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A Call to Arms: Star Fleet, Reinforcements One

A Call to Arms: Star Fleet, Reinforcements One


“Captain, reinforcements have just shown up on our sensors!”   Need more ships for your preferred fleet? Want to add different fleets? Or are you looking for new foes? Then A Call to Arms: Star Fleet, Reinforcements One is for you! There are more ships for empires you enjoyed in earlier volumes: Federation, Klingons, Romulans, Kzintis, Gorns, Orion Pirates, Tholians, and...   [click here for more]
Amarillo Design Bureau  $29.95

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Away Team Log

Away Team Log


Tales of the Away Teams Away Team Log is a compilation of the RPG material published in 19 issues of Captain's Log, along with some of the fiction and other material that will be of interest to RPG players. Finally, roleplayers can get this material without having to buy over $400 worth of books. Not a roleplayer? Not a problem! You'll find this book an enjoyable read!...   [click here for more]
Amarillo Design Bureau  $25.00 $20.00

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Captain's Log #10

Captain's Log #10


“Hold until relieved.” “It means you’ve been written off, marked expendable, sacrificed.”   “Hold until Relieved” is the story of the Federation frigate Chadwick sent to relieve the crew of Battle Station #10, left behind during the war with the Romulans.   Also included is a humorous look at life aboard a Klingon cruiser (told from both the Federation...   [click here for more]
Amarillo Design Bureau  $7.50

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Captain's Log #11

Captain's Log #11


“Strategists of all pelt colors agree that the first foe to be struck down should be the Hydrans.”   “Cold Front” is the story of how the Coalition decided whether to attack the Kzintis or the Hydrans first. And in it is the tale of the start of the General War.   Also included is an article on the officers in the Royal Hydran Fleet. There are reports on conventions and...   [click here for more]
Amarillo Design Bureau  $7.50

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Captain's Log #12

Captain's Log #12


“I want White Tip. Fifty thousand to confirm he is dead. One hundred thousand to deliver him alive.” “The Long Road Home” is the story of a WYN frigate on a secret mission through Kzinti, Klingon, Lyran, LDR, and Federation space. Also included is an article on the officers in the Kzinti Hegemony Fleet. There are reports on conventions and SFB...   [click here for more]
Amarillo Design Bureau  $9.95 $7.50

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Captain's Log #13

Captain's Log #13


"Service in Star Fleet is two years of boredom and an hour of stark screaming terror."   Captain’s Log #13 compiles the best of the material from the old Nexus Magazine.     "The Glory of the Heroes" is about a Federation base that is overwhelmed by a Romulan attack.   Information (which is now the Communications section) includes Convention winners,...   [click here for more]
Amarillo Design Bureau  $9.95 $7.50

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Captain's Log #14

Captain's Log #14


“Are we Klingons, or are we spineless worms? We may die, but death in battle brings glory to us all.” Read all about the betrayal at Oxvind V where the crew of a Federation battlecruiser fight for their lives in a Klingon trap in Romulan space. Enjoy new play aids: the particle cannon energy record form for Star Fleet Battles and Klingon and Lyran record keeping...   [click here for more]
Amarillo Design Bureau  $9.95 $7.50

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Captain's Log #34

Captain's Log #34


“So, how is our new master?” “Corruptible, but it will take time.” Released in November 2006, this Captain’s Log issue supports Star Fleet Battles, Federation Commander, and Federation & Empire. “For the Glory of the Empire,” by Stephen V. Cole, has a Klingon Police E4 ordering an F5 warship to shut down and be boarded. What is wrong...   [click here for more]
Amarillo Design Bureau  $18.95 $15.25

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Captain's Log #38

Captain's Log #38


“Doomward is ordered to investigate a spatial rift in Sector 31!” Will it create a wormhole to another galaxy? Another time? Or another universe? Who knows!Doomward and the Vortex” is the story of the Lyran cruiser Doomward, investigating an inversion vortex. Once near it, the ship may not even be able to determine which side of the vortex...   [click here for more]
Amarillo Design Bureau  $19.95 $15.95

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Captain's Log #38 Supplement

Captain's Log #38 Supplement


This 28-page booklet includes interesting and useful information about the main Captain's Log #38 issue, as well as new materials. Included are: The designer notes for Captain's Log #38   The 2008 Origins reports A fiction story showing the other side of the story in the main issue A short story about Hydrans in the Early Years Detailed after-action reports...   [click here for more]
Amarillo Design Bureau  $5.00

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Captain's Log #39

Captain's Log #39


“Captain, Chief Engineer Kleth here. We’ve got a problem.” “Burden of Duty; Debt of Revenge” is the story of a Klingon X-ship, deep behind Federation lines. Suffering a warp drive breakdown, the Kagan must fix the problem – but that allows the older Federation ships to catch up. Will the Kagan return home or will the Federation be...   [click here for more]
Amarillo Design Bureau  $19.95 $15.95

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Captain's Log #39 Supplement

Captain's Log #39 Supplement


This 32-page booklet includes interesting and useful information about the main Captain's Log #39 issue, as well as new materials. Included are: designer notes, 2009 Origins reports, special features, dropped articles, unpublished history, two more Romulan Eagle variant SSDs, four more Federation Commander Early Years ship cards, full "every comma we missed" after action...   [click here for more]
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Captain's Log #40

Captain's Log #40


Its existence was not complicated by reasoning or poetry, by music and art, or by angst and hate. That was not the nature of the beast.   Join us for Captain’s Log #40 and discover “The Nature of the Beast”! The USS Colin Powell, a Federation GVX survey ship, has encountered the first known space manta, a dangerous monster. Unable to find any way to destroy the...   [click here for more]
Amarillo Design Bureau  $19.95 $15.95

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Captain's Log #40 Supplement

Captain's Log #40 Supplement


This 32-page booklet includes interesting and useful information about the main Captain's Log #40 issue, as well as new materials. Included are: The designer notes for Captain's Log #40;   Detailed after-action reports for SFB Module G3A and Captain's Log #39;   Sculptor's notes on the Juggernaut; A new filksong; Rejected papers...   [click here for more]
Amarillo Design Bureau  $5.00

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Captain's Log #41

Captain's Log #41


“Start arming photons, best speed to Xanadu. Red alert, people, let’s get ready to do our job!”   Join us for Captain’s Log #41 and find out about alien robot warships called “Igneous” ships. In “Stones and Glass Colonies” will the Federation be able to protect Xanadu, a mining colony, from an Igneous ship? In “Igneous Down” you can read the USS Antietam’s...   [click here for more]
Amarillo Design Bureau  $19.95 $15.95

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Captain's Log #41 Supplement

Captain's Log #41 Supplement


This 32-page booklet includes interesting and useful information about the main Captain's Log #41 issue, as well as new materials. Included are: The publisher’s notes for Captain's Log #41;   Notes from various staff members; Reports from Origins 2010, including the gun run at TerrorWerks; Detailed after-action report Captain's Log #40;  ...   [click here for more]
Amarillo Design Bureau  $5.00

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Captain's Log #42

Captain's Log #42


“You think too much, Cadet. Combat never gives you enough time to think through every option, every unknown. You need to train your instincts to react far more quickly.” Join us for Captain’s Log #42 and find out how a young Klingon cadet learns about “A Quality of Speed.” Read about an incident at “Star Fleet Pawn Stars.” Read about...   [click here for more]
Amarillo Design Bureau  $19.95 $15.95

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Captain's Log #42 Supplement

Captain's Log #42 Supplement


This 32-page booklet includes interesting and useful information about the main Captain's Log #42 issue, as well as new materials. Included are: Four pages of designer's notes. Deleted scenes from one story in Captain’s Log #42, and a sequel to a story in an earlier issue. After-action reports. Three pages of Federation Commander Omega playtest rules (along with...   [click here for more]
Amarillo Design Bureau  $5.00

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Captain's Log #43

Captain's Log #43


“We shall deal to our enemies a just measure of fear!” – Romulan Praetor Crellus Antonius   Join us for Captain’s Log #43 and find out about the fate of the Alfred the Great, one of two Federation ships responding to attacks on Federation border outposts. “Flotilla Commander 2” is a sequel to the story “Flotilla Commander” that was in Captain’s Log...   [click here for more]
Amarillo Design Bureau  $19.95 $15.95

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Captain's Log #43 Supplement

Captain's Log #43 Supplement


This 32-page booklet includes interesting and useful information about the main Captain's Log #43 issue, as well as new materials. Included are: Three pages of designer's notes. Origins 2011 reports. The TerrorWerks combat report. After-action reports for SFB Modules E4 and C3A. Terminal Notes for SFB and why they were rejected. Seven more battlegroups...   [click here for more]
Amarillo Design Bureau  $5.00

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Captain's Log #44 Supplement

Captain's Log #44 Supplement


This 32-page booklet includes interesting and useful information about the main Captain's Log #44 issue, as well as new materials. Included are: Two pages of designer's notes. Four pages of notes on the story “A Call to Arms.” Notes from the staff members. After-action reports for SFB Modules E3 and E4. Terminal Notes for SFB and why they...   [click here for more]
Amarillo Design Bureau  $5.00

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Captain's Log #45 Supplement

Captain's Log #45 Supplement


This 8-page booklet includes interesting and useful information about the main Captain's Log #45 issue, as well as new materials. Included are:   Two-and-a-half pages of designer's notes. Notes from the staff members. After-action reports for Captain’s Log #44, SFB modules R3 and T2012, and Marine Assault. Rejected papers for SFB, F&E, SFB Galactic Conquest,...   [click here for more]
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Captain's Log #46

Captain's Log #46


“This is Commander Sanchez of the USS Mallory. We are under attack by two BattleHawk-class Romulan ships and are falling back under heavy fire.” Join us for Captain’s Log #46 and see what happens in “For Duty, All Things.” It is the untold story of the USS Mallory, a frigate lost without a trace on the Day of the Eagle, the first day...   [click here for more]
Amarillo Design Bureau  $24.95 $19.95

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Captain's Log #46 Supplement

Captain's Log #46 Supplement


This 8-page booklet includes interesting and useful information about the main Captain's Log #46 issue, as well as new materials. Included are: Over two pages of publisher's notes. Notes from other staff members. After-action reports for Captain’s Log #45. Rejected papers for SFB, Star Fleet Marines, and A Call to Arms: Star Fleet. ...   [click here for more]
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Captain's Log #47

Captain's Log #47


Lester, on the other hand, had been a seat-of-the-pants kind of captain. The job was done, the victims were rescued, the pirates were captured, the cargo was delivered on time, the citizens were served, and if that required bending or ignoring a few rules and protocols and regulations, well there were always those “exigencies of the situation” to protect Lester from retaliation. Released...   [click here for more]
Amarillo Design Bureau  $24.95 $19.95

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Captain's Log #48

Captain's Log #48


But nothing was like a verminball, a pestilence from the Federation that the Earthers called a “tribble.” Something about verminballs sent Klingon hormones and the Klingon nervous system into overdrive. Klingons who encountered verminballs reacted with barely controllable panic and fear. Released in 2014, this Captain’s Log issue supports Star Fleet Battles, Federation Commander,...   [click here for more]
Amarillo Design Bureau  $24.95 $19.95

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Captain's Log #49

Captain's Log #49


"Ma'am, there are entire encyclopedias dedicated to the Andromedan War. Is there something shorter I can read to fill me in?" Yes, there is! It is in Captain’s Log #49, released in 2014, which includes “A Brief History of the Andromedan War” by Gary Carney. This issue is full of material for your games! It supports Star Fleet Battles, Federation Commander, A Call to Arms:...   [click here for more]
Amarillo Design Bureau  $24.95 $19.95

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Captain's Log #5

Captain's Log #5


“I can’t shake the feeling that there’s another Romulan raiding party out there, just waiting to pounce. With the ship in the shape it’s in, if the Romulans are out there, we’ll need every gun we’ve got.”     Day of the Eagle! Romulan raids in the Federation have been increasing. Can war with the Romulans be far behind? And when it does come,...   [click here for more]
Amarillo Design Bureau  $5.00

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Captain's Log #50

Captain's Log #50


“In conclusion, what I can say is that most Gorn officers are willing to fight the Romulans if and when the Romulans attack.” – from a report by Star Fleet Intelligence. The Golden Issue! Released in March 2015 for our 50th issue, we blew out all of the stops to provide the hottest new material for each game. This Captain’s Log issue supports Star Fleet Battles,...   [click here for more]
Amarillo Design Bureau  $24.95 $19.95

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Captain's Log #51

Captain's Log #51


“Exploration is a valid and important mission, and many in Star Fleet (and the government) consider it their true and primary mission or their highest calling.” Released in May 2016, Captain’s Log #51 supports Star Fleet Battles, Federation Commander, A Call to Arms: Star Fleet, Starmada, Prime Directive, Star Fleet Battle Force, Star Fleet Marines, and Federation & Empire....   [click here for more]
Amarillo Design Bureau  $24.95 $19.95

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Captain's Log #52

Captain's Log #52


He realized that his advice to Ti’Nay Blakem had been unnecessary. The young Alpha-Centauran already knew about stabbing others in the back. Released in March 2017, Captain’s Log #52 supports Star Fleet Battles, Federation Commander, A Call to Arms: Star Fleet, Starmada, Prime Directive, Star Fleet Battle Force, Star Fleet Marines, and Federation & Empire. “Escape from...   [click here for more]
Amarillo Design Bureau  $24.95 $19.95

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Captain's Log #7

Captain's Log #7


What Price Victory?   Captain’s Log: Stardate 8402.13, Captain Merrin Hunter recording. The Yorktown has received and verified a priority-one distress call from the small space outpost Alpha Zeta in the Thetis system. We are proceeding directly to the station per Star Fleet standing orders.   Captain’s Log #7 includes the fiction story What...   [click here for more]
Amarillo Design Bureau  $5.00

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Captain's Log #8

Captain's Log #8


"Death seeks me. It will find me, in time. To run is simply a waste of energy. To embrace death is sheer madness. I await death. When it comes, I will be ready."   "To fight or to flee?"   "To die."   This 1990 issue introduced the new Doomsday Edition of Star Fleet Battles. Included were two fiction stories:  ...   [click here for more]
Amarillo Design Bureau  $7.50

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Captain's Log #9

Captain's Log #9


The attack came without warning. Oh, we'd known for weeks that they would come, ever since the Organians disappeared, but there was no warning that it would be that day. This 80-page 1991 edition moved the product further toward the current format. This issue is the only one that ever had a "theme" causing a hundred people to ask, every time we do another issue,...   [click here for more]
Amarillo Design Bureau  $7.50

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Federation Commander: Briefing #1

Federation Commander: Briefing #1


Get me a briefing, Lieutenant! I need intel! I need it now!   On your screen, Admiral. Everything we have on the current situation. Ships, battle plans, all of it.   No commander should go into combat without a full briefing!   Briefing #1 includes two dozen new scenarios, six new ships, “The Art of Maneuver” written by Commodore Patrick...   [click here for more]
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Federation Commander: Briefing #2 Rules & Scenario Pack G

Federation Commander: Briefing #2 Rules & Scenario Pack G


WELCOME, COMMANDER!   The Middle Years era was a simpler time, when entire wars lasted about an hour, and ships had not yet received the “refits” which covered their flaws and complicated everybody’s tactics. The ships of this time have chronic design flaws that you must protect — and exploit! — to win your battles.   Do you have the guts to get problems taken care of before the admirals...   [click here for more]
Amarillo Design Bureau  $4.95

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Federation Commander: Briefing #2 Ship Pack A

Federation Commander: Briefing #2 Ship Pack A


WELCOME, COMMANDER!   The Middle Years era was a simpler time, when entire wars lasted about an hour, and ships had not yet received the “refits” which covered their flaws and complicated everybody’s tactics. The ships of this time have chronic design flaws that you must protect — and exploit! — to win your battles.   Do you have the guts to get problems taken care of before the admirals...   [click here for more]
Amarillo Design Bureau  $9.99

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Federation Commander: Briefing #2 Ship Pack B

Federation Commander: Briefing #2 Ship Pack B


WELCOME, COMMANDER!   The Middle Years era was a simpler time, when entire wars lasted about an hour, and ships had not yet received the “refits” which covered their flaws and complicated everybody’s tactics. The ships of this time have chronic design flaws that you must protect — and exploit! — to win your battles.   Do you have the guts to get problems taken care of before the admirals...   [click here for more]
Amarillo Design Bureau  $9.95

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Federation Commander: Briefing #2 Ship Pack C

Federation Commander: Briefing #2 Ship Pack C


WELCOME, COMMANDER!   The Middle Years era was a simpler time, when entire wars lasted about an hour, and ships had not yet received the “refits” which covered their flaws and complicated everybody’s tactics. The ships of this time have chronic design flaws that you must protect — and exploit! — to win your battles.   Do you have the guts to get problems taken care of before the admirals...   [click here for more]
Amarillo Design Bureau  $9.95

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Federation Commander: Briefing #2 Ship Pack D

Federation Commander: Briefing #2 Ship Pack D


WELCOME, COMMANDER!   The Middle Years era was a simpler time, when entire wars lasted about an hour, and ships had not yet received the “refits” which covered their flaws and complicated everybody’s tactics. The ships of this time have chronic design flaws that you must protect — and exploit! — to win your battles.   Do you have the guts to get problems taken care of before the admirals...   [click here for more]
Amarillo Design Bureau  $9.95

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Federation Commander: Briefing #2 Ship Pack E

Federation Commander: Briefing #2 Ship Pack E


WELCOME, COMMANDER!   The Middle Years era was a simpler time, when entire wars lasted about an hour, and ships had not yet received the “refits” which covered their flaws and complicated everybody’s tactics. The ships of this time have chronic design flaws that you must protect — and exploit! — to win your battles.   Do you have the guts to get problems taken care of before the admirals...   [click here for more]
Amarillo Design Bureau  $9.95

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Federation Commander: Briefing #2 Ship Pack F

Federation Commander: Briefing #2 Ship Pack F


WELCOME, COMMANDER!   The Middle Years era was a simpler time, when entire wars lasted about an hour, and ships had not yet received the “refits” which covered their flaws and complicated everybody’s tactics. The ships of this time have chronic design flaws that you must protect — and exploit! — to win your battles.   Do you have the guts to get problems taken care of before the admirals...   [click here for more]
Amarillo Design Bureau  $9.95

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Prime Directive PD20 Modern Supplement

Prime Directive PD20 Modern Supplement


Explore More Worlds! Discover More Species! Find out about the Brecon, four-armed humanoids who live in the Federation. There are also Deians, who are extremely beautiful. Prellarians are masters of high-grav and null-grav technologies. The Klingon Empire has more species: Yitlians who are fierce warriors and Zoolies who are highly perceptive and sought out for Klingon commando teams. ...   [click here for more]
Amarillo Design Bureau  $10.95 $8.95

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Star Fleet Battles Commander's Edition Update #2

Star Fleet Battles Commander's Edition Update #2


Update #1 simply brought the Rev. 0 of Commander's Edition of Star Fleet Battles up to Rev. 1. Update #2 adds substantially to the core rulebook. Ground combat, boarding parties, more weapons, more ships (and names for them), the introduction of the Lyran Democratic Republic, scenarios, and the Bargantine Campaign are all in this update.   D16 Advanced Boarding Parties:...   [click here for more]
Amarillo Design Bureau  $7.50

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Star Fleet Battles Commander's Edition, Supplement #1

Star Fleet Battles Commander's Edition, Supplement #1


"Prepare to offer battle. Make the signal to all ships: 'The Federation expects every sentient being to do his duty.'" -- Vice-Admiral John “Cracker Jack” Radley Welcome fighters and their carriers to Star Fleet Battles Commander’s Edition. From rules for dogfighting to direct-fire drones, Supplement #1 has the rules you need. Big carriers (CVAs),...   [click here for more]
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Star Fleet Battles Commander's Edition, Supplement #2

Star Fleet Battles Commander's Edition, Supplement #2


“Sir, what is that? It is registering as tougher than our X-ship!” “Lieutenant, that is a second-generation X-ship. Luckily, we aren’t after the convoy it is protecting. Move out and report this to the admiral.” Long unavailable except in the second-hand market, we are releasing Supplement #2 in PDF. The buyer is reminded that the first-generation X-ships...   [click here for more]
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Star Fleet Battles Commander's Edition, Supplement #3

Star Fleet Battles Commander's Edition, Supplement #3


“Sir, whatever is approaching isn’t in our database. They look Lyran, but are bigger than their Interceptors.” “Lieutenant, those are the fast patrol ships, also called gunboats. We didn’t realize the Lyrans were actually deploying them. Let’s move out and report this to the admiral.” While the Lyrans were the first to deploy...   [click here for more]
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Star Fleet Battles Designer's Edition, Expansion #1

Star Fleet Battles Designer's Edition, Expansion #1


After we converted the original pocket game into a boxed game in the fall of 1979, the wholesalers asked us about doing expansions in order to fully develop the market. This pocket-game-format expansion included about 40 pages of new rules, new ships, new scenarios, new empires, and updates to the previous rules. These included 30 old-style SSDs, the first X-ships, two new empires (Hydrans and Andromedans),...   [click here for more]
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Star Fleet Battles Designer's Edition, Expansion #2

Star Fleet Battles Designer's Edition, Expansion #2


Expansion #1 had sold very well (and was reprinted as-is), but things had changed. The two partners disagreed on the directions the company needed to take, and decided that the best solution was to divide the company in half, with one half staying as Task Force Games (and incorporating as Elco Enterprises) and the other half becoming the Amarillo Design Bureau. After some serious negotiations,...   [click here for more]
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Star Fleet Battles Designer's Edition, Expansion #3

Star Fleet Battles Designer's Edition, Expansion #3


Be of stout heart and good cheer, for yet another frontier looms ahead of us.   The success of Expansion #2 had produced a demand for more Star Fleet Battles products. As Steve Cole and his new company (Amarillo Design Bureau) needed income, they were only too happy to do another product, later in 1982. This expansion focused on new ships (with 86 new designs including war cruisers...   [click here for more]
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