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Alderac Entertainment Group
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 Hottest Sourcebooks, 3.x/d20/OGL from Alderac Entertainment Group

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Swashbuckling Arcana

Swashbuckling Arcana


Power flows through the blood. Thean sorcerers gain their magic through ancient bloodlines, inherited from distant ancestors who struck a terrible bargain for power. But theirs is not the only mystic power in Theah. Alchemists conduct their experiments in lonely towers while druids and shamans draw from the strength of the human soul. From dark monsters...   [click here for more]
Alderac Entertainment Group  $24.95 $7.99

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Explorer's Society

Explorer's Society


Somewhere out there, countless mysteries lie waiting to be discovered. Do you have the courage to find them? At last, the eagerly anticipated guide to the Explorer's Society is here! From the depths of ancient ruins to the far reaches of the sea, the Explorers seek out all that which is hidden. They brave untold dangers - Syrneth traps, fearsome monsters, and horrors unheard - to uncover...   [click here for more]
Alderac Entertainment Group  $24.95 $7.99

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Cathay Jewel of the East

Cathay Jewel of the East


At long last, the most mysterious of Théah's nations is revealed! For thousands of years, the hidden kingdom of Cathay has remained isolated behind a towering wall of flame. From the golden palace of the Celestial Empress to the fearsome Treasure Fleet that rules the eastern seas, no mystery shall remain hidden to those daring enough to venture forth. Keep your weapons - and your wits - sharp,...   [click here for more]
Alderac Entertainment Group  $26.95 $8.63

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Knights and Musketeers

Knights and Musketeers


In days gone by, brave knights protected the innocent, battling the forces of evil with mighty weapons and chivalric code. Those days are gone... but there are still men and women who carry on that noble tradition. Don the tabard of the Musketeers and learn what it means to fight alongside them. The dark and the wicked shall fear your blade, for none serve...   [click here for more]
Alderac Entertainment Group  $24.95 $7.99

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Rapier's Edge: Adventures in Théah

Rapier's Edge: Adventures in Théah


Tis a fair wind that rises when adventure is calling your name! Ahoy! Here be a treasure chest of maps and more than 100 adventures for adventurers from every nation (aye, and even the Secret Societies!) Whether 'tis for a friendly group around a tavern table or a room full of ladies and gentlemen in courtly attire, you'll find what you need between the pages of this book. And lest ye...   [click here for more]
Alderac Entertainment Group  $24.95 $7.99

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Adventure I

Adventure I


Adventure has found you. The hardest job for any DM is writing and preparing for an evening's adventure and laying out the events that will shape his or her world. Adventure Compilation #I and #2 are collections of the best of the best - the Adventure Keep modules. Within these pages, AEG has compiled, updated and expanded the original adventures utilizing the revised 3.5 d20 rules with new...   [click here for more]
Alderac Entertainment Group  $29.95 $3.95

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Adventure II

Adventure II


Adventure Compilation #I and #2 are collections of the best of the best - the Adventure Keep modules. Within these pages, AEG has compiled, updated and expanded the original adventures utilizing the revised 3.5 d20 rules with new maps, new text, and new plot hooks, including rewritten and expanded sections provide more balanced encounters and deeper challenges. Even empty rooms have been filled to...   [click here for more]
Alderac Entertainment Group  $29.95 $3.95

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Bitter Waters

Bitter Waters


Through acrid mists and bitter waters they march. They are quiet, making no sound as they leave the marshland. Spears held high, the warriors scan the fog for signs of the attacker. Every step took them further from their old lands. Every step brings them closer to the lands of their 'allies,' who had abandoned them when teh marsh turned black and foul. Every step churns up more of the poisoned...   [click here for more]
Alderac Entertainment Group  $2.99 $1.79

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Dragons

Dragons


"Let's go kill a dragon." -Last words of a player who remembers 2nd Edition dragons. 208 pages of our favorite force of nature. Dragons "make" fantasy. The king of beasts makes his triumphant appearance in this mammoth addition to the 20 line. Including rules for dragon hunters, dragon riders, aerial combat, new dragons, and thoroughly defining the 10 dragons that started...   [click here for more]
Alderac Entertainment Group  $26.95 $9.95

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Dungeons

Dungeons


Dungeons are an integral part of fantasy gaming, but there's far more to them than just stone corridors and random monsters. They live, they breathe, and they have a past and purpose that fills them with excitement. The Dungeons sourcebook contains a plethora of tips tricks and rules to help make your adventures the stuff of legend. It includes essays on design and construction, overviews of different...   [click here for more]
Alderac Entertainment Group  $19.95 $4.95

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Empire

Empire


It's good to be the king. Description: In d20 fantasy games, characters can gain power with spells, swords, stealth, and supplications. Yet this power rarely extends beyond the character's personal capabilities. Empire introduces rules for founding and building a political realm and carefully tending it from a tiny barony to a sprawling realm. Empire injects an epic level...   [click here for more]
Alderac Entertainment Group  $24.95 $4.95

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Evil

Evil


Play a character from this book and the experience points come to you. Who said you had to play the good guys? Being evil just got easier. This book has everything you need to run evil characters, develop evil campaigns, and make your nasty NPCs just a little bit nastier. Evil has rules for new prestige classes, new spells, new clerical domains, and demon summoning. If you're playing good after this...   [click here for more]
Alderac Entertainment Group  $19.95 $3.95

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Feats

Feats


Feats Dodge, Parry, Strike I was alone on the streets of Merrick, waiting for the guards to leave . . . waiting for the sun to set. I had one task at hand, steal the Rose of Persephone and return it to the King of Annur. And no one was going to get in my way. But just then one of those uppity, green watchmen, you know the type, he blows the signal whistle and tells the...   [click here for more]
Alderac Entertainment Group  $24.95 $4.95

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Fortunes and Winds

Fortunes and Winds


Fortunes and Winds opens up new worlds for players already familiar with Legend of the Five Rings - ten worlds to be precise. The Spirit Realms vaguely hinted at in previous supplements are illustrated here in detail. The Realm of the Hungry Dead, the Realm of Tricksters, even foul Jigoku, home of the demonic oni; all are presented in this volume along with their bizarre inhabitants. How do you get...   [click here for more]
Alderac Entertainment Group  $24.95 $9.98

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Gods

Gods


This book includes 16 new pantheons of gods for monster races such as Dark Elves, Hobgoblins, Lizardfolk, Minotaurs, Ogres, Orcs, Trolls and more. New holy symbols, temple maps, prestige classes, domains, spells, and holy relics fill this massive tome, providing GMs and PCs with important information to flesh out their fantasy campaigns. Gods is the perfect companion book to Monster, but can be used...   [click here for more]
Alderac Entertainment Group  $24.95 $3.95

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Good

Good


Lying in Darkness, Evil cannot hide from Fate." The d20 fantasy game is about brave heroes facing off against terrible foes. With this sourcebook, the good guys have it better than ever. Roleplaying tips teach players how to craft unique, three-dimensional characters, while new rules arm the forces of good with powerful new weapons. All d20 players will find useful new prestige classes,...   [click here for more]
Alderac Entertainment Group  $24.95 $4.95

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Guilds

Guilds


It's not what you know. It's who you know. Add more detail and flavor to your d20 fantasy games with Guilds, a book that introduces arcane orders, fraternal brotherhoods, secret conspiracies, and other organizations. Member characters can receive training, material support, and social connections. Guilds introduces a new concept to the d20 system: chapters. A chapter is...   [click here for more]
Alderac Entertainment Group  $24.95 $3.95

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Magic

Magic


The mysteries of magic are infinite. Magic details the lesser known forms of magic: Witchcraft, Thaumaturgy, Dwarven stone mages, Elementalism, Chi Masters, and more. With details on creating your own spells and magic items and rules for new spell casters, this book picks up where the Player's Handbook left off. Magic is the perfect addition to any campaign. ...   [click here for more]
Alderac Entertainment Group  $26.95 $4.95

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Magic of Rokugan

Magic of Rokugan


The magic of Rokugan is unlike that of other campaign worlds - each spell, each magic item has a life of its own. Each bit of magic contains a spirit with its own will and desires. Magic of Rokugan not only introduces a great number of new magic items and spells usable with any d20 System™ campaign, but also contains many new optional rules for "awakened" magic items. New item creation...   [click here for more]
Alderac Entertainment Group  $24.95 $9.99

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Mercenaries

Mercenaries


The ultimate man-for-hire guide, Mercenaries is full of the best d20 has to offer: New classes, races, equipment, spells, monsters, mounts, and rules for creating mercenary companies. The perfect companion to the Player's Handbook, Mercenaries belongs at every table. Even contains a complete collection of tables and charts from official 3rd Edition and AEG’s d20-books including spells, equipment...   [click here for more]
Alderac Entertainment Group  $29.95 $9.95

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Monster

Monster


Where reality ends, fantasy starts and at the heart of fantasy lies monsters. Roaming bands of mercenary monsters run along side their human and elven compatriots, searching out adventure and making names for themselves. Orcs, minotaurs, and all the rest are packed into one book. And now that you have Evil, GMs can run full monster campaigns. Details about monster culture, psychology, and adventuring...   [click here for more]
Alderac Entertainment Group  $24.95 $3.95

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Relics

Relics


Magic is power. Since the dawn of role playing games, magical artifacts have held a special place in the lore of fantasy gaming. Some of the most popular items amongst gamers are powerful, unique artifacts whose detailed histories and unique traits cause them to stand out from the pack of magical swords, potions, and other items. Relics presents a bevy of artifacts that...   [click here for more]
Alderac Entertainment Group  $24.95 $4.95

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Secrets

Secrets


"What you don't know can harm you." Behind the curtain of every good fantasy campaign is a wealth of secrets just waiting to be released. Secrets is a unique sourcebook that offers a number of "what if" situations for your campaign. What about true elves, is there a secret class no one has ever seen before? Could wizards and sorcerers learn a secret that...   [click here for more]
Alderac Entertainment Group  $26.95 $4.95

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Secrets of the Crab

Secrets of the Crab


Secrets of the Crab is a highly detailed sourcebook containing a wealth of information for campaigns involving the Crab Clan. Provinces, customs, history, and important individuals will be explored in greater depth than in past books. This book not only serves as a player's guide to being a Crab, but also as a GM's guide for creating adventures set in Crab territories. Includes a special Secrets chapter...   [click here for more]
Alderac Entertainment Group  $24.95 $9.99

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Secrets of the Crane

Secrets of the Crane


"In all things, there must be excellence." - Doji Yasuyo, Crane Clan Heroine. Secrets of the Crane is an intricately detailed sourcebook containing a wealth of information for campaigns involving the Crane Clan. Provinces, customs, history, and important individuals are aptly explored in greater depth than in the past. This book not only serves as a player\\\'s guide to...   [click here for more]
Alderac Entertainment Group  $24.95 $9.99

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Secrets of the Dragon

Secrets of the Dragon


"Enlightenment cannot be found by searching for it, and yet it cannot be found by doing nothing." – Togashi Satsu, Dragon Clan Champion Secrets of the Dragon explores that most mysterious of clans, the Dragon. Though they avoid politics and shun entangling alliances, the Way of the Dragon always affects the Empire profoundly whenever the clan’s...   [click here for more]
Alderac Entertainment Group  $24.95 $9.99

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Secrets of the Lion

Secrets of the Lion


Legend of the Five Rings: Secrets of the Lion "Ha. What secrets could the Lion have that I need to learn?" - Crane Champion Doji Kuwanan, shortly before the Ancestral Sword of the Lion was stolen from him by Kitsu Osen Secrets of the Lion takes you deep within the lands of the Lion Clan, exposing their history, culture, organization, and secrets for the first...   [click here for more]
Alderac Entertainment Group  $24.95 $9.99

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Secrets of the Mantis

Secrets of the Mantis


"The Great Clans were born to their station. The Mantis seized it through strength and determination. None shall stand against us." - Yoritomo Kumiko, Daughter of Storms. Secrets of the Mantis is an incredible sourcebook containing a treasure trove of information specific to Mantis Clan campaigns. Provinces, customs, history, and important individuals are explored with depth not...   [click here for more]
Alderac Entertainment Group  $24.95 $9.99

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Secrets of the Phoenix

Secrets of the Phoenix


"Wisdom without knowledge is like power without understanding. Impossible." - Shiba Ningen, Master of the Void. Secrets of the Phoenix is a highly detailed sourcebook containing a wealth of information for campaigns involving the Phoenix Clan. Provinces, customs, history, and important individuals are discussed in greater depth than in past books. This book not only serves as...   [click here for more]
Alderac Entertainment Group  $24.95 $9.99

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Secrets of the Scorpion

Secrets of the Scorpion


"Secrets? There are no secrets." -- Bayushi Yojiro, Master of Secrets Secrets of the Scorpion is a detailed sourcebook containing a wealth of information for campaigns involving the Scorpion Clan. Provinces, customs, history, and important figures will be explored in greater depth than in past editions. This book not only serves as a player's guide for being a Scorpion, but...   [click here for more]
Alderac Entertainment Group  $24.95 $9.99

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Secrets of the Shadowlands

Secrets of the Shadowlands


"Turn away, foolish samurai, lest you find what you see in the shadows to your liking." – Daigotsu, Dark Lord of the Shadowlands Secrets of the Shadowlands explores the eternal enemy of the Empire, the Shadowlands. Shrouded and mysterious, the only thing known for certain to lie beyond the Great Wall is inevitable corruption. But what happens...   [click here for more]
Alderac Entertainment Group  $24.95 $9.99

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Secrets of the Unicorn

Secrets of the Unicorn


"All who oppose me die." - Moto Chagatai, the Khan. Secrets of the Unicorn is a carefully designed sourcebook cataloguing a matrix of information for campaigns concerning the Unicorn Clan. Provinces, customs, history, and heroes will be explored in greater depth than in past publications. This book not only serves as a player's guide to being a Unicorn, but also as a GM's guide...   [click here for more]
Alderac Entertainment Group  $24.95 $9.99

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The Complete Exotic Arms Guide

The Complete Exotic Arms Guide


A samurai is defined by the daisho - katana and wakizashi, these weapons are the soul of a true warrior. Yet these are not the only weapons one will find in the Empire of Rokugan. A thousand years of cunning generals, expert warriors, and master weaponsmiths have brought about a vast arsenal, ready to be drawn upon by a clever samurai. Now that arsenal is yours. Within, you will find: New...   [click here for more]
Alderac Entertainment Group  $24.95 $14.97

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The Four Winds

The Four Winds


"No man can know his own destiny until it is complete." - The Keeper The reign of Toturi is at an end, and now it falls to his heirs to determine the future of the Empire. The Four Winds clash among themselves to determine who shall rule Rokugan. The Dark Lord Daigotsu makes plans to restore his evil god to his former glory. Yet even when a new Emperor is chosen, this is not...   [click here for more]
Alderac Entertainment Group  $34.95 $17.95

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The Heart of Amun Khonshu

The Heart of Amun Khonshu


It all started simply enough, just like your last adventure, and perhaps even the one before that. There you were, in a tavern, when someone you'd never met before approached you with a promise of great wealth complicated only by just a little danger. "Good people, I beseech you: Hear my story. My name is Allyn, and someone dear to me has suffered a tremendous attack upon his very soul. He now...   [click here for more]
Alderac Entertainment Group  $2.49 $0.99

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The Hidden Emperor

The Hidden Emperor


One man will save his master. The other will kill him. Just when hope burned most brightly in the Empire or Rokugan, a sinister shadow has fallen across the Jade Throne. Emperor Toturi I has been kidnapped, and the villainous Scorpion Clan have been unjustly accused of the crime. With only an inexperienced Imperial Chancellor to restore peace, the Great Clans fall into war among themselves....   [click here for more]
Alderac Entertainment Group  $24.95 $9.99

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The Last Gods

The Last Gods


The night air is chilly, but the crackling fire you've started warms your bones comfortably. Crickets chirp, and you smile up at the stars, glad for the quiet evening. There is a loud roar, and you are blinded momentarily as the campfire suddenly surges up into the air. The flames split down the middle, revealing an abyss that leeches the warmth from your soul. Out of this hellish place stumbles...   [click here for more]
Alderac Entertainment Group  $2.49 $0.99

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Time of the Void

Time of the Void


For over a thousand years, Runugan has known this day would come. This is a day when clan turns against clan, when brother turns against brother and the Clan War consumes the Empire. This is a day when the Shadowlands rises with new power, even the most honorable find themselves tempted by corruption. This is the day when Eu Leng shall escape from his eternal prison and wreak his terrible...   [click here for more]
Alderac Entertainment Group  $19.95 $7.96

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Toolbox

Toolbox


Everything you ever wanted to know but were afraid to roll If you've ever been stuck for an encounter, a piece of dungeon terrain, or other details that can make a game come alive, you need this book. A compendium of useful idea generators, this book is full of lists and ideas to inject excitement and color into your game. Hundreds of tables allow you to generate all the details and texture your...   [click here for more]
Alderac Entertainment Group  $26.95 $9.95

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War

War


Fight. Fight. Fight. Fight! AEG's latest in a long line of d20 System™ related sourcebooks, this book gives GMs rules for mass combat, the causes and effects of war, more prestige classes, and rules and notes on the effects of magic on mass combat. This book brings to life the very thing that topples nations and makes history. With campaign advice and artifacts that men have destroyed royalty...   [click here for more]
Alderac Entertainment Group  $19.95 $4.95

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Way of the Open Hand

Way of the Open Hand


Martial arts are a way of life in Rokugan. Though the samurai and his art of the sword are the most obvious example of this, many other styles of combat co-exist, many relying on no weapon whatsoever. In countless dojos across the Empire, sensei instruct their students in ancient forms of martial arts. A true master can defeat any foe without use of a sword - but mastery is a long, difficult path....   [click here for more]
Alderac Entertainment Group  $24.95 $9.99

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Way of the Shugenja

Way of the Shugenja


More than just a book of spells, Way of the Shugenja offers inside looks on the shugenja class. Magical secrets, items, and kiho are just a fraction of what you'll find in this immersive tome. New prestige classes, ranks and feats help to customize your shugenja to your tastes. Surround your shugenja with history by enrolling them in one of dozens of newly detailed shugenja schools....   [click here for more]
Alderac Entertainment Group  $24.95 $9.99

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Way of the Thief

Way of the Thief


There are those in Rokugan who do not care for politics, war, or honor. They care only for wealth and power, the kind that cannot be gained through honorable means. From the secret opium dens that lie hidden in the hearts of major cities to the bandit outposts that dot the countryside, explore the seedy underbelly of Rokugan that most samurai deny exists. Way of the Yakuza explores the heretofore...   [click here for more]
Alderac Entertainment Group  $24.95 $9.99

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