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 Hottest Sourcebooks, PDF

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Aberrant: Elites

Aberrant: Elites


Nova eiltes are paid millions of dollars to wage war for baseline clients. Money can buy anything — governments, body counts and, some say, souls. Project Utopia calls elites thugs. The Teragen calls them toadies to their inferiors. Nevertheless, elites — high paid mercenaries, agents of the powers that be and darlings of the N! network — are more than happy...   [click here for more]
Onyx Path Publishing  $8.99 $6.74

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Aberrant: The Directive

Aberrant: The Directive


Ever get the feeling that you're being watched? Nothing is quite what it seems, and even seeming "good guys" can have ulterior motives. When all is said and done, who really watches over things? The Directive does. The Directive is an intelligence organization unlike any seen before. Its agents see things, they hear things and they know things that they shouldn't. There...   [click here for more]
Onyx Path Publishing  $8.99 $6.74

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Aberrant: Year One

Aberrant: Year One


To Bask in the Light... The Aberrant world is a vast and often terrifying place. Who knows what secrets lurk in the Nova Age of 2083 From the maze-like alleys of Hong Kong to the eerily sterile paradise of Addis Ababa, this sourcebook provides all manner of exotic locales for characters to control...or destroy. ...Or Lurk in the Shadows This sourcebook...   [click here for more]
Onyx Path Publishing  $8.99 $6.74

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Apocalypse

Apocalypse


The Final Battle There is nowhere left to run. The Enemy has broken loose and come to the final battleground. The prophecies have come true. The monsters from deep within the Earth run free in the burning cities, and the stars are falling from the sky. Human civilization is ending, and the werewolves are the only ones left to fight. The End Times are here. it is time to save Gaia, or die trying....   [click here for more]
White Wolf  $17.99 $17.99

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Blood Sea: The Crimson Abyss

Blood Sea: The Crimson Abyss


Waves of Scarlet A sourcebook for any fantasy campaign, both the Scarred Lands and elsewhere. In a trench deep in the ocean floor lies the bound titan Kadum. He bleeds endlessly from the hole in his chest where his heart was plucked out. This blood -- the blood of the Mountainshaker, the blood of the Father of Monsters -- changes everything that it touches, men and beasts...   [click here for more]
Nocturnal & Onyx Path  $9.99 $7.49

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Book of the Weaver

Book of the Weaver


The Skeins of Progress, Technology & Permanence She is the mistress of technology, the queen of science. Her servants skitter across the Pattern Web of the entire world, fortifying the walls between spirit and flesh. Hers are the powers of invention and stasis alike; hers is the force of conformity and order. And she is utterly, completely and irrevocably out of her mind. Spinning...   [click here for more]
White Wolf  $8.99

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Book of the Wyrm (2nd Edition)

Book of the Wyrm (2nd Edition)


The Rot at the Core of the World Atrocity is its wine. It feasts on disease. It fattens itself on the corruption in the hearts of human and werewolf alike. It is as old as the stars, vaster than suns, blacker than the voids of space. It is the corruption that gnaws at the World Tree's roots, the hatred that threatens to devour Gaia. It is the Wyrm. The Army of the Apocalypse You can't...   [click here for more]
White Wolf  $10.99

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City of Splendors: Waterdeep (3.5)

City of Splendors: Waterdeep (3.5)


Explore the Shining Jewel of Faerûn   Waterdeep beckons! For centuries, this grand city has stood at the edge of the Sea of Swords, tempting heroes with its bustling port, thriving markets, hidden perils, and half-forgotten dungeons. Adventure waits on every street corner, behind every locked door, and below every cellar! This supplement for the D&D game offers an in-depth...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Dark Ages: British Isles

Dark Ages: British Isles


The Land Is Ancient Mithras of London fancies the Isles as his domain, but the land is far older than even he. Ancient vampires lurk in the fens and wolf-men stalk the moors. The Church has taken hold here, but worshippers of far older gods call upon power that no follower of Christ has ever known. And somewhere beyond the mist the fae laugh, for they were here before any other....   [click here for more]
White Wolf  $13.99 $10.49

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Dark Sun: Fury of the Wastewalker (4e)

Dark Sun: Fury of the Wastewalker (4e)


On a trade road to the city-state of Tyr, a caravan is assaulted by a deadly obsidian shardstorm, forcing the survivors to band together and navigate the wastes to safety. But the force of nature that destroyed the caravan is under the malevolent control of the being known as the Wastewalker, who will stop at nothing to see the end of those that escaped his initial wrath. Can the heroes reach the Ringing...   [click here for more]
Wizards of the Coast  $4.99

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Dreams and Nightmares

Dreams and Nightmares


This guide takes you from the Near Dreaming to the far reaches and unexplored regions of the Deep Dreaming. Includes new chimerical creatures and new rules for the effects of the Dreaming, plus fantastic adventures that steer you through dangers in this ever-changing land. Note: The Black & White print editions of this book are not full-bleed. Because of printing requirements...   [click here for more]
White Wolf  $9.99 $7.49

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Drow of the Underdark (3.5)

Drow of the Underdark (3.5)


Elegant, Dark, and Deadly. Deep below the surface realm of the Underdark, the drow conspire to subjugate the world in the name of their dread spider goddess. No other race can match their malice and cruelty. No other race holds a candle to their ruthless depravity and thirst for power. Their cities are dark and twisted cradles of treachery and corruption, their myriad schemes a tangled web that snares...   [click here for more]
Wizards of the Coast  $13.99

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Fool's Luck: the Way of the Commoner

Fool's Luck: the Way of the Commoner


Dreams of the Future Since the rise of High King David and the signing of the Treaty of Concordia, a tenous peace has settled between the realm's nobles and commoners. Yet some commoners - particularly those connected to the Shadow Court - still resent noble rule. Trouble brews in the shadows and hidden places of David's lands. But now that the High King is missing, nothing stands...   [click here for more]
White Wolf  $11.99 $8.99

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Gadget Guides

Gadget Guides


Note: This book is currently available as part of a pre-order print bundle through the Green Ronin Web site. The Most Toys! Where do you get all those wonderful toys? Right here! Gadget Guides is a collection of diverse devices for the Mutants & Masterminds Superhero Roleplaying Game,from armor and weapons to psychic crystals and steamtech. In this book are twenty-two...   [click here for more]
Green Ronin  $16.00 $12.00

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Guide to the Technocracy

Guide to the Technocracy


Embracing Science for All Mankind We are the Greatest scientific minds of the world. We influence every aspect of human society. We protect the Earth from the aliens without and the deviants within. Through order, science and technology, our conventions shape the course of the furure and catalog the wonders of the cosmos. We are there whenever someone uses a tool. We create the advancements...   [click here for more]
White Wolf  $15.99

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Hornsaw: Forest of Blood

Hornsaw: Forest of Blood


A Wood Awash in Blood A sourcebook for any fantasy campaign, both the Scarred Lands and elsewhere. Mormo, Lady of Serpents, was defeated at the height of the Divine War. Her body was ripped apart, her foul blood and flesh raining down upon the peaceful Broadreach Forest. Today, that once idyllic place is known as the Hornsaw, a place of horror where monstrous titanspawn...   [click here for more]
Nocturnal & Onyx Path  $8.99 $6.74

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Hunter Survival Guide

Hunter Survival Guide


Dead Things Walk the Earth... Your neighborhood isn't the only place crawling with zombies, bloodsuckers and ghosts. They're all over the world! Fortunately, so are hunters. We fight monster everywhere. But unless hunters can unite, our weapons, knowledge and tools will be lost with each of us. Together we stand, divided we fall. They Better Run The Hunter Survival Guide...   [click here for more]
White Wolf  $11.99 $8.99

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Los Cuatro Vientos

Los Cuatro Vientos


"Recordar la historia es algo bueno. Crear la historia del mañana es algo mucho más grandioso." - Toturi Tsudao Toturi I, El Emperador Espléndido, ha muerto. Aunque su reinado no siempre haya sido pacífi co, es recordado como uno de los gobernantes más valerosos del Imperio. Fue un hombre de honor y de principios, dispuesto y capaz de mantener...   [click here for more]
Edge Entertainment (Espana)  $47.27 $22.93

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Loup-Garou: l’Âge des Ténèbres

Loup-Garou: l’Âge des Ténèbres


Les Loups sur le Seuil Les seigneurs vampiriques de la Longue Nuit ont la prétention de régner sur l’Europe médiévale... Pourtant ils restent dans leurs châteaux et leurs cathédrales, séparés de leurs congénères par des forêts qu’ils scrutent avec inquiétude. Car des grands loups...   [click here for more]
Hexagonal  $37.12 $17.57

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Mage L'Ascension (édition révisée)

Mage L'Ascension (édition révisée)


NOTRE SAGESSE EST CELLE DE SALOMON, NOTRE MATIE CELLE DE MERLIN, NOTRE CHUTE CELLE D'ICARE. DEPUIS LA NUIT DES TEMPS NOUS RÊVONS, DE MONDES SANS FIN NOUS SOMMES VENUS, DESCHOIX INFINIS NOUS FONT SOUFFRIR, LE MONDE ÉTOUFFE SOUS LAS CONFORMITÉ, L'RDPOIT S'ÉCROULE SOUS LE FEU DE LA MÉDIOCRITÉ, LES HÉROS MEURENT DANS LE PIÈGE DE L'ORGUEIL. L'ARMAGEDDON...   [click here for more]
Hexagonal  $53.40 $20.29

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Mutants & Masterminds Gadget Guide: Armor

Mutants & Masterminds Gadget Guide: Armor


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $1.49 $1.12

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Mutants & Masterminds Gadget Guide: Asian Weapons

Mutants & Masterminds Gadget Guide: Asian Weapons


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $1.49 $1.12

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Mutants & Masterminds Gadget Guide: Installations

Mutants & Masterminds Gadget Guide: Installations


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $1.49 $1.12

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Mutants & Masterminds Gadget Guide: Robots

Mutants & Masterminds Gadget Guide: Robots


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $1.49 $1.12

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Mutants & Masterminds Gadget Guide: Utility

Mutants & Masterminds Gadget Guide: Utility


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $1.49 $1.12

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Past Lives

Past Lives


From the Dawn of Time For the greates heroes, death is not the end. the wisest and strongest of Garou linger on, remaining as spirits to guide their descendants in the great struggle. But when the honored dead begin to manifest in greater and greater umbers, what does that mean for the future? When the dreams of battles long past come to the present, what happens to the monsters...   [click here for more]
White Wolf  $11.99

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Power Profiles

Power Profiles


Absolute Power! The Mutants & Masterminds Superhero Roleplaying Game gives you all the tools you need to create the super powers you imagine. Power Profiles gives you those powers... and more! In this book are more than thirty power types from Air and Armor to Water and Weather, each with some two dozen or more powers described and built in M&M game terms. That’s...   [click here for more]
Green Ronin  $19.99 $14.99

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Razor Coast - Pathfinder Edition

Razor Coast - Pathfinder Edition


Under the heat of the salted sun, along a pirate-riddled coast bloated fat with forgotten riches and forbidden secrets, the subjugation of the native tribes awakens long banished horrors. Horrors whose deadly plans threaten not only Port Shaw -- the corrupt fingerhold of a distant and decadent civilization -- but existence, itself. A sea of blood caresses the savage shore of the Razor. Rising from...   [click here for more]
Frog God Games  $40.00 $30.00

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Razor Coast - Swords & Wizardry Edition

Razor Coast - Swords & Wizardry Edition


Under the heat of the salted sun, along a pirate-riddled coast bloated fat with forgotten riches and forbidden secrets, the subjugation of the native tribes awakens long banished horrors. Horrors whose deadly plans threaten not only Port Shaw -- the corrupt fingerhold of a distant and decadent civilization -- but existence, itself. A sea of blood caresses the savage shore of the Razor. Rising from...   [click here for more]
Frog God Games  $40.00 $30.00

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Shadowdale: The Scouring of the Land (3.5)

Shadowdale: The Scouring of the Land (3.5)


Zhentish soldiers, Maerimydran drow, and Sharran cultist have forged a dark alliance to subjugate the peaceful land of Shadowdale. Elmister's tower lies in ruins, Lord Amcathra governs at the sufferance of the dale's conquerors, and the very Weave of magic in this embattled land seems to fray with each passing day. The Zhentish yoke lies heavy over Shadowdale - but the Dalesfolk are ready to fight...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Supernatural Handbook

Supernatural Handbook


There are Things That Go Bump in the Night...   The Supernatural Handbook is a sourcebook of heroic horror for the Mutants & Masterminds Superhero Roleplaying Game. It lays out the elements for a successful M&M game in which the strange and paranormal are true and a few lone heroes struggle against the Things That Go Bump in the Night. The Supernatural...   [click here for more]
Green Ronin  $15.00 $11.25

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The Elder Elemental Eye (4e)

The Elder Elemental Eye (4e)


Long ago, the Sabrak clan of dwarves, in an effort to restore their clan’s lost power and status, meddled with dark forces in the Sunset Mountains. The dwarves succeeded only in creating their own isolation and madness. Their clan grew smaller and ever more degenerate—so that today, only the three brothers who lead the clan and a handful of other dwarves remain. Of the three brothers,...   [click here for more]
Wizards of the Coast  $4.99

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Tome of Battle: The Book of Nine Swords (3.5)

Tome of Battle: The Book of Nine Swords (3.5)


Master the Secret Magic of Steel Nine are the disciplines of the Sublime Way - the path of martial supremacy in which the perfect combination of devotion, lore, and practice allows a warrior to achieve feats of superhuman prowess. The Desert Wind master strikes with the speed and fury of a raging fire. The Tiger Claw master tears his foes apart with the primal fury of a beast....   [click here for more]
Wizards of the Coast  $29.95 $14.99

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W20 Changing Breeds

W20 Changing Breeds


Changing Breeds for Werewolf 20th Anniversary Edition is here! Everything you need to play any of the other werecreatures of the World of Darkness, including the Lost Breeds. Creatures of the Wild The Garou are not the only changing creatures to stalk the world. Other shapeshifters hunt in places where wolves do not tread, from sun-lost seas to the darkest...   [click here for more]
Onyx Path Publishing  $19.99

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Werewolf Translation Guide

Werewolf Translation Guide


Have you always wanted to include lupus Garou in your Forsaken game? Or perhaps the Hunters in Darkness into your Apocalypse game? This guide will help you translate the feel and core elements from each version of Werewolf into the other game system and background. This book includes: Translations of all of the tribes and auspices between versions of Werewolf Conversions for the breed rules...   [click here for more]
Onyx Path Publishing  $3.99 $2.99

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