow Assassin Feats

#1 With a Bullet Point: 7 Shadow Assassin Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.49

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#1 With a Bullet Point: 7 Tendril Tentacle Spell Feats (Full Clip!)

#1 With a Bullet Point: 7 Tendril Tentacle Spell Feats (Full Clip!)


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 8 Animal Feats

#1 With a Bullet Point: 8 Animal Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 8 Lightning Bolt Feats

#1 With a Bullet Point: 8 Lightning Bolt Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: Mythic Fighter Class Features

#1 With a Bullet Point: Mythic Fighter Class Features


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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100 Quests

100 Quests


This PDF gives 100 Quests for kicking off an adventure. ...   [click here for more]
Art of War Games  $1.00

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100 Taverns, Pubs and Inns

100 Taverns, Pubs and Inns


This PDF gives the Information for 100 different Taverns, Inns and Pubs so you can drop one right into the action and not have to worry about creating one from scratch. Such dives as : 17. Singing Skull Tavern Overall quality: Decent Cleanliness: Somewhat grubby, but decent Size: Large Drinks: Fairly priced, below average quality, average variety, plus a few exotic drinks Food: Overpriced, decent...   [click here for more]
Art of War Games  $3.00 $2.00

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1200 Rumors, Hooks and Gossip

1200 Rumors, Hooks and Gossip


This PDF gives the Information for 1200 differentRumors, Adventure Hooks an Pieces of Gossip so you can drop one right into the action and not have to worry about creating one from scratch. Such Rumors as : Mamnav the falconer claims to have proof that Xaiv the baker is fighting with Alyron the noble. Faindra the guard has been saying that Trotro the miller is arranging a meeting near the city...   [click here for more]
Art of War Games  $3.00 $2.00

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4 Ed. Dollar Dungeons: #11 The Hive of Myali

4 Ed. Dollar Dungeons: #11 The Hive of Myali


This Dungeon is for 4th Edition Dungeons and Dragons Heroic Level Characters This pdf series provides generic, fast and cheap dungeons that can be dropped into any campaign. Didn't have time to create a dungeon this week use a dollar dungeon. It will provide an evenings worth of adventuring without any fuss or spending all day mapping oneout yourself. It comes with a gm map, pc map and encounter...   [click here for more]
Art of War Games  $1.00

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4 Ed. Dollar Dungeons: #12 The Secret Labyrinth of Doom

4 Ed. Dollar Dungeons: #12 The Secret Labyrinth of Doom


This Dungeon is for 4th Edition Dungeons and Dragons Low Heroic Level Characters This pdf series provides generic, fast and cheap dungeons that can be dropped into any campaign. Didn't have time to create a dungeon this week use a dollar dungeon. It will provide an evenings worth of adventuring without any fuss or spending all day mapping oneout yourself. It comes with a gm map, pc map and encounter...   [click here for more]
Art of War Games  $1.00

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4 Ed. Dollar Dungeons: #13 The Forsaken Sanctum of Secrets

4 Ed. Dollar Dungeons: #13 The Forsaken Sanctum of Secrets


This Dungeon is for 4th Edition Dungeons and Dragons Low Heroic Level Characters This pdf series provides generic, fast and cheap dungeons that can be dropped into any campaign. Didn't have time to create a dungeon this week use a dollar dungeon. It will provide an evenings worth of adventuring without any fuss or spending all day mapping oneout yourself. It comes with a gm map, pc map and encounter...   [click here for more]
Art of War Games  $1.00

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4 Ed. Dollar Dungeons: #14 The Cave of Gruesome Woe

4 Ed. Dollar Dungeons: #14 The Cave of Gruesome Woe


This Dungeon is for 4th Edition Dungeons and Dragons High Heroic Level Characters This pdf series provides generic, fast and cheap dungeons that can be dropped into any campaign. Didn't have time to create a dungeon this week use a dollar dungeon. It will provide an evenings worth of adventuring without any fuss or spending all day mapping oneout yourself. It comes with a gm map, pc map and encounter...   [click here for more]
Art of War Games  $1.00

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Annals of the Archfiends: Phosonith the Cruel Charmer

Annals of the Archfiends: Phosonith the Cruel Charmer


“Men ought either to be indulged or utterly destroyed, for if you merely offend them they take vengeance, but if you injure them greatly they are unable to retaliate, so that the injury done to a man ought to be such that vengeance cannot be feared.“   –Niccolo Machiavelli Some individuals possess an intangible quality that not only inspires confidence, but makes...   [click here for more]
Rogue Genius Games  $1.99

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Asan: Kingdom of Fire and Stone: An Overview

Asan: Kingdom of Fire and Stone: An Overview


This PDF gives the Information for the Kingdom of Asan, its history, Background and stats on its King, Jorun Tor. Descriptions of cities and locals within the kingdom, Descriptions and stats for notable individuals, A complete pantheon of gods and goddesses, some laws, complete currency, recent events in the kingdom, description of the army and the current fashions in the kingdom. This overview of...   [click here for more]
Art of War Games  $2.00

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Break & Enter Book I: Stealth Encounters

Break & Enter Book I: Stealth Encounters


The crisp night air cuts across the guard's cheek. He shivers and mutters a curse under his breath, leaving a thin trail of white frost from his lips. Winter is coming and as the moon rises higher into the sky, the temperature continues to drop. His chainmail stiffens and the iron of his short sword has frosted to the scabbard. From the bushes, you slip your dagger gently into your hand and get...   [click here for more]
Emerald Press  $9.99 $5.00

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Building Blocks: Active Reputation

Building Blocks: Active Reputation


In the modern world, it is often more valuable to be famous than to actually be skilled at doing anything useful. People are more likely able to name the stars of a reality TV show than their own elected officials. They can list off the hottest celebrity nightclubs and restaurants more readily than they can the capitals of the States or even major nations around the globe. And those lucky few who have...   [click here for more]
Rogue Genius Games  $1.00

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Building Blocks: Spin Doctoring

Building Blocks: Spin Doctoring


Perception is more important than reality" is a phrase you will hear quite often in the halls of high-powered business. In most modern campaigns that will be an undeniable truth-it doesn't matter how well or badly a business is doing as long as the public thinks the company is strong and reliable. What's more, this extends far beyond the corporate world. Many a politician has won election and...   [click here for more]
Rogue Genius Games  $1.00

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Call of Cthulhu: A Peculiar Pentad - Savaged!

Call of Cthulhu: A Peculiar Pentad - Savaged!


Help Is Here ... For A Price It's a lonely life investigating grisly affairs and confronting unnamable horrors, and it requires all sorts of materials that can't be bought at the corner store as well as information that isn't found in mass-market publications. Sometimes it seems like an investigator is all on his or her own, with no one to turn to for advice, assistance, or just fairly-priced...   [click here for more]
Rogue Genius Games  $5.99

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Christina Stiles Presents: Races Revised - Emergence of the Aardvolk

Christina Stiles Presents: Races Revised - Emergence of the Aardvolk


Welcome to Races Revised - Emergence of the Aardvolk, the latest Christina Stiles Presents offering from Super Genius Games! Many races have received short shrift over the years, while elves, dwarves, gnomes, halflings, half-elves, and half-orcs have hogged the player spotlight. Well no more! Races Revised are meant to inspire you to consider what’s interesting about an alternate race;...   [click here for more]
Rogue Genius Games  $3.99

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Christina Stiles Presents: Waysides - Didjer's Crab House

Christina Stiles Presents: Waysides - Didjer's Crab House


Welcome to Waysides: Didjer's Crab House, the first Christina Stiles Presents offering from Super Genius Games! We're starting off the Waysides lineup with Didjer's Crab House, a nautical-themed tavern and wretched hive of scum and villainy, where pirates spend their coin, and deadly fights take place almost daily, with the dead being tossed off a pier and out to sea. Also included is “Baked...   [click here for more]
Rogue Genius Games  $3.99

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Dollar Dungeons #1 The Black Vaults of Vali

Dollar Dungeons #1 The Black Vaults of Vali


The Black Vaults of Vali is for Low Level Characters This pdf series provides generic, fast and cheap dungeons that can be dropped into any campaign. Didn't have time to create a dungeon this week use a dollar dungeon. It will provide an evenings worth of adventuring without any fuss or spending all day mapping oneout yourself. It comes with a gm map, pc map and encounter table as well as descriptions...   [click here for more]
Art of War Games  $1.00

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Dollar Dungeons #2 The Black Undercrypt of Theusama the Awesome

Dollar Dungeons #2 The Black Undercrypt of Theusama the Awesome


The Black Undercrypt of Theusama the Awesome is for Low Level Characters This pdf series provides generic, fast and cheap dungeons that can be dropped into any campaign. Didn't have time to create a dungeon this week use a dollar dungeon. It will provide an evenings worth of adventuring without any fuss or spending all day mapping oneout yourself. It comes with a gm map, pc map and encounter table...   [click here for more]
Art of War Games  $1.00

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Dollar Dungeons #3 The Black Pit of Secrets

Dollar Dungeons #3 The Black Pit of Secrets


The Black Pit of Secrets is for Level 1 Characters This pdf series provides generic, fast and cheap dungeons that can be dropped into any campaign. Didn't have time to create a dungeon this week use a dollar dungeon. It will provide an evenings worth of adventuring without any fuss or spending all day mapping oneout yourself. It comes with a gm map, pc map and encounter table as well as descriptions...   [click here for more]
Art of War Games  $1.00

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Dollar Dungeons #4 The Lost Tomb of the Wyrm Duchess

Dollar Dungeons #4 The Lost Tomb of the Wyrm Duchess


The Lost Tomb of the Wyrm Duchess is for Level 8 Characters This pdf series provides generic, fast and cheap dungeons that can be dropped into any campaign. Didn't have time to create a dungeon this week use a dollar dungeon. It will provide an evenings worth of adventuring without any fuss or spending all day mapping oneout yourself. It comes with a gm map, pc map and encounter table as well as...   [click here for more]
Art of War Games  $1.00

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Dollar Dungeons #5 The Shrine of Gisigas the Archmage

Dollar Dungeons #5 The Shrine of Gisigas the Archmage


The The Shrine of Gisigas the Archmage is for Level 3 Characters This pdf series provides generic, fast and cheap dungeons that can be dropped into any campaign. Didn't have time to create a dungeon this week use a dollar dungeon. It will provide an evenings worth of adventuring without any fuss or spending all day mapping oneout yourself. It comes with a gm map, pc map and encounter table as well...   [click here for more]
Art of War Games  $1.00

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Dollar Dungeons #6 The Lair of Motha

Dollar Dungeons #6 The Lair of Motha


The Lair of Motha is for Level 4 Characters This pdf series provides generic, fast and cheap dungeons that can be dropped into any campaign. Didn't have time to create a dungeon this week use a dollar dungeon. It will provide an evenings worth of adventuring without any fuss or spending all day mapping oneout yourself. It comes with a gm map, pc map and encounter table as well as descriptions for...   [click here for more]
Art of War Games  $1.00

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Dungeons Of the Week: Lawbreach City

Dungeons Of the Week: Lawbreach City


Lawbreach City is a massive prison but it was not always such. Once it was a great dwarven sronghold. It filled the entire mountain of Overlook. The local bugbears and later the invading humans of Asan thought the mountain had been just a mine. The dwarves spread that rumor to protect the bones of the dead dwarves within the mountain. The mountain has been overrun with foul creatures and has been...   [click here for more]
Art of War Games  $5.00

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Dungeons Of the Week: The Nurla Caves

Dungeons Of the Week: The Nurla Caves


The Nurla Caves are a notorious nest of monsters and vermin. The cave systems at Nurla spread over hundreds of square miles and no one has ever fully explored or mapped the entire cave system. The cliffs containing the caves are studded with cave entrances and few of them connect. The caves are said to contain valuable metals, gems and crystals and adventures still enter the caves looking for wealth....   [click here for more]
Art of War Games  $2.00

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Dungeons Of the Week: The Tower of Terror

Dungeons Of the Week: The Tower of Terror


The Tower of Azazel is a massive tower built by and for the ancient elven wizard Azazel. The Tower is located at the center of the ruins of the elven city of Trealel Tarn. The city is a monster infested ruin by all accounts but rumors persist of fabulous treasure hidden within the city. Azazel originally built the tower to study the various planes of existence and did so for many years. At some point...   [click here for more]
Art of War Games  $10.00 $5.00

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Game Knight Series: Night 1: Ghouls Night Out

Game Knight Series: Night 1: Ghouls Night Out


Something is attacking the cattle in the town of Hydra Head. It is up to the Heroes to find out what and put an end to it. This adventure series is for 3-4 level 1 characters and for DMs that are new to running a game. The Game Knight Series of adventures are designed to last for one 2-3 hour session of roleplaying. All you need are your character sheets, dice, pencils. Some miniatures and a grid...   [click here for more]
Art of War Games  $0.50

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Game Knight Series: Night 2: Something Wicked

Game Knight Series: Night 2: Something Wicked


A Manticore appears in town and begins slaughtering the Town Milita. Two thugs in the Lively Hydra seem to be involved and run for it. The PCs give chase and discover a hidden series of tunnels. This adventure series is for 3-4 level 1 characters and for DMs that are new to running a game. The Game Knight Series of adventures are designed to last for one 2-3 hour session of roleplaying. All you need...   [click here for more]
Art of War Games  $0.50

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Houserule Handbooks: Spellpoints Compilation

Houserule Handbooks: Spellpoints Compilation


Welcome to Houserule Handbooks: Spellpoints Compilation, the first in a new line of compiled Houserule Handbooks. Each of these products is designed to present the full rules compiled from several Houserule Handbooks pdfs, introducing a set of carefully balanced, developed, and playtested houserules for campaigns using the Pathfinder Roleplaying Game Core Rulebook....   [click here for more]
Rogue Genius Games  $8.99

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Introduction to Third Dawn

Introduction to Third Dawn


Get a brief introduction to the all-psionic campaign setting, Third Dawn, in this free 20-page PDF. Learn the history of the world of Ksaren, receive advice on how to survive in a world without magic, and prepare to adventure in a world where psionics proliferates and the deities have disappeared. ...   [click here for more]
Dreamscarred Press  Pay What You Want

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Kingdom of Asan: Cochocli Fortress: Empire of Rats

Kingdom of Asan: Cochocli Fortress: Empire of Rats


Cochocli Fortress is an ancient fortress and the last remnent of the bugbear nation. It is still inhabited to this day by a force of bugbears who raid the Highland Pass and the surrounding countryside. The fortress was never taken by the forces of King Asan and subsequent assaults have proved ineffective. The fortress is a large sprawling affair with huge stone walls and a square stone tower at all...   [click here for more]
Art of War Games  $3.00

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Kingdom of Asan: Dustdig Hill: The Old Mine

Kingdom of Asan: Dustdig Hill: The Old Mine


Dustdig Hill is the site of an ongoing archeological survey of the ancient elven city of Duriel Tarn which was destroyed in the War of the Bow against the Hobgoblin empire of Durash Din. The true size of the city is unknown as only a small part of the city has been excavated. The driving force behind the dig is a merchant named Aroz who put up his own personal fortune to explore the site initially....   [click here for more]
Art of War Games  $2.00

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Krazy Kragnar's Alchemical Surplus Shop

Krazy Kragnar's Alchemical Surplus Shop


The world's ultimate goblin entrepreneur is back! His previous business (detailed in Loot 4 Less, vol. 7: Krazy Kragnar's Used Chariots) was closed after a dwarven nobleman perished in a freak houda accident. Now Krazy Kragnar returns with a whole new business plan-he is the owner and chief salesman of the Alchemical Surplus Shop, a place that buys alchemist fire that's past its use-by date,...   [click here for more]
Rogue Genius Games  $3.99

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The Genius  Guide to More Rogue Talents

The Genius Guide to More Rogue Talents


Rogue talents are a crucial part of the core rogue class. They received an overhaul (adding the categories of edges and grand talents and combining the assassin, ninja, and rogue into one flexible stealth-and-trickery class) in The Genius Guide to the Talented Rogue, and this book is designed as a follow-up to that product. However, to use these new talents with the ninjas and rogues from...   [click here for more]
Rogue Genius Games  $2.49

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The Genius Guide to Air Magic

The Genius Guide to Air Magic


Air-perhaps the most mysterious of the primal elements of creation, an invisible medium through which we walk and in whose arms a rare few can fly. The power of air and wind, on their own, seem magical even in our modern world-how much more so in the medieval past? Where does the wind come from, what is it maid of, and how can it wield so much power? The pages of fantasy fiction are filled with...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Arcane Archetypes

The Genius Guide to Arcane Archetypes


Arcane magic is one of the most popular, flexible, and influential components of the Pathfinder Roleplaying Game. Arcane spells immediately call to mind some of the most iconic elements of fantasy stories. Characters flying through the air, chucking bolts of lightening at their foes, and deflecting dragon's breath with mystic shields are fun and memorable parts of high-magic games. Even in more...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Crystal Magic

The Genius Guide to Crystal Magic


Gemstones and other crystals have long been associated with magic and purity. You only have to think of how crystal balls are used in fiction-often portrayed as the very source of a witch or wizard's powers-to be sure of that connection. Even in modern times, the link has remained strong. Go to any bookstore or new age gift store to see that people today still associate crystals with healing and arcane...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Earth Magic

The Genius Guide to Earth Magic


Of the classic elements-air, earth, fire, and water, earth is often the hardest to work into the magic of a fantasy setting. The core roles of other elements are easy to see-fire burns your foes and grants light, air allows for flight and control of the weather, and water allows ships to move and wells to bring life to farms, plus is the secret domain of sailors and merfolk. The easy uses for these...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Feats of Battle

The Genius Guide to Feats of Battle


There are lots of feats for battle in the core rules of the Pathfinder Roleplaying Game. In fact, it could be argued that most of the feats in the game are battle-related. This naturally leads to asking if yet more feats based on kicking ass and taking names are really needed. The answer is an emphatic "Yes!" This product presents numerous feats balanced for any character, but designed...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Feats of Critical Combat

The Genius Guide to Feats of Critical Combat


The concept of a "critical hit" has been part of roleplaying games from the very start-an attack that is extraordinarily well placed or timed perfectly and, as a result, is exceptionally damaging. It started as a phrase used after the results of an attack were determined, but quickly made its way into variant systems and house rules until nearly every campaign had its own version. And in...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Feats of Metamagic

The Genius Guide to Feats of Metamagic


Metamagic is a kind of give-and-take system for spells that allows spellcasters to gain benefits for spells in exchange for using higher-level spell slots to cast them. This gives a spellcaster considerably more flexibility, especially spontaneous spellcasters, who have a limited number of spells known but can add metamagic to spell slots on the fly. While most of the obvious spell enhancements (increasing...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Hellfire Magic

The Genius Guide to Hellfire Magic


Hellfire – the stuff of legends and nightmares. Classically associated with the wrath of the gods and the acrid scent of brimstone, hellfire is also one of the background elements of hell and the torments that await there. Hellfire represents a common element of many fantasy stories and classic mythologies, but has very little presence within the Pathfinder Roleplaying Game. The Genius...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Loot 4 Less Vol. 5: All You Need Is Gloves

The Genius Guide to Loot 4 Less Vol. 5: All You Need Is Gloves


Welcome to the fifth book in the Loot 4 Less line, where we deal exclusively in items with a cost-to-consumer of 2,500 gp or less. That's right: no epic items, gauntlets of infinity, or even moderate magic items here. This is a forum for the cheapest of the cheap, and that's it. And just to up the level of difficulty, we also don't deal in one-shot (or even two- or three-shot) magic items. No...   [click here for more]
Rogue Genius Games  $3.99

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