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Seraphim Guard
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Many years ago Seraphim Guard was one of the first commercial publishers to adopt the Fudge System; today we continue that legacy by bringing you the very first complete, Fudge-powered role-playing games: HeartQuest: Romantic Roleplaying in the Worlds of Shoujo Manga. Soon, Seraphim Guard will expand its support of the Fudge System with Fudge Science Fantasy Adventure Role-Playing and The Seraphim Engine.

In addition to those enduring games we're branching out with products designed for the new RuneQuest role-playing game, such as Five Classic Fantasy Monsters and The Backstab Gang.

Look for more quality role-playing games and supplements for Fudge, RuneQuest, the popular d20 System and other game systems coming soon.  At Seraphim Guard, the game is far from up!

 Hottest Sourcebooks from Seraphim Guard

 Newest Titles in This Section
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Fudge Magic: 50 Magic Spells

Fudge Magic: 50 Magic Spells


If there is one thing that all fantasy games need, that would be spells. This, the first supplement in Seraphim Guard's Fudge Magic line, is intended to broaden the scope of your Fudge games by giving you fifty new spells for your HeartQuest and Fantasy Fudge games. Actually, there are more than fifty spells to be found in this supplement but that is just an added bonus. This supplement...   [click here for more]
Seraphim Guard  $3.00

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Iap's Practical Guide to the Arcane #1

Iap's Practical Guide to the Arcane #1


Does your wizard ever ride a horse? Not anymore! No self respecting master of the arcane should ever be so mundane. Iap's Floating Throne allows your character to travel in style. Has your party ever needed to make a quick switcheroo? With Iap's Forgery you can leave the bad guys (or good guys) holding a fake. From the spellbooks and studies of renowned wizard Iapetus comes the first in a...   [click here for more]
Seraphim Guard  $2.25

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Iap's Practical Guide to the Arcane #2

Iap's Practical Guide to the Arcane #2


Ever wanted to bring down a castle wall? With Iap's Dismaying Tunnel haughty Kings will treat your wizard with the respect he is due. Need a portal but too cheap to make a permanent one? Iap's Temporary Portal will solve all your problems. Need to surveil a town before your meat-shield rushes in? Iap's Map will give you the edge you need to survive! A continuation of the popular Iap's...   [click here for more]
Seraphim Guard  $2.25

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20 Unique Spells (Runequest)

20 Unique Spells (Runequest)


From the creator of Iap's Practical Guide to the Arcane. While planning our upcoming “plain wrap” supplements we at Seraphim Guard decided to start filling a huge void in MRQ. What is that void? Magic! What do most MRQ players really what more of? Magic!. That is what 20 unique spells is all about. Bringing new and interesting spells to your games. 20 Unique Spells...   [click here for more]
Seraphim Guard  $2.75

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4C Super Teams Super Bases

4C Super Teams Super Bases


An exciting new book from Seraphim Guard and Scott Moore. For the open source 4C (Four Color) game system, but equally great for any system. Super Teams Super Bases gives players and GameMasters the resources to develop cohesive Hero Teams and well designed Bases. While created for the 4C system the information contained in the 33 page supplement is easily converted into whatever system you are using...   [click here for more]
Seraphim Guard  $6.25 $5.00

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Brotherhood of the Writhing Pine

Brotherhood of the Writhing Pine


It is rumored that the Eastern Black Marshes were once thriving farmland around a lake. Sages have dated relics from that period to at least 1000 to 2000 years ago. Historians cannot agree if the farmland was run by a tribe or was in fact a town or city, but what they can agree upon is that around 1000 years ago a huge magic battle took place there. During this battle, the very fabric of reality...   [click here for more]
Seraphim Guard  $1.50

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Karehschuth The Living Water (Runequest)

Karehschuth The Living Water (Runequest)


Karehschuth is the sound of the crashing wave upon the shore. It is a cult with one single purpose: worship and adoration of the eternal water, the first element. The element that gives life to all others and without which no beast, man or monster can exist. Its senior worshippers do not so much command the water as they persuade it; they live in constant fear of being overwhelmed by its rages, but...   [click here for more]
Seraphim Guard  $2.75

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The Azure Rose

The Azure Rose


When the world was still young, a great battle raged across the valleys and mountains of all the realms. Before the seasons were set in stone, the masters of ice and wind clashed with the forces of the sun and rain, each striving for dominance over newly created land. Many of these conflicts were fought to a standstill, but there is one whose effects are still felt to this day. The Spring Goddess,...   [click here for more]
Seraphim Guard  $1.50

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