Close
Close
Narrow Results
$ to $
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!















Product TypePublisher
Non-Core Books   Remove Search Term
Game Designers' Workshop (GDW)   Remove Search Term
Advanced Search

pixel_trans.gif
 
 Hottest Non-Core Books from Game Designers' Workshop (GDW)
pixel_trans.gif
pixel_trans.gif
 
 Newest Titles in This Section
pixel_trans.gif
Products found in this section... Sort by: 
 Title    Publisher    Price  
2300 AD Star Cruiser

2300 AD Star Cruiser


The definitive source of information for the strships of the year 2300 has arrived! Star Cruiser is both a complete addition to the Traveller: 2300 rules and an exciting boardgame of futuristic space combat.   The Rules Inside you'll find the complete guide to starship construction. Rules cover the power plant and stutterwarp drives, the advanced weaponry of...   [click here for more]
Game Designers' Workshop (GDW)  $19.99

Add to DriveThruRPG.com Order  
Merc Mercenary: 2000

Merc Mercenary: 2000


Bandits calling themselves freedom fighters have kidnapped an oil company engineer. They want four million in ransom, and the guy's relatives are poor as churchmice. The goons figure the engineer is so valuable the oil company will pay to get him back, but they're wrong on two counts. The company is only paying one million. And they're paying it to us. Merc: 2000 is a game of daring night...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

Add to DriveThruRPG.com Order  
T2000 v1 Pirates of the Vistula

T2000 v1 Pirates of the Vistula


"Easy money, he says. Nothing to worry about, he says. A simple little trip down the river, straight to Warsaw, and collect our reward, he says." "Then why are all these people shootin' at us?" Pirates of the Vistula is an adventure module for Twilight: 2000. The mighty Vistula River sets the stage for a journey from Krakow to the remains of Warsaw aboard the river tug Wisla...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

Add to DriveThruRPG.com Order  
T2000 v2 Bangkok Cesspool of the Orient

T2000 v2 Bangkok Cesspool of the Orient


For years, I'd heard about the white elephants of Thailand. You know the ones, right? They're considered so sacred that only the king can own them, and even he can't put them to work like normal elephants. They can 't be killed... the only thing you can do with the suckers is feed 'em and breed 'em. I got to see a bunch finally. They aren't white, they're kind of a faded pinkish-brown. Some local...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

Add to DriveThruRPG.com Order  
T2000 v2 Infantry Weapons

T2000 v2 Infantry Weapons


With the second edition of Twilight: 2000, the combat system and small arms were radically changed. Unfortunately this necessitated scrapping the old weapons statistics. When the revision was issued, we needed not to try to include all the new ratings in the basic rules, but to include a wide enough selection of weapons to allow referees to recreate important armies. We also decided to publish new...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

Add to DriveThruRPG.com Order  
T2000 v2 Special Operations

T2000 v2 Special Operations


Welcome to the shady world of intelligence work and espionage operations. A world where the enemy is not often clear, and where killing someone doesn't accomplish much except to complicate matters. Where the objective is usually as nebulous as the opponent, and often just part of a larger scheme. A "special operation" can include assassinations, kidnappings, burglaries, sabotage, smuggling, courier...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

Add to DriveThruRPG.com Order  
T2000 v2 Twilight:2000 Merc:2000 Referee's Screen

T2000 v2 Twilight:2000 Merc:2000 Referee's Screen


The Twilight: 2000 Ref's Screen is fully usable with Twilight: 2000, Merc: 2000 and the other products in the Twilight: 2000 system. The screen itself has been dissected for download but contains the charts a referee needs most often in a conveniently arranged panels. The Twilight: 2000 Ref's Screen comes with a 16-page booklet containing new D20 game mechanics, consolidated...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

Add to DriveThruRPG.com Order  
Merc Mercenary: 2000 Gazetteer

Merc Mercenary: 2000 Gazetteer


The Gazetteer is a sourcebook for global hotspots in the strife-torn world of Merc: 2000. From the coup in Tonga to the border dispute between the Russian Republic and Japan, from the Second Nigerian Civil War to the Basque insurgency in Spain, from the frigid steppes of central Asia to the steaming jungles of South America, from the battlefields of west Africa to the crime-torn city...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

Add to DriveThruRPG.com Order  
2300 AD Aurore Sourcebook

2300 AD Aurore Sourcebook


Aurore Sourcebok Nobody said it would be easy. On Aurore, life is no paradise. There are the quakes and volcanos, the inedible (and often hostile) life forms, and the peculiar orbital mechanics which made half the planet too hot for human habitation. Even to grow food is a struggle of sizable dimensions. The Kafer Invasion only made things more complicated.... Aurore is one of the least hospitable...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

Add to DriveThruRPG.com Order  
DC1 Among the Dead

DC1 Among the Dead


As the Earth slips further into chaos and despair, some places have far less to slide: One of New York City's largest children's hospitals, funded by 'private donations,' is being used to provide orphans as human raw material for some unspeakable purpose. This could have gone on for a long time, had not one of the nurses stumbled on part of the secret. She vanished, just another victim...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

Add to DriveThruRPG.com Order  
DC1 Dark Races, Volume 1

DC1 Dark Races, Volume 1


This first Dark Races Compendium is designed to maintain that sense of horrifying mystery central to Dark Conspiracy adventures. Within the pages of this volume, referees will find more than 50 Dark Minions from the feverish visions of a dozen and a half different authors. Many of the creatures herein are the stuff of often-repeated legends of darkness. Others spring from more private...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

Add to DriveThruRPG.com Order  
DC1 Darktek

DC1 Darktek


Behind the shadows of our world, the Dark Ones lurk, plotting humanity's ruin. Their Dark Minions stalk us, armed with horrific devices, the products strange and hideous sciences. Human agents capture what they can, hoping for weapons that will aid them in their fight. And in some secret strongholds, individual ETs who have escaped the darkness labor side by side with human scientists, creating items...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

Add to DriveThruRPG.com Order  
DC1 Empathic Sourcebook

DC1 Empathic Sourcebook


The Empathic Sourcebook [for Dark Conspiracy] contains expanded and refined rules for the Empathy attribute and its related skills, as well as entirely new skills, and information concerning Empathy skills practiced by humanoid ETs who remain free from the Dark. Also included are more combat-related Empathy skills and descriptions of numerous organizations important to empathic characters,...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

Add to DriveThruRPG.com Order  
DC1 Heart of Darkness

DC1 Heart of Darkness


FOR A THOUSAND YEARS the Dark Lady, a sorceress of ancient Baghdad, has lain in mystic stasis, her mind imprisoned through the power of a legendary gem. FOR A THOUSAND YEARS a hideous race of parasites has chafed at the wards barring them from Earth, and has labored to aid the Dark Lady who could free them. FOR A THOUSAND YEARS the Servants of the Dark Lady have sought to destroy the mystic opal called...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

Add to DriveThruRPG.com Order  
DC1 Hellsgate

DC1 Hellsgate


Through the millennia, it has known many names: Set, Surtur, Hel, Kutulu, Tiamat. The legends of this being stretch back beyond the memory of humankind. It is the Great Dark One. The source of misery, the bringer of despair, and the wellspring of human suffering. Imprisoned in ages past, it has bided its time. When humans crawled from the evolutionary muck, it waited. As the first civilizations arose,...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

Add to DriveThruRPG.com Order  
DC1 Ice Daemon

DC1 Ice Daemon


For as long as the icy winds have blown across the arctic plains, it has hungered after humanity, its bite the kiss of frozen death. Through the great ice age, the time of its greatest power, it hunted freely, its might unchallenged. But with the glaciers' disappearance, it retreated from the Earth. Since that time, it has yearned to return, to sate its bloodlust once more. For this ancient and...   [click here for more]
Game Designers' Workshop (GDW)  $4.50

Add to DriveThruRPG.com Order  
DC1 New Orleans

DC1 New Orleans


Something's prowling the fringes of the city. Something from the swamps, something old and wicked, with a legion of servitors at its disposal. People in the outlying ghettos have been disappearing, the only clue to their fate a thin trail of blood and stagnant water leading to the sewers. A panic is seizing the city. Fistfights and street battles are occurring at an increasingly frequent rate. It's...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

Add to DriveThruRPG.com Order  
DC1 Nightsider

DC1 Nightsider


Fang Island has long been a popular vacation resort for those wealthy enough to enjoy such things. The top-secret military base at its northern end has made the island even more attractive, adding a sense of security in a dark and sometimes deadly world. But now all contact with the island has been suddenly and mysteriously cut off, and is under military quarantine. No one is allowed to cross the cordon......   [click here for more]
Game Designers' Workshop (GDW)  $4.50

Add to DriveThruRPG.com Order  
DC1 Proto-Dimensions Sourcebook, Volume 1

DC1 Proto-Dimensions Sourcebook, Volume 1


How do you open a portal to another place? How do people use proto-dimensions for rapid movement to a location miles away. If there is such a thing as a doorway to another reality, can it be locked? Why is it easier to dimension walk from Demonground? Are there safe havens in the proto-dimensions? Where did the proto-dimensions come from? Are there other worlds in the proto-dimensions, other races...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

Add to DriveThruRPG.com Order  
DC2 Referee's Screen (Dark Conspiracy, 2nd Edition)

DC2 Referee's Screen (Dark Conspiracy, 2nd Edition)


Referee's Screen (Dark Conspiracy, 2nd Edition) This three-paneled referee's screen (33" x 8.5") is beautifully illustrated by fantasy artist Larry Elmore. This Referee's Screen has everything a Referee needs for quick reference to speed up game-play. Also included is a 48-page book with material from the previously released Ice Daemon and Nightsider adventures, both...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

Add to DriveThruRPG.com Order  
T2013- Everytown

T2013- Everytown


Everytown is a ready-made, highly customizable locale for a Twilight: 2013 Campaign. As written, the locations of Everytown are purposely named by their function and the NPCs called by their trade or position in the town rather than given names so the GM can easily modify them to reflect the locale and society they choose for their campaign. The intent is to maximize utility for...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

Add to DriveThruRPG.com Order  
T2013- Rules Addendum

T2013- Rules Addendum


This addendum combines all of the Gunstravaganza firearms we've released on our forums along with new Stage III firearm rules not included in the Core Rules. Included: Over 20 new firearms Stage III Ballistics Data Rules for Suppressors Stage III Quirks for Firearms from the Core Rules ...   [click here for more]
Game Designers' Workshop (GDW)   FREE 

Buy Now  
T2013- Shooter's Guide: Alternate Arms

T2013- Shooter's Guide: Alternate Arms


The greatest guns that never were... For every gun that becomes a household name, there's one that falls by the wayside of martial history. We all know the famous successes – but what about the weapons that were too expensive, too eccentric, or just too advanced for their time? And what if history had swung a slightly different way to bring one of those lost guns into production instead? Would...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

Add to DriveThruRPG.com Order  
T2013- Shooter's Guide: Pistol Caliber Carbines

T2013- Shooter's Guide: Pistol Caliber Carbines


Small but mighty... The pistol-caliber carbine occupies an awkward tactical niche. Not as compact as a pistol, not as powerful as a rifle, and lacking a submachine gun's automatic fire... what's to recommend it? How about virtually no recoil, man-killing accuracy out to 200 meters, the same ammo and magazines as your sidearm, and civilian-legal purchase around the world – all in a lightweight polymer...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

Add to DriveThruRPG.com Order  
T5 Imperiallines 06

T5 Imperiallines 06


Welcome…  to the first new issue of Imperiallines in over 20 years. The original Imperiallines was started by GDW (and editor John Meyers) in 1991 to focus on Traveller and as an adjunct to the more general Challenge Magazine. Intended to be only a few pages, whichever issue was current was included in the Traveller starter box sets. Two issues were produced...   [click here for more]
Game Designers' Workshop (GDW)  $2.99

Add to DriveThruRPG.com Order  
Displaying 1 to 25 (of 25 items) Result Pages:  1 
Select Page Number

  Chainveil: Battle of the Bards