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White Wolf LogoWhite Wolf's tabletop RPG publishing continues via Onyx Path Publishing. Onyx Path has released Demon: the Descent, Mummy: the Curse, Werewolf: the Apocalypse 20th Anniversary Edition, as well as supplements for Vampire: the Masquerade 20th Anniversary Edition, the World of Darkness, Vampire: the Requiem and more.

Mind's Eye Theatre: Vampire: the Masquerade returns via By Night Studios.

For World of Darkness titles in Spanish visit LaFactoria de Ideas, for World of Darkness titles in German visit Feder & Schwert, for World of Darkness titles in French visit Hexagonal.

For Vampire: the Masquerade and Werewolf: the Apocalypse comic books visit Moonstone Books, for Exalted comic books visit UDON.

 Hottest Sourcebooks from White Wolf

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The Invictus

The Invictus


An Invincible Legacy Patterning itself after the glory of Rome's Kindred society and the ages of kings that followed, the Invictus stands as a model covenant, one immune to the passage of time. But how well do ancient ways mesh with the Damned of the modern world? On whose backs is the Ivory Tower's foundation built? A Covenant Guide for Vampire: The Requiem Details the history,...   [click here for more]
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The Compass of Terrestrial Directions Vol. I - The Scavenger Lands

The Compass of Terrestrial Directions Vol. I - The Scavenger Lands


The Confederation of Rivers Forged from the shattered remains of the Dragon-Blooded Shogunate and tempered in the fires of war, the so-called Scavenger Lands continue to stand in defiance of the tyranny of the Realm, as they have done for eight centuries. Ranging from mighty Lookshy in the west to the eclectic Hundred Kingdoms in the east, the states of the former River Province...   [click here for more]
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The Masquerade (2nd Edition)

The Masquerade (2nd Edition)


Do You Want To Live Forever?Eternity stretches before you, but it is an eternity of fear and repression. Anarch against elder, clan against clan, Kindred against Kindred - all are pawns in the never-ending Jyhad - and from within, the Beast gnaws at your very soul, threatening to devour you. Your lust for blood is all consuming. Despite the great power you wield, the mortal populace would...   [click here for more]
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World of Darkness: Chicago

World of Darkness: Chicago


Chicago isn't corrupt. It's passionate. Genuine. Willing to do whatever it takes to be the city it wants to be. And corrupt. - Maxwell, Vampire Prince of Chicago The Windy City Beckons Chicago lies at the center of the web that is the American heartland. Tendrils of power, wealth, and reward stretch outward, ensnaring the selfish, greedy, and unwary. Yet, Chicago attracts...   [click here for more]
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Sanctum & Sigil

Sanctum & Sigil


"Since the times of the Exile and dispersion from that great polis have the Awakened formed together in unity and purpose. These cabals are the cornerstones of our society, the blocks from which shall be built a new city. Each sanctum is a part of this shining, dispersed city, each Hallow a jewel in its treasury. Let it be known that...   [click here for more]
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The Elder's Revenge

The Elder's Revenge


Canceled The Prince: America in Three Acts. One of the year's most eagerly anticipated theatrical openings. Then, suddenly, it was canceled without warning. Backers pulled out, actors had "accidents," and playwright Andre LeRoux was told he had one night to leave the city. But now LeRoux is ready to unveil the secrets hidden in his script on a new stage. From across...   [click here for more]
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World of Darkness: Shadows of Mexico

World of Darkness: Shadows of Mexico


Blood, Drugs and Conquest in the New World They say the blood sacrifices never stopped. They say pyramids underneath Mexico City house vampire cults. They say werewolves prowl the border with the U.S. They say mage society self-destructed there, and now foreign treasure-hunting wizards are plundering the country’s artifacts. They say a lot of things. Find out the truth for yourself....   [click here for more]
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World of Darkness: Shadows of the United Kingdom

World of Darkness: Shadows of the United Kingdom


They hunted the moors and forests in the days before Caesar came, and they prowl the towns and cities even now. For millennia, supernatural creatures have walked these islands. From the Scottish Highlands to the London streets, danger waits for the unwary. Note: The Black & White print editions of this book are not full-bleed. Because of printing requirements there is a small...   [click here for more]
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The Compass of Celestial Directions Vol. I - The Blessed Isle

The Compass of Celestial Directions Vol. I - The Blessed Isle


Once the abode of the gods and home to the Old Realm's Lawgivers and their Lunar consorts, the Blessed Isle is now the center of the Creation-spanning Scarlet Empire, ruled by the Empress and her Terrestrial Exalted children. Spared the worst of the Contagion, the Fair Folk invasion that followed and the centuries of conflict and want that reduced the rest of the world to barbarism and savagery, the...   [click here for more]
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Pandora's Book

Pandora's Book


"At the moment of our birth - if that's the word - we make a choice. Life of Death. Division or Unity. Madness or Sanity. Flux or Azoth. Do we really make that choice? Does something in a creator's makeup determine whether we sunder our flesh and slither away, or rise up to begin a new Pilgrimage? I don't know. But I do plan to find out, with your help. Yes, it might hurt a bit." -...   [click here for more]
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Predators

Predators


Hunt or be Hunted The world of werewolves is fear made flesh. Pain, terror and hatred all take physical form, and all hunt for prey. The Forsaken are well aware of these horrific threats, and pit themselves against their enemies when the moon rises. But are werewolves the predators... or are they the prey? Blood Flows Under a Full Moon An antagonists supplement for Werewolf: The Forsaken,...   [click here for more]
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Rites of the Dragon

Rites of the Dragon


"I shall sleep but not rest." Slain by his enemies and cursed by God, Vlad Dracula arose from the battlefield as a ravening beast, hungry for the blood of men. For centuries the son of the Dragon has haunted the earth, driven by an implacable will to unravel the mysteries of the Embrace and to master them. The Requiem is no mournful elegy to one such as the Impaler. It is...   [click here for more]
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The Apocalypse

The Apocalypse


Gaia Screams ... and only a handful of heroes stand ready to heed her desperate cry for help. Enter the world of the Garou. The werewolves of myth and legend fight the corruption and decimation of Mother Earth. See them as you've never seen them before - their internal struggles, their secret challenges and their many rites and moots. The Apocalypse not only expands on yhe already...   [click here for more]
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The Books of Sorcery, Vol. I - Wonders of the Lost Age

The Books of Sorcery, Vol. I - Wonders of the Lost Age


Monuments to First Age Ingenuity At the height of the First Age, miraculous achievements were possible that are impossible in the fallen Age of Sorrows. But now, the past readies to give up its secrets to the returned Solar Exalted that they might remake Creation into a place of wonder once again. The Wonders of the Lost Age are lost no more. Draw back the hazy veil of intervening...   [click here for more]
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Blood of the Wolf

Blood of the Wolf


Heart of the Predator What's it like to have the soul of a beast and the calling of a monster, all concealed within the skin of a person? How do you live among the human herd when your instincts tell you they're prey? What sort of strain does shapeshifting have on your system? What does it mean to have the blood of the wolf? A character book for Werewolf: The Forsaken™ Practical...   [click here for more]
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The Books of Sorcery Vol. II - The White and Black Treatises

The Books of Sorcery Vol. II - The White and Black Treatises


A Guide to Sorcery and Necromancy The White Treatise and The Black Treatise are the definitive tomes of sorcery and necromancy in the Age of Sorrows. Featuring 160 pages chock full of all the spells an Exalt might wield to exert her will over Creation, this supplement reintroduces to the new edition all the spells made popular in Exalted First Edition, as well as introducing a number...   [click here for more]
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Tome of the Watchtowers: A Guide to Paths

Tome of the Watchtowers: A Guide to Paths


Glimpses of a Higher World When a mage Awakens, she touches one of the five legendary Watchtowers. The Atlantean kings erected these mystical spires in ages past to call out to slumbering souls, beckoning them to claim their birthright: the power of magic. A Guide to Paths for Mage: The Awakening™ • Details on the histories, practices and societies of...   [click here for more]
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World of Darkness: Antagonists

World of Darkness: Antagonists


Deep in the Shadows The night is not alone. Even those few who see into the shadows of the World of Darkness are surprised and horrified at what lurks there. Not every corpse that walks is a vampire. Not every mortal who chants in reverence to a greater power is a mage. Some of these beings are creatures born of fear and hunger… and some defy definition altogether. Monsters...   [click here for more]
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Requiem Chronicler's Guide

Requiem Chronicler's Guide


"My story is the same as every vampire's: blood, pain and the dance. Only thing that makes me special is the way I tell it." -- Rembrandt, The Vampire of Druid Hill This book includes: * Guidelines for new and old Storytellers alike, making it easy and exciting to create your own unique Vampire chronicles * New ways to play Vampire, including new game mechanics and optional rules...   [click here for more]
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Tome of the Mysteries

Tome of the Mysteries


"You who would harness thunder to the chariot of your will and wield the winds with your breath - do you think these things are owed to you? That they will yield to the investigations of your mind, as a ripe fruit to the knife? Does the water obey the stone? No, the water, with its supple flow, carves the stone. So does magic carve your soul. As the sea hides its secrets from the land, so...   [click here for more]
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World of Darkness: Mysterious Places

World of Darkness: Mysterious Places


Realms Foul and Forgotten Down neglected roads or beyond hidden doors lie places in the World of Darkness that are best left unknown. These mysterious locales, tainted sites and corrupt settings all bear the mark of some unmentionable crime or horrific transgression. Ordinary people go ignorant to the existence of these places, all the better to preserve their mortal, fragile minds....   [click here for more]
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Blasphemies

Blasphemies


"Is there some sort of appeal to being ignorant? Do you sleep better without the knowledge of things outside your tiny boundaries? Perhaps it suits you not knowing why you should be afraid. If you die having only known a single beautiful lie, perhaps you'll be happier. Or perhaps that will be the worst regret to haunt you in hell." -- Olivia Citysmith Blasphemies is a supplement...   [click here for more]
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Carthians

Carthians


Idealism and Blood They are the young idealists and passionate revolutionaries of the Damned, rallying in the dark against the jagged, outdated social chains of Kindred society. When Carthians have their way, the Danse Macabre plays out on a level floor still sticky with blood. Come together and change the night! A Covenant Guide for Vampire: The Requiem™ ...   [click here for more]
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Mythologies

Mythologies


I don't know if I believe. But I know I'm scared. That makes it real enough. - Dutch, A Herald of Portland The Legends of the Damned Where do vampires come from? What creatures of myth do they fear? What legends do they tell about the Blood? Find out. Hear tales of the monsters that hunt the Kindred. Read the legends of the Roman vampires who founded the clans. Learn...   [click here for more]
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Territories

Territories


“I don’t give a damn if you think you have some sort of right to this place. I don’t care what the Shadow looked like before you got here, and I don’t care if you’re the best thing to happen to this land since the Fall. The only thing that matters is if you can stop me and mine from taking this place from you. If you can do that, then it’s yours by right. If...   [click here for more]
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Circle of the Crone

Circle of the Crone


"We don't worship the same gods, you and I, but we're more alike than you think. Together, we are keeping something alive - something that has lived for thousands of years despite the wavering faith of mortal men. The old gods are not dead. They live within us. We give them life, warm blood, and they keep us from death. That's our covenant, our promise. Everything else is fashion."...   [click here for more]
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Guardians of the Veil

Guardians of the Veil


"Who are we? Don't ask for secrets if you cannot keep them. Do you wish to take this step? Good. We are the secret police of the Awakened, charged with our task by the kings of lost Atlantis. We watch and judge the Gifted for any sign of malpractice of their Art, for we knew of old that the Abyssal taint of miscast spells risks the very universe. To remain pure, magic must be kept secret -...   [click here for more]
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World of Darkness: Skinchangers

World of Darkness: Skinchangers


"Ahahaha! You, too? I knew I wasn’t alone! Oh, look at you — you’re magnificent. Where did you get those wolf pelts? Mine isn’t nearly as pretty, and I couldn’t find a wolf, but look! Let me show you!" — Fred Gahagan, Skinthief This book includes: * A detailed look at the skinthieves who achieve animal transformation on...   [click here for more]
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Reign of the Exarchs

Reign of the Exarchs


"The Exarchs are real. The Dethroned Queen, cast out of the Heavens by wiser gods than she, proves they’re real. You can doubt her existence, but doing so only proves your ignorance. The Dethroned Queen was real. Soon you’ll see. Soon you’ll get it. Then you’ll believe." — Jonah Reed, Seer of the Throne, prior to his execution This...   [click here for more]
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Secrets of the Ruined Temple

Secrets of the Ruined Temple


Some things are best left forgotten. But why should that hold us back? The ancients hoarded their magic and sealed it in secret redoubts, hidden from Sleepers and the debased spells of our age. The lords of these storehouses are long gone, but their enchantments remain, enigmas to confound us, their heirs in magic. In some of these places, the guardians charged with their protection still wait,...   [click here for more]
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World of Darkness: Ghost Stories

World of Darkness: Ghost Stories


Death Is Not the End “I see you. You go about your life like nothing ever happened. You think you’re safe now that it’s done, like a problem that you’ve solved once and for all. You’re wrong. I remember what you did. You might have killed me, but I’m not gone. I stayed behind… and I won’t go until you’ve paid.” A...   [click here for more]
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Mind's Eye Theatre Journal #1

Mind's Eye Theatre Journal #1


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off.Our first issue presents: live-action rules for playing Pumonca; adaptations of the True Black Hand to MET; World of Darkness Fiction; deadly arcane Tremere rituals; and topical issues on live-action roleplaying and more! The Journal provides everything you need to make your Mind's Eye...   [click here for more]
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Mind's Eye Theatre Journal #2

Mind's Eye Theatre Journal #2


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off.This issue presents: rules for live-action Nunnehi; the next installment of the Mayday chronicle; a look at two of the largest live-action gaming organizations-The Camarilla and One World by Night; and topical issues on live-action roleplaying and more! The Journal provides everything...   [click here for more]
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Mind's Eye Theatre Journal #3

Mind's Eye Theatre Journal #3


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: live-action rules for playing the Thallain of the Shadow Court; World of Darkness Fiction; a human's perspective of the terrors that stalk the World of Darkness; a look ahead at one of the most eagerly anticipated Mind's Eye Theatre releases of the year. The Journal...   [click here for more]
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Mind's Eye Theatre Journal #4

Mind's Eye Theatre Journal #4


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: the secrets of the wraiths of the Jade Empire; the conclusion of the Mayday! chronicle; live-action Mage rules... sort of; World of Darkness fiction; topical issues on live-action roleplaying and more. The Journal provides everything you n eed to make your Mind's...   [click here for more]
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Mind's Eye Theatre Journal #5

Mind's Eye Theatre Journal #5


Welcome to the Mind's Eye Theatre Journal, the publication that picks up where other Mind's Eye books leave off. This issue presents: The first part of MET's look at Wraith: The Great War; a look at the Bunyip for Laws of the Wyld West; the einherjar of the Dark Ages; World of Darkness fiction; topical issues on live-action roleplaying and more. The Journal provides everything you need to make your...   [click here for more]
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Mind's Eye Theatre Journal #6

Mind's Eye Theatre Journal #6


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: The second part of MET's look at Wraith: The Great War. Werewolves in the Dark Ages. Yulan-jin and Dhampyrs. World of Darkness fiction. Topical issues on live-action roleplaying and more. The Journal provides everything you need to make your Mind's Eye Theatre chronicles...   [click here for more]
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Mind's Eye Theatre Journal #7

Mind's Eye Theatre Journal #7


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: A guide to acting in live-action play. Dharmas heretical to all self-respecting Kuei-jin. A look at the hideous fomori. Motivation to torch my effigy. Topical issues on live-action roleplaying and more. The Journal provides everything you need to make your Mind's...   [click here for more]
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Mind's Eye Theatre Journal #8

Mind's Eye Theatre Journal #8


The Black Hand crumbles. The Final Nights approach. The Gurahl awaken and Doissetep falls. The world is on a high-speed collision course to The End, and you don't wanna get run over. Don't Be Left Behind The Mind's Eye Theatre Journal is a quarterly trade-sized release that showcases new rules, updates and changes in the World of Darkness® for live-action games. Material never before unearthed...   [click here for more]
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The Imperfect Lotus

The Imperfect Lotus


The Imperfect Lotus is a PDF-exclusive (not available in print) Exalted Second Edition supplement to the upcoming release, Scroll of the Monk. Many rare and exotic martial arts are practiced in Creation. Within this tome are enclosed some of the rarest, arts uncommon even compared to their rarified brethren. When your Exalt's back is against the wall and all hope seems lost, these styles' unexpected...   [click here for more]
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The Book of 3 Circles

The Book of 3 Circles


The Power of Sorcery Is Limitless In the golden days of the First Age, the Exalted mastered the secrets of sorcery the art of reshaping Creation itself through Essence and force of will. They conjured diamonds from the air and rode across the sky in burning chariots. But the Age of Splendor is no more. All that remains are fragments of past knowledge. Can you reclaim the heritage of...   [click here for more]
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Creatures of the Wyld

Creatures of the Wyld


The Dangers of the Wyld are Many From the icy wastes of the North to the blasted deserts of the South, from the wood-shaded depths of the far East to the mirror expanse of the Western sea, Creation teems with beasts both wondrous and terrible. There are sorcerous prodigies and Wyld-tainted mutants, automata of the First Age and the great Behemoths from the morning of the world. Do...   [click here for more]
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Savant and Sorcerer

Savant and Sorcerer


The Ancient Secrets of Sorcery Are Known Only to a FewDuring the First Age, Creation swarmed with sorcerers, magicians and savant-engineers. These Exalted and mortal miracle workers made the world a place of wonder. Now, at the sunset of the Second Age of Man, Creation is a place of ignorance, whose splendors lie in ruin and whose secrets are lost or forgotten. Yet, here and there...   [click here for more]
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Book of Bone and Ebony

Book of Bone and Ebony


The Black Power of Necromancy Although the Solars alone can wield the mighty power of Solar Circle Sorcery, they are not alone in wielding magic. The Deathlords and their Abyssal slaves can focus the vast power of the Malfeans into the black miracles of Necromancy, evil magic equal to the mightiest wizardry in Creation. The Sorcery of the Dead The Book of Bone and...   [click here for more]
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Scavenger Sons

Scavenger Sons


Born from the Horror of the They crawled from the ruins of the First Realm and carved themselves a place amid the rubble. When the army of the Realm arrived demanding tribute, the would-be overlords were given the only response such an insult deserved a sound thrashing. Since then, the Realm has coveted the Scavenger Lands and their caches of First-Age relics. The Scavenger Lands...   [click here for more]
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Time of Tumult

Time of Tumult


In a World of Savage AdventureThe Solar Exalted have returned to a world of turmoil and war. A great empire teeters on the edge of ruin. Vast fortunes and great power await those who are able reap the whirlwind. Death awaits those who cannot. It Is the Dawn of the Age of SorrowsTaking characters from the farthest North to the uttermost East, from the slums of Nexus...   [click here for more]
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Games of Divinity

Games of Divinity


The Paw of the Little Gods is Vast From the farthest reaches of the Elemental Poles to the heartland of the Realm, the world of Exalted teems with spirits, elementals and demons. Some still serve the Celestial Bureaucracy or are held in check by the Immaculate Order. Where the powers that restrain them are weak, the little gods rule men as princes, and their demands for worship and...   [click here for more]
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Ruins of Rathess

Ruins of Rathess


Ruins of the Dragon Kings They teem with terrible predatory lizards, poisonous plants and hobgoblins. Yet men come to the ruins of Rathess, the last, great city of the Dragon-Kings, to hunt among its tumbled towers for trinkets of power. This is the fallen capital of a race of god-lizards that were old when man was young. To those who can uncover its secrets, Rathess is a fortress...   [click here for more]
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Blood and Salt

Blood and Salt


The Deadly Lintha FamilyThe Lintha are the South's most infamous bucaneers, a deadly gang of pirates so daring as to war with the pirate-lords of the Coral Archipelago to the north and to attack as far east as Chiarscuro, all the while under the attention of three imperial fleets and countless local navies. All those who enter the Family are bound by terrible oaths - oaths so fearsome,...   [click here for more]
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Houses of the Bull God

Houses of the Bull God


We Have Been Slaves too Long Proud and skillful warriors, descended from a war-god by blood and marriage, the inhabitants of Harborhead have never been easy for the Realm to govern. These unExalted persist in slaveholding, and the Cult of Ahlat has prospered for centuries despite the stern warning of the Immaculates. Now, with the disappearance of the Empress, the people of Harborhead...   [click here for more]
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